Andy, neutral male hemi-doppelganger Monk --------- --...`...$- ..........| |.........| |.........| ........C.| #-......@- ,-------?-#, ,,,,,,,,, ,,,,,,,,, ,,,##------- #,##|.....| #,,,|.---.| ###,-.|#|.| ##|.--<.| |.....| ------- [Andy the Candidate] St14 Dx11 Co5 In6 Wi14 Ch6 MonHemMalNeu Dlvl:2 G27 HP-5(17) Pw17(17) AC2 Xp1/13 T324 Latest messages You read: "This might relate to shop-owned versus hero-owned gold.". There is a wall in the way! The door resists! The door opens. You see here an egg {0}. B - an egg {0}. Your leather gloves block the black rat's attack. You kill the black rat! The pa bil sag stares at you! You are frozen by the pa bil sag! You can move again. You displaced your kitten. There is a doorway here. You see here a scroll of standard id {0}. You miss the pa bil sag. (2x) The pa bil sag hits you! [-10 -> 7] The pa bil sag misses. (2x) The pa bil sag hits you! You die... Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: poison resistance Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 72% Weapon drop chance was reduced to 62% Armor drop chance was reduced to 79% Tool drop chance was reduced to 62% Concealing monsters were spawned underneath items 31% of the time only The following skill was limited to basic proficiency: shield The following skill became untrainable if you tried to train it too early: polearms (turn 10) The following skill became untrainable after a while: bow (turn 14880) Heavy curses were more common by 46% Number of artifacts generated was 3 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 99525 Monster spawn increase reached its maximum at turn 188771 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 721042 The monster class that cannot be genocided was mimic The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: devilkin shaman (freq bonus 12) The monster species that spawned more often: cobwebbier rancid unconcerned hesitating (freq bonus 4) The monster species that spawned more often: cutting turret (freq bonus 8) The monster species that spawned more often: smallvet lich (freq bonus 9) The monster species that spawned more often: misguided acoustical (freq bonus 72) The monster species that spawned more often: tin crasher (freq bonus 18) The monster species that spawned more often: devastative pledger (freq bonus 3) The monster species that spawned more often: Sophie (freq bonus 15) The monster species that spawned more often: tai chi girl (freq bonus 24) The monster species that spawned more often: vampiric force fungus (freq bonus 6) The monster species that spawned more often: brailling soc (freq bonus 9) The monster species that spawned more often: too deep digger (freq bonus 9) The monster species that spawned more often: free draconian (freq bonus 12) The monster species that spawned more often: suku sephirah (freq bonus 6) The monster species that spawned more often: green snake (freq bonus 21) The monster species that spawned more often: crappy warp fungus (freq bonus 10) The monster species that spawned more often: giant raccoon (freq bonus 4) The monster species that spawned more often: rapier golem (freq bonus 8) The monster species that spawned more often: petty covetous snow orc (freq bonus 24) The monster species that spawned more often: giant undead shoggoth (freq bonus 9) The monster trait that was more common: monsters that can cast spells (freq bonus 4) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 6) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 1) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 3) The monster species that never randomly spawned: trermlaine The monster species that never randomly spawned: swankily extricating hermit The monster species that never randomly spawned: blue warp patch The monster species that never randomly spawned: yet stargazed The monster species that never randomly spawned: orbicular prejudged taskwork hedgehopping overconcern The monster species that never randomly spawned: ice warp patch The monster species that never randomly spawned: steel horror The monster species that never randomly spawned: banisher teacher The monster species that never randomly spawned: raving ogre The monster species that never randomly spawned: hobbit master thief The monster class that more likely to generate with musable stuff: rust monster or disenchanter The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: diving (next) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 10) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sia boots (princess pumps, freq bonus 10) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 19) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 8) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 11) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 11) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 37) The RNG hath decreed that this item was generated more often: directive (ordering, freq bonus 6) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: helm versus death (etheric helmet) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: implant of deception (serrated) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this trap was always invisible: ash trap The RNG hath decreed that this trap was generated more often: slingshot trap (freq bonus 16) Trap randomization happened for 1 in 541 traps Trap difficulty was increased by 48 Next attribute increase check would have come at turn 615 Strength training was 7 Dexterity training was 2 Wisdom training was 2 Constitution training was 21 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having numbopathy (0) You saw invisible You had 1955 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 102% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (flower gloves) * robe (green robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (strip bandana) * sedge hat (etched helmet) * skullcap (viking helmet) * flack helmet (crazy helmet) * crystal helm (wide metal helm) * mining helm (deformed helmet) * field helm (ruined helmet) * helm of safeguard (anachrononononaut helmet) * war hat (dim colored helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (demolition gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (camouflage patterned gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (red sneakers) * field boots (block-heeled boots) * boots of safeguard (ski heels) Scrolls scroll of secure curse removal (PANEMORFA TRAVMATA) scroll of healing (THE THE GHOSTSES) scroll of mana (ARE YOU HAVING FUN YET) scroll of phase door (LLIYLLATNEMTONMAI) scroll of standard id (WHIRL WITH VACUUM PERFORATO TO FIRST) scroll of cure (CWAEWL DAEWL) * scroll of extra healing (DLOEAU) * scroll of greater mana restoration (CURSED GOLD DETECTION) Spellbooks spellbook of healing (fleecy-colored) Potions potion of healing (herbal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 9 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 7 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (27 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (21 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk...