Andy, chaotic female hemi-doppelganger Monk --- ---.--- |...%.| |....-- .. --@.--- ...--)..| ....@...| ......-- ....--- ...| .% -.. ..| -..| |..-- |<.}| -..-- .-- --- [Andy the Initiate] St9 Dx12 Co8 In9 Wi11 Ch5 MonHemFemCha Min:5 G179 HP-2(57) Pw93(93) AC4 Xp7/803 T1466 Nmb Latest messages The river moccasin misses. In what direction? [hykulnjb><] You kick the river moccasin. You kill the river moccasin! The river moccasin bites you! [-3 -> 17] The river moccasin bites you! [-6 -> 11] Warning: HP low! In what direction? [hykulnjb><] You kick the river moccasin. In what direction? [hykulnjb><] You kick the river moccasin. You kill the river moccasin! The bosmer called Nirol the timberlander shoots 2 runed arrows! You are hit by the 1st runed arrow! [-6 -> 7] Warning: HP low! You are hit by the 2nd runed arrow! You die... Your inventory Weapons i - the * cursed -3 diamond smasher named Rattleclinker {12} w - a blessed +0 crossbow (alternate weapon; not wielded) {20} Q - 23 uncursed +1 crossbow bolts {0} U - 31 uncursed +0 crossbow bolts (in quiver) {0} Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} X - the * uncursed +3 crystal plate mail named Archangel's Deliverance {200} Comestibles g - 3 uncursed food rations {0} h - 3 uncursed apples {0} j - 8 blessed oranges {0} k - 10 uncursed oranges {0} l - 2 uncursed fortune cookies {0} V - 2 uncursed slime molds {0} Scrolls d - an uncursed scroll of identify {0} m - a blessed finalized scroll of girliness {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 4 uncursed scrolls of phase door {0} q - 4 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} s - a blessed scroll of identify {0} v - an uncursed scroll of gold detection {0} z - an uncursed finalized scroll of enchant armor {0} P - a blessed scroll of genocide {0} Y - a blessed scroll of healing {0} Spellbooks c - a blessed finalized spellbook of protection (7:5) {0} Potions e - 2 uncursed finalized potions of healing {0} f - a blessed potion of healing {0} x - an uncursed potion of extra healing {0} y - a blessed potion of speed {0} J - an uncursed potion of oil (400) {0} Rings A - an uncursed ring of sustain ability (on right hand) {0} S - a cursed ring of free action {0} Z - a cursed -5 ring of gain wisdom {0} Wands R - an uncursed wand of digging (0:4) {0} W - an uncursed wand of striking (2:9) {0} Tools T - an uncursed oil lamp (150) (lit) {0} Final attributes You were playing in game master mode You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: invisibility You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 7 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 111 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 68% chance Implant drop chance was reduced to 96% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 98% Food drop chance was reduced to 80% Monster death drops spawned with only 95% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: pick-axe (turn 30) The following skill became untrainable if you tried to train it too early: knife (turn 12) The following skill became untrainable after a while: implants (turn 32882) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 43283) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 58219 Monster spawn increase reached its maximum at turn 186139 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 7122192 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: spiriteon (freq bonus 24) The monster species that spawned more often: master colony lichen (freq bonus 12) The monster species that spawned more often: platitudinously transmitted lanced neurologist (freq bonus 12) The monster species that spawned more often: non-mad beam (freq bonus 12) The monster species that spawned more often: large gem trove (freq bonus 15) The monster species that spawned more often: magic-colored force patch (freq bonus 6) The monster species that spawned more often: wood elf ranger (freq bonus 4) The monster species that spawned more often: amagappa (freq bonus 21) The monster species that spawned more often: land urchin (freq bonus 6) The monster species that spawned more often: werevortex (freq bonus 12) The monster species that spawned more often: cyan mushroom (freq bonus 4) The monster species that spawned more often: kagero cuttie (freq bonus 12) The monster species that spawned more often: Giulia (freq bonus 6) The monster species that spawned more often: death turret (freq bonus 24) The monster species that spawned more often: blank warp patch (freq bonus 9) The monster species that spawned more often: angbander (freq bonus 6) The monster species that spawned more often: hell hound pup (freq bonus 21) The monster species that spawned more often: porter hungry stalk (freq bonus 18) The monster species that spawned more often: Birgit (freq bonus 6) The monster species that spawned more often: prick force fungus (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters from the Evil Variant (freq bonus 3) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 16) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 3) The monster species that never randomly spawned: brown icky thing The monster species that never randomly spawned: weremimic The monster species that never randomly spawned: clay warp fungus The monster species that never randomly spawned: unconquerable deviator The monster species that never randomly spawned: white arremer The monster species that never randomly spawned: pw stealer The monster species that never randomly spawned: non-mad boomer The monster species that never randomly spawned: jumping flame flower The monster species that never randomly spawned: antimatter colony The monster species that never randomly spawned: brown snake The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: implant of osmosis (stellar) The RNG hath decreed that this item was never generated: tsurugi (long samurai sword) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: spell memory stone (gray) The RNG hath decreed that this item was never generated: cloak of discount action (eternal cloak) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 28) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 28) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 37) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 10) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 7) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 4) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 9) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 6) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 7) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 33) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: gravation stone (gray) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: ballista ((null)) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this item was always generated cursed: wing yellow stone (gray) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this trap was always invisible: wakeup call trap The RNG hath decreed that this trap was generated more often: heap trap (freq bonus 2) Trap randomization happened for 1 in 953 traps Next attribute increase check would have come at turn 3311 Strength training was 45 Dexterity training was 27 Wisdom training was 6 Constitution training was 46 Your sanity was 0 You were sleep resistant You were poison resistant You were numbed (63) You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having invisibility (0) You saw invisible You had 1760 points of nutrition remaining You were stealthy You were fast You had fixed abilities Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - protection 1 protect 10% 96% Techniques known in the end Name Level Status pummel 7X Prepared(0) air dash 7X Prepared(0) chained blitz 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) chi strike 6X Prepared(0) chi healing 4X Prepared(0) elemental fist 2X Prepared(0) Discoveries Armor * leather gloves (graffiti gloves) * robe (gray robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (less helmet) * sedge hat (failuncap helmet) * skullcap (horned helmet) * flack helmet (gas mask) * crystal helm (metal disk) * mining helm (precious helmet) * field helm (weeping helmet) * helm of safeguard (complete helmet) * war hat (dim colored helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (mirrored gloves) * commander gloves (viva gloves) * field gloves (transparent gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (riding boots) * field boots (gentle sneakers) * boots of safeguard (ski heels) Scrolls scroll of identify (ELF GRANDFATHER RESEARCH LAB) scroll of healing (BU MISH MISH EMAS) scroll of mana (H A T E) scroll of phase door (THARR) scroll of standard id (JOIN US OR THOSE) scroll