Andy, chaotic female immunizer Activistor ----------------- --------------- |.............{.|## |.............|############------------ |................,# |.............-,,,,,,,,,,,,|>.........| |...r...........|,# ------ |.............|###########,|..........| -+-.----F--------,###|....| |.............+ ,,|..........|## #,,,,,,,,,,,# #,,,,-....| |...@@........| #,|...........,# ##,########,### ###,,|....| |.............| #,------------,#######,,`######,,,# #,,...^.| --------------- #,,,,,,,,),,),,,,,,,,,,,,,,,,####,### ##,------ ##############,#########,###,# #,,,# #,,,# #,,,# #,# #,# ###,######,# #,-----------|----# #,,,,,^#,# #,...............| --.-.-.-,# ##|...#..........| |.......,# x |..............| |....<)|## x |..............| |......| ---------------- -------- [Andy the Little Rebel] St6 Dx5 Co9 In14 Wi11 Ch8 ActImmFemCha Dlvl:1 $0 HP21(21) Pw28(28) AC13 Xp2/37 T329 Latest messages There's some graffiti on the ground here. You read: "Thieves are more likely to appear if you are carryinc a lot of money.". You displaced your activistor called Helen the little rebel. There's some graffiti on the ground here. Use "r." to read it. There's some graffiti on the ground here. Use "r." to read it. What do you want to read? [ce-j or ?*.] There's some graffiti on the ground here. You read: "This is the appcarancc drawn on the wall!". The orange spore strikes at thin air! You kill the small turret! Welcome to experience level 2. You kill the orange spore! You see here a thaumaturgic potion {1}. l - a thaumaturgic potion {1}. The masked helmet covers your whole face. You see here a wooden box {30}. # Really quit [yes/no]? Your inventory Weapons b - a blessed +1 fly swatter (weapon in hand) {4} Armor a - a cursed +0 victorian underwear (being worn) {5} k - a cursed -2 helm of storms (being worn) {20} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} j - a blessed scroll of enchant weapon {1} Spellbooks c - a blessed spellbook of charm monster (0:5) {1} Potions l - an uncursed potion of confusion {1} Tools d - an uncursed expensive camera (0:28) {1} Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 367 Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 9 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 54% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 87% Monster death drops spawned with only 81% chance Number of artifacts generated was 0 Monster spawn increase started at turn 71136 Monster spawn increase reached its maximum at turn 128076 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 179730 The monster class that cannot be genocided was gnome The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: succubus (freq bonus 8) The monster species that spawned more often: Iris flax (freq bonus 3) The monster species that spawned more often: gray colony (freq bonus 3) The monster species that spawned more often: hungry Olog-hai (freq bonus 2) The monster species that spawned more often: blue-green spore (freq bonus 6) The monster species that spawned more often: Johanna (freq bonus 2) The monster species that spawned more often: black Angel (freq bonus 8) The monster species that spawned more often: sticky warp patch (freq bonus 4) The monster species that spawned more often: eye of the hurricane (freq bonus 8) The monster species that spawned more often: supreme metroid (freq bonus 4) The monster species that spawned more often: kabuki mono (freq bonus 2) The monster species that spawned more often: grey spider (freq bonus 3) The monster species that spawned more often: onsen penguin (freq bonus 4) The monster species that spawned more often: erinys (freq bonus 20) The monster species that spawned more often: undead colony (freq bonus 10) The monster species that spawned more often: Yig, Father of Serpents (freq bonus 6) The monster species that spawned more often: invisible horror (freq bonus 2) The monster species that spawned more often: giant white dragonfly (freq bonus 8) The monster species that spawned more often: Mailie's thick girl boot (freq bonus 10) The monster species that spawned more often: sloppy patch (freq bonus 16) The monster species that never randomly spawned: unlight turret The monster species that never randomly spawned: flying girl The monster species that never randomly spawned: devious kraken The monster species that never randomly spawned: Microsoft employee The monster species that never randomly spawned: battering ram The monster species that never randomly spawned: colorless colony The monster species that never randomly spawned: Eveline's sweet wedge sandal The monster species that never randomly spawned: maru mochi The monster species that never randomly spawned: lethe growth The monster species that never randomly spawned: Robur, the Conqueror The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 14) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 3) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this trap was always invisible: burning trap The RNG hath decreed that this trap was generated more often: trap door (freq bonus 1) Next attribute increase check would have come at turn 883 Strength training was 50 Dexterity training was 6 Wisdom training was 1 Constitution training was 18 You were fire resistant You were cold resistant You were shock resistant You were poison resistant You were aware of the presence of topmodels You were sensing the presence of monsters (0) You had 973 points of nutrition remaining You were invisible You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anti-War Movement, Global Freedom Council and Human Rights Progression Your deity was Human Rights Progression You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 65% 297% Techniques known in the end Name Level Status reinforce memory 2X Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Vanquished creatures a kobold 0 rabbits (1 created) 2 sand rats a millipede 0 grid bugs (2 created) 0 spore lichens (1 created) an orange spore 0 activistors (1 created) a novice medium wall a small turret 7 creatures vanquished. 12 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 7 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Legendary) (29 of 160) flail [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Activistor... You quit in The Dungeons of Doom on dungeon level 1 with 148 points, and 0 pieces of gold, after 329 moves. Killer: quit You were level 2 with a maximum of 21 hit points when you quit. You reached the 1091st place on the top 10000 list. No Points Name Hp [max] 1 3222373 Lorskel-Mon-Dea-Mal-Cha died in Gehennom on level 54 [max 67]. Killed by a silver wraith. - [350] 2 1874998 Lorskel-Mon-Ung-Mal-Cha turned to stone in Gehennom on level 43. Petrified by a bashing a petrifying monster. 218 [218] 3 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 1089 150 weirdvic-Mur-Kob-Mal-Cha escaped the dungeon [max level 1]. 15 [15] 1090 150 FIQ-Dea-Esp-Mal-Cha escaped the dungeon [max level 1]. 18 [18] *1091 148 Andy-Act-Imm-Fem-Cha quit in The Dungeons of Doom on level 1. 21 [21] 1092 147 k2-Arc-Dwa-Mal-Law died in The Dungeons of Doom on level 3. Killed by a human mummy. - [20] 1093 146 AmyBSOD-Gun-Vam-Mal-Law died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [28]