Andy, lawful female addicted Ranger ----- --------- ---...--- ........| #|.......| |..@....|#####,........| +.....^..,,,,,,|...)...| --- |....)%)|#####,........| ... ------.--###,,,|.......| |......... ,,,,,,,,,,,,+.......| |.. #,,,###,,,##---...--- | #,### ----- ,,# [Andy the Tenderfoot] St25 Dx25 Co25 In25 Wi25 Ch25 RanAddFemLaw Dlvl:1 $0 HP20(20) Pw5(5) AC-1 Xp1/18 T100 Cnf Latest messages You hear a flinging sound. You see here a crude spear {12}. The kobold wields 2 crude spears {24}! You kill the kobold! You see here a crossbow {20}. You see here an aluminum wand {1}. n - an aluminum wand {1}. What do you want to write with? [- a-dln or ?*] This aluminum wand is a wand of fire! You burn into the ground with a wand of fire {1}. What do you want to burn into the ground here? Flames fly from the wand. Some text has been burned into the ground here. Use "r." to read it. You hear some noises in the distance. Sirius yelps! You kill poor Sirius! You hear the rumble of distant thunder... You see here a little dog corpse named Sirius {150}. Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets m - a cursed amulet of restful sleep {1} Weapons a - an uncursed +1 dagger (weapon in hand) {4} b - an uncursed +1 bow (alternate weapon; not wielded) {12} c - 54 uncursed +2 arrows (in quiver) {27} d - 31 blessed +0 arrows {16} Armor e - an uncursed +2 cloak of displacement (being worn) {4} Comestibles f - 4 uncursed cram rations {4} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Wands l - an uncursed wand of remove curse (0:5) {1} n - an uncursed wand of fire (0:0) {1} Final attributes You have transgressed Your alignment was -40 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 153 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 22 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 67% Potion drop chance was reduced to 73% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Monster spawn increase started at turn 33605 Monster spawn increase reached its maximum at turn 44687 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 438824 The monster class that cannot be genocided was zombie The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: draugrog (freq bonus 8) The monster species that spawned more often: dire lion (freq bonus 8) The monster species that spawned more often: don Patxi (freq bonus 2) The monster species that spawned more often: aurora (freq bonus 4) The monster species that spawned more often: young adult psychic dragon (freq bonus 6) The monster species that spawned more often: sewer slime (freq bonus 9) The monster species that spawned more often: githyanki pirate (freq bonus 12) The monster species that spawned more often: chimpanzee (freq bonus 6) The monster species that spawned more often: quivering blob (freq bonus 4) The monster species that spawned more often: animated platinum statue (freq bonus 2) The monster species that spawned more often: steel knight (freq bonus 4) The monster species that spawned more often: sererrog (freq bonus 20) The monster species that spawned more often: Vera's servant (freq bonus 3) The monster species that spawned more often: intelligent piercer (freq bonus 3) The monster species that spawned more often: soul killer (freq bonus 4) The monster species that spawned more often: soft force patch (freq bonus 4) The monster species that spawned more often: owlbear (freq bonus 2) The monster species that spawned more often: fake coins (freq bonus 12) The monster species that spawned more often: stalking bulette (freq bonus 3) The monster species that spawned more often: holy fishing rod (freq bonus 4) The monster species that never randomly spawned: black reaver The monster species that never randomly spawned: goblin leader The monster species that never randomly spawned: bouncer rubber The monster species that never randomly spawned: clay patch The monster species that never randomly spawned: baby shimmering dragon The monster species that never randomly spawned: Medusa The monster species that never randomly spawned: vaporeon The monster species that never randomly spawned: epidote growth The monster species that never randomly spawned: Officer Kommissioner The monster species that never randomly spawned: adult water dragon The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 36) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 19) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 7) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: monster cube (freq bonus 2) Next attribute increase check would have come at turn 314 Strength training was 0 Dexterity training was 1 Wisdom training was -15 Constitution training was 0 You were confused (0) You had automatic searching You had 1398 points of nutrition remaining You were displaced You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Mercury You could not have safely prayed (427) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 jackals (1 created) a little dog 0 scrawny cats (1 created) a kobold a silky anteater 0 rabbits (1 created) a kobold zombie 0 wide-eyed tourists (1 created) 4 creatures vanquished. 8 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (23 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Ranger... You escaped from the dungeon with 242 points, 1 amulet of restful sleep (worth 150 zorkmids), and 0 pieces of gold, after 100 moves. Killer: escaped You were level 1 with a maximum of 20 hit points when you escaped. You reached the 1085th place on the top 10000 list. No Points Name Hp [max] 1 3222373 Lorskel-Mon-Dea-Mal-Cha died in Gehennom on level 54 [max 67]. Killed by a silver wraith. - [350] 2 1874998 Lorskel-Mon-Ung-Mal-Cha turned to stone in Gehennom on level 43. Petrified by a bashing a petrifying monster. 218 [218] 3 1299996 AmyBSOD-Wiz-Trp-Mal-Neu died in Gehennom on level 45. Killed by a fire lady. - [363] 1083 248 lynn-Mah-Rdt-Fem-Cha died in The Gnomish Mines on level 5. Killed by a jumping shock eel. - [18] 1084 245 Makir-Mon-Dro-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a small turret. - [28] *1085 242 Andy-Ran-Add-Fem-Law escaped the dungeon [max level 1]. 20 [20] 1086 239 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 5. Killed by an echidna. - [20] 1087 237 engelson-Ota-Dro-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a ferret kit. - [36]