Andy, lawful female hemi-doppelganger Monk -------- $ $ $ |......| |..../<| #--------------------------------- |..%...|##### #,................................| ---- |....... ,, # #,|.------------.....------------.| ---..-?- -|----|-###,,,,#,|.|...|[.)| |...!.+$ |(.(| [|.| ##|......| #,,,,,,# ##,,,-.|...|[[2| |...`.| |(((| [[|.| #.-."...?| #,,,,,,# ,,,,|.|...|[.)| $|.....| |%.. . |.| #,|......| ###,###,# ###,,|.|...|...|+--.%...----|---|---.|##,|....$.| #,),# #,# #,,|.--|---|--...(................(|#,,---..--- --|-----.---------,#|.......).....{.....[{..........|#,## ---- |.[.......^.....(-,,|.--@--|---....-[----.........!..,,# |.......>).......|#,-.|.I.|...|---.|....|.------|--.|### |................-,,|.|(I(|%%%|..|.|....|.|..|..$.|.| ------------------##|.|((.|%(%|.$+.|..).|.+$.|.. |.| |.|(((|.%.|..|[|....|.|.$|*. |.| $$ |.------------.------.---------.| $ |....(....................%.....| $ -------.------------------------- ### [Andy the Student of Stones] St12 Dx15 Co11 In6 Wi12 Ch7 MonHemFemLaw Min:6 G85 HP-23(101) Pw102(109) AC-11 Xp10/5849 T3030 Latest messages [-12 -> 40] It hits you! [-4 -> 36] It hits you! [-10 -> 26] In what direction? [hykulnjb><] You feel better. It hits you! [-14 -> 21] It misses. It hits you! [-9 -> 12] Warning: HP low! You hear a flinging sound. You are almost hit by a shotgun shell. You cannot diagonally move out of a door! Your robe deflects its attack. You hear a flinging sound. You are hit by a shotgun shell! You die... Your inventory Amulets g - a blessed amulet versus stone {0} n - the uncursed amulet of ESP named Crissaegrim {0} L - an uncursed amulet versus poison {0} N - an uncursed amulet of undead warning (being worn) {0} Weapons h - an uncursed +0 crossbow (alternate weapon; not wielded) {20} x - 40 uncursed +0 crossbow bolts (in quiver) {1} y - 2 uncursed +1 mercurial athames {8} Armor a - a blessed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} z - an uncursed rusty +2 dwarvish iron helm (being worn) {16} A - an uncursed +0 pair of iron shoes (being worn) {20} F - a blessed +6 mecha-irazu {10} J - an uncursed +0 pseudo teleporter cloak {4} Comestibles f - 4 uncursed food rations {0} i - 15 uncursed oranges {0} j - 3 uncursed fortune cookies {0} V - 5 uncursed asian pears {0} X - an uncursed burnt partly eaten apple {0} Scrolls d - an uncursed scroll of identify {0} k - 10 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 2 uncursed scrolls of phase door {0} o - an uncursed scroll of cure {0} p - a blessed scroll of identify {0} D - a blessed scroll of healing {0} T - a blessed scroll of cure {0} W - the uncursed scroll of charging named The Anchor of Space-Time {0} Y - a blessed scroll of fire {0} Spellbooks # - an uncursed spellbook of anti disintegration (0:2) {0} c - a blessed spellbook of healing (0:1) {0} r - an uncursed finalized spellbook of time stop (0:3) {0} K - an uncursed spellbook of cure stun (0:2) {0} M - an uncursed spellbook of frost (6:4) {0} Potions e - 3 uncursed potions of healing {0} U - an uncursed finalized potion of healing {0} Rings s - an uncursed ring of stealth (on right hand) {0} I - an uncursed -1 ring of gain wisdom {0} O - an uncursed ring of searching {0} Z - an uncursed ring of sustain ability {0} Wands R - an uncursed wand of light (0:8) {0} Tools t - an uncursed magic whistle {0} w - a cursed -1 unicorn horn {8} Gems B - an uncursed +0 worthless piece of cyan glass called Cyan gem #1 {1} G - an uncursed +0 worthless piece of blue glass called Blue gem #1 {1} H - 4 uncursed +2 halite stones called White gem #1 {4} Final attributes You were playing in game master mode You were devoutly aligned Your alignment was 16 Your max alignment was 21 You carried 1 sins You could not have this property at all: numbopathy You could not have this property extrinsically: hallu party You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 46 Gem identification only worked 100 times out of 182 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 36% Implant drop chance was reduced to 82% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 85% Tool drop chance was reduced to 98% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 97% chance The following skill was trained at half the usual rate: pick-axe The following skill became untrainable if you tried to train it too early: protection spells (turn 5) The following skill became untrainable if you tried to train