Andy, chaotic female hemi-doppelganger Monk --- --- --.---.--- ---- --........| |..| -..........---- ---- .-- |..------ ---..............| |..| ----- ------.-- --..--..| |...............-- |..|---...- --. |.......-- |......--- ---- |....--.........- --.||......---.- --...%....| ---.....| |..--- |...- -..%...... |%--.---......---....--..-- --....| |._..| --..| --.|......-- |..... --.........--- |..| --- |...-- |i...-- ---- --%|-......--|.--.. ......-- ---- ---.----|..- --....| |..| --......|.| ..*------ ---......--..| ...----- |.---- --....|.| ...| |..--- |............-- ....|.-----%|>.| -.--|.-- ..- --....| ----%|...........| ............|..|------ |..| ..---.....| |..).|..........-- .......^.--..--..-- --`.- .........)----..-- -...... ..-- .[.).....[.^..--.... --.......`......| |.--... ...| ...------....)...... |........-----.| |---... ...| |..--..... ---.--.--- |..| |.|........| ---- ..- ------ |.<| |..........| |..| --.--.--.--- ---- --------- [Andy the Genin] St16 Dx13 Co8 In5 Wi14 Ch10 MonHemFemCha Min:4 G82 HP61(61) Pw12(103) AC-3 HD11 Xp8/1697 T2191 Latest messages The hobbit slingerer misses. You bite the hobbit slingerer. You kill the hobbit slingerer! There is a wall in the way! # You have 17 free polymorphs left. Polymorph at will? [yn] (n) Attempt to become what kind of monster? [type the name] You attempt an unfamiliar polymorph. You turn into a gloomy sphere! There is a wall in the way! (2x) # You have 16 free polymorphs left. Polymorph at will? [yn] (n) Attempt to become what kind of monster? [type the name] You attempt an unfamiliar polymorph. You turn into a genin! There is a wall in the way! (10x) # Really quit [yes/no]? Your inventory Weapons C - 19 uncursed +0 darts {0} F - an uncursed +1 BFG {75} Armor a - an uncursed +2 pair of leather gloves {4} b - an uncursed +1 robe {16} S - an uncursed +0 helm of teleport control {20} Comestibles g - 3 uncursed food rations {0} i - 10 uncursed oranges {0} k - 3 uncursed fortune cookies {0} Scrolls d - an uncursed finalized scroll of undo genocide {0} l - 7 uncursed scrolls of healing {0} m - an uncursed greased scroll of mana {0} n - 3 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} y - a blessed scroll of identify {0} G - a cursed scroll of healing {0} L - a cursed scroll of mana {0} Spellbooks c - a blessed spellbook of protection (0:1) {0} E - an uncursed finalized spellbook of drain life (0:1) {0} Potions e - 2 uncursed finalized potions of healing {0} f - a blessed potion of healing {0} D - a blessed finalized potion of gain energy {0} K - an uncursed potion of water {0} X - a blessed potion of extra healing {0} Rings B - a cursed -2 ring of gain constitution {0} H - an uncursed ring of see invisible {0} U - an uncursed ring of teleport control {0} Wands J - a blessed wand of gain level (7:0) {0} Tools V - an uncursed blindfold {0} Y - a cursed sack {5} Gems h - 2 uncursed +0 worthless pieces of red glass {2} T - a cursed -1 worthless piece of yellow glass {1} W - an uncursed +0 spinel called Red gem #1 {1} The sack is empty. Final attributes You were playing in game master mode You were piously aligned Your alignment was 25 Your max alignment was 26 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: reflection You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 3 Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 74% Potion drop chance was reduced to 89% Armor drop chance was reduced to 87% Tool drop chance was reduced to 96% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: spirituality The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to expert proficiency: firearms Items were more likely to be generated cursed by 11% Number of artifacts generated was 1 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 15 Monster spawn increase started at turn 43263 Monster spawn increase reached its maximum at turn 140968 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1501151 The monster class that cannot be genocided was giant humanoid The monster species that spawned more often: goblin cop (freq bonus 6) The monster species that spawned more often: lick frocked (freq bonus 12) The monster species that spawned more often: training kobold (freq bonus 8) The monster species that spawned more often: sokosolver (freq bonus 2) The monster species that spawned more often: striped spider (freq bonus 8) The monster species that spawned more often: canermine (freq bonus 9) The monster species that spawned more often: centaur spearor (freq bonus 9) The monster species that spawned more often: seer accumulating (freq bonus 12) The monster species that spawned more often: devil's snare (freq bonus 10) The monster species that spawned more often: pseudo-erotic smoker bitch (freq bonus 2) The monster species that spawned more often: sludge elf (freq bonus 1) The monster species that spawned more often: accredited squallier (freq bonus 12) The monster species that spawned more often: death ghost (freq bonus 4) The monster species that spawned more often: complimenting ringing bier overspreading hefting fallen them insoluble (freq bonus 12) The monster species that spawned more often: axlich (freq bonus 4) The monster species that spawned more often: chaos drow (freq bonus 4) The monster species that spawned more often: challenging bounder (freq bonus 12) The monster species that spawned more often: fanjet disassembled (freq bonus 4) The monster species that spawned more often: prick force patch (freq bonus 3) The monster species that spawned more often: bland light (freq bonus 3) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 6) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 4) The monster trait that was more common: monsters that are slithy (freq bonus 7) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster trait that was more common: monsters that have butt attacks (freq bonus 3) The monster trait that was more common: monsters that count as pokemon (freq bonus 4) The monster species that never randomly spawned: Antonia The monster species that never randomly spawned: high warp fungus The monster species that never randomly spawned: chloroform smasher The monster species that never randomly spawned: lava bomb The monster species that never randomly spawned: disenchanter warp fungus The monster species that never randomly spawned: nuclear slime The monster species that never randomly spawned: overburdened beaming furrowed departing The monster species that never randomly spawned: agate force patch The monster species that never randomly spawned: antifascist drover The monster species that never randomly spawned: tromp medicator unchanging The RNG hath decreed that this item was never generated: deconstruction (dozed) The RNG hath decreed that this item was never generated: bad equipment (crumb) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: appearance shuffling stone (gray) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 13) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 6) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 91) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 28) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 20) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 92) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 25) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 7) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 11) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 84) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 71) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 29) The RNG hath decreed that this item was always generated cursed: bronze lance ((null)) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: entire level stone (gray) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 1) Trap randomization happened for 1 in 782 traps Next attribute increase check would have come at turn 3041 Strength training was 14 Dexterity training was 11 Wisdom training was 2 Constitution training was 39 Your sanity was 0 You were sleep resistant You were poison resistant You were punished You had not decided on your sexuality yet You were prevented from having keen memory (0) You saw invisible You were warned You had infravision You had 1542 points of nutrition remaining You were stealthy You were polymorphed into a genin You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 84% b - drain life 3 attack 80% 82% Techniques known in the end Name Level Status pummel 8X Prepared(0) air dash 8X Prepared(0) chained blitz 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) chi strike 7X Prepared(0) chi healing 5X Prepared(0) elemental fist 3X Prepared(0) draw energy 1X Prepared(0) Discoveries Armor * leather gloves (multilinguitis gloves) * robe (yellow robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (secret helmet) * sedge hat (black helmet) * skullcap (gas mask) * flack helmet (covered helmet) * crystal helm (yellow helmet) * mining helm (plumed helmet) * field helm (organic helmet) * helm of