Andy, lawful female hemi-doppelganger Monk ###################################### #,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,# #,------############################,# -------- #,|.... #,####|......| #,|...-------- #`,,,,-.<....| #,|...|+.+|..| #####|......| #,|...|++$|.%| ------+- #,|...|...||-| - | ,#,|...-|---).|1 +-- ..| ,[,|...%......| 1 ...+...| ##`.....%...{.-%+---- 1}......?..| ,|%..........^}....}.*}.........+ |...-|---%)..}}}1..}-+---+-- | |...|...|-------.---- |...|(((|..| .-.-$1 |...|.((|.. |X| |...-----.------@---- ----- | |..............X..@............| -------------------------------- [Andy the Student of Stones] St9 Dx15 Co11 In7 Wi9 Ch9 MonHemFemLaw Min:7 G293 HP-4(101) Pw101(106) AC-8 Xp10/5149 T3436 Glb Latest messages [-2 -> 13] Warning: HP low! Marleen's sneaker kicks you! Marleen's sneaker hits your hand with her sneakers! You hear the howling of the CwnAnnwn... [-5 -> 8] Warning: HP low! [-5 -> 3] Warning: HP low! Marleen's sneaker swings her soft girl sneaker. The soft leather sneaker actually feels quite soothing. Marleen's sneaker hits you! Your divination spells skill deteriorates. Marleen's sneaker hits you! [-3 -> 2] Warning: HP low! Marleen's sneaker is stopped by the golden haze. Marleen's sneaker kicks you! Marleen's sneaker hits your hand with her sneakers! You die... Your inventory Amulets W - an uncursed amulet of ESP (being worn) {0} Implants S - an uncursed implant of transcendence {0} Weapons t - 25 cursed -1 crossbow bolts {0} T - 20 cursed -1 darts named Puncture Missile {0} Z - 16 uncursed +0 darts {0} Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - an uncursed +0 robe (being worn) {16} w - an uncursed +0 dwarvish cloak {4} Q - a blessed +0 elven cloak {4} X - an uncursed +0 pair of iron shoes {20} Comestibles f - 3 uncursed food rations {0} Scrolls d - an uncursed scroll of clouds {0} g - an uncursed scroll of genocide {0} h - an uncursed scroll of inventory id {0} i - an uncursed scroll of destroy armor {0} j - a blessed scroll of charging {0} l - 10 uncursed scrolls of healing {0} m - 6 uncursed scrolls of mana {0} n - 4 uncursed scrolls of phase door {0} p - an uncursed scroll of cure {0} r - an uncursed scroll of create monster {0} x - a blessed scroll of mana {0} E - an uncursed scroll of sleep {0} G - 3 blessed scrolls of healing {0} L - an uncursed scroll of teleportation {0} M - a cursed scroll of healing {0} Y - a blessed finalized scroll of identify {0} Spellbooks c - a blessed spellbook of protection (3:3) {0} J - an uncursed spellbook of blind self (7:2) {0} U - an uncursed spellbook of charging (7:2) {0} Potions e - 4 uncursed finalized potions of healing {0} k - an uncursed potion of extra healing {0} s - a blessed potion of recovery {0} z - an uncursed finalized potion of gain energy {0} C - a blessed finalized potion of Jolt Cola {0} F - a blessed finalized potion of restore ability {0} P - an uncursed potion of healing {0} V - a cursed finalized potion of cyanide {0} Rings D - a cursed -8 ring of gain intelligence {0} Wands q - an uncursed wand of striking (0:0) {0} N - an uncursed wand of paralysis (6:7) {0} O - an uncursed wand of draining (0:11) {0} Tools A - an uncursed sack called normal bag? {41} R - an uncursed skeleton key {0} Gems u - 2 uncursed +0 worthless pieces of blue glass called Blue gem #2 {2} y - an uncursed +0 worthless piece of radiant glass called Radiant gem #1 {1} H - 2 cursed +0 worthless pieces of yellowish brown glass called Yellowish brown gem #1 {2} I - 2 uncursed +0 agate stones called Orange gem #1 {2} K - a blessed +1 fluorite stone called Blue gem #1 {1} Contents of the sack called normal bag?: a blessed +2 pick-axe {32} an uncursed +0 elven cloak {4} Final attributes You were playing in game master mode You were piously aligned Your alignment was 23 Your max alignment was 23 You carried 0 sins You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 175 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 105 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 44% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 74% Potion drop chance was reduced to 99% Tool drop chance was reduced to 85% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: polearms The following skill was limited to basic proficiency: techniques The following skill became untrainable after a while: knife (turn 60914) Number of artifacts generated was 4 Number of fake artifacts generated was 7 Your remaining amount of free polymorphs was 21 Monster spawn increase started at turn 23538 Monster spawn increase reached its maximum at turn 164958 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1955259 