Andy, chaotic female bastard Murderer ---------- ##|.{......| #,-........| --------.--- #,|........| |.......#..|## #,|........| |....{.\.+..,# #,|........| |........rr|,# #,---.------# |....).0_@.|,# #,`##,,,,,,,# ------.-----)# ##,########,# #,# #,# #,# ----.-- ####,#######,# |.`.^<` ,,,,,,,,,,,,`####|...`.` #,----------,,,,,-..````| #)|.........,####|`.`...| #,|.......>|# ------- k ##.........| #---------- [Andy the Knife Killer] St14 Dx15 Co10 In8 Wi6 Ch4 MurBasFemCha Dlvl:1 $12 HP0(24) Pw8(8) AC-14 Xp2/24 T285 Latest messages You miss the sand rat. The sewer rat misses the sand rat. The sand rat misses. You miss the sand rat. The sewer rat misses the sand rat. The sand rat bites you! [-1 -> 12] You miss the sand rat. The sewer rat bites the sand rat. Your angelic cloak blocks the sand rat's attack. You just miss the sand rat. The sewer rat misses the sand rat. Your angelic cloak deflects the sand rat's attack. You miss the sand rat. The sewer rat misses the sand rat. The sand rat misses. You miss the sand rat. The sewer rat misses the sand rat. The sand rat bites you! You die... Your inventory Amulets n - a cursed amulet of poison warning (being worn) {1} Weapons a - a cursed -9 sniper rifle (weapon in hands) {20} b - 4 cursed +10 shotgun shells (in quiver) {4} d - 20 blessed -4 knives (alternate weapon; not wielded) {40} J - an uncursed +1 short sword {12} K - 5 uncursed +0 daggers {20} Armor e - a cursed -5 striped shirt (being worn) {5} f - a cursed -10 cyan dragon scale mail (being worn) {20} g - a cursed +3 helm of thirst (being worn) {20} h - a cursed +2 pair of undroppable gloves (being worn) {4} k - a cursed +0 cloak of luck negation (being worn) {4} l - a cursed +5 pair of boots of weakness (being worn) {8} L - an uncursed +1 leather armor {60} Comestibles B - 5 cursed fortune cookies {5} G - a cursed lichen corpse {20} N - 15 uncursed oranges {8} O - 14 uncursed pears {8} V - an uncursed tin of jackal meat {1} Scrolls v - an uncursed scroll of flood {1} w - an uncursed scroll of lava {1} x - an uncursed scroll of growth {1} y - an uncursed scroll of barrhing {1} z - an uncursed scroll of lockout {1} P - 5 uncursed scrolls of healing {5} Q - 4 uncursed scrolls of mana {4} R - 3 uncursed scrolls of phase door {3} S - 2 uncursed scrolls of standard id {2} T - an uncursed scroll of cure {1} Spellbooks q - a cursed spellbook of darkness (0:20) {1} r - a cursed spellbook of stun self (0:20) {1} Potions A - 3 uncursed potions of urine {3} Rings o - a cursed ring of sustain ability (on left hand) {1} p - a cursed -2 ring of gain intelligence (on right hand) {1} M - an uncursed +2 ring of increase accuracy {1} U - an uncursed ring of sustain ability {1} Wands s - an uncursed wand of remove resistance (0:28) {1} t - an uncursed wand of amnesia (0:6) {1} u - an uncursed wand of starvation (0:6) {1} Tools j - a cursed tinning kit (0:1) {1} H - a cursed tin whistle {1} I - a cursed mirror {1} Gems c - 9 cursed -6 rocks {5} i - a cursed -20 stone of intrinsic loss m - a cursed -10 healthstone Final attributes You have transgressed Your alignment was -43 Your max alignment was -5 You carried 16 sins Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 7 Monsters only dropped their musable items with 30% chance Ring drop chance was reduced to 92% Wand drop chance was reduced to 90% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Monster spawn increase started at turn 19972 Monster spawn increase reached its maximum at turn 53978 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 90750 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: giant bright blue jellyfish (freq bonus 4) The monster species that spawned more often: Daoloth, the Render of the Veils (freq bonus 14) The monster species that spawned more often: chickatrice (freq bonus 4) The monster species that spawned more often: giant spawn permamimic (freq bonus 16) The monster species that spawned more often: Zaphod Breeblebrox (freq bonus 3) The monster species that spawned more often: giant chieftain (freq bonus 5) The monster species that spawned more often: mantine (freq bonus 6) The monster species that spawned more often: meowth (freq bonus 10) The monster species that spawned more often: jaguar (freq bonus 16) The monster species that spawned more often: chest mimic (freq bonus 6) The monster species that spawned more often: kobold basher (freq bonus 4) The monster species that spawned more often: ethereal drake (freq bonus 12) The monster species that spawned more often: shaped force patch (freq bonus 8) The monster species that spawned more often: blue-green warp fungus (freq bonus 4) The monster species that spawned more often: reddish stalk (freq bonus 5) The monster species that spawned more often: living wall (freq bonus 4) The monster species that spawned more often: Kop Kchief (freq bonus 14) The monster species that spawned more often: sepia patch (freq bonus 24) The monster species that spawned more often: cutting horror (freq bonus 6) The monster species that spawned more often: gray wolf (freq bonus 5) The monster species that never randomly spawned: shapeshifter The monster species that never randomly spawned: hidden trapdoor spider The monster species that never randomly spawned: abyss spider The monster species that never randomly spawned: coffin nail The monster species that never randomly spawned: horde mumak The monster species that never randomly spawned: ice lizard The monster species that never randomly spawned: unreal spore The monster species that never randomly spawned: tree naga The monster species that never randomly spawned: stalking grandmaster lichen The monster species that never randomly spawned: Kerstin's lovely sneaker The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: amulet of data storage (icosaedrical) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 8) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 32) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 19) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: curse trap (freq bonus 7) Next attribute increase check would have come at turn 656 Strength training was 4 Dexterity training was 3 Wisdom training was 19 Constitution training was 3 You were resistant to fear You were punished You had a strong sense of thirst. (0) You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You had a case of random intrinsic loss. (0) You were aware of the presence of poisonous monsters You had automatic searching You had 183 points of nutrition remaining You aggravated monsters You had fixed abilities You were very unlucky (-6) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falaris You could not have safely prayed (350) You are dead Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 65% 98% b - stun self 3 healing 90% 198% Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Vanquished creatures an ant 0 jackals (1 created) 0 kobolds (1 created) 0 sewer rats (1 created) 0 sand rats (1 created) 0 fat bats (1 created) 0 lichens (1 created) a green mushroom (0 created) 0 novice light walls (1 created) a novice dark wall (2 created) 0 small turrets (1 created) 3 creatures vanquished. 11 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (6 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Murderer... You died in The Dungeons of Doom on dungeon level 1 with 107 points, and 12 pieces of gold, after 285 moves. Killer: sand rat You were level 2 with a maximum of 24 hit points when you died. You reached the 1072nd place on the top 10000 list. No Points Name Hp [max] 1 1874998 Lorskel-Mon-Ung-Mal-Cha turned to stone in Gehennom on level 43. Petrified by a bashing a petrifying monster. 218 [218] 2 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 3 930808 Lorskel-War-Dwa-Mal-Law was poisoned in The Quest on level 30 [max 27]. Poisoned by a locust. 158 [329] 1070 109 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a gremlin. - [20] 1071 108 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a blacksmith called Duri. - [20] *1072 107 Andy-Mur-Bas-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a sand rat. - [24] 1073 106 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a turkey chick. - [20] 1074 104 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a housebat. - [20]