Andy, lawful female hemi-doppelganger Monk ----^- ---- --..|.--- -----..|. |.......| -......@. --......--------- .....1..M --..........^..-- ..1..--1 ---.....----...-- ---.|.| ---..--- --|.-- --..^. |..---------- --....)....| ------>...---- ---- |.%.....| --..-- --......| --.....|.....| |......| |.....%..%%..-- -....--- |-......%.--...|.....-- |........--|..........| --........| --.---....-| |........-- --- --....| |..--.|.-- ---.-- --------- --- [Andy the Initiate] St14 Dx8 Co7 In6 Wi15 Ch8 MonHemFemLaw Min:5 G94 HP-6(71) Pw104(104) AC1 Xp8/1409 T1240 Par Latest messages The mummy swings her double-headed axe. The mummy misses. The mummy swings her double-headed axe. The mummy misses. The mummy swings her double-headed axe. The mummy misses. The mummy swings her double-headed axe. The mummy misses. The mummy swings her double-headed axe. The mummy hits you! [-7 -> 20] The mummy swings her double-headed axe. The mummy misses. The mummy swings her double-headed axe. The mummy hits you! [-12 -> 9] Warning: HP low! The mummy swings her double-headed axe. The mummy hits you! You die... Your inventory Amulets F - a ! uncursed amulet of power (being worn) {0} Weapons O - an uncursed +0 crossbow (alternate weapon; not wielded) {20} P - 10 uncursed +0 crossbow bolts {0} Armor a - a blessed +2 pair of leather gloves (being worn) {4} b - a blessed +1 robe (being worn) {16} q - an uncursed +0 pair of gauntlets of reflection {4} Comestibles g - 3 uncursed food rations {0} j - 4 uncursed fortune cookies {0} I - 2 uncursed baby cave lizard corpses {400} Scrolls d - an uncursed scroll of enchant weapon {0} i - a cursed scroll of cure {0} l - 6 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 5 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} D - an uncursed finalized scroll of identify {0} J - a blessed scroll of mana {0} K - a blessed scroll of healing {0} Spellbooks c - a blessed spellbook of sleep (0:3) {0} h - an uncursed spellbook of restore ability (6:2) {0} Potions e - an uncursed finalized potion of healing {0} f - 2 uncursed potions of healing {0} Rings C - an uncursed ring of regeneration (on right hand) {0} Tools k - an uncursed magic marker (0:2) {0} r - an uncursed sack called bag #1 {18} B - a blessed +1 laser swatter (1024) {24} Contents of the sack called bag #1: 2 blessed +0 disthene stones called Teal gem #1 {2} 10 uncursed +0 worthless pieces of orange glass called Orange gem #1 {10} an uncursed +0 worthless piece of red glass called Red gem #1 {1} Final attributes You were playing in game master mode You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: technicality You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 144 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 35 Scroll drop chance was reduced to 99% Wand drop chance was reduced to 92% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 57% Armor drop chance was reduced to 95% Tool drop chance was reduced to 72% Food drop chance was reduced to 83% The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: form VII (Vaapad) The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: hammer (turn 1) The following skill became untrainable if you tried to train it too early: whip (turn 3900) The following skill became untrainable after a while: crossbow (turn 11629) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 42215) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 34920 Monster spawn increase reached its maximum at turn 88400 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1816074 The monster class that cannot be genocided was (null) The monster class that was spawned more often: kobold (freq bonus 12) The monster species that spawned more often: mi-go, the fungi from yuggoth (freq bonus 288) The monster species that spawned more often: wererat (freq bonus 48) The monster species that spawned more often: fruition symbolically teemed (freq bonus 78) The monster species that spawned more often: shotgun horror (freq bonus 102) The monster species that spawned more often: chucktaur (freq bonus 120) The monster species that spawned more often: corrosive sphere (freq bonus 42) The monster species that spawned more often: vampiric fungus (freq bonus 36) The monster species that spawned more often: encamp gomorrah (freq bonus 48) The monster species that spawned more often: supersession bechamel joking prepare (freq bonus 30) The monster species that spawned more often: fuck shoe (freq bonus 52) The monster species that spawned more often: divine summoner (freq bonus 26) The monster species that spawned more often: rust spitter (freq bonus 30) The monster species that spawned more often: sepia mold (freq bonus 32) The monster species that spawned more often: iba (freq bonus 30) The monster species that spawned more often: null (freq bonus 30) The monster species that spawned more often: returned potato (freq bonus 26) The monster species that spawned more often: exploiting adroitest (freq bonus 90) The monster species that spawned more often: lava force patch (freq bonus 28) The monster species that spawned more often: hellish lich (freq bonus 14) The monster species that spawned more often: preaching rootlet sub (freq bonus 28) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 1) The monster trait that was more common: monsters that originate from Steamband (freq bonus 1) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 3) The monster trait that was more common: monsters that walk through walls (freq bonus 8) The monster species that never randomly spawned: banana unsaddle The monster species that never randomly spawned: mashed plasticizer The monster species that never randomly spawned: storm naga hatchling The monster species that never randomly spawned: giant improach The monster species that never randomly spawned: remorse yellowly The monster species that never randomly spawned: Max the Badass The monster species that never randomly spawned: race X The monster species that never randomly spawned: chimney sweep The monster species that never randomly spawned: hovering fish The monster species that never randomly spawned: cylon command centurion The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 11) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 6) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 19) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 2) The RNG hath decreed that this item