Andy, neutral male deathmold Barbarian --- }.| -.--- |.%.| ---%--- |.^}| ---.------. |}..|.~.. ---....-- ....*...(.| .<[.......| ....^....-- ........| ---.|..-- ------ [Andy the Magenta Missingno] St18/02 Dx10 Co18 In10 Wi7 Ch6 BarDeaMalNeu Min:4 $60 HP113(140) Pw53(53) AC5 HD10 Xp8/1474 T1908 Hun Latest messages The silver naga hatchling bites you! [-1 -> 107] You engulf the silver naga hatchling! You expel the silver naga hatchling! The silver naga hatchling bites you! [-1 -> 107] You engulf the silver naga hatchling! You kill the silver naga hatchling! 1 gold piece. What do you want to eat? [djklt or ?*,] Ulch - that meat was tainted! You feel deathly sick. # Are you sure you want to pray? [yn] (n) The very idea of praying to a neutral god is repugnant to you. This is a water tile that can cause you to drown. Really step on it? [yn] (n) You see here a silver naga hatchling corpse {500}. Do you really want to step into that numbness trap? [yn] (n) (2x) You escape a numbness trap. You die from your illness. Your inventory Weapons a - an uncursed +2 battle-axe (weapon in foreclaws) {48} p - 13 uncursed +0 orcish arrows {7} D - a cursed -6 dagger {4} Armor A - an uncursed +0 pair of kicking boots {8} G - an uncursed +0 pair of iron shoes {20} Comestibles d - 2 uncursed food rations {2} j - an uncursed cram ration {1} k - an uncursed peanut bag {1} l - an uncursed tripe ration {1} t - an uncursed orange {1} Scrolls e - 9 uncursed scrolls of healing {9} f - 5 uncursed scrolls of mana {5} g - 4 uncursed scrolls of phase door {4} h - 3 uncursed scrolls of standard id {3} i - 2 uncursed scrolls of cure {2} m - a blessed scroll of mana {1} w - a blessed scroll of standard id {1} C - an uncursed scroll of scare monster {1} E - an uncursed scroll of tele level {1} Spellbooks n - an uncursed spellbook of detect treasure (0:1) {1} Potions q - an uncursed potion of speed {1} s - an uncursed potion of water {1} u - an uncursed potion of sickness {1} v - an uncursed potion of gain ability {1} Wands B - an uncursed wand of haste monster (0:0) {1} Gems F - an uncursed +0 worthless piece of teal glass {1} Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 25 Amulet identification only worked 15 times out of 17 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 95% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 47% Potion drop chance was reduced to 83% Number of artifacts generated was 0 Your remaining amount of free polymorphs was 50 Monster spawn increase started at turn 24828 Monster spawn increase reached its maximum at turn 54663 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 718500 The monster class that cannot be genocided was nymph The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: warrior of the dawn (freq bonus 20) The monster species that spawned more often: epidote colony (freq bonus 8) The monster species that spawned more often: death ooze (freq bonus 40) The monster species that spawned more often: Tanja (freq bonus 12) The monster species that spawned more often: translucent spore (freq bonus 12) The monster species that spawned more often: normal hobbit (freq bonus 6) The monster species that spawned more often: giant brown bear (freq bonus 16) The monster species that spawned more often: maelstrom (freq bonus 8) The monster species that spawned more often: strungler vine (freq bonus 6) The monster species that spawned more often: copperhead snake (freq bonus 33) The monster species that spawned more often: super-old purple dragon (freq bonus 6) The monster species that spawned more often: petro force patch (freq bonus 8) The monster species that spawned more often: aggressive morlock (freq bonus 16) The monster species that spawned more often: porter manticore (freq bonus 6) The monster species that spawned more often: water weird (freq bonus 5) The monster species that spawned more often: acid hound (freq bonus 7) The monster species that spawned more often: giant killer bee (freq bonus 8) The monster species that spawned more often: horn monster (freq bonus 4) The monster species that spawned more often: purple snake (freq bonus 24) The monster species that spawned more often: hobbit brigand thief (freq bonus 5) The monster species that never randomly spawned: volt warp fungus The monster species that never randomly spawned: hungry patch The monster species that