Andy, neutral male hemi-doppelganger Monk ----- --------- |<..--- ------.......-- ------- --------------- |.)...---|.........--..| |.....| |.............| --..|....|.---------|..| |..(..| -.---|--.----+- --.|-..[..---- ---- |.....| ------ ---- |..| -.| --|.........|--- ----- ---|--- |....| |..---|..|--|-..--- ----.|....|..----...-- |)| |..|.| --+-.....-.--........--+- -----..|....|....%---- |.| |..|.| --......--................| ------ |..|.............- -.-- ---|.+ |.......-|..--------)--..-- |%%%.| --..)...---....... .).----- |.| 1 |...{... .[..|..-- ....| |..). |...|... .......-- |.| --)..... .?...)|...| -%- ---. ------...---......-|.| -- --)...-- --------...| ---- -)---... |..|-.%.|..---...|.--..|.).|....|------ |.%.....-- |..|-.))...)..|..--- |..|--)%... -....|........---...-|.($(| |.------- |..-..........)....-.---|-----..--..........--...@|-...-.((.| |.|...| ----.)...{....----...........%...|...`.......|-...|...-|.((+| |.|.)%| ..............-- --+--.---------.........--..|......).|------ |.--|-| .-----.........| |.|..((| --.......-----|...|...%|--------.....| --..------- |.-.((/| --...--- --..|...--......|..%{..+ ---- --|.(((| -----.....----.)......| ----- ------ --------- [Andy the Initiate] St18/01 Dx16 Co7 In8 Wi12 Ch9 MonHemMalNeu Min:5 G7 HP77(77) Pw103(103) AC-5 Xp9/2571 T1455 Latest messages There is a black flash as a cursed plaid potion {0} hits the altar. There is a black flash as a cursed pick-axe {32} hits the altar. You hit the kobold load! You kill the kobold load! Welcome to experience level 9. You feel perceptive! There are several objects here. The priest of Shan Lai Ching intones: "Pilgrim, you enter a sacred place!" You have a strange forbidding feeling... There are several objects here. Y - an edible wand {0}. You hear a flinging sound. You are hit by a crude spear! [-4 -> 73] This door is locked. (2x) You hear someone cursing shoplifters. There is a wall in the way! (7x) # Really quit [yes/no]? Your inventory Weapons F - an uncursed +0 crossbow {20} K - 37 uncursed +0 crossbow bolts {1} Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} Comestibles g - 3 uncursed food rations {0} h - 20 uncursed apples {0} i - 3 uncursed oranges {0} j - 3 uncursed fortune cookies {0} v - 4 blessed melons {0} B - an uncursed tin of fish {0} Scrolls d - an uncursed scroll of enchant weapon {0} k - an uncursed strongly greased scroll of healing {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} G - an uncursed scroll of tele level {0} Spellbooks c - a blessed spellbook of healing (0:1) {0} Potions e - 2 uncursed potions of healing {0} f - a blessed potion of healing {0} D - an uncursed potion of object detection {0} E - a blessed potion of invisibility {0} Wands Y - an uncursed wand of haste monster (0:2) {0} Final attributes You were playing in game master mode You were piously aligned Your alignment was 22 Your max alignment was 22 You carried 0 sins You could not have this property extrinsically: acid resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 30 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 236 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 92% chance Musable item generation frequency had a negative bias of 48% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 97% Armor drop chance was reduced to 86% Tool drop chance was reduced to 88% Food drop chance was reduced to 96% Monster death drops spawned with only 94% chance The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: flail The following skill became untrainable after a while: missile weapons (turn 104520) Number of artifacts generated was 0 Number of fake artifacts generated was 6 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 181171 Monster spawn increase reached its maximum at turn 321495 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 482958 The monster class that cannot be genocided was worm The monster species that spawned more often: cogence honeydew stuffily headhunted (freq bonus 90) The monster species that spawned more often: potterer laceier (freq bonus 8) The monster species that spawned more often: sensei light wall (freq bonus 4) The monster species that spawned more often: big scroll trove (freq bonus 4) The monster species that spawned more often: depraved orc (freq bonus 6) The monster species that spawned more often: darking supersede tweezing mispronounce (freq bonus 36) The monster species that spawned more often: regearing rehearsal (freq bonus 32) The monster species that spawned more often: defication fish (freq bonus 12) The monster species that spawned more often: elite uruk (freq bonus 6) The monster species that spawned more often: pungent quanta backslidden (freq