Andy, chaotic male ghast Undertaker --+--- |..... |<.@.| |....| |.d..| |....| ------ [Andy the Hearse Driver] St10 Dx9 Co9 In6 Wi6 Ch4 UntGhaMalCha Dlvl:2 $18 HP35(35) Pw28(28) AC11 Xp2/33 T566 Latest messages What do you want to take off? [s or ?*] (2x) Never mind. What do you want to wear? [y or ?*] You are putting on a conical hat. You finish your dressing maneuver. You feel like sitting in a corner. What do you want to wear? [*] Never mind. What do you want to take off? [sy or ?*] You were wearing a +0 elven cloak {4}. What do you want to wear? [sC or ?*] You are now wearing an enchanted (of shock resistance) mummy wrapping. enchanted (of shock resistance) mummy wrapping - Color: gray. Material: cloth. Appearance: (null). A cloak that can be worn to suppress invisibility. Other than that, it's inferior to most other cloaks. What do you want to write with? [- acd or ?*] You write in the dust with an uncursed bottle {1}. What do you want to write in the dust here? Never mind. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +2 scalpel {2} Armor b - a cursed +0 victorian underwear (being worn) {5} r - an uncursed +0 leather armor (being worn) {60} s - a blessed +0 elven cloak {4} y - a cursed -1 dunce cap (being worn) {2} C - an uncursed +0 enchanted (of shock resistance) mummy wrapping (being worn) {2} Comestibles z - an uncursed sewer rat corpse {20} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} t - a cursed scroll of summon undead {1} v - an uncursed scroll of fire {1} B - a cursed scroll of mana {1} Wands c - an uncursed wand of undead turning (0:-1) {1} d - an uncursed wand of undead turning (0:7) {1} Tools e - an uncursed tinning kit (0:80) {1} q - an uncursed bottle {1} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 7 Monsters only dropped their musable items with 38% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 86% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 75% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Monster spawn increase started at turn 44510 Monster spawn increase reached its maximum at turn 62602 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 697884 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: floating merman (freq bonus 5) The monster species that spawned more often: adventurer naga hatchling (freq bonus 6) The monster species that spawned more often: map mimic (freq bonus 10) The monster species that spawned more often: baby psychic dragon (freq bonus 3) The monster species that spawned more often: Policeman Kommissioner (freq bonus 4) The monster species that spawned more often: eastern rainbowfly (freq bonus 4) The monster species that spawned more often: ogre berserker (freq bonus 10) The monster species that spawned more often: Carmen (freq bonus 12) The monster species that spawned more often: intelligent smasher (freq bonus 8) The monster species that spawned more often: wild boar (freq bonus 5) The monster species that spawned more often: flayed one (freq bonus 48) The monster species that spawned more often: black (freq bonus 4) The monster species that spawned more often: Miss Youngdragon (freq bonus 12) The monster species that spawned more often: black wasp (freq bonus 3) The monster species that spawned more often: spell turret (freq bonus 10) The monster species that spawned more often: umbra warp fungus (freq bonus 6) The monster species that spawned more often: petty killer tomato (freq bonus 4) The monster species that spawned more often: magic platypus (freq bonus 4) The monster species that spawned more often: fiery nymph (freq bonus 5) The monster species that spawned more often: deep sea drowning fish (freq bonus 24) The monster species that never randomly spawned: spirit naga hatchling The monster species that never randomly spawned: Bea The monster species that never randomly spawned: race X The monster species that never randomly spawned: weary pilgrim The monster species that never randomly spawned: ancient black dragon The monster species that never randomly spawned: kobold warlord The monster species that never randomly spawned: exeggcute The monster species that never randomly spawned: brown snake The monster species that never randomly spawned: ash clannfear The monster species that never randomly spawned: Jiraiya, the Frog Hermit The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 18) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 49) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 7) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 8) Next attribute increase check would have come at turn 4103 Strength training was 5 Dexterity training was 2 Wisdom training was 5 Constitution training was 24 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were level-drain resistant You were immune to sickness You had 927 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Hel, Pluto and Orcus Your deity was Orcus You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 2X Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Vanquished creatures 0 acid blobs (1 created) 0 death dogs (1 created) 0 small kobolds (1 created) 0 mimics (1 created) a goblin a sewer rat 0 lichens (1 created) 0 porter lichens (1 created) 0 spore lichens (1 created) a mould (2 created) 0 mean molds (1 created) a mummy a grid xorn 0 incantifiers (1 created) 0 shopkeepers (1 created) 0 tortoises (4 created) 0 hata-hatas (1 created) 0 novice dark walls (1 created) a health trove 6 creatures vanquished. 23 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 8 times You never prayed to the gods You never hit with a wielded weapon You killed 6 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills martial arts [Basic] (max Grand Master) (26 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Wizard) (20 of 160) Goodbye Andy the Undertaker... You quit in The Dungeons of Doom on dungeon level 2 with 240 points, and 18 pieces of gold, after 566 moves. Killer: quit You were level 2 with a maximum of 35 hit points when you quit. You reached the 1088th place on the top 10000 list. No Points Name Hp [max] 1 3222373 Lorskel-Mon-Dea-Mal-Cha died in Gehennom on level 54 [max 67]. Killed by a silver wraith. - [350] 2 1874998 Lorskel-Mon-Ung-Mal-Cha turned to stone in Gehennom on level 43. Petrified by a bashing a petrifying monster. 218 [218] 3 1299996 AmyBSOD-Wiz-Trp-Mal-Neu died in Gehennom on level 45. Killed by a fire lady. - [363] 1086 245 Makir-Mon-Dro-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a small turret. - [28] 1087 242 Andy-Ran-Add-Fem-Law escaped the dungeon [max level 1]. 20 [20] *1088 240 Andy-Unt-Gha-Mal-Cha quit in The Dungeons of Doom on level 2. 35 [35] 1089 239 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 5. Killed by an echidna. - [20] 1090 237 engelson-Ota-Dro-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a ferret kit. - [36]