Andy, chaotic female imperial Paladin --- -.- . .- -.| |.| |;| |G| |a| |&| |@--- Z M |dg;--- M |<....| |S.S|.| Z --.---- -- [Andy the Knightly Strider] St5 Dx7 Co8 In11 Wi14 Ch4 PalImpFemCha Min:4 $102 HP-1(84) Pw69(69) AC-6 Xp6/561 T934 Latest messages [-4 -> 43] Your helmet deflects the gargoyle's attack. Your hard shoes deflect the gargoyle's attack. The least daemon bites you! [-6 -> 37] Betty misses the river moccasin. You see a giant eel slither out of your pack! You hit the least daemon! The gargoyle claws you! [-7 -> 30] The gargoyle claws you! The gargoyle rips into your breast with maniacal fervor! [-8 -> 22] [-10 -> 12] Warning: HP low! The gargoyle bites you! [-2 -> 10] Warning: HP low! The least daemon bites you! You die... Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} q - an uncursed corroded +0 long sword {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots {4} u - an uncursed +0 banded mail (being worn) {160} x - an uncursed +0 pair of iron shoes (being worn) {20} Comestibles h - 4 uncursed food rations {4} y - an uncursed tin of vulturebear meat {1} A - a blessed egg {1} B - an uncursed werecockatrice egg {1} C - an uncursed golden dragon egg {1} D - an uncursed giant crayfish egg {1} E - 3 uncursed eggs {3} H - an uncursed pokemon egg {1} K - an uncursed blue naga egg {1} L - a cursed egg {1} P - an uncursed fantastic xan egg {1} Q - an uncursed tin of human adventurer meat {1} Scrolls j - 6 uncursed scrolls of healing {6} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} p - an uncursed scroll of confuse monster {1} t - an uncursed scroll of fire {1} w - an uncursed scroll of sinking {1} Spellbooks g - an uncursed spellbook of magic missile (0:3) {1} Potions o - an uncursed potion of full healing {1} r - a cursed potion of healing {1} s - an uncursed potion of clairvoyance {1} Rings i - an uncursed ring of warning (on right hand) {1} v - an uncursed mood ring (on left hand) {1} Wands R - an uncursed wand of digging (0:1) {1} Final attributes You have strayed Your alignment was -1 Your max alignment was 9 You carried 5 sins Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 11 Monsters only dropped their musable items with 31% chance Scroll drop chance was reduced to 66% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 50% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Monster spawn increase started at turn 21637 Monster spawn increase reached its maximum at turn 48134 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 68790 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: swamp wight (freq bonus 10) The monster species that spawned more often: nasty Tsathoggua spawn (freq bonus 4) The monster species that spawned more often: wobbly jelly (freq bonus 4) The monster species that spawned more often: wild pig (freq bonus 8) The monster species that spawned more often: rotting horror (freq bonus 2) The monster species that spawned more often: whirlwind (freq bonus 6) The monster species that spawned more often: mirkwood ogre (freq bonus 4) The monster species that spawned more often: sky elf (freq bonus 4) The monster species that spawned more often: Lich, the Fiend of Earth (freq bonus 10) The monster species that spawned more often: arctic fern sprout (freq bonus 3) The monster species that spawned more often: Seraph (freq bonus 6) The monster species that spawned more often: Sing (freq bonus 8) The monster species that spawned more often: pope (freq bonus 6) The monster species that spawned more often: black spore (freq bonus 6) The monster species that spawned more often: raging blaze (freq bonus 2) The monster species that spawned more often: wind colony (freq bonus 10) The monster species that spawned more often: withering turret (freq bonus 14) The monster species that spawned more often: redguard (freq bonus 8) The monster species that spawned more often: green dragon bat (freq bonus 2) The monster species that spawned more often: scorpion brown (freq bonus 8) The monster species that never randomly spawned: maulotaur The monster species that never randomly spawned: vampiric fungus The monster species that never randomly spawned: undead druid The monster