of cure (BANDSMAN GROOMS LUCK) * scroll of extra healing (YOU DIED ON THE ASTRAL PLANE) * scroll of greater mana restoration (EN PHYSIC POINTS IS USEMORE) scroll of rumor (NURSE THE NAIL THE ATTACK IS STRONGER) scroll of girliness (LAST AUX SPROING) scroll of gold detection (TSX IS A VARIANT AND NOT VANILLA) scroll of enchant armor (RITSCHRATSCHRITSCHRATSCH) scroll of genocide (HOPEFULLY THE INVENTOR OF STICKY KEYS WILL DIE PAINFULLY) Spellbooks spellbook of protection (dreamy) Potions potion of healing (hidden tea) potion of full healing (iridescent) potion of extra healing (cloudy) potion of speed (dirty) potion of oil (freezing) Rings ring of sustain ability (citrine) ring of free action (glass) ring of gain wisdom (rock solid) Wands wand of digging (hickory) wand of striking (chemical) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 5: <- You are here Vanquished creatures an acid blob 0 nexus blobs (1 created) 3 jackals 0 pack jackals (2 created) an evasive fox a gang guy 0 little dogs (2 created) 0 large dingos (1 created) a poison gas spore a floating eye a telehobbit 0 hobbit lords (1 created) an evasive homunculus an imp a small kobold 0 large kobolds (1 created) a mini leprechaun (5 created) 0 gizards (9 created) 0 little leprechauns (1 created) 0 leprechauns (3 created) 0 wereleprechauns (1 created) 0 leprechottas (1 created) 0 mynocks (1 created) a mini mimic 0 large mimics (1 created) 0 pixies (1 created) a goblin 0 hitter goblins (1 created) 0 culves (1 created) a furry rothe 0 sheep (1 created) 3 sewer rats (4 created) 9 visor sewer rats a rabbit a giant rat a rabid rat a ferret 0 baby metroids (1 created) a violet vortices 0 crawling worm masses (1 created) 0 undead worms (1 created) 2 sain bugs 0 echidnas (1 created) a low centaur a lichen a shaded lichen a porter lichen a colony lichen an ungenomold (0 created) 4 aggressive lichens a water lichen 0 werelichens (1 created) a cyan stalk 0 shriekers (1 created) an aokabi a sub-gnome 2 gnomes (3 created) 0 little grey aliens (1 created) 0 gnome lords (1 created) a small giant 0 kestrels (25 created) 2 Undead Kops a baby ogre a small snake 5 river moccasins a copper snake 2 kobold zombies a monkey zombie an elf zombie (2 created) 0 zombies (1 created) a werelichen (0 created) 0 bosmers (1 created) 0 shopkeepers (2 created) 0 newts (5 created) 0 twens (2 created) 0 normal frogs (1 created) a gecko (3 created) 0 deminewts (2 created) an iguana (3 created) 0 flying geckos (1 created) 0 little tyrannosauri (1 created) 0 lizards (2 created) 0 mimic lizards (1 created) a swamp fern spore a pile of copper coins a novice light wall (2 created) a small turret 0 dart turrets (1 created) a confusion trove 166 creatures born. 74 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 17 times You eaten food with animal by-products 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 68 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (121 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (2 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (22 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You died in The Gnomish Mines on dungeon level 5 with 3584 points, and 179 pieces of gold, after 1466 moves. Killer: an elven arrow You were level 7 with a maximum of 57 hit points when you died. You reached the 56th place on the top 10000 list. No Points Name Hp [max] 1 279042 Leeroy-Tha-Red-Fem-Law died in Space Base on level 12 [max 15]. Killed by a bolt of cold. - [181] 2 198481 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (serpent magus), while fainted from lack of food. - [128] 3 192996 Leeroy-Tha-Red-Mal-Law died in Town on level 7 [max 12]. Killed by a monster (hallucinogen-distorted Kl $_3vfC6?8ARp&HwMeotN$). - [167] 54 3762 Nirol-Bos-Ogr-Mal-Law died in The Gnomish Mines on level 4. Killed by a monster (river moccasin), while panic digging. - [77] 55 3720 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (Mr. Nnyl, the shopkeeper), while fainted from lack of food. - [95] *56 3584 Andy-Mon-Hem-Fem-Cha died in The Gnomish Mines on level 5. Killed by an elven arrow. - [57] 57 3552 Nirol-Rog-Xra-Mal-Neu died in The Dungeons of Doom on level 4 [max 5]. Killed by a monster (Mr. Angmagssalik, the shopkeeper). - [71] 58 3378 Antoiniel-Coo-Ang-Mal-Law died in The Gnomish Mines on level 4 [max 5]. Killed by a monster (security droid). - [74]