Andy, neutral female wraith Wizard #,# ##------|----#############----- #,-.........-,,,,,,,,,,,,,..^^| #,|.........|,############|^^^| #,|.<.......|,# #,,.^.^| #,-----------,# ###,#|^^^| #@N #,# #,,,#|^^.| ##, #,# #,###|^^.| #,# #,# |.^^| #,# #,# ----- #,# #,# #,# #,# ##,# #,# #,,# #,# #,------.--,# #,|...(...-,# #,#.......|## #,|.......| #,........| ##--------- [Andy the Conjurer] St9 Dx11 Co9 In15 Wi10 Ch10 WizWraFemNeu Dlvl:3 $69 HP-2(48) Pw49(56) AC5 Xp4/140 T1326 Hun Latest messages In what direction? [hykulnjb><] The crude dagger misses the obsidian snake-woman. The obsidian snake-woman claws you! [-6 -> 20] The obsidian snake-woman claws you! The obsidian snake-woman rips into your breast with maniacal fervor! [-5 -> 15] [-4 -> 11] The obsidian snake-woman bites you! [-2 -> 9] Warning: HP low! You miss the obsidian snake-woman. The obsidian snake-woman claws you! [-6 -> 3] Warning: HP low! The obsidian snake-woman claws you! [-2 -> 1] Warning: HP low! The obsidian snake-woman bites you! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} D - 16 uncursed +0 orcish daggers (in quiver) {64} M - an uncursed +0 dagger {4} Armor b - an uncursed +0 cloak of magic resistance (being worn) {4} C - an uncursed +0 enchanted (of aggravate monster) pair of dancing shoes {1} Scrolls i - an uncursed scroll of magic mapping {1} j - an uncursed scroll of earth {1} k - a blessed scroll of light {1} r - 4 uncursed scrolls of healing {2} s - 4 uncursed scrolls of mana {4} t - 3 uncursed scrolls of phase door {3} u - 2 uncursed scrolls of standard id {2} v - an uncursed scroll of cure {1} F - an uncursed scroll of fire {1} G - a cursed scroll of healing {1} H - 2 uncursed scrolls of teleportation {2} I - an uncursed scroll of enchant weapon {1} Spellbooks l - a blessed spellbook of sleep (0:2) {1} m - a blessed spellbook of resist sleep (0:5) {1} n - a blessed spellbook of wizard lock (0:3) {1} o - a blessed spellbook of slow monster (0:2) {1} q - an uncursed spellbook of passwall (0:10) {1} A - an uncursed spellbook of dig (0:3) {1} B - an uncursed spellbook of cure blindness (0:5) {1} Potions f - an uncursed potion of blood {1} g - an uncursed potion of water {1} h - an uncursed potion of levitation {1} w - an uncursed potion of healing {1} y - an uncursed potion of fruit juice {1} E - an uncursed potion of restore ability {1} J - a potion of holy water {1} K - an uncursed potion of gain energy {1} O - an uncursed potion of full healing {1} Rings d - an uncursed ring of searching (on right hand) {1} e - an uncursed ring of free action (on left hand) {1} Wands c - an uncursed wand of enlightenment (0:1) {1} L - an uncursed wand of enlightenment (0:4) {1} Tools p - an uncursed blindfold {1} z - an uncursed saddle {1} N - an uncursed tin opener {1} Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 17 You carried 0 sins Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 34 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 69% Ring drop chance was reduced to 17% Wand drop chance was reduced to 64% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Monster spawn increase started at turn 27485 Monster spawn increase reached its maximum at turn 88045 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1535236 The monster class that cannot be genocided was trove The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: harmonic alien pod (freq bonus 10) The monster species that spawned more often: sickle skeleton (freq bonus 4) The monster species that spawned more often: red starlit sky (freq bonus 5) The monster species that spawned more often: landmine (freq bonus 3) The monster species that spawned more often: Mehrunes Dagon (freq bonus 10) The monster species that spawned more often: gondolindrim (freq bonus 4) The monster species that spawned more often: tear fungus (freq bonus 4) The monster species that spawned more often: lion man (freq bonus 4) The monster species that spawned more often: artist (freq bonus 6) The monster species that spawned more often: slow shadow (freq bonus 4) The monster species that spawned more often: ace of hearts (freq bonus 8) The monster species that spawned more often: blank patch (freq bonus 3) The monster species that spawned more often: porter swarm xan (freq bonus 2) The monster species that spawned more often: hidden gas spore (freq bonus 7) The monster species that spawned more often: freeze bug (freq bonus 2) The monster species that spawned