Andy, lawful female vortex Paladin ### #,-----### #,|I...,,, #,|...|,I, ------------ #,|...+,,F |...^.....>|##,|...|,## |..I..II...-,,[I...|,# |....I.....|##I-----,# ###--------.--- #,,,###,# #,,,,,,,,,,,,------,,,,,# ####--I--###,|....|,,#### --...--##,|.)...,, |.II.I.,II|....|### |I.II.|##,..I)..,,# |.I._I+,,,|..I.|#,# ###|.. ### --...{-###----+-#,# #,,.....|#######@+ -----# #I# ###,#|...I.,,,,,,II# #,# #,,,#------######### #,##################,### #`,,,,,,,,I,,,,,,,,,`# #################### [Andy the Fighter of Law] St8 Dx7 Co12 In9 Wi12 Ch11 PalVorFemLaw Dlvl:1 $10 HP24(24) Pw24(24) AC0 Xp1/6 T375 Leg Bli Latest messages You feel an unseen monster! You hear a door open. You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) You have a strange feeling for a moment, then it passes. Off - you just blinded yourself! You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) Off - you just blinded yourself! You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) Off - you just blinded yourself! You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) Off - you just blinded yourself! You have no legs to kick with. Try a full-body tackle instead? [yn] (n) Argh! That didn't work! # Really quit [yes/no]? Your inventory Weapons a - a blessed +3 long sword (weapon in foreclaw) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {4} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 3 uncursed scrolls of standard id {3} n - an uncursed scroll of cure {1} o - an uncursed scroll of scare monster {1} Spellbooks g - an uncursed spellbook of enchant armor (0:3) {1} Rings i - an uncursed ring of warning {1} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 13 You carried 0 sins Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 67% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 36% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 84% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 36410 Monster spawn increase reached its maximum at turn 45661 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 699792 The monster class that cannot be genocided was blob The monster class that was spawned more often: light (freq bonus 3) The monster species that spawned more often: pope (freq bonus 15) The monster species that spawned more often: banshee (freq bonus 8) The monster species that spawned more often: tumblrer (freq bonus 4) The monster species that spawned more often: knapsack cow (freq bonus 10) The monster species that spawned more often: herbalist (freq bonus 10) The monster species that spawned more often: animated iron statue (freq bonus 10) The monster species that spawned more often: phantom (freq bonus 12) The monster species that spawned more often: dark naga hatchling (freq bonus 10) The monster species that spawned more often: rebel giant (freq bonus 12) The monster species that spawned more often: deathwalker battlemaster (freq bonus 14) The monster species that spawned more often: yellow draconian (freq bonus 36) The monster species that spawned more often: aquatic golem (freq bonus 5) The monster species that spawned more often: Sir Lorimer (freq bonus 24) The monster species that spawned more often: yellow mushroom patch (freq bonus 12) The monster species that spawned more often: quylthulg (freq bonus 28) The monster species that spawned more often: dreadmaster (freq bonus 20) The monster species that spawned more often: minuscule permamimic (freq bonus 10) The monster species that spawned more often: petty stained jelly (freq bonus 11) The monster species that spawned more often: slow mold (freq bonus 7) The monster species that spawned more often: porter styx vortex (freq bonus 5) The monster species that never randomly spawned: yellow naga hatchling The monster species that never randomly spawned: giant brown toad The monster species that never randomly spawned: chaos plague bearer The monster species that never randomly spawned: baby amethyst dragon The monster species that never randomly spawned: Patricia The monster species that never randomly spawned: Caro The monster species that never randomly spawned: Iggy The monster species that never randomly spawned: guardian o' the forest The monster species that never randomly spawned: orange patch The monster species that never randomly spawned: widow of death The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 13) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 2) Next attribute increase check would have come at turn 1608 Strength training was 2 Dexterity training was 1 Wisdom training was 21 Constitution training was 14 You were sleep resistant You were poison resistant You were petrification resistant You were blinded (66) Your chance to block was 35% You had wounded rear limbs (24) You were aware of the presence of something You were warned of undead You were aware of the presence of demons You were aware of the presence of unsolid creatures You were aware of the presence of creatures without limbs You had 1318 points of nutrition remaining You could fly You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel You could have safely prayed (22) You survived Spells known in the end Name Level Category Fail Memory a - enchant armor 7 enchant 99% 597% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) vanish 1 R Prepared(0) Vanquished creatures 0 little dogs (1 created) 0 kobolds (1 created) a hidden kobold (2 created) a hitter goblin a little wild pig 0 grid bugs (2 created) a spore lichen 0 green patches (1 created) 0 sub-gnomes (1 created) 0 newts (2 created) 0 twens (1 created) 0 novice dark walls (1 created) 0 small turrets (1 created) 4 creatures vanquished. 16 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (22 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Andy the Paladin... You quit in The Dungeons of Doom on dungeon level 1 with 34 points, and 10 pieces of gold, after 375 moves. Killer: quit You were level 1 with a maximum of 24 hit points when you quit. You reached the 1315th place on the top 10000 list. No Points Name Hp [max] 1 3222373 Lorskel-Mon-Dea-Mal-Cha died in Gehennom on level 54 [max 67]. Killed by a silver wraith. - [350] 2 1874998 Lorskel-Mon-Ung-Mal-Cha turned to stone in Gehennom on level 43. Petrified by a bashing a petrifying monster. 218 [218] 3 1299996 AmyBSOD-Wiz-Trp-Mal-Neu died in Gehennom on level 45. Killed by a fire lady. - [363] 1313 39 firemonkey-Elp-Asg-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a jumping jellyfish. - [22] 1314 38 hothraxxa-Aug-Inc-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a cyan mushroom. - [11] *1315 34 Andy-Pal-Vor-Fem-Law quit in The Dungeons of Doom on level 1. 24 [24] 1316 32 AmyBSOD-Art-Ang-Mal-Cha died in The Dungeons of Doom on level 1. Caught himself in his own burning oil. - [20] 1317 32 AmyBSOD-Mys-Rod-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a large cockroach. 4 [15]