Andy, lawful male randomized Feat Master ----- |.... ---....--- .........| |........| |........| |......v@| ---... --- |. -- [Andy the Hopper] St6 Dx22 Co3 In4 Wi6 Ch11 StuRanMalLaw Dlvl:1 $0 HP22(22) Pw15(15) AC-3 Xp1/0 T2 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male randomized Feat Master. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. You stop. Expensive Special Effect is in the way! You don't have anything to drink. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 78% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 75% chance Number of artifacts generated was 0 Monster spawn increase started at turn 72520 Monster spawn increase reached its maximum at turn 102691 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 680400 The monster class that cannot be genocided was dragon The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: skeletal horror (freq bonus 3) The monster species that spawned more often: platinum spore (freq bonus 36) The monster species that spawned more often: zombified ape (freq bonus 3) The monster species that spawned more often: northerner (freq bonus 7) The monster species that spawned more often: Madeleine's calf-leather sandal (freq bonus 10) The monster species that spawned more often: Kristin's soft sneaker (freq bonus 12) The monster species that spawned more often: anti-vampire (freq bonus 5) The monster species that spawned more often: black turret (freq bonus 4) The monster species that spawned more often: glowing fungus (freq bonus 9) The monster species that spawned more often: winged-demon (freq bonus 3) The monster species that spawned more often: violet stalk (freq bonus 6) The monster species that spawned more often: Larry (freq bonus 6) The monster species that spawned more often: religious potato (freq bonus 5) The monster species that spawned more often: reddish fungus (freq bonus 8) The monster species that spawned more often: vermicious knid (freq bonus 8) The monster species that spawned more often: disenchanter spore (freq bonus 5) The monster species that spawned more often: black piercer (freq bonus 4) The monster species that spawned more often: lower hulk (freq bonus 3) The monster species that spawned more often: shock turret (freq bonus 5) The monster species that spawned more often: fire spider (freq bonus 4) The monster species that never randomly spawned: skeleton archer The monster species that never randomly spawned: shechinah sephirah The monster species that never randomly spawned: ethereal drake The monster species that never randomly spawned: vulture The monster species that never randomly spawned: Securitron MkII The monster species that never randomly spawned: black ogre The monster species that never randomly spawned: petty glib vortex The monster species that never randomly spawned: cursed spore The monster species that never randomly spawned: blade of chaos The monster species that never randomly spawned: rock penetrator The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 54) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 19) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 41) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this trap was always invisible: noise trap The RNG hath decreed that this trap was generated more often: glass bolt trap (freq bonus 6) Next attribute increase check would have come at turn 1185 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1498 points of nutrition remaining You were stealthy You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of James Bond, Chuck Norris and Jackie Chan Your deity was James Bond You could not have safely prayed (88) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (0 of 160) axe [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feat Master...