Andy, chaotic female hemi-doppelganger Monk -- --------------------------------------- ---.-------- ---......)....%...............%.........| ---- |......--..---..[----------------#------------------.--...--- |................| ... |........-- ---..............| ----- -..... |)........--- ----.--........|.|.%.| |...... | |..........>--- -- ---|........#.|...| |......- |.|.............| - .. |...--...| |...| ......| |.#.............| ..- |....|..%| .. ......- -.|.--..............| --- ----.|--.|`--o--- -- ....... . |.| -.............| |..-------.--|.|.)@)%..o..` {....... .. |.-- ............-- --...--.--....|.|.--|--- -- ..--...-- .. |..--......|.|...| |...........-.|.|%| .. -. .... -.- |..........|--- -- -............|.|.|...| 1 |. .... ` |..........| --....--........**`..| . ._.. |..--.....-- --...|---.....|.| %.| . ...|` | |.-- -....| |..-- --.<..|.-------------.-------.---------.|.| ..-- |..| ----.|...........?...`.................#.| -- |.-- |.-----------#------------#----------.| --- |...........*.................*.......| --------------------------------------- [Andy the Initiate] St16 Dx6 Co16 In8 Wi13 Ch5 MonHemFemCha Min:6 G85 HP68(93) Pw66(100) AC2 Xp8/2258 T1933 Par Latest messages 17 gold pieces. S - 4 slime molds {0}. You are struggling to keep your movements. In what direction? [hykulnjb><] The earth gas misses. Your limbs are stiffening. In what direction? [hykulnjb><] You kick the earth gas. You kill the earth gas! The timid goblin throws a crude dagger! You are hit by a crude dagger. [-1 -> 67] The Uruk-hai shoots 2 poisoned crude arrows! You are almost hit by the 1st poisoned crude arrow. You are almost hit by the 2nd poisoned crude arrow. Your limbs have turned to stone. You have turned to stone. In what direction? [hykulnjb><] You kick the slut orc. You are a statue. Your inventory Weapons q - a blessed +0 orcish dagger {4} r - 31 heavily cursed -2 crossbow bolts {1} u - 52 uncursed +0 crossbow bolts {1} v - 5 uncursed +0 daggers {20} J - an uncursed +0 crossbow {20} K - 10 cursed -1 crossbow bolts {0} M - an uncursed +1 elven dagger {4} P - an uncursed +0 axe {24} Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} x - an uncursed +0 pair of wedge sandals (being worn) {2} N - an uncursed +0 mummy wrapping {2} O - a cursed +0 pair of unknown gauntlets {4} R - an uncursed +0 enchanted (of cold resistance) orcish helm {12} Comestibles g - 4 uncursed food rations {0} j - 7 blessed oranges {0} l - 4 uncursed fortune cookies {0} S - 4 heavily cursed slime molds {0} Scrolls d - a blessed scroll of consecration {0} k - an uncursed finalized scroll of enchant armor {0} m - 8 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 4 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} w - a cursed scroll of healing {0} y - an uncursed scroll of identify {0} A - a blessed scroll of mana {0} B - an uncursed scroll of teleportation {0} E - an uncursed scroll of extra healing {0} Spellbooks c - a blessed spellbook of sleep (1:1) {0} F - an uncursed spellbook of force bolt (0:2) {0} Q - an uncursed spellbook of mana bolt (0:5) {0} Potions f - an uncursed finalized potion of healing {0} i - an uncursed potion of see invisible {0} H - an uncursed potion of levitation {0} X - an uncursed potion of extra healing {0} Rings z - an uncursed ring of invisibility (on right hand) {0} Wands t - a * uncursed wand of magic missile (0:6) {0} I - an uncursed wand of healing (0:6) {0} V - an uncursed wand of sleep (0:2) {0} Tools D - an uncursed towel {0} U - an uncursed +0 pick-axe (alternate weapon; not wielded) {32} Y - an uncursed skeleton key {0} Gems C - a cursed +0 worthless piece of yellow glass called Yellow gem #1 {1} G - an uncursed +0 worthless piece of radiant glass called Radiant gem #1 {1} L - 11 uncursed +0 worthless pieces of teal glass called Teal gem #1 {11} W - an uncursed +0 worthless piece of white glass called White gem #1 {1} Z - a cursed -6 worthless piece of violet glass called Violet gem #1 {1} Final attributes You were playing in game master mode You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: invisibility You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 184 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 151 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 10% Ring drop chance was reduced to 85% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 65% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 66% Tool drop chance was reduced to 80% Food drop chance was reduced to 81% Monster death drops spawned with only 93% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: shuriken (turn 76) The following skill became untrainable if you tried to train it too early: implants (turn 2128) The following skill became untrainable after a while: general combat (turn 27981) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 31857) Heavy curses were more common by 34% Prime curses were more common by 18% Items were more likely to be generated cursed by 4% Number of artifacts generated was 0 Number of fake artifacts generated was 6 Your remaining amount of free polymorphs was 21 Monster spawn increase started at turn 86073 