it too early: chaos spells (turn 1300) The following skill couldn't be trained before a certain turn number is reached: riding (turn 45965) Number of artifacts generated was 1 Number of fake artifacts generated was 13 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 12124 Monster spawn increase reached its maximum at turn 62361 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1616472 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: petty eloadamantium golem (freq bonus 8) The monster species that spawned more often: ghost beamer (freq bonus 60) The monster species that spawned more often: noblewoman (freq bonus 6) The monster species that spawned more often: petty rabid rabbit (freq bonus 6) The monster species that spawned more often: wonnen (freq bonus 8) The monster species that spawned more often: masonry pinnate (freq bonus 27) The monster species that spawned more often: evil foulwing (freq bonus 12) The monster species that spawned more often: psion (freq bonus 4) The monster species that spawned more often: azure puddle (freq bonus 10) The monster species that spawned more often: platinum golem (freq bonus 18) The monster species that spawned more often: save 7 (freq bonus 22) The monster species that spawned more often: negative god (freq bonus 12) The monster species that spawned more often: turmene (freq bonus 12) The monster species that spawned more often: vampire (freq bonus 16) The monster species that spawned more often: umbel sympathetically (freq bonus 30) The monster species that spawned more often: kireihana (freq bonus 4) The monster species that spawned more often: beige force patch (freq bonus 72) The monster species that spawned more often: master intrinsic eating permamimic (freq bonus 12) The monster species that spawned more often: jobbing arcing (freq bonus 10) The monster species that spawned more often: reacclimating perfectest skimmer arointing retell (freq bonus 8) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 12) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 4) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 1) The monster trait that was more common: monsters that are extra nasty (freq bonus 1) The monster trait that was more common: monsters whose attacks stun you (freq bonus 1) The monster species that never randomly spawned: famed hoydening permissively The monster species that never randomly spawned: sulfur mushroom The monster species that never randomly spawned: lineament unstirred mulishly unflappably The monster species that never randomly spawned: team exotism The monster species that never randomly spawned: +2 ad barricade The monster species that never randomly spawned: adversity pilled aquaria The monster species that never randomly spawned: difbaf grue The monster species that never randomly spawned: General Zaroff The monster species that never randomly spawned: Birgit The monster species that never randomly spawned: crylem The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: offlevel item (READ IDENTIFY AT YOUR OWN PERIL) The RNG hath decreed that this item was never generated: noob pollax ((null)) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 65) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 16) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 6) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 20) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 9) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 11) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 4) The RNG hath decreed that this item was generated more often: tunnels (WESTERN FRANKISH COURSE, freq bonus 8) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 8) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 13) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 10) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 54) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 50) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: implant of daring (felicitous) The RNG hath decreed that this item was always generated cursed: bohemian ear spoon ((null)) The RNG hath decreed that this item was always generated cursed: nerve poison (multispell) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this trap was always invisible: tempoconflict trap The RNG hath decreed that this trap was generated more often: bad part trap (freq bonus 2) Trap randomization happened for 1 in 351 traps Trap difficulty was increased by 43 Next attribute increase check would have come at turn 4288 Strength training was 48 Dexterity training was 17 Wisdom training was 10 Constitution training was 14 Your sanity was 0 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having numbopathy (0) You saw invisible You were warned You were aware of the presence of something You were warned of undead You had automatic searching You had 1656 points of nutrition remaining You were very stealthy You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 125% b - frost 4 elemental 90% 79% Techniques known in the end Name Level Status pummel 10X Prepared(0) air dash 10X Prepared(0) chained blitz 10X Prepared(0) appraisal 10 R Prepared(0) panic digging 10 R Prepared(0) phase door 10 R Prepared(0) invoke deity 10 R Prepared(0) chi strike 9X Prepared(0) chi healing 7X Prepared(0) elemental fist 5X Prepared(0) draw energy 3X Prepared(0) ground slam 1X Prepared(0) Discoveries Amulets amulet of change (cracked) amulet versus stone (voicer) amulet of ESP (circular) amulet versus poison (snot) amulet of undead warning (permanent) Armor * leather gloves (dusty gloves) * robe (green robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (resounding helmet) * sedge hat (cold-blooded helmet) * skullcap (hydra helmet) * flack helmet (greenery helmet) * crystal helm (black helmet) * mining helm (great helmet) * field helm (failuncap helmet) * helm of safeguard (meso helmet) * war hat (dark helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (tightly fitting gloves) * gauntlets of plugsuit (english gloves) * commander gloves (graffiti gloves) * field gloves (boiled gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (worn-out sneakers) * boots of safeguard (persian boots) pseudo teleporter cloak (long overcoat) Scrolls scroll of identify (PUTO FER LO) scroll of healing (NDUEDUE DUE DUE RAEAEAEAEAEAEAEN) scroll of mana (ELDER BLACK DRAGONS IN K MEASURER ARE VERY BALANCED) scroll of phase door (TOO FEKKING GOOD) scroll of standard id (DUCKHACK III THE DUCKENING) scroll of cure (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) * scroll of extra healing (ONE WILL NEVER KNOW IT) * scroll of greater mana restoration (KNOWN ISSUE STENNO SHOULD VE) scroll of gold detection (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) scroll of fire (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) scroll of undo genocide (SO QUE SWING) scroll of secure curse removal (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTHERFUCKER) scroll of charging (DBL DG DR) Spellbooks spellbook of healing (colluded) spellbook of frost (hostile) spellbook of cure stun (complementary) spellbook of anti disintegration (gray) spellbook of time stop (hand-printed) Potions potion of healing (stevia) potion called Confusion (pseudo-violet) potion of full healing (instant coffee) potion of hallucination (baloon flower) potion of clairvoyance (gaseous) potion of enlightenment (sweet basil) potion of monster detection (herbal) potion called Great! (maleen) potion called Amnesia? (sparkling) potion called Acid (vitriol) potion of sickness (infusion) Rings ring of gain wisdom (jacinth) ring of stealth (squeezable) ring of searching (thebes) ring of sustain ability (iron) Wands wand of light (derriere) wand of speed monster (pecan) wand of sleep (horizontal) Tools magic whistle (whistle) Gems worthless piece of cyan glass called Cyan gem #1 (cyan) worthless piece of blue glass called Blue gem #1 (blue) halite stone called White gem #1 (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 10 Level 6: <- You are here Vanquished creatures 0 wax bees (1 created) a fuel barrel 0 jackals (3 created) 0 little dogs (1 created) a kitten a feline cloud a hobbit gentleman a hobbit youngling (2 created) a wimp a telehobbit 2 dwarves (3 created) 0 midgety dwarves (1 created) 2 camo dwarves a black dirtbag a porter flying dwarf a dwarf thief 0 hurkles (1 created) a mutant human a small dog-man a hobbit feighter a dwarf lord a dwarven wizard a toilet guy (2 created) 0 homunculi (1 created) 0 imps (1 created) 0 striped jellies (1 created) a knifold a small group kobold a large kobold 0 baby mimics (2 created) 0 mimics (1 created) a small permamimic a small healing permamimic 0 large mimics (1 created) a mountain nymph 0 little lambs (1 created) 11 large rothes (15 created) a bushy squirrel an electric rat an enormous rat a petty giant yellow mouse an eightlegger a large spider 0 fukoshima plants (1 created) a wimpdag banger 0 electro balls (1 created) 0 mist clouds (1 created) a worm that walks a mill worm a weapon bug a porter yellow light 0 wimpy rainbow dragons (1 created) a beginner elemental 2 stalking lichens a golden fungus 2 cyan molds 2 petty noise helpers (0 created) 0 bots (1 created) 0 blue-red growths (1 created) a sub-gnome (3 created) a back pew 2 gnomes (6 created) a satanic gnome a petty gnome thief a little grey alien a pat gnome a panotty 4 intermediate gnomes (6 created) an intercrome a gnome guard 6 gnome lords (8 created) a crosslord 4 gnome watchers a group gnome lord 8 gnomish wizards a gnomish caster a gnome cleric a grope lord a grabber (2 created) a packer 2 gnome ladies a cowardly lady a mittent gnome 2 deep gnomes 0 deep targetters (1 created) 0 deep force gnomes (1 created) 0 deep gnome thieves (1 created) 2 inscribed gnomes 2 gnome warriors (3 created) 0 save 7's (1 created) a gnome emperor a giant child a large humanoid a mini jabberwock 0 Undead Sergeants (1 created) a creep mummy a blah mummy a bat mummy a newt mummy a kobold mummy 0 cat mummies (1 created) a gnome mummy a kappa mummy an eyp mummy 0 drey elf mummies (1 created) a null mummy an ettin mummy 0 priest mummies (1 created) 0 play naga hatchlings (1 created) 2 garter snakes a chasing garter snake 2 little trolls (1 created) a med xorn a rat zombie a kobold zombie (2 created) a goblin zombie 2 gnome zombies (3 created) a tasloi zombie 0 dog zombies (1 created) 0 police officers (1 created) an orc zombie (2 created) a dwarf zombie a pointed ear zombie a goul 2 human zombies (3 created) a humanoid zombie a gas zombie a zombie (2 created) a ghoul a buff draugr a ghoul mage 0 draugr zombies (1 created) 0 fly golems (1 created) 0 warm-blooded golems (1 created) 0 wax golems (2 created) 0 credit golems (1 created) 0 aluminium golems (1 created) 0 maylems (1 created) 0 animated torches (1 created) 0 dent golems (1 created) 0 tar golems (1 created) 0 stone golems (1 created) a child nurse 0 farting brats (1 created) a novice priest 0 drow subordinates (1 created) 0 item masters (1 created) 0 shopkeepers (10 created) 0 aligned priests (1 created) 0 watchmen (4 created) 0 watch captains (1 created) 7 minighosts 2 glib hands 14 eh ghosts 14 confined ghosts 7 bus a bu two a discharge floater 2 shadows a material shadow a blue ghost a haunted ghost a bitty demon a ginni a mimic lizard 0 eggmen (1 created) a novice medium wall 0 low rub monsters (1 created) a cold trove 288 creatures born. 202 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 24 times You have communicated with the gods 15 times You prayed to the gods 1 time You never hit with a wielded weapon You killed 198 monsters You read items or engraved 23 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (23 of 160) spirituality [Basic] (max Expert) (32 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) memorization [Unskilled] (max Expert) (7 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Skilled] (max Grand Master) (417 of 540) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (1 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (43 of 160) divination spells [Unskilled] (max Expert) (2 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You died in The Gnomish Mines on dungeon level 6 with 23936 points, and 0 pieces of gold, after 3030 moves. Killer: a shotgun shell You were level 10 with a maximum of 101 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 58506 krumch-Mon-Vam-Fem-Cha died in The Dungeons of Doom on level 8 [max 10]. Killed by a monster (thick farting girl), while helplessly knocked out. - [119] 3 45204 Nirol-Cyb-Ind-Mal-Cha was poisoned in Space Base on level 51. Poisoned by a grunthack zombie. 113 [117] 4 36440 krumch-Fla-Esp-Fem-Law died in The Dungeons of Doom on level 7. Killed by a monster (kentaurs). - [100] 5 33492 yasha-Aci-Ang-Fem-Law died in The Dungeons of Doom on level 9. Killed by a monster (dire mosquito). - [136] * 6 23936 Andy-Mon-Hem-Fem-Law died in The Gnomish Mines on level 6 [max 10]. Killed by a shotgun shell. - [101] 7 13438 Nirol-Sup-Ele-Mal-Cha died in The Gnomish Mines on level 4 [max 6]. Killed by a monster (hallucinogen-distorted giant force ant). - [112] 8 12860 Winter-Sma-Red-Mal-Cha quit in Space Base on level 50. 83 [83]