Andy, neutral female gnomish Undead Slayer -------- ------#---------+- |.......................<.| |..........a@.............| |...........d.............. |.........................| --------------------------- [Andy the Assistant] St9 Dx9 Co10 In9 Wi7 Ch5 UndGnoFemNeu Dlvl:1 $0 HP-2(23) Pw19(19) AC5 Xp1/0 T23 Latest messages The honey bee stings you! [-3 -> 4] Warning: HP low! The little dog misses the honey bee. The honey bee stings you! [-1 -> 3] Warning: HP low! You hit the honey bee. The little dog misses the honey bee. The honey bee stings you! [-1 -> 2] Warning: HP low! You miss the honey bee. The little dog misses the honey bee. The honey bee stings you! [-1 -> 1] Warning: HP low! The little dog misses the honey bee. The honey bee stings you! You die... Your inventory Weapons a - a blessed +0 wooden stake (weapon in hand) {8} b - a blessed +0 crossbow (alternate weapon; not wielded) {20} c - 39 uncursed +0 crossbow bolts (in quiver) {20} Armor d - an uncursed +1 pair of gnomish boots (being worn) {4} e - a blessed +1 leather jacket (being worn) {12} Comestibles f - 5 blessed cloves of garlic {5} g - 5 blessed sprigs of wolfsbane {5} h - 4 uncursed holy wafers {4} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Potions i - 4 potions of holy water {4} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 28 Monsters only dropped their musable items with 12% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 80% Wand drop chance was reduced to 80% Concealing monsters were spawned underneath items 49% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Monster spawn increase started at turn 41991 Monster spawn increase reached its maximum at turn 68090 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1289860 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: wereflyfish (freq bonus 6) The monster species that spawned more often: Josefine's super-sweet velcro sneaker (freq bonus 4) The monster species that spawned more often: pheasant (freq bonus 16) The monster species that spawned more often: tear force fungus (freq bonus 4) The monster species that spawned more often: blue monster (freq bonus 10) The monster species that spawned more often: black mold (freq bonus 12) The monster species that spawned more often: hammer swinger (freq bonus 24) The monster species that spawned more often: monster (freq bonus 8) The monster species that spawned more often: creeping spore (freq bonus 10) The monster species that spawned more often: Sailor Moon (freq bonus 10) The monster species that spawned more often: dark mushroom patch (freq bonus 10) The monster species that spawned more often: time mushroom (freq bonus 3) The monster species that spawned more often: ghost bat (freq bonus 5) The monster species that spawned more often: loonite (freq bonus 5) The monster species that spawned more often: main school graduate (freq bonus 6) The monster species that spawned more often: ice animal (freq bonus 8) The monster species that spawned more often: gold dragon worm (freq bonus 14) The monster species that spawned more often: dragon geist (freq bonus 5) The monster species that spawned more often: death racquet (freq bonus 12) The monster species that spawned more often: drugged girl (freq bonus 8) The monster species that never randomly spawned: resos The monster species that never randomly spawned: dark mushroom The monster species that never randomly spawned: hell spawn The monster species that never randomly spawned: lesser moloch The monster species that never randomly spawned: worker ant The monster species that never randomly spawned: jungle urchin The monster species that never randomly spawned: undead activistor The monster species that never randomly spawned: cheator rusalka The monster species that never randomly spawned: wyvern The monster species that never randomly spawned: watch dragon The RNG hath decreed that this item was never generated: sleeping (wedding) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 8) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 37) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: earthquake trap The RNG hath decreed that this trap was generated more often: monster cube (freq bonus 3) Next attribute increase check would have come at turn 299 Strength training was 3 Dexterity training was 1 Wisdom training was 0 Constitution training was 1 You were level-drain resistant You were immune to sickness You were aware of the presence of something You were warned of undead You had infravision You had 1472 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seeker, Osiris and Seth Your deity was Osiris You could not have safely prayed (903) You are dead You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X LIMIT(0) weapon practice 1X LIMIT(0) vanish 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 honey bees (1 created) 0 little dogs (1 created) 0 fluffy cats (1 created) 0 kobolds (1 created) 0 cave goblins (1 created) 0 rabbits (1 created) 0 tortoises (1 created) 0 newts (1 created) 0 novice dark walls (1 created) 0 creatures vanquished. 9 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (22 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Undead Slayer... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 23 moves. Killer: honey bee You were level 1 with a maximum of 23 hit points when you died. No Points Name Hp [max] 1 3222373 Lorskel-Mon-Dea-Mal-Cha died in Gehennom on level 54 [max 67]. Killed by a silver wraith. - [350] 2 1874998 Lorskel-Mon-Ung-Mal-Cha turned to stone in Gehennom on level 43. Petrified by a bashing a petrifying monster. 218 [218] 3 1299996 AmyBSOD-Wiz-Trp-Mal-Neu died in Gehennom on level 45. Killed by a fire lady. - [363] 1414 1 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 1. 16 [16] 1415 1 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 1. 16 [16] * 0 Andy-Und-Gno-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a honey bee. - [23]