The monster class that cannot be genocided was jabberwock Today, this monster class was always generated invisible: leprechaun The monster class that was spawned more often: xorn (freq bonus 6) The monster species that spawned more often: zapborg (freq bonus 27) The monster species that spawned more often: copper snake (freq bonus 30) The monster species that spawned more often: eyeing technetium fugging (freq bonus 18) The monster species that spawned more often: claw bug (freq bonus 28) The monster species that spawned more often: baobhan sith (freq bonus 16) The monster species that spawned more often: treller vortex (freq bonus 54) The monster species that spawned more often: decayed colony (freq bonus 112) The monster species that spawned more often: waag (freq bonus 21) The monster species that spawned more often: RNG Kaptain (freq bonus 26) The monster species that spawned more often: wereumberhulk (freq bonus 39) The monster species that spawned more often: giant white rat (freq bonus 36) The monster species that spawned more often: blood witch (freq bonus 18) The monster species that spawned more often: starship highhanded (freq bonus 24) The monster species that spawned more often: stomped seine unthankful nominatively happiest (freq bonus 16) The monster species that spawned more often: devourer (freq bonus 16) The monster species that spawned more often: fossil paganism toting (freq bonus 16) The monster species that spawned more often: buttasmin (freq bonus 8) The monster species that spawned more often: wimpled fiduciary (freq bonus 28) The monster species that spawned more often: nasty boomer (freq bonus 22) The monster species that spawned more often: giant brown bat (freq bonus 96) The monster trait that was more common: monsters that have a proper name (freq bonus 3) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1) The monster trait that was more common: monsters that can teleport (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 1) The monster trait that was more common: monsters that have no hands (freq bonus 4) The monster trait that was more common: monsters of large size (freq bonus 6) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 3) The monster trait that was more common: monsters that can tunnel (freq bonus 1) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 1) The monster species that never randomly spawned: recant grubworm The monster species that never randomly spawned: giant weapon trove The monster species that never randomly spawned: creeping ruby gems The monster species that never randomly spawned: obsidian gargoyle The monster species that never randomly spawned: knight of elena The monster species that never randomly spawned: horde lemming The monster species that never randomly spawned: australian animal The monster species that never randomly spawned: splashing kraken The monster species that never randomly spawned: Tinanya The monster species that never randomly spawned: card spore The RNG hath decreed that this item was never generated: evil leather armor ((null)) The RNG hath decreed that this item was never generated: weight stone (gray) The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was never generated: tar star ((null)) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was never generated: monnoise stone (gray) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 68) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 334) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 17) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 6) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 7) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 9) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 2) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 8) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 11) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 2) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this item was always generated cursed: container kaboom stone (gray) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: implant of menstrating (moaning) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this trap was always invisible: rebellion trap The RNG hath decreed that this trap was generated more often: sandra trap (freq bonus 5) Trap randomization happened for 1 in 888 traps Next attribute increase check would have come at turn 3758 Strength training was 37 Dexterity training was 40 Wisdom training was 20 Constitution training was 32 Your sanity was 0 You were sleep resistant You were poison resistant You had slippery fingers (11) You had not decided on your sexuality yet You were suffering