Andy, chaotic male hemi-doppelganger Monk .... ...... ......E .....@. ......... .....%.. ........ .... .<. ... [Andy the Initiate] St10 Dx12 Co13 In9 Wi15 Ch8 MonHemMalCha Min:8 G116 HP-7(111) Pw110(110) AC0 Xp9/3604 T1760 Latest messages You kill the noxious elemental! You are splashed by the noxious elemental's acid! [-7 -> 42] The heavy girl hits you! You're on fire! [-14 -> 28] The heavy girl kicks you! The heavy girl does a round-house and painfully hits you with her combat boots! [-15 -> 13] Warning: HP low! You hear the howling of the CwnAnnwn... [-8 -> 5] Warning: HP low! You miss the greater plasma elemental. The heavy girl hits you! You're on fire! [-4 -> 2] Warning: HP low! The heavy girl kicks you! You die... Your inventory Weapons A - 67 uncursed +0 crossbow bolts {1} F - an uncursed +0 crossbow {20} O - 33 uncursed +1 crossbow bolts {1} Armor a - an uncursed thoroughly greased +2 pair of leather gloves (being worn) {4} x - an uncursed +0 pair of fumble boots {8} Comestibles g - 3 uncursed food rations {0} h - 12 uncursed apples {0} j - 3 blessed oranges {0} k - 9 uncursed oranges {0} l - 3 uncursed fortune cookies {0} B - an uncursed candy bar {0} V - 2 uncursed cream pies {0} Scrolls d - a blessed finalized scroll of identify {0} m - 8 uncursed scrolls of healing {0} n - 6 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Spellbooks c - a blessed spellbook of protection (4:2) {0} Potions e - a blessed finalized potion of healing {0} f - 2 uncursed potions of healing {0} D - an uncursed finalized potion of healing {0} S - an uncursed finalized potion of confusion {0} T - an uncursed potion of gain ability {0} U - an uncursed finalized potion of invisibility {0} Wands X - an uncursed wand of create monster (0:12) {0} Tools r - an uncursed medical kit {60} E - a heavily cursed skeleton key {0} Y - a heavily cursed tin whistle {0} Gems y - a heavily cursed -2 worthless piece of red glass called Red gem #1 {1} C - 6 uncursed +0 worthless pieces of yellow glass called Yellow gem #1 {6} G - 2 uncursed +0 worthless pieces of pink glass called Pink gem #1 {2} H - an uncursed +0 worthless piece of cyan glass called Cyan gem #1 {1} Q - an uncursed +0 worthless piece of radiant glass called Radiant gem #1 {1} R - 2 uncursed +0 worthless pieces of yellowish brown glass called Yellowish brown gem #1 {2} Contents of the medical kit: a blessed bandage {1} a * cursed phial {2} a * uncursed phial {2} 2 * cursed phials {4} a * heavily cursed phial {2} an uncursed bandage {1} a heavily cursed pill {0} a * blessed phial {2} 2 blessed bandages {2} 16 uncursed bandages {16} 17 uncursed pills {0} 14 * uncursed phials {28} Final attributes You were playing in game master mode You were devoutly aligned Your alignment was 17 Your max alignment was 19 You carried 1 sins You could not have this property at all: see invisible You could not have this property extrinsically: stun resistance You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 78% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 86% Monster death drops spawned with only 87% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: techniques (turn 9) The following skill became untrainable if you tried to train it too early: missile weapons (turn 990) The following skill became untrainable after a while: healing spells (turn 56133) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 8789) Heavy curses were more common by 63% Number of artifacts generated was 0 Number of fake artifacts generated was 9 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 25215 Monster spawn increase reached its maximum at turn 60798 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 20719260 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: cat or other feline (freq bonus 4) The monster species that spawned more often: training star (freq bonus 36) The monster species that spawned more often: many-eyed moss (freq bonus 84) The monster species that spawned more often: deceiving force patch (freq bonus 36) The monster species that spawned more often: wooden warp patch (freq bonus 12) The monster species that spawned more often: guessed fuck (freq bonus 42) The monster species that spawned more often: spinner force fungus (freq bonus 26) The monster species that spawned more often: Warder Kchief (freq bonus 84) The monster species that spawned more often: aquatic bear (freq bonus 56) The monster species that spawned more often: lock master (freq bonus 15) The monster species that spawned more often: Ruea's sneaker (freq bonus 72) The monster species that spawned more often: inhere raddling (freq bonus 28) The monster species that spawned more often: firebrate patch (freq bonus 48) The monster species that spawned more often: extractor raspingly (freq bonus 24) The monster species that spawned more often: hollow fungus (freq bonus 5) The monster species that spawned more often: orange laser (freq bonus 28) The monster species that spawned more often: ghost mage (freq bonus 42) The monster species that spawned more often: magenta