Andy, chaotic male hemi-doppelganger Monk -------.- |........ |....±..| |.....@.| |<......+ --------- [Andy the Candidate] St9 Dx9 Co6 In8 Wi13 Ch11 MonHemMalCha Dlvl:1 G3 HP17(17) Pw16(16) AC3 Xp1/1 T17 Latest messages It reads: When you accidentally get snakes from a fountain, run. Don't fight, run. What do you want to eat? [hiklm or ?*] Core dumped. What do you want to eat? [hiklm or ?*] Core dumped. What do you want to eat? [hiklm or ?*] Core dumped. The kitten deliberately jumps onto a polymorph trap! The kitten changes! The kitten turns into a samu turret! You hear a door open. You kill the icyorn! Do you really want to step into that polymorph trap? [yn] (n) You displaced your samu turret. You escape a polymorph trap. Do you really want to step into that polymorph trap? [yn] (n) You step onto a polymorph trap! You feel a change coming over you. Your new form doesn't seem healthy enough to survive. Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: drain resistance You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 65 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 31% chance Monsters only dropped their equipment with 74% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 86% Wand drop chance was reduced to 77% Potion drop chance was reduced to 92% Tool drop chance was reduced to 66% The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: divination spells (turn 1) The following skill became untrainable if you tried to train it too early: matter spells (turn 2065) The following skill became untrainable after a while: occult spells (turn 23124) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 35861) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 10128 Monster spawn increase reached its maximum at turn 125455 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 877760 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: EQ Kriminologist (freq bonus 5) The monster species that spawned more often: Johanna (freq bonus 54) The monster species that spawned more often: hellpit vortex (freq bonus 30) The monster species that spawned more often: religionist rutabaga (freq bonus 12) The monster species that spawned more often: trocopotaca (freq bonus 12) The monster species that spawned more often: sassily reinstalled (freq bonus 8) The monster species that spawned more often: flauntiest undistilled (freq bonus 12) The monster species that spawned more often: indefinite shouldest (freq bonus 4) The monster species that spawned more often: spellstealer (freq bonus 12) The monster species that spawned more often: card spore (freq bonus 10) The monster species that spawned more often: brownie (freq bonus 6) The monster species that spawned more often: muddy teacher (freq bonus 4) The monster species that spawned more often: weatwind (freq bonus 3) The monster species that spawned more often: shrewd galax trusty painting (freq bonus 8) The monster species that spawned more often: sea naga hatchling (freq bonus 6) The monster species that spawned more often: slime warp fungus (freq bonus 20) The monster species that spawned more often: verina (freq bonus 3) The monster species that spawned more often: evaluating incriminated bowyer (freq bonus 4) The monster species that spawned more often: darker thief (freq bonus 24) The monster species that spawned more often: rain cloud dragon (freq bonus 5) The monster trait that was more common: monsters that can be genocided (freq bonus 6) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 3) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster trait that was more common: monsters that have kick attacks (freq bonus 2) The monster trait that was more common: monsters that collect items (freq bonus 3) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 1) The monster species that never randomly spawned: flaymind cat The monster species that never randomly spawned: intestate tabstop The monster species that never randomly spawned: blackhorn The monster species that never randomly spawned: black sentai The monster species that never randomly spawned: dark gray force fungus The monster species that never randomly spawned: little corpse The monster species that never randomly spawned: orange missingno The monster species that never randomly spawned: deworm pointlessly The monster species that never randomly spawned: urlaar The monster species that never randomly spawned: mini gremlin The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: implant of redemption (shrewd) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: using hazard (wiseguy) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 20) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 20) The RNG hath decreed that this item was generated more often: soil-clinging boots (noble sandals, freq bonus 23) The RNG hath decreed that this item was generated more often: fluctuating speed stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 5) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 10) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 10) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 18) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 18) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 2) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 10) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this item was always generated cursed: ribbed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this trap was always invisible: limitation trap The RNG hath decreed that this trap was generated more often: blesscurse trap (freq bonus 4) Trap randomization happened for 1 in 774 traps Next attribute increase check would have come at turn 793 Strength training was 1 Dexterity training was 1 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having magical breathing (0) You saw invisible You had 2027 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (533) You are dead Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (slit gloves) * robe (octarine robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (post-nuclear helmet) * sedge hat (yellow helmet) * skullcap (greenery helmet) * flack helmet (anti-government helmet) * crystal helm (full helmet) * mining helm (failuncap helmet) * field helm (wide conical hat) * helm of safeguard (masked helmet) * war hat (rotating helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (steel gloves) * gauntlets of plugsuit (spiky gloves) * commander gloves (warped gloves) * field gloves (old gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * field boots (balanced boots) * boots of safeguard (weapon light boots) Scrolls scroll of growth (REMOVING CONTENT IS NOT PART OF THE SLEX DESIGN PHILOSOPHY) scroll of healing (GEEEEE) scroll of mana (TERRAHACK SOKOBAN IS ACTUALLY BOROBAN BECAUSE BOOOORING) scroll of phase door (MY NAME IS MISTER SIR) scroll of standard id (FIQ X FIQ SELFSHIP) scroll of cure (JUNETHACK LOGPOINTS IS A BROKEN MECHANIC) * scroll of extra healing (PALIM PALIM) * scroll of greater mana restoration (CIRMOCLINE) Spellbooks spellbook of protection (wrinkled) Potions potion of healing (cloudy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You were a vegetarian You eaten 6 times You eaten food with animal by-products 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (21 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk...