Andy, chaotic male hemi-doppelganger Monk --- ---- |.^-- |..-- -...-- --...| |.....----....| -.............-- ...-------. ...| G... ...-- @@-- -%.-- ..| -...| ...-- ....| .<..| --.-- --- [Andy the Novice] St11 Dx14 Co8 In10 Wi9 Ch10 MonHemMalCha Min:3 G35 HP-7(44) Pw14(43) AC-3 Xp4/111 T384 Sat Latest messages [-14 -> 26] You miss the cold person. The cold person hits you! [-2 -> 24] The cold person hits you! [-11 -> 13] You hit the cold person! You miss the cold person. The cold person hits you! [-4 -> 10] The cold person misses. The gnome hits you! [-5 -> 5] Warning: HP low! The cold person hits you! You hear the howling of the CwnAnnwn... [-1 -> 4] Warning: HP low! The cold person hits you! You die... Final attributes You were playing in game master mode You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: double attacks You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 36 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 76% Wand drop chance was reduced to 97% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: chaos spells (turn 20) The following skill became untrainable if you tried to train it too early: matter spells (turn 165) The following skill became untrainable after a while: protection spells (turn 16070) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 57779) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 12798 Monster spawn increase reached its maximum at turn 68439 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 306586 The monster class that cannot be genocided was rodent The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: conscious mushroom (freq bonus 16) The monster species that spawned more often: sand barrier (freq bonus 9) The monster species that spawned more often: luxury yacht (freq bonus 30) The monster species that spawned more often: pitch kopeteer (freq bonus 42) The monster species that spawned more often: death cube (freq bonus 6) The monster species that spawned more often: butcher (freq bonus 6) The monster species that spawned more often: kine of araw (freq bonus 10) The monster species that spawned more often: reminiscent imitating (freq bonus 5) The monster species that spawned more often: killer kop (freq bonus 3) The monster species that spawned more often: semivoluntary intimidating download (freq bonus 6) The monster species that spawned more often: vaporisator (freq bonus 18) The monster species that spawned more often: applying dallying winnow tything (freq bonus 9) The monster species that spawned more often: unenlightened kinked unilateral (freq bonus 6) The monster species that spawned more often: hemorrhaging youthened lifesaver (freq bonus 14) The monster species that spawned more often: magic dragon (freq bonus 32) The monster species that spawned more often: eavesdrop electrocutional communard applesauce (freq bonus 12) The monster species that spawned more often: dreading privet (freq bonus 48) The monster species that spawned more often: probe spore (freq bonus 10) The monster species that spawned more often: giant field mouse (freq bonus 12) The monster species that spawned more often: nonexportable recommend (freq bonus 20) The monster trait that was more common: monsters whose attacks digest you (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 12) The monster species that never randomly spawned: haradrim warrior The monster species that never randomly spawned: dark girl The monster species that never randomly spawned: eevee The monster species that never randomly spawned: onanocter 7g The monster species that never randomly spawned: sanity flayer The monster species that never randomly spawned: bucking trundling myopy The monster species that never randomly spawned: bottom deflective The monster species that never randomly spawned: cheator rusalka The monster species that never randomly spawned: wrong laser The monster species that never randomly spawned: undisputable bowshot The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: implant of virility (frantic) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: implant of dusk (volcanic) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 32) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 13) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 35) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 14) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 10) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 5) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 3) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 15) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: lycanthropy (transforming) The RNG hath decreed that this item was always generated cursed: implant of remedy (brutal) The RNG hath decreed that this item was always generated cursed: compost bow ((null)) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this trap was always invisible: melee prefix trap The RNG hath decreed that this trap was generated more often: pet AI trap (freq bonus 12) Trap randomization happened for 1 in 405 traps Next attribute increase check would have come at turn 2649 Strength training was 11 Dexterity training was 6 Wisdom training was 3 Constitution training was 13 Your sanity was 0 You were sleep resistant You were poison resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having contamination resistance (0) You saw invisible You had 2510 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (1148) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 97% b - mimicry 2 occult 90% 100% Techniques known in the end Name Level Status pummel 4X Prepared(0) air dash 4X Prepared(0) chained blitz 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) chi strike 3X Prepared(0) chi healing 1X Prepared(0) Discoveries Armor * leather gloves (camouflage patterned gloves) * robe (cyan robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (hydra helmet) * sedge hat (speechpipe helmet) * skullcap (space helmet) * flack helmet stone (gemmed helmet) * crystal helm (steel helmet) * mining helm (crazy helmet) * field helm (echo helmet) * helm of safeguard (wok-shaped helmet) * war hat (meteoric helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (inka gloves) * field gloves (failuncap gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * field boots (tightly fitting boots) * boots of safeguard (fleecy boots) Scrolls scroll of confuse monster (REVERTREVERTREVERT IT IN RUSSIACK) scroll of healing (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) scroll of mana (IGNORE SHELL BLOC RING) scroll of phase door (THAPSATE STHRAITO) scroll of standard id (TU HAI DEVIATO DAL PERCORSO MORTALE) scroll of cure (WHATWASTHATONLY) * scroll of extra healing (IO SORO IO NEBOUTOSOUALETH AKTIOPHI ERESCHIGAL) * scroll of greater mana restoration (RUN DONTDIE HITUNDERSCORE) Spellbooks spellbook of sleep (mirroring) spellbook of mimicry (frosty) Potions potion of healing (bayberry) Gems yellow gem called Yellow gem #1 Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 3: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 15 times You have communicated with the gods 1 time You prayed to the gods 1 time You never hit with a wielded weapon You killed 13 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (11 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (36 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk...