Andy, neutral male yokuda Zyborg -- .| ..-- ....- .... -.... ----- -.... --...-- ---- -----.... |.....------..-- --- ....... |-..%.%.....<..-- --.. --..... |.....----.-....-- ----.... |. ... ---..--.| |...|...| |......... |. ..- |....-|[| ---.|...| |..........----%#..----------.--..|.| |.....| -.........|.................||....| ---...| -..........%--------..-----...--- |..-- |...........-- |....| ---...| ---- ----.........------.|..| |...| ---........h@..(.|..| |...| --.--.|.----------- --.-- -- ----- --- [Andy the Metal Man] St12 Dx13 Co8 In9 Wi10 Ch4 ZybYokMalNeu Min:4 $69 HP25(80) Pw42(42) AC-1 Xp7/932 T1553 Wea Latest messages Your plate mail deflects the giant bat's attack. The giant bat just misses! A helpful reminder: your weapon could be used more effectively. You kill the giant bat! What do you want to use or apply? [bcdo or ?*] Your green lightsaber has run out of power. You hit the group dwarf. The group dwarf thrusts her broad short sword. Your plate mail blocks the group dwarf's attack. The group dwarf thrusts her broad short sword. The group dwarf hits you! [-2 -> 25] The group dwarf's dwarvish mithril-coat deflects your attack. The group dwarf's hard hat blocks your attack. The group dwarf thrusts her broad short sword. The group dwarf misses. The group dwarf thrusts her broad short sword. The group dwarf misses. # Really quit [yes/no]? Your inventory Amulets s - an uncursed amulet of magical breathing (being worn) {1} E - an uncursed amulet versus poison {1} Weapons m - an uncursed +0 crossbow (alternate weapon; not wielded) {20} n - an uncursed +0 crossbow bolt {1} Armor a - an uncursed thoroughly corroded +1 plate mail (being worn) {200} u - a cursed +0 ulch helmet (being worn) {20} z - a cursed -3 pair of water walking boots (being worn) {8} D - an uncursed +0 dwarvish cloak (being worn) {4} Scrolls e - 6 uncursed scrolls of healing {6} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {1} i - an uncursed scroll of cure {1} k - a blessed scroll of proof armor {1} q - an uncursed scroll of remove curse {1} r - a blessed scroll of enchant armor {1} Spellbooks x - an uncursed spellbook of cure blindness (0:4) {1} Potions j - 2 uncursed potions of restore ability {2} t - a cursed potion of extra healing {1} Rings l - an uncursed +1 ring of protection (on left hand) {1} w - a cursed ring of poison resistance {1} Wands d - an uncursed wand of solar beam (0:0) {1} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} c - 20 blessed diodes {20} o - an uncursed bell {1} Gems v - an uncursed +0 worthless piece of white glass {1} C - 2 uncursed +0 worthless pieces of cyan glass {2} Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins Ring identification only worked 4 times out of 17 Monsters only dropped their musable items with 57% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 82% Concealing monsters were spawned underneath items 66% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 8531 Monster spawn increase reached its maximum at turn 24161 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2445404 The monster class that cannot be genocided was trove The monster class that was spawned more often: xorn (freq bonus 4) The monster species that spawned more often: elven priest (freq bonus 10) The monster species that spawned more often: furry rothe (freq bonus 14) The monster species that spawned more often: quaestor (freq bonus 5) The monster species that spawned more often: barbarian (freq bonus 11) The monster species that spawned more often: immobile mushroom (freq bonus 16) The monster species that spawned more often: spectre (freq bonus 8) The monster species that spawned more often: petro trove (freq bonus 8) The monster species that spawned more often: hungry warp fungus (freq bonus 5) The monster species that spawned more often: immobile warp fungus (freq bonus 14) The monster species that spawned more often: cyan starlit sky (freq bonus 6) The monster species that spawned more often: jumping school eel (freq bonus 5) The monster species that spawned more often: random number generator (freq bonus 88) The monster species that spawned more often: Olog-hai thief (freq bonus 12) The monster species that spawned more often: deadly sin (freq bonus 7) The monster species that spawned more often: greater balrog (freq bonus 6) The monster species that spawned more often: daughter of Typhon (freq bonus 7) The monster species that spawned more often: hidden kobold (freq bonus 12) The monster species