Andy, chaotic female hemi-doppelganger Monk ### ### ### ### ########## #,#####,# ###,##################,# ##,,),[,,,###,,,,,,,# #,,,,,,#,,,#,,,),,,,,,,# ########,#%#%####,##[####### ########,##,#,#,#,#########,######## #,,,,,),,,,#%,,,##)%[# #,,),, #,##,,,#,#,# #,,,,,,,,#### #,##,##,,,%,###,),%####### #,##,###,####,#,#,# #,######,,,,### ###,#,####`,,#,#####),##,,<# ####,##,,,,,,,,,,,##-.-.-..---- ####,,,# #,,,,,,,,,,,,,,,,,###,####,#######,,%,,,,,#,,####,,##.....\....|# ###,,### #,,,,,,#,#,,,,,##,# #,,,#,,,,,,,,,,,###,,,,,,# #,#,|..........###,,,## #,,,#,,,,,,,,####,#####,#,###,####,######,,### #,,#|.........-,,,,### #,,,##,,,,,,,,#,,,,,,,#,,,###,,,,,,,,####,##,# #,##-----.....@##### #,,,,# ,,,,,,#####,##,#####,,,####,#,#,,,,##,#####,##### #,,##### #,,,,## ,,,,,##,##,##########,# ##,#[#,#####,[,,,,,,,,,# ###,,# ##,,,,#,,*,,,,,,,#,,,,,,,,# ### #,,#,#%#`,#,##########,#####,,## #,,,,,,,,,,,,,,,,,##,###### ##,,,#%(,,,[[,# ,,,,,,,,,,# #,,,,,#),,,,,,,),%,,,# ###,!%%I####%#######,,,,,,,,#,# #,,,,,####,,,,,,,,,### ####### #,%[)[,),,,,,,,, ####### ########### ######### [Andy the Student of Stones] St14 Dx6 Co11 In4 Wi10 Ch4 MonHemFemCha Min:12 G3209 HP116(116) Pw63(128) AC-1 Xp11/14038 T4641 Hun Lev Latest messages The gnomish wizard points all around, then curses. You hit the gnomish wizard! (15 pts.) You kill the gnomish wizard! You cannot reach the ground. You can't go up here. There is a wall in the way! (5x) What do you want to read? [#k-mostvx-zBEGJQ or ?*] Never mind. What do you want to read? [#k-mostvx-zBEGJQ or ?*] You continue your efforts to memorize the spell. You have keen knowledge of the spell. You add the "stinking cloud" spell to your repertoire. The book was coated with contact poison! Your gloves seem unaffected. You fail to cast the spell correctly. You feel hungry. You fail to cast the spell correctly. (4x) # Really quit [yes/no]? Your inventory Weapons c - the blessed +2 dark elven dagger named Todesfaelle Flamme {4} g - the cursed -1 crossbow named The Horse's Giant Engine {20} p - 18 blessed +1 crossbow bolts {0} q - an uncursed +1 power crossbow {20} r - 39 blessed +3 crossbow bolts {1} D - an uncursed +0 orcish dagger {4} R - an uncursed +0 crossbow {20} X - an uncursed +0 axe {24} Z - 38 uncursed +0 crossbow bolts {1} Armor a - a blessed +3 pair of leather gloves (being worn) {4} b - the uncursed +1 robe named Skidbladnir (being worn) {16} C - a blessed very corroded +0 orcish helm (being worn) {12} F - a cursed -1 enchanted (of levitation) pair of repeatable boots (being worn) {8} L - an uncursed +0 pair of high boots {8} M - an uncursed +3 chatbox cloak {4} Y - the blessed +9 dwarvish roundshield named A Woman's Scorn {40} Comestibles f - 3 uncursed food rations {0} h - 12 uncursed oranges {0} i - 6 uncursed fortune cookies {0} w - 10 cursed slime molds {0} Scrolls # - a cursed scroll of healing {0} k - an uncursed finalized scroll of create monster {0} l - 5 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} o - an uncursed scroll of cure {0} s - 2 uncursed scrolls of healing {0} y - an uncursed scroll of enchant weapon called ??? {0} Q - a blessed scroll of mana {0} Spellbooks v - an uncursed spellbook of clairvoyance (0:2) {0} x - an uncursed spellbook of water bolt (0:4) {0} z - an uncursed spellbook of haste self (0:4) {0} G - an uncursed strongly greased spellbook of stinking cloud (0:0) {0} Potions e - 3 uncursed potions of healing {0} I - an uncursed potion of monster detection {0} K - an uncursed finalized potion of oil (400) {0} S - a blessed potion of sickness {0} W - an uncursed potion of slime {0} Rings t - an uncursed ring of poison resistance {0} B - an uncursed ring of fire resistance {0} E - an uncursed ring of cold resistance (on right hand) {0} J - an uncursed ring of protection from shape changers (on left hand) {0} Wands A - an uncursed wand of slow monster (0:9) {0} U - an uncursed wand of digging (0:2) {0} Tools j - an uncursed magic marker (0:93) {0} O - an uncursed bag of holding called Bag of Holding {34} P - an uncursed +0 pick-axe (alternate weapon; not wielded) {32} T - an uncursed sack called Not holding #1 {35} Gems d - an uncursed +0 jet stone {1} n - an uncursed +0 worthless piece of green glass called Green gem #1 {1} N - a cursed +0 initialization stone Contents of the bag of holding called Bag of Holding: a cursed -4 worthless piece of radiant glass called Radiant gem #1 {1} 2 uncursed +0 chrysocollas {2} 4 uncursed +0 worthless pieces of yellow glass called Yellow gem #1 {4} 2 blessed +1 worthless pieces of blue glass {2} 2 uncursed +0 worthless pieces of blue glass {2} a blessed +0 