more often: colorful spore (freq bonus 2) The monster species that spawned more often: burbling blob (freq bonus 12) The monster species that spawned more often: demon cheater (freq bonus 3) The monster species that spawned more often: fire grue (freq bonus 6) The monster species that spawned more often: dragon geist (freq bonus 4) The monster species that never randomly spawned: agent black stalk The monster species that never randomly spawned: gray sentai The monster species that never randomly spawned: porter lethe vortex The monster species that never randomly spawned: brown naga The monster species that never randomly spawned: creeping adamantite coins The monster species that never randomly spawned: stygian fury The monster species that never randomly spawned: sand mite The monster species that never randomly spawned: bulbasaur The monster species that never randomly spawned: undead doom marine The monster species that never randomly spawned: shining smasher The monster class that more likely to generate with musable stuff: gnome The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 33) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 52) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 10) Next attribute increase check would have come at turn 1719 Strength training was 20 Dexterity training was 6 Wisdom training was 23 Constitution training was 28 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were petrification resistant You were aware of the presence of something You were warned of undead You had automatic searching You had 218 points of nutrition remaining You could fly You could survive without air You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 107% b - resist sleep 1 protect 0% 107% c - wizard lock 2 matter 0% 87% d - slow monster 2 enchant 0% 87% e - passwall 6 body 98% 487% Techniques known in the end Name Level Status reinforce memory 4X LIMIT(0) appraisal 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) draw energy 2X LIMIT(0) Vanquished creatures 0 giant green dragonflies (1 created) an acid blob 0 scruffy little dogs (1 created) a large racoon dog a kitten a kabuki mono 0 shadow faeries (1 created) 0 goblins (1 created) a scavenger a field vole 2 giant garbage rats an eevee a grey centipede 2 grid bugs 0 lightning bugs (4 created) 0 white lights (1 created) a lichen 0 spore lichens (1 created) a blue spore 2 golden stalks a slow mold an intermediate gnome 0 Kops (1 created) 0 obsidian snake-women (1 created) 0 newt zombies (1 created) a dark spearwoman 0 transvestites (1 created) 0 newts (6 created) 0 gray newts (2 created) 2 twens (7 created) 0 gray twens (1 created) 0 geckos (6 created) 0 frogmen (1 created) 0 baby cave lizards (1 created) 0 deminewts (2 created) 0 demitwens (3 created) 0 iguanas (5 created) 0 lizards (1 created) 0 ice toads (1 created) 0 giant chameleons (1 created) a crude turret 0 energy troves (1 created) 22 creatures vanquished. 72 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 14 times You killed 14 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (17 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (34 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (32 of 160) protection spells [Basic] (max Master) (24 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Andy the Wizard... You died in The Dungeons of Doom on dungeon level 3 with 739 points, and 69 pieces of gold, after 1326 moves. Killer: obsidian snake-woman You were level 4 with a maximum of 48 hit points when you died. You reached the 930th place on the top 10000 list. No Points Name Hp [max] 1 3222373 Lorskel-Mon-Dea-Mal-Cha died in Gehennom on level 54 [max 67]. Killed by a silver wraith. - [350] 2 1874998 Lorskel-Mon-Ung-Mal-Cha turned to stone in Gehennom on level 43. Petrified by a bashing a petrifying monster. 218 [218] 3 1299996 AmyBSOD-Wiz-Trp-Mal-Neu died in Gehennom on level 45. Killed by a fire lady. - [363] 928 785 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 16. Killed by an icy touch. - [20] 929 764 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 10. Killed by a normal pseudo rat. - [52] *930 739 Andy-Wiz-Wra-Fem-Neu died in The Dungeons of Doom on level 3. Killed by an obsidian snake-woman. - [48] 931 737 AmyBSOD-Sex-Bat-Mal-Law died in The Gnomish Mines on level 4. Killed by an intermediate gnome. - [54] 932 732 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 9. Killed by a standard snake. - [57]