Andy, lawful female hemi-doppelganger Monk ---- -..| .}.)- }.).@. .. ... [Andy the Initiate] St10 Dx12 Co14 In14 Wi17 Ch6 MonHemFemLaw Min:5 G24 HP53(82) Pw95(95) AC-6 Xp7/1236 T905 Latest messages As you read the scroll, it disappears. Mira pees all over the dungeon. It hits you! [-4 -> 57] It misses. You see here a gnome corpse {650}. What do you want to read? [cmo-sNUVX or ?*,] Never mind. You hear a flinging sound. You are hit by a crossbow bolt! [-4 -> 53] This is a urine lake, which can be detrimental to swim in. Really do it? [yn] (n) You hear a flinging sound. You are almost hit by a crossbow bolt. You see here a crossbow bolt {0}. You hear a flinging sound. You are hit by a crossbow bolt! [-4 -> 52] # Really quit [yes/no]? Your inventory Armor a - a blessed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} P - an uncursed +0 pair of iron shoes (being worn) {20} Q - an uncursed +0 dwarvish iron helm (being worn) {16} Comestibles g - 3 uncursed food rations {0} h - 4 uncursed apples {0} j - 17 uncursed oranges {0} k - 3 blessed oranges {0} l - 3 uncursed fortune cookies {0} Scrolls m - 6 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} s - 2 uncursed scrolls of teleportation {0} N - a cursed scroll of healing {0} U - a heavily cursed scroll of charging {0} V - a cursed scroll of identify {0} Spellbooks c - a blessed spellbook of sleep (0:4) {0} X - an uncursed spellbook of preaching (0:4) {0} Potions e - an uncursed greased finalized potion of healing {0} f - an uncursed potion of healing {0} O - an uncursed potion of extra healing {0} Wands t - an uncursed wand of slow monster (0:1) {0} Tools J - a * uncursed bottle {1} R - an uncursed oilskin sack called Seemingly Normal Bag {17} W - an uncursed budo no sasu {0} Gems K - an uncursed +0 worthless piece of pink glass called Pink gem #1 {1} Contents of the oilskin sack called Seemingly Normal Bag: an uncursed +0 bow {12} Final attributes You were playing in game master mode You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: invisibility You could not have this property intrinsically: telepathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 22 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 193 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 12% Ring drop chance was reduced to 25% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 92% Tool drop chance was reduced to 58% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 17% of the time only The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: bare-handed combat The following skill was limited to skilled proficiency: sexy flats The following skill became untrainable if you tried to train it too early: divination spells (turn 637) The following skill became untrainable after a while: sexy flats (turn 24620) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 58712) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 21 Monster spawn increase started at turn 84706 Monster spawn increase reached its maximum at turn 135305 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1712392 The monster class that cannot be genocided was giant humanoid Today, this monster class was always generated invisible: rub monster The monster species that spawned more often: panther woman (freq bonus 6) The monster species that spawned more often: Kasidori (freq bonus 6) The monster species that spawned more often: giant shark (freq bonus 12) The monster species that spawned more often: swimmer troll (freq bonus 24) The monster species that spawned more often: gloomiest stretch (freq bonus 8) The monster species that spawned more often: land roamer (freq bonus 72) The monster species that spawned more often: viscount rice medium (freq bonus 4) The monster species that spawned more often: pellet archer (freq bonus 3) The monster species that spawned more often: dread witch (freq bonus 2) The monster species that spawned more often: fleshsnapper (freq bonus 18) The monster species that spawned more often: behide gray unicorn (freq bonus 16) The monster species that spawned more often: dull fungus (freq bonus 4) The monster species that spawned more often: antimagic stalk (freq bonus 54) The monster species that spawned more often: deviously tiff (freq bonus 4) The monster species that spawned more often: yellow prick (freq bonus 8) The monster species that spawned more often: ice xorn (freq bonus 30) The monster species that spawned more often: canine badger (freq bonus 6) The monster species that spawned more often: compressibility stearic (freq bonus 2) The monster species that spawned more often: vivid laser (freq bonus 4) The monster species that spawned more often: internet giant (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 4) The monster trait that was more common: monsters of large size (freq bonus 4) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 3) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 4) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster species that never randomly spawned: lacunar maggie amongst The monster species that never randomly spawned: dzoo-noo-qua The monster species that never randomly spawned: petty poisonous blob The monster species that never randomly spawned: maymes The monster species that never randomly spawned: impact hound The monster species that never randomly spawned: unalignment thing The monster species that never randomly spawned: loser orc The monster species that never randomly spawned: migo force drone The monster species that never randomly spawned: Unsatiable Eater The monster species that never randomly spawned: copper snake The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: amulet of technicality (hitec) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: add spell memory (loved) The RNG hath decreed that this item was never generated: special shield ((null)) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: unfair attack stone (gray) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was generated more often: implant of big ol (torched, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 21) The RNG hath decreed that this item was generated more often: dangerous terrain stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 10) The RNG hath decreed that this item was generated more often: brown shit cloak (rifling power cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 5) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 14) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 8) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 5) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: orange spell gloves (cuddly gloves) The RNG hath decreed that this item was always generated cursed: polyform (radiant green) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this trap was always invisible: permanent stat damage trap The RNG hath decreed that this trap was generated more often: bubble trap (freq bonus 3) Trap randomization happened for 1 in 755 traps Next attribute increase check would have come at turn 5245 Strength training was 50 Dexterity training was 38 Wisdom training was 1 Constitution training was 19 Your sanity was 0 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having invisibility (0) You saw invisible You had map amnesia You were warned You had 1724 points of nutrition remaining You were stealthy You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 44% 91% Techniques known in the end Name Level Status pummel 7X Prepared(0) air dash 7X Prepared(0) chained blitz 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) chi strike 6X Prepared(0) chi healing 4X Prepared(0) elemental fist 2X Prepared(0) Discoveries Armor * leather gloves (fatal gloves) * robe (brown robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (visored helmet) * sedge hat (cone-shaped helmet) * skullcap (gray helmet) * flack helmet (inkcoat helmet) * crystal helm (filtered helmet) * mining helm (sages helmet) * field helm (engraved helmet) * helm of safeguard (golden helmet) * war hat (spired helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (rayductnay gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (shitty gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (heroine mocassins) * boots of safeguard (erotic boots) Scrolls scroll of urine (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of healing (BOOBIE BLITZ) scroll of mana (TOUCH ELF MAYBE BURN) scroll of phase door (UMUTO QUACK) scroll of standard id (NACSTAC) scroll of cure (MANANNANMACLIR) * scroll of extra healing (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) * scroll of greater mana restoration (TOIL AND TROUBLE) scroll of teleportation (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) scroll of charging (ROBLOX HACKER MAN) scroll of identify (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) Spellbooks spellbook of sleep (embossed) spellbook of preaching (turquoise) Potions potion of healing (frothing) potion of extra healing (concocted) Wands wand of slow monster (coiled) Tools oilskin sack called Seemingly Normal Bag (bag) Gems worthless piece of pink glass called Pink gem #1 (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 5 Level 5: <- You are here Vanquished creatures 0 checkals (1 created) a fogs a little dog (2 created) a hobbit youngling a group hobbit 0 dwarves (1 created) a gondolindrim (3 created) a hobbit feighter 0 dwarf lords (1 created) a dwarf lord mutant 2 manes 0 kobolds (1 created) 0 cave spiders (1 created) 0 spiders (1 created) a tiny worm 0 minor angels (3 created) 0 lame angels (5 created) 0 minor mirrors (5 created) 0 missile mirrors (6 created) 0 kurs (3 created) 0 two-winged shapes (2 created) 0 giant aangels (1 created) 0 aangels (1 created) 0 cupids of love (2 created) 0 damaged arcadian avengers (1 created) a grounded parrot a water elemental 0 spore lichens (1 created) 0 blink growths (1 created) a conscious growth a gripper (0 created) 2 krrkrokrrgs (0 created) 3 sub-gnomes (6 created) a sufferer (2 created) 2 gnomes (3 created) a gnome stalker a san gnome (2 created) a little grey alien (2 created) 2 pat gnomes an intermediate gnome an intercrome a gnome lord (3 created) 0 crosslords (1 created) 0 group gnome lords (1 created) 0 gnomish wizards (1 created) a mittent gnome a deep gnome 0 deep targetters (1 created) 0 inscribed gnomes (1 created) a creep mummy 0 rat mummies (1 created) a humanoid mummy a gnome mummy 0 eyp mummies (1 created) a quadruped mummy a rammer mummy a slo ogre a roomba 0 mini xorns (1 created) 0 grid xorns (1 created) an ant zombie a kobold zombie 0 gnome zombies (1 created) an orc zombie a dwarf zombie a wimp skeleton 0 maias (1 created) a graver 0 shopkeepers (1 created) 0 regular plants (1 created) a stationary wall (2 created) a novice light wall 0 kaam walls (1 created) 108 creatures born. 47 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 13 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 47 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (126 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (1 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You quit in The Gnomish Mines on dungeon level 5 with 5168 points, and 24 pieces of gold, after 905 moves. Killer: quit You were level 7 with a maximum of 82 hit points when you quit. You reached the 65th place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 3 78204 DogeKip-Dea-Ang-Mal-Cha died in Sokoban on level 6 [max 12]. Killed by a monster (pile vortex). - [162] 63 5779 Leeroy-Ast-Jap-Mal-Law died in Space Base on level 13. Killed by a dart. - [75] 64 5180 Nirol-Art-Hem-Fem-Neu died in The Dungeons of Doom on level 6. Killed by a monster (invisible Mr. Asidonhopo, the shopkeeper). - [56] *65 5168 Andy-Mon-Hem-Fem-Law quit in The Gnomish Mines on level 5. 53 [82] 66 5162 DogeKip-Psy-Ang-Mal-Cha died in Space Base on level 16. Killed by a monster (joust buzzard), while paralyzed by a monster's passive gaze. - [48] 67 5020 rahn-Bar-Gig-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (prick force patch). - [97]