worthless piece of green glass called Green gem #1 {1} 2 uncursed +0 worthless pieces of pink glass {2} an uncursed +0 worthless piece of green glass called Green gem #1 {1} 2 uncursed +0 worthless pieces of cyan glass called Cyan gem #1 {2} 2 uncursed +0 worthless pieces of radiant glass called Radiant gem #1 {2} 2 cursed -1 rubies {2} an uncursed +0 diamond {1} 6 uncursed +0 emeralds {6} 3 uncursed +0 worthless pieces of yellowish brown glass called Yellowish brown gem #1 {3} an uncursed +0 cyan stone {1} a blessed +2 worthless piece of yellow glass called Yellow gem #1 {1} 2 uncursed +0 worthless pieces of teal glass {2} 2 uncursed +0 amethyst stones {2} an uncursed +2 amethyst stone {1} an uncursed +1 prehnite stone {1} a cursed +0 agate stone {1} 6 uncursed +0 worthless pieces of red glass {6} a heavily cursed -1 worthless piece of white glass {1} 11 uncursed +1 worthless pieces of yellow glass called Yellow gem #1 {11} an uncursed spellbook of sleep (0:3) {0} Contents of the sack called Not holding #1: an uncursed spellbook of cure sickness (5:0) {0} an uncursed finalized spellbook of cure blindness (0:0) {0} an uncursed finalized spellbook of healing (0:1) {0} an uncursed finalized spellbook of enchant weapon (0:0) {0} an uncursed spellbook of detect unseen (0:2) {0} a blessed spellbook of protection (0:4) {0} an uncursed iguana corpse {30} a blessed tin of gnome meat {0} Final attributes You were playing in game master mode You were piously aligned Your alignment was 25 Your max alignment was 25 You carried 1 sins You could not have this property at all: drain resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 41 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 172 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 6% Ring drop chance was reduced to 93% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 91% Armor drop chance was reduced to 90% Food drop chance was reduced to 81% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: attack spells (turn 10) The following skill became untrainable if you tried to train it too early: occult spells (turn 390) The following skill became untrainable after a while: lightsaber (turn 16083) The following skill couldn't be trained before a certain turn number is reached: saber (turn 22533) Number of artifacts generated was 4 Number of fake artifacts generated was 14 Your remaining amount of free polymorphs was 24 Monster spawn increase started at turn 25971 Monster spawn increase reached its maximum at turn 73205 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1346948 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: trapper or lurker above (freq bonus 6) The monster species that spawned more often: young adult golden dragon (freq bonus 27) The monster species that spawned more often: percents Rat-Man (freq bonus 24) The monster species that spawned more often: rainbow force patch (freq bonus 16) The monster species that spawned more often: giant owl (freq bonus 16) The monster species that spawned more often: nycademon (freq bonus 26) The monster species that spawned more often: brother breaker (freq bonus 48) The monster species that spawned more often: eight-footed snake (freq bonus 28) The monster species that spawned more often: blister growth (freq bonus 7) The monster species that spawned more often: eternity engine (freq bonus 80) The monster species that spawned more often: sue wort (freq bonus 48) The monster species that spawned more often: killer mantis (freq bonus 18) The monster species that spawned more often: omochi beast (freq bonus 14) The monster species that spawned more often: yellow worm mass (freq bonus 60) The monster species that spawned more often: nether growth (freq bonus 18) The monster species that spawned more often: lesser intrinsic eating mimic (freq bonus 9) The monster species that spawned more often: cockroachicus (freq bonus 21) The monster species that spawned more often: repose adaptively (freq bonus 11) The monster species that spawned more often: wererat (freq bonus 11) The monster species that spawned more often: territorialize anticonvulsant (freq bonus 16) The monster species that spawned more often: chain smoker asshole (freq bonus 20) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 1) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 1) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 1) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 5) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 13) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster species that never randomly spawned: spell zruty The monster species that