Andy, lawful female hemi-doppelganger Monk --------## |......-,# ##|......|,# ---------###,......>|,## |........,,,,|......-,,, |.......|###,|......|,## |.....<.|###,|......|,# |........,,,,--------,# # -----.---###,,,,,,,,,,# #,, #,,,,,,##,,######,# -|----- ######,##,,,,,,,,,# |%....| ###### #,##,#######,+ |@---.| #,,,,# #,##,# #,# ##|.| |.| #---.----.--,# #,+ #,..| |(| |.........|,# #,#######################,|.---.| |..........,# #,,,,,,,,,,,,,,,,,,,,,,,,,|.....| |.........|## ##########################------- ----------- [Andy the Candidate] St7 Dx6 Co5 In14 Wi16 Ch6 MonHemFemLaw Dlvl:1 G24 HP17(17) Pw16(16) AC4 Xp1/19 T138 Stn Latest messages The implant resisted your identification attempt! s - an uncursed ass implant {0}. What do you want to read? [cdl-p or ?*] As you read the scroll, it disappears. This is a standard identify scroll. The implant resisted your identification attempt! s - an uncursed ass implant {0}. What do you want to use or apply? [rt or ?*] Never mind. You don't have anything else to wear. What do you want to wield? [- or ?*] Never mind. What do you want to put on? [s or ?*] s - a cursed ass implant (being worn) {0}. There is a wall in the way! (2x) The little dog yelps! You kill the poor little dog! You hear the rumble of distant thunder... # Really quit [yes/no]? Your inventory Implants s - a cursed implant of tsunami (being worn) {0} Armor a - the uncursed +2 pair of leather gloves named Punching Bag (being worn) {4} b - an uncursed +1 robe (being worn) {16} Comestibles g - 3 uncursed food rations {0} h - 16 uncursed apples {0} i - 10 uncursed oranges {0} j - 3 blessed oranges {0} k - 3 uncursed fortune cookies {0} Scrolls d - a blessed finalized scroll of enchant weapon {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} p - an uncursed scroll of cure {0} Spellbooks c - a blessed spellbook of healing (0:3) {0} Potions e - a blessed finalized potion of healing {0} f - 2 uncursed potions of healing {0} Wands r - an uncursed wand of slow monster (0:11) {0} Tools t - an uncursed unspecified candle (2000) {0} Gems q - 12 blessed +0 worthless pieces of yellow glass called Yellow gem #1 (glass?) {12} Final attributes You were playing in game master mode You have transgressed Your alignment was -39 Your max alignment was 12 You carried 0 sins You could not have this property extrinsically: infravision You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 126 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 47 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 18 Monsters only dropped their equipment with 86% chance Amulet drop chance was reduced to 89% Armor drop chance was reduced to 77% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: body armor The following skill was limited to basic proficiency: polymorphing The following skill became untrainable if you tried to train it too early: elemental spells (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 74790 Monster spawn increase reached its maximum at turn 188145 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 404859 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: blank ray (freq bonus 8) The monster species that spawned more often: asgardian (freq bonus 14) The monster species that spawned more often: tamlit (freq bonus 10) The monster species that spawned more often: Officer Hanh (freq bonus 6) The monster species that spawned more often: amulet trove (freq bonus 8) The monster species that spawned more often: water sprite (freq bonus 8) The monster species that spawned more often: signum vitiosum (freq bonus 9) The monster species that spawned more often: noxious mold (freq bonus 18) The monster species that spawned more often: undead dunmer (freq bonus 3) The monster species that spawned more often: hardlich (freq bonus 12) The monster species that spawned more often: porter chilling vortex (freq bonus 96) The monster species that spawned more often: negation gleaner (freq bonus 24) The monster species that spawned more often: six-headed hydra (freq bonus 30) The monster species that spawned more often: respecting bitted (freq bonus 15) The monster species that spawned more often: undead sage (freq bonus 32) The monster species that spawned more often: porter chilling vortex (freq bonus 21) The monster species that spawned more often: asshole gnome rogue (freq bonus 30) The monster species that spawned more often: gonad rat (freq bonus 8) The monster species that spawned more often: moldy stalk (freq bonus 10) The monster species that spawned more often: canary (freq bonus 8) The monster trait that was more common: monsters that regenerate health (freq bonus 32) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 4) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster species that never randomly spawned: juere swordman The monster species that never randomly spawned: leafed colonizing The monster species that never randomly spawned: time force patch The monster species that never randomly spawned: poisonous missingno The monster species that never randomly spawned: nether vortex The monster species that never randomly spawned: Vladimir the Master Vampire The monster species that never randomly spawned: botanized backpack The monster species that never randomly spawned: pliant fatherland The monster species that never randomly spawned: undead saiyan The monster species that never randomly spawned: microcephalic consecrator unconsenting hewed The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: battery stone (gray) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 25) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 7) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 13) The RNG hath decreed that this item was generated more often: diving (CLAM DIVING, freq bonus 35) The RNG hath decreed that this item was generated more often: highway (turboboost, freq bonus 15) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 5) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 7) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 2) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 5) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 13) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 66) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 8) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: changing directive stone (gray) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: container kaboom trap (freq bonus 1) Trap randomization happened for 1 in 823 traps Trap difficulty was increased by 6 Next attribute increase check would have come at turn 455 Strength training was 5 Dexterity training was 3 Wisdom training was 0 Constitution training was 9 Your sanity was 0 You were sleep resistant You were stunned (0) You had not decided on your sexuality yet You saw invisible You had 1355 points of nutrition remaining You were fast You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 99% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Implants implant of tsunami (ass) Armor * leather gloves (silk fingerlings) * robe (white robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (complete helmet) * sedge hat (crested helmet) * skullcap stone (gemmed helmet) * flack helmet (secret helmet) * crystal helm (etheric helmet) * mining helm (yellow helmet) * field helm (anti-government helmet) * helm of safeguard (echo helmet) * war hat (deformed helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (transparent gloves) * commander gloves (gameble gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (torn boots) * field boots (buckled boots) * boots of safeguard (plof heels) Scrolls scroll of enchant weapon (CAO NI MA) scroll of healing (AQUE BRAGH) scroll of mana (89 50 4E 47 0D 0A 1A 0A) scroll of phase door (DO NOT GOOGLE FOR DISTORTION FRACTURE) scroll of standard id (SIPHRI BRISKYLMA AROUAZAR) scroll of cure (STILL 5 SECONDS AND I IMPACT TOO) * scroll of extra healing (BLESSED CHARGING GAVE ONLY ONE CHARGE) * scroll of greater mana restoration (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) Spellbooks spellbook of healing (tender) Potions potion of healing (clotted blood) Wands wand of slow monster (paper) Tools unspecified candle (candle) Gems worthless piece of yellow glass called Yellow gem #1 (glass?) (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 3 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (23 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk...