Andy, lawful male spider Assassin -----#### #############------- |...-,,,------------------------- #,,,,,,,,,,,,-.....| |...|##,........................|##,###########|....{| -.--- ##|......%................|,,,# |^....| #,# |........................,### |.....| ### |.......................|## -.----- -----.----------------.-- #,# #,# ###,# -----------|- ### #,### #,,,# |...........| #,######,,,############,### |....@......| #`,,,,,,,#,,,,,,,,,,,#,,*# |...........| ######---.-----###-.-.-#- |..#.)......| #,........|#,,......|######|...@.......| ##|.......|#,#|.---..,,,,,,-..%........| |...`....,,#|.| |.|######------------- ---------###|.| |.| |.---.| |.....| ------- [Andy the Whetblade] St11 Dx14 Co6 In8 Wi4 Ch5 AssSpiMalLaw Dlvl:1 $6 HP38(38) Pw16(16) AC6 Xp3/46 T561 Latest messages You kill the sewer rat! a - an uncursed +1 bow (weapon in foreclaws) {12}. c - 2 uncursed +1 daggers (alternate weapon; not wielded) {8}. In what direction? [hykulnjb><] The arrow misses the kobold zombie. In what direction? [hykulnjb><] The arrow misses the kobold zombie. In what direction? [hykulnjb><] You destroy the kobold zombie! Welcome to experience level 3. b - 2 uncursed +2 arrows (in quiver) {24}. You see here 2 uncursed +2 arrows {2}. b - 2 uncursed +2 arrows (in quiver) {26}. Wiesbek the Thief eats a sewer rat corpse {20}. Wiesbek the Thief picks up a kobold corpse {400}. In what direction? [hykulnjb><] You kill the kobold! Wiesbek the Thief drops a kobold corpse {400}. b - an uncursed +2 arrow (in quiver) {25}. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 bow (weapon in foreclaws) {12} b - 48 uncursed +2 arrows (in quiver) {25} c - 2 uncursed +1 daggers (alternate weapon; not wielded) {8} Armor d - an uncursed +1 leather armor (being worn) {60} e - a blessed +0 leather cloak (being worn) {7} Comestibles f - 4 uncursed food rations {4} o - an uncursed cream pie {1} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} n - a cursed scroll of confuse monster {1} p - an uncursed scroll of teleportation {1} q - a cursed scroll of enchant armor {1} Potions g - an uncursed potion of paralysis {1} h - an uncursed potion of sleeping {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 134 Ring identification only worked 4 times out of 18 Scroll drop chance was reduced to 58% Ring drop chance was reduced to 54% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 44% Concealing monsters were spawned underneath items 91% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 41405 Monster spawn increase reached its maximum at turn 51061 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8042743 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: flying water demon (freq bonus 6) The monster species that spawned more often: bleach ghost (freq bonus 2) The monster species that spawned more often: agent black mushroom (freq bonus 8) The monster species that spawned more often: Roy (freq bonus 16) The monster species that spawned more often: vamp permamimic (freq bonus 5) The monster species that spawned more often: krong sephirah (freq bonus 15) The monster species that spawned more often: muck crawler (freq bonus 3) The monster species that spawned more often: nitric acid cloud (freq bonus 12) The monster species that spawned more often: azure mold (freq bonus 12) The monster species that spawned more often: quivering blob (freq bonus 8) The monster species that spawned more often: alchemist (freq bonus 2) The monster species that spawned more often: volcano dragon (freq bonus 3) The monster species that spawned more often: bluish beetle (freq bonus 6) The monster species that spawned more often: hungry mold (freq bonus 3) The monster species that spawned more often: expensive secret car (freq bonus 6) The monster species that spawned more often: anti-undead lich (freq bonus 8) The monster species that spawned more often: shredder (freq bonus 6) The monster species that spawned more often: arrogance (freq bonus 6) The monster species that spawned more often: mean warp fungus (freq bonus 6) The monster species that spawned more often: spike warp fungus (freq bonus 4) The monster species that never randomly spawned: lost maia The monster species that never randomly spawned: master thief The monster species that never randomly spawned: weezing The monster species that never randomly spawned: sturdy turret The monster species that never randomly spawned: hidden bat The monster species that never randomly spawned: city spirit The monster species that never randomly spawned: night lord The monster species that never randomly spawned: wrinkled growth The monster species that never randomly spawned: absent spore The monster species that never randomly spawned: colorful spore The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 9) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 3) Next attribute increase check would have come at turn 2100 Strength training was 3 Dexterity training was 5 Wisdom training was 5 Constitution training was 33 You were poison resistant You had 937 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ehud You could not have safely prayed (179) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 3X Prepared(0) appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Vanquished creatures an ant a thick jackal a kobold 0 little leprechauns (1 created) a goblin 3 sewer rats 0 evasive sewer rats (2 created) 0 evasive maggots (1 created) a lichen a sub-gnome a chasing garter snake a kobold zombie 0 human thieves (1 created) 0 humans (1 created) a heretic 0 gray newts (1 created) 0 mini rub monsters (1 created) 12 creatures vanquished. 20 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 5 times You killed 11 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (23 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (28 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Assassin... You escaped from the dungeon with 190 points, and 6 pieces of gold, after 561 moves. Killer: escaped You were level 3 with a maximum of 38 hit points when you escaped. You reached the 1124th place on the top 10000 list. No Points Name Hp [max] 1 3222373 Lorskel-Mon-Dea-Mal-Cha died in Gehennom on level 54 [max 67]. Killed by a silver wraith. - [350] 2 1874998 Lorskel-Mon-Ung-Mal-Cha turned to stone in Gehennom on level 43. Petrified by a bashing a petrifying monster. 218 [218] 3 1299996 AmyBSOD-Wiz-Trp-Mal-Neu died in Gehennom on level 45. Killed by a fire lady. - [363] 1122 191 jonadab-Mon-Nul-Mal-Law died in The Dungeons of Doom on level 1. Killed by an icy touch. - [32] 1123 191 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 4. Killed by an icy touch. - [20] *1124 190 Andy-Ass-Spi-Mal-Law escaped the dungeon [max level 1]. 38 [38] 1125 186 jonadab-Fir-Hrb-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a squint-eyed rogue. - [34] 1126 185 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 4. Killed by a giant chick. - [20]