Andy, lawful male mazewalking Ninja --------- |......@| |$.....d. |.......| |....... ---.----- [Andy the Sword Trainee] St18/13 Dx22 Co13 In8 Wi9 Ch7 NinMazMalLaw Dlvl:1 $0 HP20(20) Pw8(8) AC3 Xp1/0 T1 Latest messages Konnichi wa Andy, welcome to SlashEMExtended! You are a lawful male mazewalking Ninja. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 51 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 238 Tool identification only worked 5 times out of 14 Scroll drop chance was reduced to 73% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 32% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27717 Monster spawn increase reached its maximum at turn 86957 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 263664 The monster class that cannot be genocided was lich The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: acid blob (freq bonus 4) The monster species that spawned more often: cyan fungus (freq bonus 5) The monster species that spawned more often: skelettocrotta (freq bonus 6) The monster species that spawned more often: grim ward turret (freq bonus 5) The monster species that spawned more often: cracking jelly (freq bonus 6) The monster species that spawned more often: half-orc (freq bonus 4) The monster species that spawned more often: crimson growth (freq bonus 8) The monster species that spawned more often: Transformator (freq bonus 14) The monster species that spawned more often: Olog-hai spellcaster (freq bonus 12) The monster species that spawned more often: bright violet warp patch (freq bonus 6) The monster species that spawned more often: large pseudodragon (freq bonus 8) The monster species that spawned more often: japanese dragon (freq bonus 12) The monster species that spawned more often: huge battle tank (freq bonus 8) The monster species that spawned more often: bad spore (freq bonus 7) The monster species that spawned more often: suikun (freq bonus 8) The monster species that spawned more often: angry southside hood (freq bonus 12) The monster species that spawned more often: Muraki Kazutaka (freq bonus 6) The monster species that spawned more often: goblin cop (freq bonus 20) The monster species that spawned more often: Spill Kop (freq bonus 24) The monster species that spawned more often: invisible spirit (freq bonus 4) The monster species that never randomly spawned: skater girl The monster species that never randomly spawned: animated sky-high heel The monster species that never randomly spawned: Madeleine's plateau boot The monster species that never randomly spawned: magnet elemental The monster species that never randomly spawned: tunnel spider The monster species that never randomly spawned: ill growth The monster species that never randomly spawned: Wedi knight The monster species that never randomly spawned: frozen obsid The monster species that never randomly spawned: patched lichen The monster species that never randomly spawned: petty cockatrice The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 49) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 70) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 13) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 22) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 16) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 9) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 2) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 5) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 9) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 4) Next attribute increase check would have come at turn 617 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Votishal You could not have safely prayed (443) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Ninja... Youescaped from the dungeon with 0 points,