Andy, chaotic female dwarven Korsair ------- |..|..| |.####-- |-.^#..| |...#..| |#.-.##| --.#...-- ----#...- ...#.--..### ---- .<.#......|. |..| .%.|..@.#.| --..| -------...| |...-------------------.| |....%...#..........| |.| -----..---------.#..#.--|.| --.|.-|.).| |...|.........|.| |.....|..- --............|.| |.........| ---......!.....| ---.......| ---.--...--..| ----.---- --- .- ---- --- [Andy the Deckhand] St15 Dx9 Co14 In13 Wi7 Ch3 KorDwaFemCha Min:4 $100 HP72(72) Pw17(17) AC-4 Xp7/1010 T1813 Sat Latest messages I - a white gem {1}. Ye see 'ere a lamp {1}. J - a lamp {1}. What do ye want to use or apply? [eiFJ or ?*] Yer lamp be now on. Ye find a dart trap. Uh-oh, should have watched yer step... Suddenly, greenery grows around ye! Specify unknown object by kursor? [ynq] (q) Please move the kursor to an unknown object. (For instructions type a ?) ç a tree More info? [yn] (n) Pick an object. Unknown kommand '^F'. Ye attack thin air. # chop: unknown extended kommand. # Really quit [yes/no]? Your inventory Amulets d - an uncursed amulet of magical breathing {1} p - a cursed amulet of ESP {1} Weapons a - an uncursed +1 cutlass (weapon in hand) {16} b - 7 uncursed poisoned +1 gullies (alternate weapon; not wielded) {28} r - 14 cursed -1 elven arrows {7} D - 20 blessed +8 arrows {10} Armor x - an uncursed +1 orcish helm (being worn) {12} y - an uncursed +0 bronze plate mail (being worn) {200} A - an uncursed +0 crown {6} B - an uncursed +0 pair of iron shoes (being worn) {20} Comestibles g - an uncursed tin of twen meat {1} h - a blessed sea biscuit {1} z - 12 uncursed slime molds {6} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} o - an uncursed scroll of enchant armor {1} s - an uncursed scroll of acquirement {1} t - a cursed scroll of enchant armor {1} v - a blessed scroll of mana {1} Spellbooks u - an uncursed spellbook of cure sickness (0:1) {1} Potions f - 2 blessed potions of rum {2} E - a blessed potion of oil {1} H - a blessed potion of paralysis {1} Rings c - an uncursed ring of sleeping {1} Tools e - an uncursed oilskin sack {5} i - an uncursed figurine of a rabbit {1} F - a cursed ditty bag {17} J - an uncursed oil lamp (lit) {1} Gems C - an uncursed +1 worthless piece of pink glass {1} I - an uncursed +0 worthless piece of white glass {1} The oilskin sack is empty. Contents of the ditty bag: an uncursed +0 spear named Gospel of Peace {12} Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 20 You carried 0 sins Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 7 Monsters only dropped their musable items with 36% chance Wand drop chance was reduced to 93% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 84% chance Number of artifacts generated was 0 Monster spawn increase started at turn 14909 Monster spawn increase reached its maximum at turn 62529 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 592764 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: ego pit fiend (freq bonus 6) The monster species that spawned more often: Scotland Yard special agent (freq bonus 4) The monster species that spawned more often: huntress (freq bonus 6) The monster species that spawned more often: cursed patch (freq bonus 5) The monster species that spawned more often: frightening creep (freq bonus 4) The monster species that spawned more often: spitting lizard (freq bonus 14) The monster species that spawned more often: reaper force fungus (freq bonus 5) The monster species that spawned more often: light gold (freq bonus 18) The monster species that spawned more often: grenade launcher (freq bonus 4) The monster species that spawned more often: purple mushroom patch (freq bonus 8) The monster species that spawned more often: giant blue frog (freq bonus 4) The monster species that spawned more often: cave fisher (freq bonus 5) The monster species that spawned more often: blank warp patch (freq bonus 6) The monster species that spawned more often: wildwest gunman (freq bonus 7) The monster species that spawned more often: lock master (freq bonus 10) The monster species that spawned more often: nightrunner (freq bonus 3) The monster species that spawned more often: black force patch (freq bonus 5) The monster species that spawned more often: twenty-headed hydra (freq bonus 6) The monster species that spawned more often: anime woman (freq bonus 8) The monster species that spawned more often: suikun (freq bonus 4) The monster species that never randomly spawned: lynch mob member The monster species that never randomly spawned: umber pony The monster species that never randomly spawned: energy growth The monster species that never randomly spawned: yellow patch The monster species that never randomly spawned: charcoal mold The monster species that never randomly spawned: thorn mold The monster species that never randomly spawned: Uniform Kchief The monster species that never randomly spawned: aquatic dragonfly The monster species that never randomly spawned: drone patch The monster species that never randomly spawned: devilkin shaman The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 8) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 18) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this trap was always invisible: falling loadstone trap The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 5) Next attribute increase check would have come at turn 1887 Strength training was 20 Dexterity training was 28 Wisdom training was 9 Constitution training was 7 You were paralyzed (2) You had automatic searching You had infravision You had 2736 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Papa Legba You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 90% 90% Techniques known in the end Name Level Status rage eruption 7 R Prepared(0) appraisal 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) Vanquished creatures an acid blob 2 coyotes a racoon a terminator chess wild dog (2 created) a flying wild dog 0 porter floating eyes (1 created) a wimp a hobbit a dwarf 0 camo dwarves (1 created) 0 force dwarves (1 created) a hobbit lord (2 created) 0 homunculi (1 created) a hidden kobold a goblin a gas goblin an orc 0 Isengard orcs (3 created) a furry rothe a sewer rat 2 evasive sewer rats a pack rat a baby metroid a rot worm 3 grid bugs a baby black dragon a baby domestic dragon a whirlwind a lichen a deathmold an orange mold a green warp fungus 2 cyan fungi (1 created) a cyan mushroom a sub-gnome 2 gnomes (5 created) 3 gnome stalkers 2 intermediate gnomes (4 created) a gnome lord (3 created) 0 gnomish wizards (1 created) a gnomish mana wizard 0 angsty gnomes (1 created) 0 kestrels (1 created) 0 Keystone Warders (1 created) an Uniform Kaptain 2 mummies (3 created) 2 gnome mummies (3 created) 0 tomb mummies (1 created) 2 gnome zombies a dwarf zombie a monkey zombie 0 elf zombies (2 created) a human zombie 0 juju zombis (1 created) a tin golem a friendly adventurer 0 human thieves (1 created) a blabbering otaku a furry an immunizer a werejackal 0 little boys (1 created) 0 baby crocodiles (1 created) 0 clear mewlips (1 created) 0 orange mewlips (1 created) a pile of silver coins 2 novice light walls (3 created) a jumping jellyfish 0 health troves (1 created) 64 creatures vanquished. 96 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 7 times You eaten food with animal by-products 7 times You eaten meat 6 times You were an atheist You never prayed to the gods You hit with a wielded weapon 118 times You killed 63 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (138 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Korsair... You quit in The Gnomish Mines on dungeon level 4 with 4229 points, and 100 pieces of gold, after 1813 moves. Killer: quit You were level 7 with a maximum of 72 hit points when you quit. You reached the 778th place on the top 10000 list. No Points Name Hp [max] 1 3222373 Lorskel-Mon-Dea-Mal-Cha died in Gehennom on level 54 [max 67]. Killed by a silver wraith. - [350] 2 1874998 Lorskel-Mon-Ung-Mal-Cha turned to stone in Gehennom on level 43. Petrified by a bashing a petrifying monster. 218 [218] 3 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 776 4393 Heliokopis-Wiz-Gno-Mal-Neu died in The Gnomish Mines on level 4. Killed by a kobold mummy, while sleeping. - [75] 777 4363 SexyIvy-Nec-Vam-Fem-Cha quit in The Dungeons of Doom on level 4. 89 [89] *778 4229 Andy-Kor-Dwa-Fem-Cha quit in The Gnomish Mines on level 4. 72 [72] 779 4041 hackedhead-Rog-Dop-Mal-Neu died in The Dungeons of Doom on level 10. Killed by a giant spotted rat. - [72] 780 4015 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 13. Killed by a burned out kogepan. - [79]