bonus 1) The monster species that spawned more often: scleroma razored (freq bonus 2) The monster species that spawned more often: encyclopedia weirdie (freq bonus 4) The monster species that spawned more often: alertest adversative (freq bonus 12) The monster species that spawned more often: doubled zombie (freq bonus 12) The monster species that spawned more often: adolescent troll (freq bonus 2) The monster species that spawned more often: solid spore (freq bonus 2) The monster species that spawned more often: attest touchdown (freq bonus 12) The monster species that spawned more often: lasso smattering yogin (freq bonus 4) The monster species that spawned more often: ghostly wolf (freq bonus 9) The monster species that spawned more often: doom full refuge (freq bonus 3) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 4) The monster trait that was more common: monsters that have beam attacks (freq bonus 3) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 12) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 4) The monster trait that was more common: monsters that have beam attacks (freq bonus 1) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 4) The monster species that never randomly spawned: effused trustworthy answered grandiosely The monster species that never randomly spawned: simpleton fake The monster species that never randomly spawned: laughing disenchanter The monster species that never randomly spawned: Inspector Kchief The monster species that never randomly spawned: sustainment faultlessly The monster species that never randomly spawned: maen fire giant The monster species that never randomly spawned: domestic cockatrice The monster species that never randomly spawned: large queue The monster species that never randomly spawned: Mousse The monster species that never randomly spawned: stygian fetish The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: implant of irrigation (celestial) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: add spell memory (loved) The RNG hath decreed that this item was never generated: bronze arrow ((null)) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 37) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 14) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 19) The RNG hath decreed that this item was generated more often: jumping (fantastic, freq bonus 8) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 4) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: deconstruction (dozed, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 6) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 2) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 10) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: compost chain ((null)) The RNG hath decreed that this item was always generated cursed: long screwup stone (gray) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: cloak of gravation (fourchan cloak) The RNG hath decreed that this item was always generated cursed: mojibake gloves (multilinguitis gloves) The RNG hath decreed that this item was always generated cursed: implant of searing (omniscient) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this trap was always invisible: rmb loss trap The RNG hath decreed that this trap was generated more often: hallucination trap (freq bonus 1) Trap randomization happened for 1 in 977 traps Next attribute increase check would have come at turn 2019 Strength training was 12 Dexterity training was 39 Wisdom training was 3 Constitution training was 50 Your sanity was 0 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You saw invisible You were warned You had automatic searching You had 1750 points of nutrition remaining You were stealthy You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu The version you were playing was: Unix SlashEMExtended Version 2.5.0 (0d023abc) - last build Thu May 2 23:12:40 2019. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 116% Techniques known in the end Name Level Status pummel 9X Prepared(0) air dash 9X Prepared(0) chained blitz 9X Not Ready(5173) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) chi strike 8X Prepared(0) chi healing 6X Prepared(0) elemental fist 4X Prepared(0) draw energy 2X Prepared(0) Discoveries Armor * leather gloves (slippery gloves) * robe (black robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (arduous helmet) * sedge hat (chain-aventailed helmet) * skullcap (horned helmet) * flack helmet (water-pipe helmet) * crystal helm (yellow helmet) * mining helm (viking helmet) * field helm (steel helmet) * helm of safeguard (etheric helmet) * war hat (twisted visor helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (multilinguitis