species that never randomly spawned: horde mumak The monster species that never randomly spawned: purple mushroom patch The monster species that never randomly spawned: lotus naga hatchling The monster species that never randomly spawned: large amulet trove The monster species that never randomly spawned: happy trove The monster species that never randomly spawned: petro force patch The monster species that never randomly spawned: rapidfire gloam The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 17) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 12) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 16) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this trap was always invisible: animation trap The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 4) Next attribute increase check would have come at turn 1728 Strength training was 50 Dexterity training was 28 Wisdom training was 3 Constitution training was 41 You were poison resistant Your chance to block was 35% You were warned You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1185 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 27% 191% Techniques known in the end Name Level Status turn undead 6X Prepared(0) healing hands 6X Prepared(0) appraisal 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Vanquished creatures 0 metal fire ants (1 created) an acid blob 0 white blobs (1 created) 0 pyrolisks (1 created) 0 little dogs (1 created) 0 healing gremlins (1 created) 0 gargoyles (1 created) 0 hobbit gentlemen (1 created) a dwarf 0 blue yeeks (1 created) 0 dwarf lord mutants (1 created) 0 fetish blowdarts (2 created) 0 petit mimics (1 created) 0 mimics (1 created) 0 lambs (1 created) a ferret kit 2 clear worm masses (1 created) a fishing rod a bat 0 Rame Ducks (2 created) a lichen a porter lichen (2 created) 3 orange growths (1 created) 0 spore shriekers (1 created) 0 violet fungi (1 created) 0 noxious molds (1 created) 0 mana warp fungi (1 created) 0 mana warp patches (1 created) a gnome (3 created) 0 intermediate gnomes (1 created) 0 gnome lords (1 created) a gnomish wizard (3 created) 0 gnome illusionists (1 created) 0 porter gnome warriors (1 created) 0 tomb mummies (1 created) 0 human mummies (1 created) a stalking ogre 0 river moccasins (1 created) 0 large snakes (1 created) 0 lesser visor hulks (1 created) 0 wights (1 created) 0 human zombies (1 created) 0 ghouls (1 created) an arcade scrub an innkeeper a human a werelichen a weregridbug a werejackal a wererabbit 0 dancing guys (1 created) 0 shopkeepers (2 created) Raini 0 least daemons (1 created) a jellyfish (2 created) 0 giant eels (1 created) 0 saddleback tortoises (1 created) a newt 0 lizards (1 created) a floor grue a novice medium wall 27 creatures vanquished. 70 creatures born. 1 bosses vanquished. 1 bosses born. Voluntary challenges You followed a strict vegan diet You eaten 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 69 times You killed 26 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (89 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Andy the Paladin... You died in The Gnomish Mines on dungeon level 4 with 2496 points, and 102 pieces of gold, after 934 moves. Killer: least daemon You were level 6 with a maximum of 84 hit points when you died. You reached the 840th place on the top 10000 list. No Points Name Hp [max] 1 3222373 Lorskel-Mon-Dea-Mal-Cha died in Gehennom on level 54 [max 67]. Killed by a silver wraith. - [350] 2 1874998 Lorskel-Mon-Ung-Mal-Cha turned to stone in Gehennom on level 43. Petrified by a bashing a petrifying monster. 218 [218] 3 1299996 AmyBSOD-Wiz-Trp-Mal-Neu died in Gehennom on level 45. Killed by a fire lady. - [363] 838 2541 Disprezzo-Gun-Spe-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a shotgun shell. - [60] 839 2513 weirdvic-Rog-Ang-Fem-Neu quit in The Dungeons of Doom on level 4. 42 [85] *840 2496 Andy-Pal-Imp-Fem-Cha died in The Gnomish Mines on level 4. Killed by a least daemon. - [84] 841 2427 Disprezzo-Gun-Vam-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a dark elven arrow. - [60] 842 2384 hothraxxa-Mar-Yok-Fem-Neu died in The Gnomish Mines on level 4. Killed by an orc zombie. - [113]