never randomly spawned: armadillo The monster species that never randomly spawned: Rebel Ringfailure The monster species that never randomly spawned: straw golem The monster species that never randomly spawned: intelligent monkey The monster species that never randomly spawned: greenish beetle The monster species that never randomly spawned: undead goff The monster species that never randomly spawned: hidden warp fungus The monster species that never randomly spawned: rock piercer The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 6) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 7) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 52) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 59) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: probing (uranium) The RNG hath decreed that this trap was always invisible: statue trap The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 2) Next attribute increase check would have come at turn 3895 Strength training was 18 Dexterity training was 28 Wisdom training was 17 Constitution training was 14 You were cold resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were acid resistant You had 439 points of nutrition remaining You could survive without air You were polymorphing You were polymorphed into a magenta missingno You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Crom You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - detect treasure 4 divine 90% 93% Techniques known in the end Name Level Status berserk 8X Prepared(0) appraisal 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) Vanquished creatures 0 fireflies (1 created) a blue blob 0 jackals (1 created) a wizard eye 6 scrawny cats 3 fluffy cats 16 kittens a housecat a kamadan a hobbit merchant 0 hobbits (1 created) 2 dwarves a porter flying dwarf a hobbit wizard (2 created) 0 hobbit brigand thieves (1 created) a homunculus 0 kobolds (2 created) a pleasure (2 created) 3 sewer rats (5 created) a visor sewer rat a chipmunk a breeder mouse a quill rat a quill bear 0 healthy cave spiders (2 created) 0 weapon bugs (1 created) an emu an invisible badguy a lichen (0 created) a porter lichen a spore lichen (0 created) 0 blink growths (1 created) an orange fungus 0 green stalks (1 created) 0 cyan mushrooms (1 created) a pale mold a porter slow fungus (0 created) 0 sub-gnomes (1 created) 2 gnomes (3 created) 0 gnome stalkers (1 created) 0 gnome thieves (1 created) a petty gnome thief 2 intermediate gnomes 4 gnome lords (6 created) 0 group gnome lords (1 created) 3 gnomish wizards a gnome cleric a mummy an adom mummy a kobold mummy an orc mummy a silver naga hatchling a brown snake a house snake a wood bear cub 3 gnome zombies 0 archers (1 created) an ettin zombie a human (2 created) 0 item masters (5 created) 0 shopkeepers (1 created) 0 yellow mushroom patches (1 created) a novice light wall 2 small turrets 0 fire troves (1 created) 81 creatures vanquished. 111 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 68 times You killed 79 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You changed form 4 times You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (88 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (2 of 20) Goodbye Andy the Barbarian... You were poisoned in The Gnomish Mines on dungeon level 4 with 6122 points, and 60 pieces of gold, after 1908 moves. Killer: rotted ettin corpse You were level 8 with a maximum of 104 hit points when you were poisoned. You reached the 743rd place on the top 10000 list. No Points Name Hp [max] 1 1874998 Lorskel-Mon-Ung-Mal-Cha turned to stone in Gehennom on level 43. Petrified by a bashing a petrifying monster. 218 [218] 2 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 3 930808 Lorskel-War-Dwa-Mal-Law was poisoned in The Quest on level 30 [max 27]. Poisoned by a locust. 158 [329] 741 6752 Lorskel-Tha-Ung-Mal-Cha died in The Gnomish Mines on level 5. Killed by self-genocide. 64 [64] 742 6568 Makir-Ord-Ang-Mal-Law died in The Dungeons of Doom on level 5. Killed by petrification. 28 [72] *743 6122 Andy-Bar-Dea-Mal-Neu was poisoned in The Gnomish Mines on level 4. Poisoned by a rotted ettin corpse. 104 [104] 744 6004 Menche-Sup-Rod-Mal-Law died in The Dungeons of Doom on level 5. Killed by an orcish arrow. - [85] 745 5402 Disprezzo-Gun-Vam-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [100]