gloves) * gauntlets of plugsuit (flower gloves) * commander gloves (demolition gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (lolita boots) * boots of safeguard (ballet heels) Scrolls scroll of enchant weapon (DARYGKO IAU IAU) scroll of healing (THE TYPE OF ICE BLOCK HATES YOU) scroll of mana (RIEN NE VA PLUS) scroll of phase door (ADA ILIKET) scroll of standard id (MOVE RAISED BY FEARED) scroll of cure (MAKE THE PRIZE TWICE USED) * scroll of extra healing (4OFAE OF9 SCC9) * scroll of greater mana restoration (WEAR A SHEMAGH IN THE DESERT) scroll of tele level (PLUS 100 MAGIC MARKER) Spellbooks spellbook of healing (stinking) Potions potion of healing (alcoholic) potion of invisibility (ethereal) potion called Confusion (camping) potion called Numbness (crimson) potion of object detection (smoky) Wands wand of mutation (chrome) wand of sleep (zelkova) wand of haste monster (edible) Gems black gem called Black gem #1 cyan gem called Cyan gem #1 Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 5 Level 5: <- You are here Vanquished creatures 2 giant force ants a regular blob a chicken 0 little dogs (1 created) 0 servals (1 created) a younger cat sister a moontiger a hobbit merchant an ondy a midgety dwarf a dwarf thief a gondolindrim a dwarven brigand thief a high ping bastard 3 kobolds (4 created) 3 tucholds 0 knifolds (1 created) a pack kobold (2 created) 0 aqua kobolds (1 created) a fallen a training kobold 2 small kobolds (3 created) a butcher 0 killer kobolds (2 created) a large kobold a kobold lord (2 created) a kobold load a disintegration kobold a swamp kobold a dismal kobold a devilkin a dark creature 2 kobold chieftains 2 rock kobolds a shibold a porter rock kobold a kappa warrior 0 mountain nymphs (1 created) 2 group goblins an easy piercer a nooby piercer 0 rock piercers (2 created) 0 fisters (1 created) a wild sheep 3 large rothes a sand rat a squirrelhorn 0 little spiders (2 created) a city spider a starter lurker a wild horse 0 fog clouds (1 created) a techno light 0 sylphs (2 created) a small sounder a hahaha colony a brown patch 0 orange mushrooms (1 created) 2 player mushrooms (1 created) a shrieker a back pew 2 gnomes 0 san gnomes (1 created) a gnome guard 2 gnome lords a crosslord a gnome watcher a grope lord an angsty gnome 2 burrower gnomes 0 mini jabberwocks (1 created) 2 kestrels 3 Keystone Kops an EQ Sergeant a Vampire Sergeant a Kop Kaptain a freemason brother a blah mummy a sanity mummy a demented mummy a baby ogre 0 noncolored oozes (1 created) a robber monster a blue absence of noise 0 white snakes (1 created) a blaxorn a baby monkey 0 monkeys (1 created) an insolent monkey a life seeker a dwarf zombie 2 elf zombies a karakasa 0 paper golems (1 created) a packing human a karate scrub a supermarket cashier 0 shopkeepers (4 created) 0 aligned priests (1 created) 0 watchmen (4 created) 0 watch captains (1 created) a minighost an oyster mussle a dwen a leopard frog a deminewt a novice roll wall 0 sri turrets (1 created) a very warm fish 0 winged fish (1 created) 0 potion troves (1 created) a poison trove 0 armor troves (2 created) a dummy monster needed for visual interface 147 creatures born. 107 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 19 times You have communicated with the gods 36 times You never prayed to the gods You never hit with a wielded weapon You killed 102 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) spirituality [Unskilled] (max Expert) (24 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Skilled] (max Grand Master) (198 of 540) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (28 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You quit in The Gnomish Mines on dungeon level 5 with 10759 points, and 7 pieces of gold, after 1455 moves. Killer: quit You were level 9 with a maximum of 77 hit points when you quit. You made the top ten list! No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 58506 krumch-Mon-Vam-Fem-Cha died in The Dungeons of Doom on level 8 [max 10]. Killed by a monster (thick farting girl), while helplessly knocked out. - [119] 3 45204 Nirol-Cyb-Ind-Mal-Cha was poisoned in Space Base on level 51. Poisoned by a grunthack zombie. 113 [117] 8 12860 Winter-Sma-Red-Mal-Cha quit in Space Base on level 50. 83 [83] 9 12649 krumch-Ast-Clk-Mal-Law quit in Space Base on level 49. 40 [40] *10 10759 Andy-Mon-Hem-Mal-Neu quit in The Gnomish Mines on level 5. 77 [77] 11 9678 krumch-Ast-Lol-Fem-Cha died in Space Base on level 19 [max 20]. Killed by a monster (superjedi). - [110] 12 9618 krumch-Cyb-Bat-Fem-Cha died in Space Base on level 12. Killed by a monster (skillor), while paralyzed by a monster attack. - [116]