Andy, chaotic male hemi-doppelganger Monk ------- |..... |....- |..@.| |.d..| .....- |..... ------- [Andy the Candidate] St9 Dx8 Co5 In7 Wi7 Ch7 MonHemMalCha Dlvl:1 G0 HP17(17) Pw16(16) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male hemi-doppelganger Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: energy regeneration Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 21 Gem identification only worked 100 times out of 367 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 92% Ring drop chance was reduced to 96% Wand drop chance was reduced to 83% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 75% Tool drop chance was reduced to 96% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: elemental spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: high heels (turn 187) The following skill became untrainable after a while: healing spells (turn 40050) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 98865 Monster spawn increase reached its maximum at turn 235125 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 3233883 The monster class that cannot be genocided was dragon The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: death cube (freq bonus 18) The monster species that spawned more often: quill rat (freq bonus 72) The monster species that spawned more often: prolabor diffracted (freq bonus 15) The monster species that spawned more often: crunchy force patch (freq bonus 18) The monster species that spawned more often: heaven ripper (freq bonus 3) The monster species that spawned more often: lava gazer (freq bonus 48) The monster species that spawned more often: fanatic minion (freq bonus 15) The monster species that spawned more often: slow patch (freq bonus 7) The monster species that spawned more often: super wooden statue (freq bonus 5) The monster species that spawned more often: engraving sitar compulsorily (freq bonus 3) The monster species that spawned more often: illithid (freq bonus 12) The monster species that spawned more often: bricky affirm (freq bonus 5) The monster species that spawned more often: wooden warp fungus (freq bonus 15) The monster species that spawned more often: reorganization donate (freq bonus 5) The monster species that spawned more often: emissary unsubstantial epigrammatical comforter (freq bonus 14) The monster species that spawned more often: shinghai (freq bonus 3) The monster species that spawned more often: vampiric warp patch (freq bonus 16) The monster species that spawned more often: death orb (freq bonus 42) The monster species that spawned more often: beauish saturninity (freq bonus 15) The monster species that spawned more often: glowing force patch (freq bonus 10) The monster trait that was more common: monsters of gigantic size (freq bonus 6) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 6) The monster trait that was more common: monsters that collect items (freq bonus 6) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 3) The monster trait that was more common: monsters that have claw attacks (freq bonus 4) The monster species that never randomly spawned: carpel leadenly The monster species that never randomly spawned: misdeal dynastic The monster species that never randomly spawned: crazy devil The monster species that never randomly spawned: toxic fungus The monster species that never randomly spawned: wench effulge The monster species that never randomly spawned: heresy impossibly The monster species that never randomly spawned: warty force fungus The monster species that never randomly spawned: really dangerous wort The monster species that never randomly spawned: pikachu The monster species that never randomly spawned: cantoned blunge The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: bad equipment (crumb) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: implant of enforcing (underwhelming) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 10) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 60) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 32) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 28) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of nonfollowing (erudite cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 5) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 4) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 13) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: changing directive stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 7) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 11) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 28) The RNG hath decreed that this item was always generated cursed: budo no sasu ((null)) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: dememorize (zylon) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this trap was always invisible: homicide trap The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 1) Trap randomization happened for 1 in 504 traps Trap difficulty was increased by 40 Next attribute increase check would have come at turn 2662 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You saw invisible You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.5.0 (0d023abc) - last build Thu May 2 23:12:40 2019. You could not have safely prayed (178) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (vampiric gloves) * robe (pink robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (fearsome helmet) * sedge hat (long-hair helmet) * skullcap (arduous helmet) * flack helmet (dream helmet) * crystal helm (deformed helmet) * mining helm (horned helmet) * field helm (etheric helmet) * helm of safeguard (dim colored helmet) * war hat (middle-earth helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (old gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (imaginary heels) * boots of safeguard (sputa boots) Scrolls scroll of identify (ARMFLAUSCHLER) scroll of healing (DARYGKO IAU IAU) scroll of mana (FIRE IN THE ASS HOLE) scroll of phase door (THE LITTLE GIRL SMILES AT THE SIGHT OF THE STUPID TRANSLATOR) scroll of standard id (KLAATU BARADA NIKTO) scroll of cure (DEUTSCHLAND KANN KEIN DEUTSCH MEHR) * scroll of extra healing (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) * scroll of greater mana restoration (PAS DIO LEO) Spellbooks spellbook of healing (big) Potions potion of healing (slimy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.