that spawned more often: zohar sephirah (freq bonus 6) The monster species that spawned more often: kamikaze yeek (freq bonus 8) The monster species that spawned more often: mountain springy (freq bonus 44) The monster species that never randomly spawned: brontsaurus The monster species that never randomly spawned: pink force fungus The monster species that never randomly spawned: large bat The monster species that never randomly spawned: stout gelatinous cube The monster species that never randomly spawned: pale archer The monster species that never randomly spawned: slime force patch The monster species that never randomly spawned: wizard eye The monster species that never randomly spawned: pretty asian woman The monster species that never randomly spawned: odorous girl The monster species that never randomly spawned: hawk The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: short sword ((null)) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 9) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 14) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: teleportation trap (freq bonus 1) Next attribute increase check would have come at turn 3560 Strength training was 16 Dexterity training was 25 Wisdom training was 9 Constitution training was 43 You were poison resistant You were immune to sickness You had the following problem: Your food was always rotten. (0) You had 160 points of nutrition remaining You could walk on water You could survive without air You were protected Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Technix You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - cure blindness 2 healing 61% 97% Techniques known in the end Name Level Status appraisal 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) elemental fist 6 O Prepared(0) Vanquished creatures 2 chickens 0 jackals (2 created) a stoat a weasel a wild wolf 0 gas spores (1 created) 2 floating eyes 0 kittens (1 created) a hobbit merchant a wimp a hobbit an ondy 0 group dwarves (1 created) a dwarf lord a normal jelly a kobold 0 hidden kobolds (1 created) 0 small kobolds (1 created) 0 mountain nymphs (1 created) 0 goblins (1 created) a porter rock piercer a rothe (3 created) a sewer rat 2 field mice a millipede a healthy cave spider (2 created) 0 ponies (1 created) a grid bug 2 bats a giant bat a spore lichen (2 created) 2 immobile spores (1 created) 0 blue growths (1 created) 2 blue patches (1 created) a golden spore a shrieker 2 sub-gnomes 5 gnomes (7 created) 0 gnome stalkers (2 created) 3 intermediate gnomes 2 gnome lords (3 created) 2 gnomish wizards a deep force gnome 3 mummies a kobold mummy (2 created) a gnome mummy 2 striped rat snakes 2 kobold zombies a gnome zombie (2 created) 2 dwarf zombies a human adventurer 0 aimless-looking merchants (1 created) 0 aliens (1 created) 0 shopkeepers (1 created) a twen 0 leopard frogs (1 created) a novice light wall 0 novice dark walls (1 created) 0 fire troves (1 created) a disintegration trove a hallu trove 0 smart troves (1 created) 64 creatures vanquished. 91 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 17 times You eaten food with animal by-products 12 times You eaten meat 12 times You were an atheist You never prayed to the gods You hit with a wielded weapon 88 times You killed 61 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (108 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Zyborg... You quit in The Gnomish Mines on dungeon level 4 with 3947 points, and 69 pieces of gold, after 1553 moves. Killer: quit You were level 7 with a maximum of 80 hit points when you quit. You reached the 821st place on the top 10000 list. No Points Name Hp [max] 1 3222373 Lorskel-Mon-Dea-Mal-Cha died in Gehennom on level 54 [max 67]. Killed by a silver wraith. - [350] 2 1874998 Lorskel-Mon-Ung-Mal-Cha turned to stone in Gehennom on level 43. Petrified by a bashing a petrifying monster. 218 [218] 3 1299996 AmyBSOD-Wiz-Trp-Mal-Neu died in Gehennom on level 45. Killed by a fire lady. - [363] 819 4015 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 13. Killed by a burned out kogepan. - [79] 820 3952 engelson-Tra-Ang-Mal-Cha died in The Dungeons of Doom on level 6. Killed by a hobbit king. - [90] *821 3947 Andy-Zyb-Yok-Mal-Neu quit in The Gnomish Mines on level 4. 25 [80] 822 3944 Lorskel-Tha-Tra-Mal-Cha died in The Gnomish Mines on level 6. Killed by a timid troll. - [75] 823 3882 weirdvic-Und-Ang-Fem-Neu died in The Dungeons of Doom on level 4. Killed by an IWBTG apple. - [88]