Andy, chaotic male insectoid Ranger -.----+-- ---------....?..--------- |.......$...............+ |...........d@..$.......| |.......................+ ---------.......----F---- --------- [Andy the Tenderfoot] St15 Dx9 Co10 In4 Wi10 Ch6 RanInsMalCha Dlvl:1 $0 HP20(20) Pw6(6) AC7 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male insectoid Ranger. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 58 Monsters only dropped their musable items with 65% chance Ring drop chance was reduced to 35% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 93% Number of artifacts generated was 0 Monster spawn increase started at turn 48265 Monster spawn increase reached its maximum at turn 65910 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 620748 The monster class that cannot be genocided was major demon The monster class that was spawned more often: zombie (freq bonus 3) The monster color that was spawned more often: green (freq bonus 1) The monster species that spawned more often: owlbear (freq bonus 4) The monster species that spawned more often: onsokumaru (freq bonus 6) The monster species that spawned more often: yellow stalk (freq bonus 12) The monster species that spawned more often: nazi rocketeer (freq bonus 5) The monster species that spawned more often: dark hunter (freq bonus 6) The monster species that spawned more often: arcane horse (freq bonus 12) The monster species that spawned more often: Yibb-Tstll, the Patient One (freq bonus 12) The monster species that spawned more often: inertia monster (freq bonus 12) The monster species that spawned more often: ore couatl (freq bonus 8) The monster species that spawned more often: green slime (freq bonus 16) The monster species that spawned more often: binder (freq bonus 4) The monster species that spawned more often: giant spotted rat (freq bonus 13) The monster species that spawned more often: pale phalanx (freq bonus 12) The monster species that spawned more often: gore mold (freq bonus 10) The monster species that spawned more often: shadow serpent (freq bonus 16) The monster species that spawned more often: Max (freq bonus 14) The monster species that spawned more often: acidic fungus (freq bonus 4) The monster species that spawned more often: silver hulk (freq bonus 16) The monster species that spawned more often: amorphous stalk (freq bonus 8) The monster species that spawned more often: black mushroom (freq bonus 5) The monster species that never randomly spawned: four-headed hydra The monster species that never randomly spawned: disgusting warp patch The monster species that never randomly spawned: lavender fungus The monster species that never randomly spawned: master light wall The monster species that never randomly spawned: robot The monster species that never randomly spawned: energy lady The monster species that never randomly spawned: bloodsucker The monster species that never randomly spawned: demonic entity The monster species that never randomly spawned: undead scorpion The monster species that never randomly spawned: Roswitha The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 7) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 3) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 44) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 13) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this trap was always invisible: luck trap The RNG hath decreed that this trap was generated more often: freezing trap (freq bonus 6) Next attribute increase check would have come at turn 2962 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had automatic searching You had 1500 points of nutrition remaining You were displaced You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Mars You could not have safely prayed (175) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) summon team ant 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Ranger...