Andy, neutral female hemi-doppelganger Monk ############ #,,,,,,,,,,# ##########,--------,# ,,,,,,,,,,,|......|,# ,,---------|......|,## ####,|.......||......-,,# -------------- ##,,,,|.......||......|,,# |...#........| #,,##,|.....<.||......|,,# |............|######,###,|.......||......|,,# |.............,,,,,,,# #,|........--------,,, |............|######## #,---------`,,,,,,,,,, #--------.---#- #,###,,,,,,,########## `@,,,,,,,,# #,,,,,####,## @########## ----------------,# |$ |..............|,# | |..............|,# |...............,# |..............|## |..............| ---------------- [Andy the Candidate] St11 Dx10 Co11 In4 Wi12 Ch8 MonHemFemNeu Dlvl:2 G7 HP-8(17) Pw17(17) AC3 Xp1/13 T421 Latest messages You cannot diagonally move through a door! In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door closes. In what direction? [hykulnjb><] As you kick the door, it crashes open! "How dare you break my door?" Zonguldak wields a shotgun {15}! Zonguldak fires a shotgun shell! You are hit by a shotgun shell! You die... Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 13 You carried 0 sins You could not have this property extrinsically: sickopathy You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 56 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 70% chance Wand drop chance was reduced to 98% Amulet drop chance was reduced to 74% Implant drop chance was reduced to 97% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 76% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 83% of the time only The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to skilled proficiency: sling The following skill became untrainable if you tried to train it too early: implants (turn 42) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 32426 Monster spawn increase reached its maximum at turn 123176 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7141365 The monster class that cannot be genocided was worm The monster class that was spawned more often: human or elf (freq bonus 2) The monster color that was spawned more often: bright blue (freq bonus 2) The monster species that spawned more often: volcano giant (freq bonus 8) The monster species that spawned more often: epidote growth (freq bonus 20) The monster species that spawned more often: Bea's combat boot (freq bonus 16) The monster species that spawned more often: undead gangster (freq bonus 8) The monster species that spawned more often: healing force patch (freq bonus 10) The monster species that spawned more often: taliban militia (freq bonus 16) The monster species that spawned more often: terchet force patch (freq bonus 12) The monster species that spawned more often: agate patch (freq bonus 16) The monster species that spawned more often: spike crasher (freq bonus 14) The monster species that spawned more often: thick potato (freq bonus 6) The monster species that spawned more often: moldy force patch (freq bonus 10) The monster species that spawned more often: gore warp patch (freq bonus 10) The monster species that spawned more often: dschiim rubber (freq bonus 30) The monster species that spawned more often: nidogoddess (freq bonus 9) The monster species that spawned more often: werelich (freq bonus 6) The monster species that spawned more often: new jabberwock (freq bonus 12) The monster species that spawned more often: large food trove (freq bonus 8) The monster species that spawned more often: panotty (freq bonus 30) The monster species that spawned more often: capricorn desperation (freq bonus 32) The monster species that spawned more often: Chaugnar Faugn, Horror from the Hills (freq bonus 6) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 8) The monster trait that was more common: monsters that are unsolid (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 1) The monster trait that was more common: monsters that count as animals (freq bonus 4) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 9) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 6) The monster species that never randomly spawned: psi laser The monster species that never randomly spawned: +3 gmd barrier The monster species that never randomly spawned: magikarp The monster species that never randomly spawned: oblivion elemental The monster species that never randomly spawned: fuel barrel The monster species that never randomly spawned: hired trooper The monster species that never randomly spawned: barb stalk The monster species that never randomly spawned: adult shimmering dragon The monster species that never randomly spawned: Blinky The monster species that never randomly spawned: hell bovine The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: greyout stone (gray) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 24) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 12) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 150) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 5) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 14) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 17) The RNG hath decreed that this item was generated more often: bohemian ear spoon ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 9) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 10) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 9) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 7) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 6) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 14) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 2) The RNG hath decreed that this item was always generated cursed: cloak of memory (icy cloak) The RNG hath decreed that this item was always generated cursed: nether (GALADRIEL YOU ARE INSANE) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: binning kit ((null)) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: implant of heavy lubrication (not so brave) The RNG hath decreed that this item was always generated cursed: implant of love (unearthly) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this trap was always invisible: starvation trap The RNG hath decreed that this trap was generated more often: beamer (freq bonus 3) Trap randomization happened for 1 in 352 traps Next attribute increase check would have come at turn 1270 Strength training was 4 Dexterity training was 2 Wisdom training was 0 Constitution training was 14 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having sickopathy (0) You saw invisible You had 2268 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could not have safely prayed (259) You are dead Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 101% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (even pair of gloves) * robe (brown robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wok-shaped helmet) * sedge hat (translucent helmet) * skullcap (netradiation helmet) * flack helmet (precious helmet) * crystal helm (full helmet) * mining helm (bug-tracking helmet) * field helm (steel helmet) * helm of safeguard (weeping helmet) * war hat (green bowel) * plasteel gloves (white gloves) * gauntlets of safeguard (vampiric gloves) * gauntlets of plugsuit (black gloves) * commander gloves (digger gloves) * field gloves (old gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle boots) * field boots (living boots) * boots of safeguard (hot boots) Scrolls scroll of light (XELSE DAM NE HTD NADAEHRE HTI HYMA) scroll of healing (NORBERT DUANE MICHAEL) scroll of mana (NIOQUO TARGO) scroll of phase door (SUPER LOTSA EDIBLE XORNSHACK) scroll of standard id (CHLELOR PHACHILER MAZ MACHAIRIOCH) scroll of cure (BERRYTOWNS NEXT TOP MODEL) * scroll of extra healing (GIMME A LITTLE SPANKING) * scroll of greater mana restoration (WHY IS THERE NO FUCKING PROMPT) Spellbooks spellbook of protection (discharged) Potions potion of healing (prickly ash) potion called Freeze (soapy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 12 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 4 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (24 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (22 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk...