Andy, chaotic female troll Priestess ### -----###-----##########-----,# |....,,,..>.|,,,,,,,,,,....|,# ###------ |...|###|{...,#########||..|,# #,,.....| |...|###-----,# |.@.|,#####)#|....| |...|,,,,,,,,,# |...-,,,,,,,,.....| ------####--%--,#######,# ---.-########------ ###|.....,,,,,,,,,,# #%# ###,# #,,.....|,#####,#### #,# #,,,# ###,#|....|,# #,# #,# ##,### #,,,#|....|,# #,# #,# #,,# ###,###|....|,###--|----- #,# ------.---- #,,,# |....|,,,--......-- #,###|.........| ###,### ------,#,.........| #,,,#|.........| #,,,##############|........| ###,#|.........|############ -------##,,,,,,,,,,,,,,,,,-........| #,,...........,,,,,,,,,,,# |.#...?,,,################--......-- ###|.........|,#,#------.--- |....#|,,,# ------.-#########-----------,#,,.........| |.....))### #,,,,,,,,,,,,,,,,,,,,,,,###|........| -------## ######################### ---------- [Andy the Acolyte] St6 Dx14 Co7 In5 Wi9 Ch7 PriTroFemCha Dlvl:1 $11 HP52(52) Pw46(46) AC1 Xp5/193 T861 Wea Latest messages 1 points of your strength got restored! You only feel hungry now. You feel your luck is turning... Read the fortune? [yn] (n) This cookie has a scrap of paper inside. It reads: Wield the cockatrice corpse when you're already in position to attack (you won't be moving into any unknown squares). You displaced your little dog. You find a tortoise. The tortoise bites you! [-1 -> 51] You hit the tortoise. You miss the tortoise. You kill the tortoise! You hear someone counting money. 1 points of your strength got sapped! You are beginning to feel weak. Something is engraved here on the headstone. Use "r." to read it. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +0 mace (weapon in hand) {12} j - an uncursed +0 partisan (alternate weapon; not wielded) {32} q - an uncursed +0 bec de corbin {40} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} s - an uncursed +0 orcish helm (being worn) {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} Scrolls i - a blessed scroll of magic mapping {1} k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of healing (0:1) {1} h - a blessed spellbook of wizard lock (0:5) {1} Potions d - 4 potions of holy water {4} p - an uncursed potion of booze {1} t - an uncursed potion of paralysis {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 9 Scroll drop chance was reduced to 80% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 92% Number of artifacts generated was 0 Monster spawn increase started at turn 30878 Monster spawn increase reached its maximum at turn 70018 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 8710086 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: deceiving mushroom (freq bonus 14) The monster species that spawned more often: novice pretty magical girl (freq bonus 6) The monster species that spawned more often: _…øv (freq bonus 4) The monster species that spawned more often: water ant (freq bonus 3) The monster species that spawned more often: neurotoxin fly (freq bonus 6) The monster species that spawned more often: griffon (freq bonus 6) The monster species that spawned more often: tear force patch (freq bonus 20) The monster species that spawned more often: topaz mold (freq bonus 6) The monster species that spawned more often: shock ant (freq bonus 4) The monster species that spawned more often: giant yellow scorpion (freq bonus 10) The monster species that spawned more often: experienced spirit (freq bonus 8) The monster species that spawned more often: black hobbit (freq bonus 5) The monster species that spawned more often: raging torrent (freq bonus 5) The monster species that spawned more often: venus flytrap (freq bonus 20) The monster species that spawned more often: yasd horror (freq bonus 12) The monster species that spawned more often: timekeeper (freq bonus 7) The monster species that spawned more often: ice fly (freq bonus 8) The monster species that spawned more often: grizzly bear (freq bonus 5) The monster species that spawned more often: bearded devil (freq bonus 4) The monster species that spawned more often: alongdeybayday (freq bonus 6) The monster species that never randomly spawned: bog creature The monster species that never randomly spawned: Mirko The monster species that never randomly spawned: ramming wall The monster species that never randomly spawned: Vera's ice-cold sneaker The monster species that never randomly spawned: adult guivre The monster species that never randomly spawned: crunchy fungus The monster species that never randomly spawned: coins of precious gold The monster species that never randomly spawned: secluded colony The monster species that never randomly spawned: Kastortransport The monster species that never randomly spawned: baby draken The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 20) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 13) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 1) Next attribute increase check would have come at turn 1636 Strength training was 50 Dexterity training was 11 Wisdom training was 10 Constitution training was 16 The escalating chokhmah attack damage was 1 You were immune to sickness Your chance to block was 29% You had infravision You had 120 points of nutrition remaining You regenerated You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shiro, Eve and Miska Your deity was Miska You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 147% b - wizard lock 2 matter 0% 92% Techniques known in the end Name Level Status turn undead 5X Prepared(0) blessing 5X Prepared(0) appraisal 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Vanquished creatures a red hornet a jackal 0 little dogs (1 created) 4 mega goblins 2 evasive sewer rats a Rame Duck a lichen 0 stalking lichens (1 created) a spore lichen a deathmold (0 created) 0 reddish stalks (1 created) 0 controllers (1 created) a newt zombie 7 tortoises (23 created) 0 slithy tortoises (2 created) 5 hata-hatas (6 created) a hata-mata (2 created) a pike 0 large eels (1 created) 0 jellyfish (2 created) a twen 0 cold troves (1 created) an energy trove 29 creatures vanquished. 56 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You were a vegetarian You eaten 2 times You eaten food with animal by-products 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 35 times You killed 22 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (55 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (35 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Andy the Priestess... You escaped from the dungeon with 833 points, and 11 pieces of gold, after 861 moves. Killer: escaped You were level 5 with a maximum of 52 hit points when you escaped. You reached the 928th place on the top 10000 list. No Points Name Hp [max] 1 3222373 Lorskel-Mon-Dea-Mal-Cha died in Gehennom on level 54 [max 67]. Killed by a silver wraith. - [350] 2 1874998 Lorskel-Mon-Ung-Mal-Cha turned to stone in Gehennom on level 43. Petrified by a bashing a petrifying monster. 218 [218] 3 1299996 AmyBSOD-Wiz-Trp-Mal-Neu died in Gehennom on level 45. Killed by a fire lady. - [363] 926 848 introsp3ct-Che-Orc-Mal-Law quit in The Dungeons of Doom on level 1. 59 [73] 927 836 hothraxxa-Gla-Esp-Fem-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by Mr. Lahinch, the shopkeeper. - [52] *928 833 Andy-Pri-Tro-Fem-Cha escaped the dungeon [max level 2]. 52 [52] 929 832 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 6. Killed by a red hornet. - [41] 930 830 Disprezzo-Gun-Vam-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a flying shark. - [62]