Andy, chaotic male human Goldminer ------- |.....| |%@.%.| ------------ +.G...+ |..........| |.....| |.......%..| |...(.| ##|..........| |.....| ###,-.........<| ---|--- #,,,|..........| #,,##,### . #,##-------|----###### ##,##,,,# #,# *,,,,,,,,,# #,,,##,### #,# #########,## ###,##,,,#---.--- #,# #,,# #,,###,,|.....| #,# ---------------.--------.----,......| #,# |...........................|#|.....|#### -------,## |.#.......`....)............|,.......,,,# |%=`!.-,,# |...........................|*-------#### |*!+(.|#,###-----------------------------,# ------ #,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,# #################################### [Andy the Mine Worker] St12 Dx7 Co12 In14 Wi12 Ch8 GolHumMalCha Dlvl:2 $530 HP40(40) Pw27(27) AC4 Xp4/84 T1030 Hun Fea Latest messages You miss the gnomish wizard by a league. You miss the gnomish wizard. (2x) The air crackles around the gnomish wizard. You miss the gnomish wizard. (2x) You miss the gnomish wizard by a league. You miss the gnomish wizard. (2x) The gnomish wizard points at you, then curses. You miss the gnomish wizard by a league. You miss the gnomish wizard. (2x) You miss the gnomish wizard by a league. (2x) The gnomish wizard points at you, then curses. You miss the gnomish wizard. The gnomish wizard points at you, then curses. You miss the gnomish wizard. (2x) You hit the gnomish wizard. The gnomish wizard points at you, then curses. You miss the gnomish wizard by a league. (2x) Your wallet contains 530 gold pieces. # Really quit [yes/no]? Your inventory Weapons v - a blessed +2 wedged little-girl sandal {1} x - 21 uncursed +0 darts {11} Armor b - an uncursed +0 gnomish suit (being worn) {20} c - an uncursed +0 gnomish helm (being worn) {1} d - an uncursed +0 pair of gnomish boots (being worn) {4} Comestibles k - an uncursed holy wafer {1} Scrolls e - 4 uncursed scrolls of healing {2} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 3 uncursed scrolls of standard id {3} i - an uncursed scroll of cure {1} p - an uncursed scroll of enchant armor {1} Spellbooks l - an uncursed spellbook of cure sickness (0:3) {1} m - an uncursed spellbook of magic mapping (0:0) {1} Rings n - an uncursed +1 ring of gain dexterity {1} Wands w - an uncursed wand of speed monster (0:2) {1} Tools a - an uncursed +0 pick-axe (weapon in hand) {32} o - an uncursed large box {30} The large box is empty. Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 15 You carried 0 sins Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Monsters only dropped their musable items with 83% chance Wand drop chance was reduced to 93% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 95% Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Monster spawn increase started at turn 31945 Monster spawn increase reached its maximum at turn 69506 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1140784 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: kobold (freq bonus 4) The monster color that was spawned more often: magenta (freq bonus 2) The monster species that spawned more often: rainbow warp fungus (freq bonus 12) The monster species that spawned more often: justice keeper (freq bonus 14) The monster species that spawned more often: mana warp patch (freq bonus 7) The monster species that spawned more often: sepia patch (freq bonus 5) The monster species that spawned more often: mammoth (freq bonus 8) The monster species that spawned more often: purple draconian (freq bonus 6) The monster species that spawned more often: poison giant (freq bonus 9) The monster species that spawned more often: cocktaur (freq bonus 9) The monster species that spawned more often: pain worm (freq bonus 6) The monster species that spawned more often: undead flame mage (freq bonus 12) The monster species that spawned more often: agent black colony (freq bonus 6) The monster species that spawned more often: large ring trove (freq bonus 6) The monster species that spawned more often: large harpy (freq bonus 10) The monster species that spawned more often: drug dealer (freq bonus 10) The monster species that spawned more often: eight-footed snake (freq bonus 10) The monster species that spawned more often: grand light canyon (freq bonus 9) The monster species that spawned more often: rust turret (freq bonus 5) The monster species that spawned more often: brown starlit sky (freq bonus 12) The monster species that spawned more often: fire bird (freq bonus 6) The monster species that spawned more often: skulk blade (freq bonus 7) The monster species that never randomly spawned: weir The monster species that never randomly spawned: mezzodaemon The monster species that never randomly spawned: Uniform Kchief The monster species that never randomly spawned: timeless guardian The monster species that never randomly spawned: colorless spore The monster species that never randomly spawned: seven-tentacle hententmon The monster species that never randomly spawned: young man The monster species that never randomly spawned: giant tan bat The monster species that never randomly spawned: yellow light The monster species that never randomly spawned: razor beast The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 40) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 20) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this trap was always invisible: relocation trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 4) Next attribute increase check would have come at turn 1329 Strength training was 50 Dexterity training was 11 Wisdom training was -22 Constitution training was 30 You were stricken with fear (219) You had 290 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aurum, Argentum and Antimony Your deity was Antimony You could have safely prayed (100) You survived Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 90% 91% b - magic mapping 5 divine 95% 92% Techniques known in the end Name Level Status vanish 4X Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Vanquished creatures 0 thick jackals (1 created) a little dog 0 hobbits (1 created) 0 group hobbits (2 created) 0 normal jellies (1 created) 3 kobolds 0 training kobolds (1 created) a small group kobold (2 created) 0 small kappas (1 created) 0 goblins (1 created) 0 evasive hill orcs (5 created) 0 lambs (2 created) 0 pack rabbits (1 created) 0 daddy longlegses (1 created) 4 grid bugs 0 melee bugs (1 created) 2 spore lichens 0 orange molds (2 created) 0 orange growths (3 created) 0 golden stalks (2 created) 0 green mushrooms (1 created) 0 cyan patches (1 created) a natto a sucker mushroom (0 created) 0 sub-gnomes (1 created) 0 gnomes (5 created) 0 normal gnomes (1 created) 0 intermediate gnomes (1 created) 0 gnome lords (1 created) 0 gnomish wizards (1 created) a mummy a kobold mummy (3 created) 0 kobold zombies (3 created) 0 gnome zombies (1 created) 0 elderly gentlemen (1 created) 0 nords (1 created) 0 cursers (1 created) a weregridbug 0 shopkeepers (1 created) a newt (2 created) a deminewt 0 novice light walls (1 created) 0 low rub monsters (1 created) 0 small turrets (2 created) 18 creatures vanquished. 70 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You followed a strict vegan diet You eaten 1 time You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 23 times You killed 11 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills (none) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (43 of 160) club [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Goldminer... You quit in The Dungeons of Doom on dungeon level 2 with 513 points, and 530 pieces of gold, after 1030 moves. Killer: quit You were level 4 with a maximum of 40 hit points when you quit. You reached the 930th place on the top 10000 list. No Points Name Hp [max] 1 3222373 Lorskel-Mon-Dea-Mal-Cha died in Gehennom on level 54 [max 67]. Killed by a silver wraith. - [350] 2 1874998 Lorskel-Mon-Ung-Mal-Cha turned to stone in Gehennom on level 43. Petrified by a bashing a petrifying monster. 218 [218] 3 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 928 528 k2-Arc-Dwa-Mal-Law died in The Dungeons of Doom on level 4. Killed by Ms. Pervari, the shopkeeper. - [67] 929 515 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Dungeons of Doom on level 2. Poisoned by a large cockroach. 54 [54] *930 513 Andy-Gol-Hum-Mal-Cha quit in The Dungeons of Doom on level 2 [max 3]. 40 [40] 931 510 firemonkey-Arc-Imp-Mal-Law died in The Gnomish Mines on level 6. Killed by a bolt of fire. - [38] 932 498 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 10. Killed by a recluse spider. - [20]