never randomly spawned: umber pony The monster species that never randomly spawned: bright white mushroom The monster species that never randomly spawned: steam-powered arrow sentry The monster species that never randomly spawned: opposing crispily sharpener reinducting The monster species that never randomly spawned: quantum statistical mechanic The monster species that never randomly spawned: Birth The monster species that never randomly spawned: hurling gating The monster species that never randomly spawned: shaped warp fungus The monster species that never randomly spawned: construe mobster struck The RNG hath decreed that this item was never generated: silver spell stone (gray) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: covetous stone (gray) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: school uniform ((null)) The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was never generated: implant of grace (feral) The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 10) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 27) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 18) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 19) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 8) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 8) The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 8) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 5) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 12) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 11) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 80) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: sneakers (turning shoes) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: pokelie stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of undressing (uplift) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: blue spell trap (freq bonus 3) Trap randomization happened for 1 in 671 traps Trap difficulty was increased by 87 Next attribute increase check would have come at turn 4903 Strength training was 50 Dexterity training was 50 Wisdom training was 50 Constitution training was 50 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You had the following problem: Prompts that let you choose an item will not appear. (0) You had the following problem: Messages are repeated randomly. (0) You had increased encumbrance due to a stronger gravity. (68) You had not decided on your sexuality yet You were suffering from very slight contamination. (1) You were prevented from having drain resistance (0) You were prevented from having corrosivity (0) You saw invisible You were warned You had automatic searching You had 396 points of nutrition remaining You were stealthy You were levitating (0) You were protected from shape changers You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Mon Dec 17 03:27:03 2018. You could have safely prayed (133) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 54% b - cure sickness 3 healing 0% 82% c - detect unseen 3 divine 90% 71% d - enchant weapon 7 enchant 99% 72% e - healing 1 healing 0% 302% f - cure blindness 2 healing 0% 103% g - haste self 3 body 90% 79% h - clairvoyance 3 divine 90% 94% i - stinking cloud 7 occult 99% 100% Techniques known in the end Name Level Status pummel 11X Prepared(0) air dash 11X Prepared(0) chained blitz 11X Prepared(0) appraisal 11 R Prepared(0) panic digging 11 R Prepared(0) phase door 11 R Prepared(0) invoke deity 11 R Prepared(0) chi strike 10X Prepared(0) chi healing 8X Prepared(0) elemental fist 6X Prepared(0) draw energy 4X Prepared(0) ground slam 2X Prepared(0) ward against flame 1X Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) orcish dagger (crude dagger) Armor * leather gloves (grey-shaded gloves) * robe (cyan robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (covered helmet) * sedge hat (steel helmet) * skullcap (organic helmet) * flack helmet (failuncap helmet) * crystal helm (grimace helmet) * mining helm (engraved helmet) * field helm (bluy helmet) * helm of safeguard (wok-shaped helmet) * war hat (rural helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (mirrored gloves) * gauntlets of plugsuit (shitty gloves) * commander gloves (occultism gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (mud boots) * boots of safeguard (korean sandals) repeatable boots (ankle boots) chatbox cloak (opera cloak) Scrolls scroll of identify (AMYXJONADAB) scroll of healing (RUSSIACK IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) scroll of mana (ADE EXPIRIUS) scroll of phase door (ITS GRUNTHACK ALL OVER AGAIN) scroll of standard id (DOUBTFUL BRUSH BUNDLE) scroll of cure (BASH EM EXTENDED NOW WITH BLUNT WEAPONS) * scroll of extra healing (ASPARAGUSDUCK SLOTMACHINEROBOT IWASBEES) * scroll of greater mana restoration (SUECHOL OGI ABS OLUTEN ULPEN) scroll of lava (WAKE ME UP INSIDE) scroll of create monster (ACME) scroll of fire (ITS TOO HEAVY FOR YOUR) scroll of enchant weapon called ??? (FOOBIE BLETCH) scroll of growth (MUCH ORC VERI SMART) scroll of inventory id (TOP SECRET DO NOT READ) scroll of enchant armor (CWAEWL DAEWL) scroll of root password detection (GNIK SISI VLE) scroll of teleportation (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) scroll called Maniac (THERAC 25) scroll of message (CUR NOS OPPUGNARE VIS) Spellbooks spellbook of protection (perceptive) spellbook of cure sickness (marvelous) spellbook of detect unseen (impenetrable) spellbook of enchant weapon (nexus) spellbook of healing (ethereal) spellbook of cure blindness (complementary) spellbook called Difficult #1 (glowing) spellbook of haste self (infinity plus one) spellbook of clairvoyance (mirroring) spellbook of stinking cloud (maroon) spellbook of water bolt (polished) spellbook of sleep (sweet) Potions potion of healing (spoonful) potion of mutation (gaseous) potion of gain level (warping) potion called Confusion (amber) potion of sickness (viscous) potion of monster detection (buzzing) potion of oil (rainbow) potion of slime (flubber) Rings ring of protection from shape changers (cleaved) ring of cold resistance (inka) ring of poison resistance (spanish) ring of fire resistance (clothlet) Wands wand of slow monster (orthorhombic) wand of digging (shaped) wand of teleportation (wedged) Tools sack called Not holding #1 (bag) bag of holding called Bag of Holding (bag) Gems worthless piece of yellowish brown glass called Yellowish brown gem #1 (yellowish brown) worthless piece of yellow glass called Yellow gem #1 (yellow) worthless piece of green glass called Green gem #1 (green) worthless piece of radiant glass called Radiant gem #1 (radiant) worthless piece of cyan glass called Cyan gem #1 (cyan) chrysocolla (cyan) worthless piece of pink glass (pink) worthless piece of white glass (white) jet stone (black) initialization stone (gray) worthless piece of blue glass (blue) ruby (red) diamond (white) emerald (green) cyan stone (teal) worthless piece of teal glass (teal) amethyst stone (violet) prehnite stone (radiant) agate stone (orange) worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 12 Level 12: <- You are here Vanquished creatures an ant 0 gokiburis (2 created) an effect butterfly 0 giant ticks (1 created) 0 honey bees (1 created) 0 giant ants (2 created) 0 giant mantises (1 created) a pestyblob an acid blob a fuel barrel a misse misse a cockatoo 3 jackals 0 coyotes (1 created) 4 acid hound pups a gas spore a poison gas spore 0 werefloatingeyes (1 created) an acid sphere a bloody eye a venom sphere 0 kittens (1 created) 2 hobbits a hobbit thief a dwarven child 2 dwarves (3 created) a force dwarf 0 group dwarves (1 created) 4 porter flying dwarves a small dog-man a brain eater 0 bugbears (1 created) a hobbit wizard 0 hobbit casters (1 created) 0 gisaus (1 created) a dolgsman 2 duergars a dwarf lord 0 dwarf lord stonebreakers (1 created) a dwarf cleric 3 hidden dwarven wizards a low mind flayer 2 dwarven impacters a hobbit king a hobbit groupleader a high ping bastard a dwarf king a dwarf ruler 0 surly looking dwarves (1 created) a minidemon a manes 0 giant improaches (1 created) a desatunculus 0 dretches (1 created) an imp a mind imp a tengu a striped jelly a gray jelly (0 created) a hidden kobold (3 created) a kobold lord 0 annoying leprechauns (1 created) 0 mimics (1 created) a small mimic (2 created) 0 small healing mimics (1 created) a large spawn mimic a goblin 3 marine goblins 0 hitter goblins (1 created) 0 goblin shamans (1 created) 0 porcupos (1 created) 0 lambs (1 created) 0 knapsack sheep (1 created) a sewer rat (2 created) a mine giant rat 0 giant garbage rats (1 created) a quill bear 0 eevees (1 created) 2 giant yellow mice (1 created) a hole spider a centipede a man eating plant a mutated plant 0 electro balls (1 created) an acid fog 0 contaminated bugs (1 created) a flutterbug an astromech droid a will-o'-teh-wisp a white beam 2 magic lights (3 created) an invisible spirit a min spore a giant aarghel a flapbat a Rame Duck 0 large bats (2 created) 0 giant owls (1 created) a giant beart a mountain centaur the hidden a lichen a porter lichen 0 spore lichens (1 created) 0 yellow spores (1 created) 0 blink molds (1 created) a green mushroom 0 green spores (1 created) 0 red fungi (1 created) 0 red mushrooms (1 created) a cyan spore 0 conscious patches (1 created) a violet stalk an aokabi (0 created) 0 gray mushrooms (1 created) 2 bots (1 created) a black fungus (0 created) a mi-go operator (0 created) 7 sub-gnomes 2 back pews 4 clockwork doods a clockwork dwarf a faberge sphere 15 gnomes (16 created) 6 gnome stalkers (7 created) 3 bowmes 0 gnome thieves (1 created) a petty gnome thief 3 little grey aliens (4 created) an Emmelie's sneaker 9 intermediate gnomes (10 created) 2 intercromes a tiny rascalling 14 gnome lords 6 crosslords 4 gnome watchers (5 created) 2 group gnome lords a gnomish brigand thief 21 gnomish wizards (22 created) 3 gnomish casters 0 gnomish mana wizards (1 created) a grabber an angsty gnome a gnome ann 7 deep gnomes (8 created) 2 deep targetters 2 burrower gnomes a deep gnome thief a deep gnome digger a blank gnome (2 created) 0 inscribed gnomes (1 created) 2 armor gnomes 12 gnome warriors a porter gnome warrior 3 spectral warriors Ruggo the Gnome King 0 Keystone Inspectors (1 created) an Intermediate Kop a normal corpse 2 mummies 2 dcss mummies a tanglederp mummy (2 created) a newt mummy 2 ratling mummies a curse mummy a dork mummy a cat mummy (2 created) a goblin mummy a gnome mummy a hobbit mummy a kappa mummy 2 orc mummies 0 meanbeam mummies (1 created) an elf mummy a drey elf mummy 0 buttsallies (1 created) an ettin mummy a chiropteran mummy 3 troll permamimic mummies (1 created) 0 shrunken heads (1 created) 0 grey naga hatchlings (1 created) 0 multi-hued naga hatchlings (1 created) 0 low oozes (1 created) 0 low speezes (1 created) a tapioca pudding a porter gray ooze a sewer slime a vat slime an orange ooze (2 created) 0 glibbery slimes (1 created) 0 small generators (1 created) 0 vat snakes (2 created) a nhtng horror a vampeyroid a vogon a grid xorn a tron xorn 0 derps (1 created) a wood bear cub 5 kobold zombies (8 created) a goblin zombie 3 gnome zombies a crawling claw 3 dwarf zombies a kappa zombie an elf zombie (3 created) a human zombie a grunthack zombie 3 zombies a ghast 0 drow zombies (1 created) a hungry dead potato a giant zombie 2 tin-soldiers a friendly adventurer a zero gunnhild a weary pilgrim a biker gang member a yokuda an angbander a hieler a werefloatingeye (0 created) 0 lecturers (1 created) 0 item masters (4 created) 0 shopkeepers (9 created) 0 aligned priests (1 created) 0 watchmen (4 created) 0 watch captains (1 created) 2 shadows a cho-cho 13 0 jellyfish (1 created) 0 pool edge swimmers (1 created) a twen 0 geckos (1 created) an iguana 0 gray mewlips (1 created) a petty killer tomato a creeping copper coins a novice dark wall 0 kaam walls (1 created) a platina bell a +4 am cutoff a firefish (2 created) a fire trove an energy trove a BDSM 423 creatures born. 326 creatures vanquished. 1 boss born. 1 boss vanquished. Voluntary challenges You followed a strict vegan diet You eaten 36 times You have communicated with the gods 27 times You prayed to the gods 4 times You hit with a wielded weapon 9 times You killed 318 monsters You read items or engraved 49 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills high heels [Unskilled] (max Expert) (3 of 20) body armor [Basic] (max Expert) (31 of 160) spirituality [Basic] (max Expert) (21 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Expert] (max Grand Master) (712 of 1280) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (85 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (2 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (1 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You quit in The Gnomish Mines on dungeon level 12 with 60123 points, and 3209 pieces of gold, after 4641 moves. Killer: quit You were level 11 with a maximum of 116 hit points when you quit. You made the top ten list! No Points Name Hp [max] 1 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 2 364062 Heliokopis-Wiz-Gno-Mal-Neu died in Gamma Caves on level 15 [max 17]. Killed by a monster (hc girl), while praying unsuccessfully. - [152] 3 284169 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (leprechotta). - [115] 6 94236 Walter-Sci-Gre-Mal-Cha died in Town on level 9 [max 12]. Killed by a monster (Utahraptor). - [99] 7 61532 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 8. Killed by a solar beam. - [103] * 8 60123 Andy-Mon-Hem-Fem-Cha quit in The Gnomish Mines on level 12. 116 [116] 9 58438 Ro-Bat-Cam-Amn-Mal-Cha died in The Dungeons of Doom on level 5 [max 11]. Killed by a monster (hc schoolgirl). - [74] 10 32616 Ruea-Kur-Trp-Fem-Law was poisoned in The Dungeons of Doom on level 3 [max 6]. Poisoned by a horrible sickness. 120 [120]