Andy, lawful male hemi-doppelganger Monk -------------- |.........N..| |\........f..| |?...........| |.......@..... ------.------- [Andy the Candidate] St9 Dx12 Co9 In6 Wi17 Ch9 MonHemMalLaw Dlvl:1 G0 HP17(17) Pw16(16) AC2 Xp1/0 T6 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male hemi-doppelganger Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: dimmopathy Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 18 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 111 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 83% chance Ring drop chance was reduced to 77% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 11% Potion drop chance was reduced to 85% Armor drop chance was reduced to 83% Food drop chance was reduced to 75% Monster death drops spawned with only 99% chance The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: spear Heavy curses were more common by 41% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 13456 Monster spawn increase reached its maximum at turn 162466 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 783190 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: nemese (freq bonus 8) The monster species that spawned more often: angrier shopkeeper (freq bonus 40) The monster species that spawned more often: petrificator (freq bonus 60) The monster species that spawned more often: mimic lizard (freq bonus 18) The monster species that spawned more often: telecaster garnishable gender blanche allusive (freq bonus 90) The monster species that spawned more often: Holy Planetar (freq bonus 32) The monster species that spawned more often: Digging Mage (freq bonus 10) The monster species that spawned more often: savored authoring (freq bonus 20) The monster species that spawned more often: thalmor (freq bonus 60) The monster species that spawned more often: Anja (freq bonus 9) The monster species that spawned more often: serval (freq bonus 30) The monster species that spawned more often: icicle penetrator (freq bonus 18) The monster species that spawned more often: mousier conceiving asterisked (freq bonus 10) The monster species that spawned more often: gray fungus (freq bonus 84) The monster species that spawned more often: dip spoonily lame (freq bonus 30) The monster species that spawned more often: staff permamimic (freq bonus 60) The monster species that spawned more often: rear black unicorn (freq bonus 13) The monster species that spawned more often: fanatic triad slave (freq bonus 10) The monster species that spawned more often: unknown woman (freq bonus 22) The monster species that spawned more often: dream mold (freq bonus 10) The monster species that spawned more often: halfback insatiability (freq bonus 12) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 3) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 1) The monster trait that was more common: monsters who attack with antimatter (freq bonus 2) The monster species that never randomly spawned: cyan stalk The monster species that never randomly spawned: skeleton The monster species that never randomly spawned: karmic fungus The monster species that never randomly spawned: skogsra The monster species that never randomly spawned: vaporization sphere The monster species that never randomly spawned: icy laser The monster species that never randomly spawned: pharao The monster species that never randomly spawned: copper golem The monster species that never randomly spawned: Bounty The monster species that never randomly spawned: illimitably cumuli ask The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: implant of envy (timeless) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 22) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 6) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: implant of anal retention (fumigated, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 18) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 6) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 4) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 11) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 19) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bodyfluid strengthening (icky, freq bonus 3) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 65) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 4) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 60) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this trap was always invisible: anastasia trap The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 22) Trap randomization happened for 1 in 830 traps Next attribute increase check would have come at turn 1103 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You saw invisible You had 1495 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.5.0 (0d023abc) - last build Thu May 2 23:12:40 2019. You could not have safely prayed (179) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (graffiti gloves) * robe (black robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (etheric helmet) * sedge hat (wok-shaped helmet) * skullcap (dream helmet) * flack helmet (crested helmet) * crystal helm (deformed helmet) * mining helm (echo helmet) * field helm (metal disk) * helm of safeguard (bluy helmet) * war hat (anti-government helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (paper gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (digger gloves) * field gloves (lead gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orgasm pumps) * field boots (block-heeled boots) * boots of safeguard (area boots) Scrolls scroll of identify (BELLA RAGAZZA FASCIU) scroll of healing (RIEN NE VA PLUS) scroll of mana (ENSSICIBZ EDUDO) scroll of phase door (SUDDENLY THE ALTAR VANISHES) scroll of standard id (AS ISE DAT) scroll of cure (YOU AND YOUR FRIENDS ARE DEAD) * scroll of extra healing (AM PO COLVATIO) * scroll of greater mana restoration (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) Spellbooks spellbook of protection (heavy) Potions potion of healing (cloudy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.