Monster spawn increase reached its maximum at turn 184998 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 5334336 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: flying fish (freq bonus 4) The monster species that spawned more often: adventurer growth (freq bonus 10) The monster species that spawned more often: thataway dragooned (freq bonus 18) The monster species that spawned more often: volt mold (freq bonus 18) The monster species that spawned more often: sexy woman (freq bonus 32) The monster species that spawned more often: forepreacher converter (freq bonus 36) The monster species that spawned more often: nastroscha (freq bonus 7) The monster species that spawned more often: dimud sephirah (freq bonus 12) The monster species that spawned more often: facile parasitical nailhead stodging (freq bonus 24) The monster species that spawned more often: Johanetta's dancing shoe (freq bonus 24) The monster species that spawned more often: blue boomer (freq bonus 27) The monster species that spawned more often: unexpurgated atrium (freq bonus 18) The monster species that spawned more often: awning chopping (freq bonus 7) The monster species that spawned more often: wrestle suppuration (freq bonus 36) The monster species that spawned more often: really dangerous force patch (freq bonus 12) The monster species that spawned more often: small permamimic (freq bonus 16) The monster species that spawned more often: dishier uninvited voided scatted (freq bonus 24) The monster species that spawned more often: soberest vivider socialism whapper (freq bonus 24) The monster species that spawned more often: timeless guardian (freq bonus 12) The monster species that spawned more often: octarine force fungus (freq bonus 15) The monster species that spawned more often: dark lord guard (freq bonus 36) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 1) The monster trait that was more common: monsters that eat veggies (freq bonus 2) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster species that never randomly spawned: creeping ruby gems The monster species that never randomly spawned: trap mold The monster species that never randomly spawned: eel-dog The monster species that never randomly spawned: gnoll warrior The monster species that never randomly spawned: absent growth The monster species that never randomly spawned: lower hulk The monster species that never randomly spawned: meme wort The monster species that never randomly spawned: hug error The monster species that never randomly spawned: evil kneevil The monster species that never randomly spawned: morlock savant The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 2) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 5) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 6) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 24) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 18) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 16) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 7) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 89) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 43) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 77) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: scaler mittens (dusty gloves) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: appearance shuffling stone (gray) The RNG hath decreed that this trap was always invisible: ragnarok trap The RNG hath decreed that this trap was generated more often: trap of opposite alignment (freq bonus 1) Trap randomization happened for 1 in 611 traps Next attribute increase check would have come at turn 4687 Strength training was 25 Dexterity training was 50 Wisdom training was 21 Constitution training was 33 Your sanity was 0 You were sleep resistant You were poison resistant You were paralyzed (-3) You had not decided on your sexuality yet You were prevented from having technicality (0) You saw invisible You were warned You had 1228 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Mon Dec 24 06:32:23 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 81% b - force bolt 1 attack 0% 193% Techniques known in the end Name Level Status pummel 8X Prepared(0) air dash 8X Prepared(0) chained blitz 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) chi strike 7X Prepared(0) chi healing 5X Prepared(0) elemental fist 3X Prepared(0) draw energy 1X Prepared(0) Discoveries Amulets amulet of life saving (mastist) Weapons orcish dagger (crude dagger) elven dagger (runed dagger) Armor * leather gloves (slit gloves) * robe (green robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dark helmet) * sedge hat (crested helmet) * skullcap (resounding helmet) * flack helmet stone (rubynus helmet) * crystal helm (rural helmet) * mining helm (radiant helmet) * field helm (dream helmet) * helm of safeguard (silk helmet) * war hat (translucent helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (occultism gloves) * commander gloves (fatal gloves) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ski heels) * field boots (rainbow boots) * boots of safeguard (velcro boots) unknown gauntlets (brand-new gloves) Scrolls scroll of consecration (FRAUSCH) scroll of healing (VERR YED HORRE) scroll of mana (VIRUS INFECTION DETECTED) scroll of phase door (THROW ANNOYING SEED TO MAKE WIRED) scroll of standard id (K MEASURER CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) scroll of cure (SEVEN MINUS) * scroll of extra healing (OUCH THAT REALLY HURT MY FEFES) * scroll of greater mana restoration (NORBERT DUANE MICHAEL) scroll of enchant armor (VY CHERTOVSKI DERMO VLAGALISHCHE IDTI UMIRAT V OGNE) scroll of identify (ELF VERY ACCURASY) scroll of teleportation (BELLA RAGAZZA FASCIU) Spellbooks spellbook of sleep (doorstopping) spellbook of force bolt (trembling) spellbook of mana bolt (leveled) Potions potion of healing (baloon flower) potion called Amnezia (sparkling) potion called Stun (bubbly) potion of see invisible (fragrant olive) potion of levitation (bright) potion of extra healing (cherry-blossom) Rings ring of invisibility (arc) Wands wand of sleep (writhing) wand of magic missile (crashbug) wand of healing (triclinic) Tools skeleton key (key) Gems worthless piece of yellow glass called Yellow gem #1 (yellow) worthless piece of radiant glass called Radiant gem #1 (radiant) worthless piece of teal glass called Teal gem #1 (teal) worthless piece of white glass called White gem #1 (white) worthless piece of violet glass called Violet gem #1 (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 6 Level 6: <- You are here Vanquished creatures a mi-go, the fungi from yuggoth 2 blobs a corroblob a pestyblob 0 little dogs (1 created) a floating eye 0 space goblins (1 created) a hobbit slingerer a dwarf a dufflepud a camo dwarf (3 created) a black dirtbag an army dwarf 0 bloating dwarves (1 created) a hobbit brigand thief a dolgsman hunter a dwarf cleric a high ping bastard a reston a large kobold 0 young nymphs (1 created) a marine goblin (2 created) 0 it goes nothing more perries (2 created) 0 hobgoblins (1 created) an earth gas 0 fiendish hobgoblins (1 created) a man from mars 0 foll orcs (2 created) 0 hill orcs (1 created) 0 orc warriors (1 created) 0 mobgoblins (1 created) a crude orc a lavaland orc a porter Mordor orc a covetous Mordor orc 0 goblin shamans (1 created) 0 Uruk-sharks (1 created) 0 Uruk-hai (2 created) 0 orc shamans (2 created) 0 slut orcs (1 created) a snotling a crowd orc 0 super apes (1 created) a super goblin 0 timid goblins (4 created) an a-type a papier-mache cow 2 rabbits a domestic spider a pony a minor fog cloud a mist cloud 0 bats (1 created) a hidden bat an emu 0 lichens (2 created) an aokabi 3 sub-gnomes a sufferer a back pew a clockwork dood 4 gnomes a satanic gnome a gnome stalker a normal gnome a san gnome a little grey alien 2 intermediate gnomes an intercrome a gnome comrade 3 gnome lords a grabber a gnome lady a cowardly lady a gnomish sanitizer 2 deep gnomes a deep targetter a deep gnome digger 2 mummies a sanity mummy a newt mummy a kobold mummy a felltwin 2 slimebesus (3 created) a low ooze (3 created) a low speeze a Njusha's sweet sandal a beginner horror 2 gnome zombies 5 crawling claws an orc zombie 0 dwarf zombies (2 created) an elf zombie 2 zombies a fly golem a watchman of Ambarannon an arcade scrub a bad hunter 0 shopkeepers (1 created) 0 gene jinns (1 created) a newt an iguana 0 bloody killer tomatoes (1 created) a bad egg a pile of copper coins a floor grue 0 novice dark walls (1 created) 0 +1 nm walls (1 created) a shock trove an amulet of change 144 creatures born. 103 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 19 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 100 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills high heels [Unskilled] (max Expert) (6 of 20) body armor [Basic] (max Expert) (21 of 160) spirituality [Basic] (max Expert) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Skilled] (max Grand Master) (196 of 540) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (33 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You turned to stone in The Gnomish Mines on dungeon level 6 with 9369 points, and 85 pieces of gold, after 1933 moves. Killer: thrown petrifying egg You were level 8 with a maximum of 93 hit points when you turned to stone. You reached the 21st place on the top 10000 list. No Points Name Hp [max] 1 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 2 364062 Heliokopis-Wiz-Gno-Mal-Neu died in Gamma Caves on level 15 [max 17]. Killed by a monster (hc girl), while praying unsuccessfully. - [152] 3 284169 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (leprechotta). - [115] 19 10343 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 7. Killed by a monster (petty snow king). - [91] 20 9726 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 6. Killed by a monster (medium hulk). - [111] *21 9369 Andy-Mon-Hem-Fem-Cha turned to stone in The Gnomish * Mines on level 6. Petrified by a thrown petrifying egg. 68 [93] 22 7079 Heliokopis-Wiz-Gno-Mal-Neu died in Space Base on level 7. Killed by a monster (warg). - [84] 23 5921 Andy-Mon-Hem-Fem-Law died in The Gnomish Mines on level 5. Killed by a monster (mummy), while frozen by a paralysis trap. - [71]