Andy, chaotic female veela Officer ------- ------------ |.....| ###|..........| -----.....----- #,,...........| |.............| #,#|..........| |.............| #,#|..........| |.............| #,#--.--------- |.............| #,# #`(,,,,,# -----.)...----- #,# ######,## |.....| #,# #,,# --|-.--#### #,# ----.-- ##,,#,,,,,,#####,# |.....| (,,,,,,,,,,,`,,,,,,# |.-#-.| #,,,}######-.-----,# |.|#|.| #,#---.------- |......,# |#| |.| #,,.....%..).| |.....|,######|.---.| ################,#|.....).^%| |.....|,,,,,,,......| +@,,,,,,,,,,,,,,,#|.........| -------#######--.---- ################,,..........| #,# ###---.------- ### [Andy the Street Cop] St15 Dx9 Co12 In12 Wi5 Ch6 OffVeeFemCha Dlvl:1 $28 HP8(21) Pw7(7) AC10 Xp2/22 T207 Latest messages Warning: HP low! You hit the small group kobold. (4 pts.) You bite the small group kobold. (2 pts.) The officer called Officer O'Brian the street cop swings his club at the small group kobold. The officer called Officer O'Brian the street cop hits the small group kobold. The small group kobold is killed! The officer called Officer O'Brian the street cop swings his club at the jackal. The officer called Officer O'Brian the street cop hits the jackal. The jackal is killed! You see here an uncursed jackal corpse {300}. What do you want to eat? [f or ?*,] Blecch! Rotten food! You feel rather light headed. You feel less confused now. The officer called Officer O'Brian the street cop picks up an uncursed dart {1}. You find a secret door! # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 pistol {8} b - 134 uncursed +0 bullets (in quiver) {67} c - an uncursed +0 club (weapon in hand) {12} l - a blessed +0 pistol (alternate weapon; not wielded) {8} Comestibles f - 6 uncursed Hacker's Foods {6} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Wands d - an uncursed wand of magic missile (0:5) {1} e - an uncursed wand of striking (0:2) {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 20 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 96% Wand drop chance was reduced to 90% Potion drop chance was reduced to 96% Monster death drops spawned with only 64% chance Number of artifacts generated was 0 Monster spawn increase started at turn 16790 Monster spawn increase reached its maximum at turn 40624 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 543983 The monster class that cannot be genocided was ghost The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster color that was spawned more often: bright green (freq bonus 1) The monster species that spawned more often: Njusha (freq bonus 6) The monster species that spawned more often: ore-spore lichen (freq bonus 3) The monster species that spawned more often: venomous spirit (freq bonus 2) The monster species that spawned more often: spike warp patch (freq bonus 6) The monster species that spawned more often: controller permamimic (freq bonus 6) The monster species that spawned more often: Wendy's favorite ballfish (freq bonus 6) The monster species that spawned more often: corpse spitter (freq bonus 18) The monster species that spawned more often: grove guardian (freq bonus 4) The monster species that spawned more often: red kite (freq bonus 2) The monster species that spawned more often: freezer mimic (freq bonus 14) The monster species that spawned more often: blinking eye (freq bonus 4) The monster species that spawned more often: skeleton sentai (freq bonus 2) The monster species that spawned more often: white mushroom (freq bonus 3) The monster species that spawned more often: orange ant (freq bonus 10) The monster species that spawned more often: undead mass (freq bonus 7) The monster species that spawned more often: cyan sentai (freq bonus 8) The monster species that spawned more often: crow (freq bonus 8) The monster species that spawned more often: clock warp patch (freq bonus 28) The monster species that spawned more often: animator (freq bonus 8) The monster species that spawned more often: dark potato (freq bonus 24) The monster species that never randomly spawned: stalking sensei lichen The monster species that never randomly spawned: spike penetrator The monster species that never randomly spawned: undead fetish The monster species that never randomly spawned: hill giant shaman The monster species that never randomly spawned: ooze elemental The monster species that never randomly spawned: sloppy patch The monster species that never randomly spawned: Lily The monster species that never randomly spawned: sloppy warp patch The monster species that never randomly spawned: armored rubber The monster species that never randomly spawned: tank warrior The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 1) Next attribute increase check would have come at turn 1093 Strength training was 5 Dexterity training was 5 Wisdom training was 5 Constitution training was 10 You had automatic searching You had 1348 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Magnum, Smith and Wesson Your deity was Wesson You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Vanquished creatures 2 jackals a fox 2 small group kobolds 0 goblins (1 created) 2 rabbits (3 created) 0 lichens (1 created) 0 angbanders (1 created) 0 officers (1 created) 0 newts (1 created) a twen 0 novice light walls (1 created) 8 creatures vanquished. 15 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 4 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (24 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Andy the Officer... You quit in The Dungeons of Doom on dungeon level 1 with 116 points, and 28 pieces of gold, after 207 moves. Killer: quit You were level 2 with a maximum of 21 hit points when you quit. You reached the 1201st place on the top 10000 list. No Points Name Hp [max] 1 3222373 Lorskel-Mon-Dea-Mal-Cha died in Gehennom on level 54 [max 67]. Killed by a silver wraith. - [350] 2 1874998 Lorskel-Mon-Ung-Mal-Cha turned to stone in Gehennom on level 43. Petrified by a bashing a petrifying monster. 218 [218] 3 1299996 AmyBSOD-Wiz-Trp-Mal-Neu died in Gehennom on level 45. Killed by a fire lady. - [363] 1199 116 elenmirie-Arc-Dwa-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a forest moogle. - [20] 1200 116 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a thrush. - [20] *1201 116 Andy-Off-Vee-Fem-Cha quit in The Dungeons of Doom on level 1. 8 [21] 1202 115 BSOD2-Elp-Coc-Mal-Law died in The Dungeons of Doom on level 2. Burned by molten lava. - [20] 1203 115 jonadab-Ass-Dev-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a racoon dog. - [26]