was generated more often: mojibake gloves (multilinguitis gloves, freq bonus 168) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 13) The RNG hath decreed that this item was generated more often: failure stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 97) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: diamond (white) The RNG hath decreed that this item was always generated cursed: implant of daring (felicitous) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: lockout (molded) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: blade trap (freq bonus 3) Trap randomization happened for 1 in 310 traps Next attribute increase check would have come at turn 3531 Strength training was 43 Dexterity training was 50 Wisdom training was 4 Constitution training was 36 Your sanity was 0 You were sleep resistant You were poison resistant You were paralyzed (-11) You had not decided on your sexuality yet You were suffering from very slight contamination. (10) You were prevented from having shock resistance (0) You saw invisible You were warned You had 682 points of nutrition remaining You were stealthy You regenerated You regenerated mana You were fast You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.4.2 (0367fc76) - last build Sat Dec 8 08:17:59 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 93% Techniques known in the end Name Level Status pummel 8X Prepared(0) air dash 8X Prepared(0) chained blitz 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) chi strike 7X Prepared(0) chi healing 5X Prepared(0) elemental fist 3X Prepared(0) draw energy 1X Prepared(0) Discoveries Amulets amulet of power (shipwreck) Armor * leather gloves (even pair of gloves) * robe (octarine robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (internet helmet) * skullcap (green bowel) * flack helmet (space helmet) * crystal helm (bluy helmet) * mining helm (sages helmet) * field helm (netradiation helmet) * helm of safeguard (cone-shaped helmet) * war hat (viking helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (digger gloves) * gauntlets of plugsuit (slaying gloves) * commander gloves (transparent gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side zip boots) * field boots (thick-soled boots) * boots of safeguard (jade boots) gauntlets of reflection (padded gloves) Scrolls scroll of enchant weapon (HOW MANY YASDS UNTIL YOU RAGEQUIT) scroll of healing (MIS DES SBIL DE BRUNSEZEN) scroll of mana (MORAL IS RISED WITH PRAS) scroll of phase door (MENTAL TRICK THE FORC AND DEFEN) scroll of standard id (GRASS MUD HORSE) scroll of cure (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) * scroll of extra healing (RUN AWAY FROM THE NAME ARABELLA REALLY FAST) * scroll of greater mana restoration (LOGUNO JIVYA EVILYVON) scroll of identify (HP LOWED BY HOT AND HEAL BY WATE) Spellbooks spellbook of sleep (ethereal) spellbook of restore ability (white-listed) Potions potion of healing (simmering) potion called Acid (purple-red) Rings ring of regeneration (drawn) Tools sack called bag #1 (bag) Gems worthless piece of red glass called Red gem #1 (red) worthless piece of orange glass called Orange gem #1 (orange) disthene stone called Teal gem #1 (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 5 Level 5: <- You are here Vanquished creatures 4 blobs of preserved organs 0 little dogs (1 created) a dog a noton 4 monotons a kitten 0 feline clouds (1 created) a hobbit gentleman 17 wimps 0 hobbits (1 created) 0 camo dwarves (1 created) an army dwarf 0 vile sewer pygmies (1 created) a dolgsman hunter 0 high ping bastards (1 created) a whnas 0 hidden kobolds (1 created) 0 restons (1 created) a training kobold 0 mimics (1 created) 2 hobgoblins 0 sheep (1 created) 2 giant rats 13 baby metroids 4 black metroids 0 bats (2 created) 0 large bats (1 created) an evasive airborne parrot 2 tiny pseudodragons 0 quantum growths (1 created) 20 clockwork doods 3 clockwork soldiers a clockwork dwarf 2 gnomes (4 created) a gnome stalker 0 little grey aliens (1 created) 0 gnome guards (1 created) 2 gnome lords (4 created) a gnomish wizard (3 created) an angsty gnome a gnomish sanitizer a deep gnome a deep gnome thief (2 created) a deep gnome digger 0 gnomelins (1 created) 0 Keystone Kops (1 created) 0 mummies (1 created) a gnome mummy (2 created) 0 mummics (1 created) a black bear cub 0 ghey kobold zombies (1 created) an orc zombie a dwarf zombie 0 elf zombies (1 created) 0 grave diggers (1 created) an incantifier a hieler 0 muggers (1 created) 0 flying Woodland-elves (2 created) 0 shopkeepers (2 created) 5 baby cave lizards a large frog a dungeon fern spore an arctic fern spore 4 blazing fern spores a pile of copper coins 147 creatures born. 111 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 21 times You have communicated with the gods 4 times You never prayed to the gods You never hit with a wielded weapon You killed 109 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) spirituality [Unskilled] (max Expert) (9 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Skilled] (max Grand Master) (169 of 540) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (22 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You died in The Gnomish Mines on dungeon level 5 with 5921 points, and 94 pieces of gold, after 1240 moves. Killer: a monster (mummy), while frozen by a paralysis trap You were level 8 with a maximum of 71 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 94236 Walter-Sci-Gre-Mal-Cha died in Town on level 9 [max 12]. Killed by a monster (Utahraptor). - [99] 2 58438 Ro-Bat-Cam-Amn-Mal-Cha died in The Dungeons of Doom on level 5 [max 11]. Killed by a monster (hc schoolgirl). - [74] 3 32616 Ruea-Kur-Trp-Fem-Law was poisoned in The Dungeons of Doom on level 3 [max 6]. Poisoned by a horrible sickness. 120 [120] 4 15456 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 4. Killed by a monster (hidden soldier ant). - [73] 5 9726 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 6. Killed by a monster (medium hulk). - [111] * 6 5921 Andy-Mon-Hem-Fem-Law died in The Gnomish Mines on * level 5. Killed by a monster (mummy), while frozen by a paralysis trap. - [71] 7 2720 Commander -Fir-Sat-Mal-Neu died in The Gnomish Mines on level 4. Killed by a monster (dwarven master thief). - [90] 8 2576 Heliokopis-Cam-Amn-Mal-Cha died in The Gnomish Mines on level 5. Killed by a monster (spacewars fighter). - [59]