Andy, chaotic male gnomish Augurer -------------- |..{.......>.| -- |............| -------- |. ##|...........(| |......| |. #,-............| |......| .. #,|............| ##|`.....|## . #,---------.----#######,........,# .######,,,,# #,,,,,,,,,,,#,|......|,# ### ,,,,,,,##,# ########,##,,,|......|,# ,,,,,#,##,####------------.-,--------,# ,,r-.-|--,,,,,-............|,###,####,### #@+....|,####|`...........-,,,,,,,,,,,,# ##|....|,# |............|########,--|-- |.<..|,# --|----------- #,|...| |....-,# #,# #,...(| |....|,# ### ##||{.| |....|,# ----- ###------,# #,,,,,,,,,# ########### [Andy the College Student] St3 Dx4 Co4 In24 Wi12 Ch12 AugGnoMalCha Dlvl:1 $10 HP-1(10) Pw22(22) AC8 Xp1/1 T374 Latest messages Use "r." to read it. You find a secret door! The rabbit just misses! You hit the rabbit. The rabbit bites you! [-3 -> 7] The rabbit bites you! [-1 -> 6] You lack the strength to cast spells. You hit the rabbit. The rabbit bites you! [-2 -> 4] You hit the rabbit. The rabbit bites you! [-1 -> 3] You miss the rabbit. The rabbit bites you! [-1 -> 2] The rabbit bites you! You die... Your inventory Armor a - an uncursed +0 gnomish suit (being worn) {20} k - an uncursed +0 ring mail {100} q - a blessed +0 dragon horned headpiece (being worn) {1} Comestibles m - 3 blessed oranges {2} s - an uncursed food ration {1} Scrolls e - 6 uncursed scrolls of healing {6} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Spellbooks c - a blessed spellbook of confuse monster (0:1) {1} Potions p - a blessed potion of healing {1} r - an uncursed potion of invisibility {1} Wands l - a blessed wand of draining (0:-1) {1} o - an uncursed wand of enlightenment (0:1) {1} Tools b - an uncursed blindfold {1} j - an uncursed expensive camera (0:73) {1} n - a blessed crystal ball (0:7) {1} Gems d - an uncursed +0 touchstone Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 23 Wand identification only worked 3 times out of 10 Scroll drop chance was reduced to 60% Ring drop chance was reduced to 89% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 85% Monster death drops spawned with only 85% chance Number of artifacts generated was 0 Monster spawn increase started at turn 32240 Monster spawn increase reached its maximum at turn 46189 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 129480 The monster class that cannot be genocided was zombie The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: ultra cockroach (freq bonus 5) The monster species that spawned more often: giant white dragonfly (freq bonus 5) The monster species that spawned more often: phase spider (freq bonus 4) The monster species that spawned more often: dwarven warrior (freq bonus 8) The monster species that spawned more often: Marike (freq bonus 6) The monster species that spawned more often: lamb (freq bonus 20) The monster species that spawned more often: mana stealer (freq bonus 6) The monster species that spawned more often: high voltage generator (freq bonus 6) The monster species that spawned more often: fiery nymphomaniac (freq bonus 9) The monster species that spawned more often: flying hydra (freq bonus 6) The monster species that spawned more often: ultimate giant kraken (freq bonus 12) The monster species that spawned more often: white beetle (freq bonus 6) The monster species that spawned more often: icy flame (freq bonus 4) The monster species that spawned more often: spike fungus (freq bonus 4) The monster species that spawned more often: maia (freq bonus 6) The monster species that spawned more often: blue-red fungus (freq bonus 3) The monster species that spawned more often: blinker (freq bonus 18) The monster species that spawned more often: steel wolf (freq bonus 2) The monster species that spawned more often: brown colony (freq bonus 6) The monster species that spawned more often: blunderbore (freq bonus 4) The monster species that never randomly spawned: absent force fungus The monster species that never randomly spawned: translucent warp fungus The monster species that never randomly spawned: large centipede The monster species that never randomly spawned: hollow one The monster species that never randomly spawned: stripper lady The monster species that never randomly spawned: magic mandrake The monster species that never randomly spawned: Linda The monster species that never randomly spawned: Rat-Man with mega-strong shield The monster species that never randomly spawned: camel The monster species that never randomly spawned: ferrous warp fungus The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 25) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 39) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 27) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 7) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 6) Next attribute increase check would have come at turn 2053 Strength training was 16 Dexterity training was 6 Wisdom training was 2 Constitution training was 16 You saw invisible You were telepathic You had infravision You had 1109 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dunlain, Savos Aren and Hert the Vampire Your deity was Hert the Vampire You could have safely prayed (25) You are dead Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 97% Techniques known in the end Name Level Status telekinesis 1X LIMIT(0) vanish 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 gas spores (3 created) 0 floating eyes (1 created) 0 demimondaines (1 created) 0 rabbits (1 created) 0 vultures (1 created) 0 lichens (1 created) 0 sub-gnomes (1 created) 0 small snakes (1 created) a grid xorn 1 creatures vanquished. 11 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (11 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Augurer... You died in The Dungeons of Doom on dungeon level 1 with 13 points, and 10 pieces of gold, after 374 moves. Killer: rabbit You were level 1 with a maximum of 10 hit points when you died. You reached the 1287th place on the top 10000 list. No Points Name Hp [max] 1 3222373 Lorskel-Mon-Dea-Mal-Cha died in Gehennom on level 54 [max 67]. Killed by a silver wraith. - [350] 2 1874998 Lorskel-Mon-Ung-Mal-Cha turned to stone in Gehennom on level 43. Petrified by a bashing a petrifying monster. 218 [218] 3 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 1285 14 elenmirie-Arc-Dwa-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a petit mimic. - [20] 1286 13 Henry-Sha-Spe-Mal-Cha quit in The Dungeons of Doom on level 1. 13 [13] *1287 13 Andy-Aug-Gno-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a rabbit. - [10] 1288 12 jonadab-Bar-Dop-Mal-Law died in The Dungeons of Doom on level 1. Killed by a black rat. - [20] 1289 11 Wolfechu-Fir-Nor-Mal-Law escaped the dungeon [max level 1]. 19 [19]