Andy, neutral female mouldic Wandkeeper ---#-- |....| |....| |..r.| +rrrr| |rrr.| .....| |....| |....| |$..@| ------ [Andy the Zapper] St5 Dx19 Co11 In13 Wi11 Ch8 WanMouFemNeu Dlvl:1 $0 HP22(22) Pw15(15) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female mouldic Wandkeeper. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 210 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 81% chance Wand drop chance was reduced to 60% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 250 Monster spawn increase started at turn 10326 Monster spawn increase reached its maximum at turn 23567 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1192730 The monster class that cannot be genocided was turret The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: pink force patch (freq bonus 5) The monster species that spawned more often: acidic patch (freq bonus 3) The monster species that spawned more often: high spore (freq bonus 6) The monster species that spawned more often: very old golden dragon (freq bonus 8) The monster species that spawned more often: uber lloigor (freq bonus 30) The monster species that spawned more often: alhoon (freq bonus 11) The monster species that spawned more often: sand barrier (freq bonus 4) The monster species that spawned more often: gold viper (freq bonus 6) The monster species that spawned more often: Greater Solar (freq bonus 12) The monster species that spawned more often: quantum force patch (freq bonus 20) The monster species that spawned more often: dark matter blob (freq bonus 14) The monster species that spawned more often: nasty eye (freq bonus 8) The monster species that spawned more often: rogue hireling (freq bonus 5) The monster species that spawned more often: lethe elemental (freq bonus 12) The monster species that spawned more often: smoke elemental (freq bonus 24) The monster species that spawned more often: tu-tara oathbreaker (freq bonus 6) The monster species that spawned more often: centaur leader (freq bonus 14) The monster species that spawned more often: Avatar of Lolth (freq bonus 20) The monster species that spawned more often: black numenorean (freq bonus 4) The monster species that spawned more often: psychic monster (freq bonus 18) The monster species that never randomly spawned: really dangerous colony The monster species that never randomly spawned: dark young The monster species that never randomly spawned: dunmer The monster species that never randomly spawned: Bitchy Lara The monster species that never randomly spawned: savage bear The monster species that never randomly spawned: Anastasia's dancing shoe The monster species that never randomly spawned: two-tentacle hententmon The monster species that never randomly spawned: iron duck The monster species that never randomly spawned: shrieker mushroom patch The monster species that never randomly spawned: icky face The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 3) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 72) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 14) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 4) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 53) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 39) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 25) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 2) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 2) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 3) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 7) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 11) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 46) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 3) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 53) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 33) Next attribute increase check would have come at turn 1009 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were acid resistant You had 1500 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Larry Koopa, Roy Koopa and Morton Koopa Jr. Your deity was Roy Koopa You could not have safely prayed (170) You survived Spells known in the end Name Level Category Fail Memory a - polymorph 6 body 98% 500% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Wandkeeper... You and ZORK! escaped from the dungeon with 12 points,