from minor contamination. (124) You saw invisible You were telepathic You were warned You had automatic searching You had 1048 points of nutrition remaining You were stealthy You were protected You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 111% b - blind self 2 healing 0% 73% c - charging 7 enchant 99% 82% Techniques known in the end Name Level Status pummel 10X LIMIT(0) air dash 10X LIMIT(175) chained blitz 10X LIMIT(0) appraisal 10 R LIMIT(0) panic digging 10 R LIMIT(0) phase door 10 R LIMIT(181) invoke deity 10 R LIMIT(0) chi strike 9X LIMIT(0) chi healing 7X LIMIT(0) elemental fist 5X LIMIT(0) draw energy 3X LIMIT(0) ground slam 1X LIMIT(2062) Discoveries Amulets amulet of ESP (huge gold chain) amulet of life saving (straightangular) Implants implant of transcendence (odiferous) Armor * leather gloves (black gloves) * robe (camo robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (visored helmet) * sedge hat (winged helmet) * skullcap (strip bandana) * flack helmet (cone-shaped helmet) * crystal helm (tight helmet) * mining helm (anti-government helmet) * field helm (less helmet) * helm of safeguard (crested helmet) * war hat (covered helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (yellow gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (boxing gloves) * field gloves (lead gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sharp-edged sandals) * field boots (persian boots) * boots of safeguard (weapon light boots) elven cloak (faded pall) Scrolls scroll of clouds (TYPE CHANGING BY SLATE) scroll of healing (POTESTAS) scroll of mana (KREM QUAY) scroll of phase door (BLOWS YOU IF I YOU GET) scroll of standard id (I HEARD YOU WERE SLEEPING THERE) scroll of cure (TU SCRONIUM ES) * scroll of extra healing (MUD BODY TO SHOCK RESIST) * scroll of greater mana restoration (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of genocide (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) scroll of inventory id (SOLARFLARE ABSOLUTELY LOVES SLEX AND ITS NASTY TRAPS) scroll of destroy armor (HUAKORE TE UNIANA PAKEHA KATOA) scroll of charging (RIEN NE VA PLUS) scroll of create monster (CERB BRK PAND) scroll of sleep (ADE EXPIRIUS) scroll of teleportation (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) scroll of identify (WAND BALANCE PATCH MY ASS) Spellbooks spellbook of protection (magnificent) spellbook of blind self (watered) spellbook of charging (torn) Potions potion of healing (deep blue) potion of extra healing (coffee) potion of recovery (green) potion of gain energy (flammable) potion of Jolt Cola (pink) potion of restore ability (acai berry) potion of cyanide (moonshine) Rings ring of gain intelligence (iron) Wands wand of striking (fiber) wand of paralysis (radiating) wand of draining (glistening) Tools sack called normal bag? (bag) skeleton key (key) Gems worthless piece of yellowish brown glass called Yellowish brown gem #1 (yellowish brown) agate stone called Orange gem #1 (orange) fluorite stone called Blue gem #1 (blue) worthless piece of blue glass called Blue gem #2 (blue) worthless piece of radiant glass called Radiant gem #1 (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 5 to 7 Level 7: <- You are here Vanquished creatures an ant a techant a gokiburi (2 created) 0 rocking-horse-flies (1 created) 20 little migos a fly of Mordor 0 soft beetles (1 created) a sudo-migo a pestyblob 0 radioactive blobs (2 created) 0 phasing acid blobs (1 created) a perma acid blob (0 created) 0 small chickatrices (1 created) a fox 0 martens (1 created) a silver fox 2 susuwataris 3 servals a twintail a kitten (2 created) a regular cat a papier-mache tiger a kamadan 0 space goblins (1 created) a dwarf (2 created) 0 dufflepuds (1 created) 2 dwarf thieves a hurkle a hobbit lord a phasing hobbit wizard a hobbit feighter a dwarf lord a hidden dwarven wizard a dwarven guardian a skulk blade 8 manes (10 created) a cocoon imp a homunculus a pim a fighter imp a nopokin a green puyo 0 giant germs (1 created) a mine kobold a kicker kobold 2 kobold shamans 0 devilkins (1 created) 2 devilish potatoes (3 created) a dark potato 0 contokobolds (1 created) 0 baby leprechauns (1 created) 0 baby tuchechauns (2 created) 0 mini leprechauns (1 created) 0 gizards (1 created) 0 plains lemmings (1 created) 0 kabuki monos (1 created) 0 leprechauns (3 created) a tuchechaun (3 created) 0 devious bastards (1 created) a baby mimic 2 mynocks 8 mini mimics a tuski mimic a tuski permamimic 3 petit mimics 5 mimics 2 normal mimics 2 small mimics 0 small healing mimics (1 created) a small permamimic a large mimic a large permamimic a big mimic 0 nymphs (1 created) 0 goblins (1 created) 0 alien eggs (1 created) a sewer rat a visor sewer rat a serious rat a giant garbage rat 4 curare crawlers a green centipede 2 big spiders 0 sized spiders (1 created) a starter lurker an early thiever 2 mutated plants 0 fukoshima plants (2 created) 0 werehorses (1 created) a cancel watcher 2 psytexes a health cloud 4 extraterrestrial maggots (6 created) a myu a selected bug 0 yellow lights (1 created) 2 frenzy mammals a giant aarghel (2 created) 0 minxes (1 created) a fight bat a mystery corruptor (2 created) 0 fumble centaurs (1 created) a baby mercurial dragon 0 wimpy gray dragons (1 created) a crawling elemental 2 brown molds (1 created) a waring (0 created) 2 yellow growths (1 created) 0 yellow patches (1 created) a slow fungus 3 sucker patches (1 created) 0 shriekers (1 created) a violet fungus (0 created) 0 legendary lichens (1 created) 2 sub-gnomes (3 created) 0 sufferers (1 created) 0 back pews (1 created) 4 gnomes (5 created) a gnome thief (3 created) a little grey alien 0 pat gnomes (1 created) a gnome comrade 2 gnome lords 0 gnome friendloaders (1 created) 0 gnomish wizards (3 created) a gnome cleric (2 created) 0 grope lords (1 created) a grabber a packer a deep targetter a burrower gnome 0 deep gnome diggers (1 created) an inscribed gnome 0 armor gnomes (1 created) 0 gnome warriors (1 created) a thrower child a low minator 0 Korrupt Kops (1 created) 0 creep mummies (1 created) an early mummy a blob mummy a hobbit mummy a piercer mummy 0 chiropteran mummies (1 created) 2 bionic naga hatchlings 0 ogres (1 created) 0 ogre thieves (1 created) 0 less ogres (2 created) 0 swing ogres (1 created) an uhoh slime 0 norming puddings (1 created) 0 radiation oozes (1 created) 0 dumb men (1 created) 0 flll moccasins (1 created) 0 swim snakes (1 created) a sanoid a grid xorn a derp (5 created) 0 Marleen's sneakers (1 created) an ossium animatum 0 newt zombies (1 created) a gono zombie an orc zombie (2 created) 0 miner zombies (1 created) 0 humanoid zombies (1 created) a weaum zombie (2 created) a ghast a horse zombie 0 floating skulls (1 created) a kebab zombie an elemental zombie a gravel golem a straw golem a credit golem 0 dumb humans (1 created) a child nurse 3 hallucinating survivors a novice nurse a Green-elf 0 shopkeepers (5 created) 0 aligned priests (1 created) 0 watchmen (4 created) 0 watch captains (1 created) a confined ghost a demonoid a nuut 0 geckos (1 created) 0 little sauri (1 created) 0 mimic lizards (1 created) a regular plant 0 stealer plants (1 created) a batman plant 0 radio plants (3 created) 0 floating spores (1 created) a pile of copper coins 0 piles of slimmer coins (1 created) 0 creeping tin coinses (1 created) 6 floor grues (7 created) a weyt grue a danger vapor 3 easy grues (4 created) a mesgrue (2 created) an ocular bat 0 trip grues (1 created) a stationary wall 0 kaam walls (1 created) a frenzywall a nevap speaker a newborn rub monster 0 winged fish (1 created) 0 gem troves (1 created) a 42 trove 325 creatures born. 213 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 34 times You eaten food with animal by-products 3 times You have communicated with the gods 1 time You prayed to the gods 1 time You never hit with a wielded weapon You killed 206 monsters You read items or engraved 23 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (17 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (22 of 160) spirituality [Unskilled] (max Expert) (4 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) memorization [Unskilled] (max Expert) (9 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Skilled] (max Grand Master) (493 of 540) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (32 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You died in The Gnomish Mines on dungeon level 7 with 21160 points, and 293 pieces of gold, after 3436 moves. Killer: soft sneaker to the hand You were level 10 with a maximum of 101 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 3 58506 krumch-Mon-Vam-Fem-Cha died in The Dungeons of Doom on level 8 [max 10]. Killed by a monster (thick farting girl), while helplessly knocked out. - [119] 8 24131 Leeroy-Ast-Jap-Mal-Law quit in Space Base on level 18 [max 19]. 114 [114] 9 23936 Andy-Mon-Hem-Fem-Law died in The Gnomish Mines on level 6 [max 10]. Killed by a shotgun shell. - [101] *10 21160 Andy-Mon-Hem-Fem-Law died in The Gnomish Mines on level 7. Killed by a soft sneaker to the hand. - [101] 11 17669 Leeroy-Ast-Jap-Mal-Law died in Space Base on level 37. Killed by a monster (invisible phase shifter). - [69] 12 16979 Leeroy-Ast-Jap-Mal-Law died in Space Base on level 39. Killed by a monster (weremimic). - [73]