spore lichen (freq bonus 54) The monster species that spawned more often: dream eater cat (freq bonus 12) The monster species that spawned more often: jumping fire eel (freq bonus 10) The monster species that spawned more often: elder water dragon (freq bonus 21) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 3) The monster species that never randomly spawned: spam-mail demon The monster species that never randomly spawned: accoutered pseudobiographical The monster species that never randomly spawned: grunt-a-lot zombie The monster species that never randomly spawned: leakily baklava The monster species that never randomly spawned: eel sausage The monster species that never randomly spawned: sickening draconian The monster species that never randomly spawned: clocking troutiest curetted The monster species that never randomly spawned: inviolately buyable The monster species that never randomly spawned: water skeleton The monster species that never randomly spawned: nebulous ogre The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 6) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 10) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 4) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 30) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 5) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 6) The RNG hath decreed that this item was always generated cursed: charger ((null)) The RNG hath decreed that this item was always generated cursed: brown spell stone (gray) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: anti training stone (gray) The RNG hath decreed that this item was always generated cursed: bad equipment (crumb) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: distorted grimace (gas mask) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: helm of thirst (echo helmet) The RNG hath decreed that this trap was always invisible: blade trap The RNG hath decreed that this trap was generated more often: nurse trap (freq bonus 2) Trap randomization happened for 1 in 646 traps Next attribute increase check would have come at turn 2561 Strength training was 50 Dexterity training was 50 Wisdom training was 2 Constitution training was 50 Your sanity was 2278 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having stun resistance (0) You were warned You had automatic searching You had 1761 points of nutrition remaining You were stealthy You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 98% Techniques known in the end Name Level Status pummel 9X Prepared(0) air dash 9X Prepared(0) chained blitz 9X Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) chi strike 8X Prepared(0) chi healing 6X Prepared(0) elemental fist 4X Prepared(0) draw energy 2X Prepared(0) Discoveries Armor * leather gloves (failuncap gloves) * robe (white robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (padded helmet) * sedge hat (transversal helmet) * skullcap (poor helmet) * flack helmet (post-nuclear helmet) * crystal helm (covered helmet) * mining helm (full helmet) * field helm (netradiation helmet) * helm of safeguard (great helmet) * war hat stone (rubynus helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (velvet gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (castlevania boots) * field boots (profiled boots) * boots of safeguard (noble sandals) fumble boots (ballet heels) Scrolls scroll of identify (HAS README) scroll of healing (ECANNOT SNATION ED) scroll of mana (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) scroll of phase door (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) scroll of standard id (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of cure (KCATTA SOD) * scroll of extra healing (LV FTS) * scroll of greater mana restoration (NNEGI WU AKWUNA NNAGI WU ONYE OHI) scroll of destroy armor (MARRIED THE LIGHT) Spellbooks spellbook of protection (wrinkled) Potions potion of healing (freezing) potion of sanity (steamy) potion of confusion (substitute) potion of gain ability (emerald) potion of invisibility (golden) Wands wand of magic missile (fuchsia) wand of create monster (sunny) Tools medical kit (leather bag) skeleton key (key) tin whistle (whistle) Gems worthless piece of yellow glass called Yellow gem #1 (yellow) worthless piece of pink glass called Pink gem #1 (pink) worthless piece of cyan glass called Cyan gem #1 (cyan) worthless piece of red glass called Red gem #1 (red) worthless piece of radiant glass called Radiant gem #1 (radiant) worthless piece of yellowish brown glass called Yellowish brown gem #1 (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 8 Level 8: <- You are here Vanquished creatures an ant 3 pack jackals 0 death dogs (1 created) 0 little dogs (1 created) 3 tritons (2 created) a kitten (2 created) a housecat 2 large cats a wimp a hobbit slingerer 2 dwarves an army dwarf (2 created) a mutant human a bugbear a hobbit lord a dwarf lord a duergar lord a dwarven wizard a hc schoolgirl a skulk blade a white jelly (0 created) a blue ooze 0 pack kobolds (4 created) a baby mimic (10 created) 0 baby permamimics (1 created) 0 mynocks (11 created) 0 mini mimics (2 created) 0 petit mimics (1 created) a mimic 0 oak nymphs (1 created) a goblin (2 created) a clubbelgoblin 0 marine goblins (1 created) 0 low snotlings (2 created) a supercop 0 porter rock piercers (1 created) 0 rabbits (1 created) a bus driver (2 created) 0 giant field mice (1 created) a prick bear a porter rock mole a little spider a spider (2 created) 0 mutated plants (1 created) 15 minor angels (16 created) 3 alien spores a Coure a two-winged shape a giant aangel a mid centaur a baby orange dragon 0 invisible badguys (1 created) a mean astral elemental a noxious elemental 0 heavy girls (1 created) a lichen (0 created) 0 luminescent colonies (2 created) 2 orange fungi (1 created) a red growth (0 created) 4 sub-gnomes 7 gnomes a normal gnome 0 gnome thieves (1 created) a petty gnome thief a little grey alien an intermediate gnome a gnome guard 4 gnome lords (6 created) 2 gnomish wizards (5 created) a gnomish caster 3 grabbers a deep gnome 0 deep targetters (1 created) a deep force gnome a deep gnome thief an inscribed gnome a stronger gnome warrior 2 giant children (42 created) a small giant (24 created) 0 little sliants (1 created) 0 sliants (2 created) 0 flying stone giants (1 created) 0 petro giants (1 created) 0 evasive hill giants (1 created) 0 club racquets (1 created) a carollian monster a New Kop 2 mummies a ratling mummy 0 gnome mummies (1 created) an orc mummy a mummic an acolyte mummy 0 white naga hatchlings (1 created) 3 ogres 0 tiny trolls (1 created) a vampiroid 0 monkeys (1 created) a kobold zombie an ossium animatum a gnome zombie a dwarf zombie a human zombie 2 zombies a stinking ghoul 0 skeletons (1 created) 0 Woodland-elves (3 created) 0 thalmors (1 created) 0 shopkeepers (4 created) 0 aligned priests (1 created) 0 watchmen (3 created) 0 watch captains (1 created) a rouge jellyfish 0 pikes (1 created) a jellyfish 0 giant clams (1 created) 0 piranhas (1 created) an eel-lizard (2 created) 0 electric eels (1 created) 0 tentacled atlanteans (1 created) 2 newts (3 created) a twen (2 created) 0 geckos (1 created) 0 colorless mushroom patches (6 created) 0 poison creepers (1 created) 0 batman plants (15 created) 0 pi plants (2 created) 0 dungeon fern spores (1 created) 0 arctic fern spores (1 created) 0 glacier fern spores (1 created) 0 grey mushroom patches (1 created) 0 white mushroom patches (2 created) 0 silver mushroom patches (1 created) 0 green mushroom patches (5 created) 0 clear mewlips (6 created) 0 eggmen (1 created) 0 lime killer tomatoes (6 created) 0 shrieker mushroom patches (4 created) 0 kogepans (2 created) 0 yellow mushroom patches (4 created) 0 goombas (2 created) 0 roast gooses (1 created) 0 gray mewlips (1 created) 0 bloody killer tomatoes (4 created) 0 mercury mushroom patches (1 created) 0 charred kogepans (2 created) 0 bad eggs (2 created) 0 killer tomatoes (2 created) 0 inedible slime molds (1 created) 0 blue mushroom patches (1 created) 0 quinoas (1 created) an orange mewlip 0 bloodshot mewlips (1 created) 0 many-eyed mosses (7 created) 0 Kop-branded ravenous cream pies (1 created) 0 tangleweeds (1 created) 0 novice medium walls (1 created) 0 crude turrets (1 created) 362 creatures born. 126 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 16 times You have communicated with the gods 10 times You prayed to the gods 1 time You hit with a wielded weapon 5 times You killed 128 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (22 of 160) spirituality [Unskilled] (max Expert) (14 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Skilled] (max Grand Master) (294 of 540) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (5 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (25 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You died in The Gnomish Mines on dungeon level 8 with 14871 points, and 116 pieces of gold, after 1760 moves. Killer: a monster (heavy girl) You were level 9 with a maximum of 111 hit points when you died. You reached the 20th place on the top 10000 list. No Points Name Hp [max] 1 198481 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (serpent magus), while fainted from lack of food. - [128] 2 192996 Leeroy-Tha-Red-Mal-Law died in Town on level 7 [max 12]. Killed by a monster (hallucinogen-distorted Kl $_3vfC6?8ARp&HwMeotN$). - [167] 3 171421 Leeroy-Tha-Red-Mal-Law turned to stone in The Dungeons of Doom on level 13. Petrified by a devilkin. 171 [171] 18 17715 Capisso-Art-Roo-Mal-Law died in The Gnomish Mines on level 6. Killed by a shotgun shell. - [100] 19 16417 Leeroy-Tha-Clk-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (priestess of Lorien), while fainted from lack of food. - [89] *20 14871 Andy-Mon-Hem-Mal-Cha died in The Gnomish Mines on level 8. Killed by a monster (heavy girl). - [111] 21 14810 Andy-Mon-Hem-Fem-Law was poisoned in The Gnomish Mines on level 5. Poisoned by a real growth. 75 [93] 22 14138 Leeroy-Tha-Alb-Mal-Law died in The Dungeons of Doom on level 7. Killed by a blast of acid. - [92]