safeguard (twisted visor helmet) * war hat (sages helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (velvet gloves) * commander gloves (spacey gloves) * field gloves (rayductnay gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ski heels) * field boots (roller boots) * boots of safeguard (hugging boots) helm of teleport control (frequent helmet) Scrolls scroll of undo genocide (ODER MOTHERATOR) scroll of healing (LIFE RISK JAM ALSO DAMAGED) scroll of mana (HIT THE KEY BY VACUUM LEAF) scroll of phase door (IDNUM AIROLG TISNART CIS) scroll of standard id (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) scroll of cure (YOUR MUM LMAO FUCKING REKT) * scroll of extra healing (SHIFTLY ITEM TRICK HIT CONTINUE) * scroll of greater mana restoration (OUPH CHTHETHONIMEETHECHRINIA) scroll of identify (VO BIEN VOI MUOI CHAN UON) Spellbooks spellbook of protection (pink) spellbook of drain life (magnum) Potions potion of healing (puce) potion of gain energy (warping) potion of water (clear) potion of extra healing (deadweight) Rings ring of teleport control (thieves guild) ring of gain constitution (wire) ring of see invisible (engagement) Wands wand of gain level (banyan) Tools sack (bag) Gems spinel called Red gem #1 (red) worthless piece of red glass (red) worthless piece of yellow glass (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 5 Level 4: <- You are here Vanquished creatures 0 fogses (1 created) 2 jackals 2 thick jackals a xof 0 floating eyes (1 created) 0 kittens (1 created) a large cat a slowlaine a hobbit slingerer 0 dwarves (1 created) 0 dwarf thieves (1 created) a phasing hobbit wizard a dwarf lord a dwarven wizard 0 dwarf kings (1 created) a dwarf king permamimic a homunculus a kobold 8 large kobolds (1 created) a wiep goblin an imipig a sewer rat 0 sua rats (1 created) a cancel watcher 0 crawling worm masses (1 created) a nibble worm 0 armored larvae (1 created) 2 dung worms a boom light an egg-laying mammal 0 australian animals (1 created) 0 kirinkis (1 created) a bird 2 lichens (1 created) 3 spore lichens a brown spore (0 created) 0 orange growths (1 created) 2 sub-gnomes a gnome 5 gnome stalkers a little grey alien 2 intermediate gnomes 3 gnome lords (4 created) a gnome watcher (2 created) 0 gnomish wizards (1 created) 0 gnomish casters (1 created) a gnomish mana wizard a packer an angsty gnome an ant mummy 0 mummies (1 created) a sanity mummy 0 kobold mummies (1 created) 0 humanoid mummies (1 created) a mininaga 0 porter gray oozes (1 created) a white snake a petty hc beggar 0 non-conf hulks (1 created) a mini xorn a gargantuan beast a rat zombie 0 gnome zombies (1 created) an orc zombie a shattering skeleton a buff draugr a pale asian lady a karakasa 0 disgusting brats (1 created) 0 shopkeepers (2 created) 4 baby boos (1 created) a demonoid 0 drowner eels (1 created) 0 harr fish (1 created) 0 floor grues (1 created) 3 stationary walls 3 novice roll walls a novice light wall 4 novice dark walls (5 created) a +1 nl wall a +2 nl barricade a +4 nm cutoff a hola-hola blurter a nonbinary null a metal a platina bell 2 underlayer farting noises an apprentice medium wall an octopog an energy trove 114 creatures born. 97 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 18 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 94 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You changed form 5 times You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) memorization [Unskilled] (max Expert) (3 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (110 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (21 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You quit in The Gnomish Mines on dungeon level 4 with 7070 points, and 82 pieces of gold, after 2191 moves. Killer: quit You were level 8 with a maximum of 79 hit points when you quit. You reached the 48th place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 3 78204 DogeKip-Dea-Ang-Mal-Cha died in Sokoban on level 6 [max 12]. Killed by a monster (pile vortex). - [162] 46 7470 krumch-Pir-Uni-Mal-Law died in The Gnomish Mines on level 6. Killed by a dart. - [77] 47 7392 Leeroy-Ast-Jap-Mal-Law died in Space Base on level 26. Killed by a wand of striking. - [31] *48 7070 Andy-Mon-Hem-Fem-Cha quit in The Gnomish Mines on level 4 [max 5]. 79 [79] 49 6352 Nirol-Sma-Tro-Fem-Neu died in Space Base on level 11. Killed by a monster (killer bee). - [109] 50 6236 Leeroy-Ast-Jap-Mal-Law died in Space Base on level 25. Killed by a monster (sewer rat). - [21]