Andy, chaotic female hemi-doppelganger Monk -.-- ....--.-- ....[[... ..)@.(... ,....% 1 [Andy the Initiate] St9 Dx10 Co9 In7 Wi14 Ch3 MonHemFemCha Min:5 G23 HP85(85) Pw92(106) AC7 Xp8/1771 T1570 Latest messages The gnome guard swings his power crossbow. The gnome guard hits you! You're pushed back! It hits you! [-2 -> 62] In what direction? [hykulnjb><] You feel better. In what direction? [hykulnjb><] You feel better. You see here a dwarvish cloak {4}. The gnome guard swings his power crossbow. The gnome guard misses. You kill the gnome guard! A - a power crossbow {20}. B - 14 crossbow bolts {0}. What do you want to wield? [- vAB or ?*] The power crossbow welds itself to your hands! There are many objects here. # Really quit [yes/no]? Final attributes You were playing in game master mode You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: flying You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 30 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 41 Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 36% Ring drop chance was reduced to 45% Wand drop chance was reduced to 95% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 90% Tool drop chance was reduced to 81% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: missile weapons (turn 2) The following skill became untrainable if you tried to train it too early: polymorphing (turn 714) The following skill became untrainable after a while: crossbow (turn 14155) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 66779) Heavy curses were more common by 33% Items were more likely to be generated cursed by 25% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 21 Monster spawn increase started at turn 29970 Monster spawn increase reached its maximum at turn 178980 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1113450 The monster class that cannot be genocided was jelly The monster class that was spawned more often: nymph (freq bonus 4) The monster species that spawned more often: cobalt draconian (freq bonus 60) The monster species that spawned more often: comfortable blotted (freq bonus 60) The monster species that spawned more often: cyan bulb (freq bonus 24) The monster species that spawned more often: probe growth (freq bonus 36) The monster species that spawned more often: home seeker (freq bonus 72) The monster species that spawned more often: donkey teacher (freq bonus 30) The monster species that spawned more often: glare patch (freq bonus 72) The monster species that spawned more often: gray stalk (freq bonus 24) The monster species that spawned more often: loggerhead curtly (freq bonus 10) The monster species that spawned more often: magma demon (freq bonus 56) The monster species that spawned more often: troglodyte queen (freq bonus 7) The monster species that spawned more often: pooka (freq bonus 36) The monster species that spawned more often: iron treppor (freq bonus 6) The monster species that spawned more often: plumach (freq bonus 12) The monster species that spawned more often: plague mewlip (freq bonus 18) The monster species that spawned more often: baby emerald dragon (freq bonus 12) The monster species that spawned more often: +1 nd wall (freq bonus 10) The monster species that spawned more often: world-ending terror (freq bonus 32) The monster species that spawned more often: coffin nail (freq bonus 8) The monster species that spawned more often: vip viper (freq bonus 14) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 6) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 3) The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 4) The monster trait that was more common: monsters with disintegration resistance (freq bonus 5) The monster trait that was more common: monsters whose attacks push you back (freq bonus 1) The monster trait that was more common: monsters with random thieving attacks (freq bonus 3) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster species that never randomly spawned: Kostchtchie The monster species that never randomly spawned: zedenp The monster species that never randomly spawned: brittle haloing The monster species that never randomly spawned: greenish giant The monster species that never randomly spawned: klingon captain The monster species that never randomly spawned: multiplying hulk The monster species that never randomly spawned: elona girl The monster species that never randomly spawned: Kristin The monster species that never randomly spawned: deceiving warp fungus The monster species that never randomly spawned: stricken severely The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: implant of avarice (adroit) The RNG hath decreed that this item was never generated: implant of lines (victorious) The RNG hath decreed that this item was never generated: discount action (cashed) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: confusion resistance (signet) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 34) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 11) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 7) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of enemy saving (undertow, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 8) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 4) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 38) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: material kit ((null)) The RNG hath decreed that this item was always generated cursed: exploding dice stone (gray) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this trap was always invisible: warp zone The RNG hath decreed that this trap was generated more often: farlook trap (freq bonus 3) Trap randomization happened for 1 in 116 traps Next attribute increase check would have come at turn 5323 Strength training was 8 Dexterity training was 17 Wisdom training was 3 Constitution training was 32 Your sanity was 2 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were suffering from very slight contamination. (6) You were prevented from having jumping (0) You saw invisible You were warned You were aware of the presence of covetous monsters You had 1116 points of nutrition remaining You were stealthy You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (611) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 105% Techniques known in the end Name Level Status pummel 8X Prepared(0) air dash 8X Prepared(0) chained blitz 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) chi strike 7X Prepared(0) chi healing 5X Prepared(0) elemental fist 3X Prepared(0) draw energy 1X Prepared(0) Discoveries Amulets amulet of covetous warning (ecliptic) amulet of flying (starwars) Armor * leather gloves (awesome gloves) * robe (yellow robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (winged helmet) * sedge hat (deformed helmet) * skullcap (water-pipe helmet) * flack helmet (green bowel) * crystal helm (poor helmet) * mining helm (aluminium helmet) * field helm (black helmet) * helm of safeguard (crazy helmet) * war hat (tribal helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (ice-cold gloves) * commander gloves (graffiti gloves) * field gloves (slaying gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro boots) * field boots (orange boots) * boots of safeguard (heap of shit boots) Scrolls scroll of magic mapping (HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD) scroll of healing (QUICKER USED THE STUNT OF ELF) scroll of mana (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) scroll of phase door (SOFTFOUGHT DOT ORG) scroll of standard id (TSX IS A VARIANT AND NOT VANILLA) scroll of cure (THE AMY IS IN 84 MINUTES IN THE GOAL COAGULATED) * scroll of extra healing (ASSTRAELOS CHRAELOS) * scroll of greater mana restoration (MAKE THE PRIZE TWICE USED) scroll of message (LETS KEEP THIS TO WASHSELVES) Spellbooks spellbook of healing (horrible) Potions potion of healing (dirty) Wands wand of striking (cedar) Tools bag called Holding? Gems teal gem called Teal gem #1 cyan gem called Cyan gem #1 green gem called Green gem #1 white gem called White gem #1 Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 5 Level 5: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 18 times You have communicated with the gods 1 time You prayed to the gods 1 time You never hit with a wielded weapon You killed 77 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) spirituality [Unskilled] (max Expert) (9 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Skilled] (max Grand Master) (199 of 540) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (27 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk...