Andy, chaotic male hemi-doppelganger Monk ..G-. .<%@. ..%%. [Andy the Initiate] St10 Dx10 Co9 In5 Wi13 Ch7 MonHemMalCha Min:4 G361 HP0(56) Pw65(72) AC0 Xp6/497 T992 Leg Latest messages You hit the gnome lord! The gnome mummy claws you! [-1 -> 16] The gnome lord hits you! [-7 -> 9] Warning: HP low! You hit the gnome lord! The gnome mummy claws you! [-1 -> 8] Warning: HP low! You kill the gnome lord! The gnome mummy misses. You hit the gnome mummy! The gnome mummy misses. You destroy the gnome mummy! You hit the deep gnome digger! The deep gnome digger misses. You hit the deep gnome digger! The deep gnome digger hits you! You die... Your inventory Weapons N - a cursed -2 crossbow {20} Armor a - a cursed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} O - the cursed -3 mummy wrapping named The Worldstone Hold {2} Q - an uncursed +0 pair of gauntlets of dexterity {4} Comestibles h - 3 cursed food rations {0} i - 4 uncursed apples {0} j - 17 uncursed oranges {0} k - 3 uncursed fortune cookies {0} Scrolls d - an uncursed finalized scroll of warping {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - a cursed scroll of cure {0} s - an uncursed finalized scroll of taming {0} v - a cursed scroll of table furniture {0} w - an uncursed scroll of punishment {0} R - an uncursed finalized scroll of identify {0} T - a cursed scroll of mana {0} Spellbooks c - a blessed spellbook of sleep (0:2) {0} Potions e - a blessed potion of healing {0} f - an uncursed potion of healing {0} g - an uncursed finalized potion of healing {0} t - an uncursed potion of restore ability {0} P - a cursed finalized potion of extra healing {0} S - an uncursed finalized potion of booze {0} Wands u - an uncursed wand of striking (0:0) {0} M - an uncursed wand of lightning (0:6) {0} Final attributes You were playing in game master mode You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property extrinsically: burnopathy You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 140 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 54 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 25% Amulet drop chance was reduced to 99% Weapon drop chance was reduced to 54% Armor drop chance was reduced to 61% Tool drop chance was reduced to 88% Food drop chance was reduced to 94% Monster death drops spawned with only 80% chance The following skill was limited to basic proficiency: form V (Shien) The following skill was limited to skilled proficiency: elemental spells The following skill became untrainable if you tried to train it too early: devices (turn 13) The following skill became untrainable after a while: sexy flats (turn 15804) Items were more likely to be generated cursed by 11% Number of artifacts generated was 0 Number of fake artifacts generated was 3 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 83440 Monster spawn increase reached its maximum at turn 112223 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3148578 The monster class that cannot be genocided was wraith The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: Mister Who (freq bonus 20) The monster species that spawned more often: moldy force patch (freq bonus 20) The monster species that spawned more often: ghetto patch (freq bonus 60) The monster species that spawned more often: dark gray growth (freq bonus 4) The monster species that spawned more often: crap bucket (freq bonus 28) The monster species that spawned more often: draugr megasleeper (freq bonus 3) The monster species that spawned more often: wereairelemental (freq bonus 6) The monster species that spawned more often: Burkhard (freq bonus 18) The monster species that spawned more often: uncertainty demon (freq bonus 12) The monster species that spawned more often: Gomar and Shioh (freq bonus 5) The monster species that spawned more often: unreal fungus (freq bonus 18) The monster species that spawned more often: orange light (freq bonus 20) The monster species that spawned more often: Ilsensine The Fallen (freq bonus 12) The monster species that spawned more often: robre (freq bonus 3) The monster species that spawned more often: everything-proof golem (freq bonus 3) The monster species that spawned more often: fixedly freeze sestet (freq bonus 3) The monster species that spawned more often: potato vamp (freq bonus 12) The monster species that spawned more often: outshine quiz (freq bonus 9) The monster species that spawned more often: petty dark shape (freq bonus 24) The monster species that spawned more often: jumen centaur (freq bonus 6) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 3) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster trait that was more common: monsters that are amorphous (freq bonus 1) The monster trait that was more common: monsters that love to collect gold (freq bonus 4) The monster trait that was more common: monsters with a thick skin (freq bonus 1) The monster trait that was more common: monsters that wait for you to come (freq bonus 4) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 5) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster species that never randomly spawned: cloud giant The monster species that never randomly spawned: antibody boulevard misjudgment The monster species that never randomly spawned: running ant The monster species that never randomly spawned: Erathaol The monster species that never randomly spawned: dim fungus The monster species that never randomly spawned: tripartite gally The monster species that never randomly spawned: master rogue The monster species that never randomly spawned: soul killer blowdart The monster species that never randomly spawned: recker The monster species that never randomly spawned: slug impersonator The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was never generated: defog (above ground) The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: spelldrain gloves (bise gloves) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: grassland (deitificial) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 25) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 10) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 164) The RNG hath decreed that this item was generated more often: quicksand (UUM MAAMA MIA, freq bonus 30) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 11) The RNG hath decreed that this item was generated more often: goldspell helmet (precious helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 18) The RNG hath decreed that this item was generated more often: tech boost (pressing, freq bonus 11) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 2) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 5) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 55) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 36) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: BUC knowledge (priestly) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: bubble bobble (unlucky) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: nasty curse (CURSE THE NERFS RAAAAAAAGE) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: grayout trap (freq bonus 4) Trap randomization happened for 1 in 795 traps Next attribute increase check would have come at turn 2997 Strength training was 38 Dexterity training was 28 Wisdom training was 6 Constitution training was 35 Your sanity was 0 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having burnopathy (0) You had wounded legs (93) You saw invisible You had 2091 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 116% Techniques known in the end Name Level Status pummel 6X Prepared(0) air dash 6X Prepared(0) chained blitz 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) chi strike 5X Prepared(0) chi healing 3X Prepared(0) elemental fist 1X Prepared(0) Discoveries Armor * leather gloves (demolition gloves) * robe (orange robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (thinking helmet) * sedge hat (speechpipe helmet) * skullcap (visored helmet) * flack helmet (great helmet) * crystal helm (viking helmet) * mining helm (tasseled helmet) * field helm (filtered helmet) * helm of safeguard (hairnet helmet) * war hat (gray helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (runic gloves) * gauntlets of plugsuit (steel gloves) * commander gloves (riding gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (red sneakers) * field boots (erotic boots) * boots of safeguard (orgasm pumps) gauntlets of dexterity (orange gloves) Scrolls scroll of warping (THIS SLING IS RETARDED) scroll of healing (O NEIN WO HATTSEN DESSDENN HINGESPEICHERT) scroll of mana (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) scroll of phase door (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) scroll of standard id (GANDALF GOT EATEN BY A BLAROG) scroll of cure (WEAK STUNT IS MORE POWER) * scroll of extra healing (LV FTS) * scroll of greater mana restoration (ENEMATZU MEMALEZU) scroll of taming (YKEN PACK) scroll of table furniture (DER GROESSTE LAG DES JAHRHUNDERTS) scroll of punishment (NOUS DEVONS GAGNER NOTRE RACE) scroll of identify (AKARNACHTHAS) Spellbooks spellbook of sleep (raised) Potions potion of healing (vermillion) potion of restore ability (rainbow) potion of extra healing (feeding) potion of booze (bitter) Wands wand of curse items (elongated) wand of striking (unprogrammed) wand of lightning (spongy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 4 Level 4: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 16 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 41 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (83 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (26 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk...