Andy, lawful female hemi-doppelganger Monk ------------##---------- ------## ##|..<.......|,,..#..##..|##### |.{..-,# #,...........|,,|..--.....,,,@# |....|,## #,---------.--,,|.#|##|..|##### ---|--,,## #,## #,,,,,|(.-- -..| #,,,#,,`# #,,# ###,#,|...#....| -----|---,# ##,# #,##-|-------- ----------- |.......|,# #,## #,,,,,####### |.((((.(.(| |.......|,# #,,# ###,##,,,,,,,,### ##|.((((((((| |....>..|,# ##,# #,?,###,,,,,#,,,# #,-...(..(.(| ---------,# #,# #,### #,##-.---.-### #,|..((.(((-- #,# #,# #,# #,#--......,,#---------##,|..(((( #,-----------.# #,-----,#|.----.|#%#|.....}.|#,,|.(((%| #,..........|,# #,|(..|,#|{| |.|#,,......}.|,,#------- ##|.........|,# #,....|,#|.| |.|###|.....}.|,## |..........,# ##|.(..,#|.----.| |..{..}..,# --........|## |.`.|##--....-- --....}.|## |........| |...| ------ #}......| ---------- ----- #-------- [Andy the Initiate] St17 Dx13 Co8 In7 Wi11 Ch8 MonHemFemLaw Dlvl:2 G319 HP76(76) Pw84(84) AC3 Xp7/663 T2320 Latest messages You succeed in cutting away some rock. There is a wall in the way! What do you want to use or apply? [qEIPU or ?*] You don't have that object. What do you want to use or apply? [qEIPU or ?*] In what direction do you want to dig? [ykulnjb>] You start digging. You hit the rock with all your might. You succeed in cutting away some rock. There is a wall in the way! What do you want to use or apply? [qEIPU or ?*] In what direction do you want to dig? [ykulnjb>] You start digging. You hit the rock with all your might. You succeed in cutting away some rock. There is a wall in the way! You are empty handed. U - a rusty dwarvish mattock (alternate weapon; not wielded) {48}. # Really quit [yes/no]? Your inventory Weapons p - 16 uncursed +0 darts (in quiver) {0} R - 19 uncursed +0 crossbow bolts {0} S - an uncursed +0 crossbow {20} T - 6 cursed rusty -1 crossbow bolts {0} U - an uncursed rusty +0 dwarvish mattock (alternate weapon; not wielded) {48} Armor b - an uncursed +1 robe (being worn) {16} Comestibles a - an uncursed gecko corpse {10} f - 3 uncursed food rations {0} h - 9 uncursed oranges {0} j - 3 uncursed fortune cookies {0} M - 14 uncursed slime molds {0} Scrolls d - an uncursed scroll of summon elm {0} k - 6 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} D - a blessed scroll of healing {0} Spellbooks c - a blessed finalized spellbook of protection (0:2) {0} Potions e - 3 uncursed potions of healing {0} H - an uncursed finalized potion of healing {0} N - a cursed burnt diluted potion of gain energy {0} Wands P - an uncursed wand of opening (0:-2) {0} Tools q - an uncursed budo no sasu {0} E - a * uncursed mirror {0} I - a * blessed chemistry set (0:11) {20} Final attributes You were playing in game master mode You were piously aligned Your alignment was 24 Your max alignment was 24 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: infravision You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 388 Tool identification only worked 5 times out of 21 Monsters only dropped their musable items with 76% chance Ring drop chance was reduced to 79% Wand drop chance was reduced to 94% Implant drop chance was reduced to 97% Potion drop chance was reduced to 95% Armor drop chance was reduced to 77% Food drop chance was reduced to 91% The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 59) The following skill became untrainable if you tried to train it too early: matter spells (turn 341) The following skill became untrainable after a while: lightsaber (turn 27911) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 26318) Number of artifacts generated was 3 Number of fake artifacts generated was 10 Your remaining amount of free polymorphs was 21 Monster spawn increase started at turn 57452 Monster spawn increase reached its maximum at turn 122942 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1116372 The monster class that cannot be genocided was lich The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: loud mold (freq bonus 10) The monster species that spawned more often: silly nymph (freq bonus 24) The monster species that spawned more often: active eye (freq bonus 10) The monster species that spawned more often: chaotic ray (freq bonus 12) The monster species that spawned more often: orange dragon (freq bonus 48) The monster species that spawned more often: ivory spore (freq bonus 6) The monster species that spawned more often: Kiddy Kong (freq bonus 12) The monster species that spawned more often: ettin zombie (freq bonus 12) The monster species that spawned more often: baby boo (freq bonus 6) The monster species that spawned more often: flirt detrimental (freq bonus 36) The monster species that spawned more often: power drake (freq bonus 15) The monster species that spawned more often: magic warp fungus (freq bonus 12) The monster species that spawned more often: speedy trapper (freq bonus 24) The monster species that spawned more often: mistrial drone cheeping (freq bonus 72) The monster species that spawned more often: mirkwood goblin (freq bonus 14) The monster species that spawned more often: glowing spore (freq bonus 8) The monster species that spawned more often: undead monk (freq bonus 32) The monster species that spawned more often: antivivisectionist hired completer (freq bonus 42) The monster species that spawned more often: Spring-Heeled Jack, the Terror of London (freq bonus 3) The monster species that spawned more often: real colony (freq bonus 20) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster trait that was more common: monsters that originate from Animeband (freq bonus 8) The monster trait that was more common: monsters with disintegration resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 3) The monster trait that was more common: monsters with extra painful attacks (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2) The monster trait that was more common: monsters that originate from Steamband (freq bonus 2) The monster trait that was more common: monsters with petrification resistance (freq bonus 6) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 6) The monster trait that was more common: monsters that howl at the moon (freq bonus 4) The monster species that never randomly spawned: undead bard The monster species that never randomly spawned: sow retard The monster species that never randomly spawned: whew pronouncement The monster species that never randomly spawned: Bueueper The monster species that never randomly spawned: water ghost The monster species that never randomly spawned: Succubus Lieutenant The monster species that never randomly spawned: nether fungus The monster species that never randomly spawned: jordanian torso The monster species that never randomly spawned: death grue The monster species that never randomly spawned: aureolin wort The monster class that more likely to generate with musable stuff: umber hulk The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was never generated: trump coat (residential cloak) The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: weight stone (gray) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 42) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 22) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 12) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 4) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 4) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 17) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 17) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 6) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 3) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 4) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 6) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 5) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 45) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 101) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 10) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: implant of desire (camphor) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this trap was always invisible: knowledge trap The RNG hath decreed that this trap was generated more often: auto destruct trap (freq bonus 15) Trap randomization happened for 1 in 243 traps Trap difficulty was increased by 46 Next attribute increase check would have come at turn 3476 Strength training was 6 Dexterity training was 22 Wisdom training was 3 Constitution training was 29 Your sanity was 0 You were sleep resistant You were poison resistant You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1) You had not decided on your sexuality yet You were prevented from having polymorph control (0) You saw invisible You were warned You had 623 points of nutrition remaining You were stealthy You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.4.2 (25ca3324) - last build Thu Dec 13 04:54:07 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 92% b - detect foot 7 divine 99% 93% Techniques known in the end Name Level Status pummel 7X Prepared(0) air dash 7X Prepared(0) chained blitz 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) chi strike 6X Prepared(0) chi healing 4X Prepared(0) elemental fist 2X Prepared(0) Discoveries Weapons bent sable (bent sword) dwarvish mattock (broad pick) Armor * leather gloves (poor gloves) * robe (white robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meteoric helmet) * sedge hat (metal disk) * skullcap (complete helmet) * flack helmet (grimace helmet) * crystal helm (full helmet) * mining helm (speechpipe helmet) * field helm (brick helmet) * helm of safeguard (wide metal helm) * war hat (bluy helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (demolition gloves) * commander gloves (tightly fitting gloves) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (pink sneakers) * boots of safeguard (heroine mocassins) Scrolls scroll of summon elm (RW NW PRT M HRW) scroll of healing (IEO BELPHENO) scroll of mana (OEH DER HAT SCHON NULL PLUS VIER RUESTUNG) scroll of phase door (FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG) scroll of standard id (SENIOR ASSWIPE) scroll of cure (PRIRUTSENIE) * scroll of extra healing (EFFAITH ANDWYOL STATWS) * scroll of greater mana restoration (SPORKHACK ASCENSION) scroll of undo genocide (I THINK THE WAND BALANCE PATCH SUXXORZ) scroll of identify (ONA DYSHIT BOLSHE VY UMERET) Spellbooks spellbook of protection (black-listed) spellbook of detect foot (regenerating) Potions potion of healing (peculiar) potion of gain energy (brown) Wands wand of opening (barbed) Tools mirror (looking glass) chemistry set (box of obscure-looking glass devices) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 2: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 17 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 63 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (119 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (25 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk...