Andy, lawful female hemi-doppelganger Monk ---------- -------------------------------- ---------------- |.....[..| |..............................| |..............| |........| |...--------.......-----------.| $##|..............| |......[.|### |...|++?|..|------.|..|(((|....| #,-.......<....).| |.........,,## |...|+?+|))|.....|.|..|((.|..|.| ##,-------------|.- ##-----.----#,,# |...|...||-|../..|.-.-|.. |---.| ,,,# #,,,# #,%,)*,,# ##,# |...--|--..|%....|...%*|---....| #### #%%,# #,####### #,### |..........|..(..|.............. #,,,# -%----- #,,,# |.....|..{.---|---.{...........| #,### |@%...| ###,# |..............%...............| $ #,# |.P...| #,##|...--|--..[........-.--|---...- $ ##,# |.1...| #,,,....|...|-------%---|.%|.+.|...|#################,%# |..1..| ####|...|.((|. |.%.%.-..|..|...|...|,,,,,,),),,,,##,,,## ---.--- |...|(((|. |...|%|..|--|+..|...|,#########--.--%-# $ $ |...-----.--.---.---- -----...|,# |..>))| $ |............%%._..............|,# |.....| $ ----------.---------------------,# ------- ,,,,,,,,,,,,,,,,,,%`,,,,,,,,,%# [Andy the Initiate] St17 Dx17 Co14 In9 Wi9 Ch7 MonHemFemLaw Min:5 G542 HP75(93) Pw83(87) AC-7 Xp9/3528 T2292 Latest messages The blast of missiles hits you! The missiles bounce off! The blast of missiles hits Fanny's buckled sandal. The blast of missiles hits it. The nethackbrass horror misses. (3x) You hit Fanny's buckled sandal! (2x) Fanny's buckled sandal kicks you! [-2 -> 76] Fanny's buckled sandal misses. You hit Fanny's buckled sandal! Fanny's buckled sandal kicks you! [-1 -> 75] You kill Fanny's buckled sandal! You attack thin air. You still feel deathly sick. You are still in a pit. The eyeglass-wearing retard bites you! [-9 -> 67] You hit the eyeglass-wearing retard! (2x) You die from your illness. Your inventory Implants s - an uncursed implant of irrigation {0} u - the * uncursed implant of daring named On the Origin of Species {0} Q - an uncursed implant of passion {0} Weapons y - an uncursed +0 axe {24} L - an uncursed +0 crossbow {20} M - 54 uncursed +0 crossbow bolts {1} Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} D - an uncursed +0 mecha-irazu (being worn) {10} E - an uncursed +0 pair of gauntlets of plugsuit {4} F - an uncursed +0 gentleman's suit {4} I - an uncursed +0 ruffled shirt {5} V - an uncursed +0 enchanted (of magic resistance) mummy wrapping (being worn) {2} Comestibles h - 3 uncursed food rations {0} k - 5 blessed oranges {0} l - 3 uncursed fortune cookies {0} C - an uncursed gecko corpse {10} Scrolls d - an uncursed scroll of identify {0} m - 6 uncursed scrolls of healing {0} n - 5 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 4 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} t - an uncursed scroll of taming {0} z - an uncursed scroll of magic mapping {0} Y - a blessed scroll of healing {0} Spellbooks c - a blessed finalized spellbook of sleep (5:3) {0} Potions e - a blessed finalized potion of healing {0} f - an uncursed finalized potion of healing {0} g - an uncursed potion of healing {0} i - an uncursed finalized potion of paralysis {0} j - an uncursed potion of fruit juice {0} r - an uncursed potion of restore ability {0} v - a cursed finalized potion of salt water {0} x - an uncursed potion of speed {0} H - an uncursed potion of monster detection {0} P - a finalized potion of unholy water {0} T - an uncursed finalized potion of booze {0} Wands w - an uncursed wand of objection (0:14) {0} B - a cursed wand of extra healing (0:9) {0} Tools G - an uncursed skeleton key {0} J - a blessed blindfold {0} K - an uncursed +0 unicorn horn {8} R - an uncursed sack called Seemingly normal bag {14} X - an uncursed leather leash {0} Contents of the sack called Seemingly normal bag: a cursed +0 worthless piece of yellowish brown glass called Yellowish brown gem #1 {1} an uncursed +1 worthless piece of yellow glass called Yellow gem #1 {1} a heavily cursed -1 worthless piece of red glass called Red gem #1 {1} a cursed -1 worthless piece of radiant glass called Radiant gem #1 {1} 2 uncursed -1 worthless pieces of violet glass called Violet gem #1 {2} 2 cursed -1 worthless pieces of orange glass called Orange gem #1 {2} an uncursed +0 worthless piece of radiant glass called Radiant gem #1 {1} Final attributes You were playing in game master mode You were piously aligned Your alignment was 21 Your max alignment was 21 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: warning You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 145 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 32 Tool identification only worked 5 times out of 17 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 73% Musable item generation frequency had a negative bias of 65% Ring drop chance was reduced to 51% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 63% Armor drop chance was reduced to 87% Tool drop chance was reduced to 89% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: form III (Soresu) The following skill became untrainable if you tried to train it too early: body spells (turn 23) The following skill became untrainable if you tried to train it too early: matter spells (turn 6) The following skill became untrainable after a while: implants (turn 76138) The following skill couldn't be trained before a certain turn number is reached: spear (turn 47268) Number of artifacts generated was 2 Number of fake artifacts generated was 3 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 67629 Monster spawn increase reached its maximum at turn 145157 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2809125 The monster class that cannot be genocided was mummy The monster class that was spawned more often: humanoid (freq bonus 6) The monster species that spawned more often: ancient mercurial dragon (freq bonus 22) The monster species that spawned more often: deadly frost (freq bonus 20) The monster species that spawned more often: big potion trove (freq bonus 66) The monster species that spawned more often: striped rat snake (freq bonus 16) The monster species that spawned more often: bramble spore (freq bonus 9) The monster species that spawned more often: bang gang girl (freq bonus 18) The monster species that spawned more often: Vegeta, the Super Sayajin Prince (freq bonus 18) The monster species that spawned more often: king of the bongo (freq bonus 7) The monster species that spawned more often: crunchy warp fungus (freq bonus 54) The monster species that spawned more often: kea (freq bonus 9) The monster species that spawned more often: destabilizer (freq bonus 30) The monster species that spawned more often: Minion of Quetzalcoatl (freq bonus 32) The monster species that spawned more often: naga nymph (freq bonus 8) The monster species that spawned more often: decompensating qiana insurmountably (freq bonus 32) The monster species that spawned more often: damage sphere (freq bonus 16) The monster species that spawned more often: swimmer troll (freq bonus 28) The monster species that spawned more often: consumed ice boar (freq bonus 16) The monster species that spawned more often: non-criminal (freq bonus 7) The monster species that spawned more often: driver (freq bonus 16) The monster species that spawned more often: layout stereotype (freq bonus 27) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster trait that was more common: monsters that count as dwarf (freq bonus 3) The monster trait that was more common: monsters that count as bats (freq bonus 1) The monster species that never randomly spawned: toxicated potato The monster species that never randomly spawned: evasive enclave stormtrooper The monster species that never randomly spawned: reaper stalk The monster species that never randomly spawned: player skeleton The monster species that never randomly spawned: busy-looking merchant The monster species that never randomly spawned: immensest chopping The monster species that never randomly spawned: rumania radioscopic The monster species that never randomly spawned: petro stalk The monster species that never randomly spawned: reminiscent imitating The monster species that never randomly spawned: many-hued jelly The RNG hath decreed that this item was never generated: implant of tribute (athletic) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: autopickup stone (gray) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 12) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 8) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 35) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 19) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 47) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 7) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 14) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 5) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 9) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 98) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this item was always generated cursed: implant of lines (victorious) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: implant of vines (arcadian) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: shapechange trap (freq bonus 3) Trap randomization happened for 1 in 495 traps Next attribute increase check would have come at turn 4472 Strength training was 2 Dexterity training was 4 Wisdom training was 20 Constitution training was 3 Your sanity was 0 You were sleep resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having teleport control (0) You saw invisible You were warned You had automatic searching You had 1129 points of nutrition remaining You were stealthy You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Windows SlashEMExtended tty Version 2.3.8 - last build Mon Oct 29 20:16:27 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 88% b - command undead 5 attack 95% 91% Techniques known in the end Name Level Status pummel 9X Prepared(0) air dash 9X Prepared(0) chained blitz 9X Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) chi strike 8X Prepared(0) chi healing 6X Prepared(0) elemental fist 4X Prepared(0) draw energy 2X Prepared(0) Discoveries Implants implant of daring (clinking) implant of irrigation (eocene) implant of passion (dense) Armor * leather gloves (transparent gloves) * robe (white robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (yellow helmet) * sedge hat (rural helmet) * skullcap (horned helmet) * flack helmet (great helmet) * crystal helm (radio helmet) * mining helm (cold-blooded helmet) * field helm (cloudy helmet) * helm of safeguard (scuba helmet) * war hat (grunter helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (spiky gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (worn-out sneakers) * field boots (living boots) * boots of safeguard (profiled boots) Scrolls scroll of identify (MUCH THEEF VERY ROCK) scroll of healing (E Y HI A) scroll of mana (FELLOW ELF STUNT IS MORE HITTING) scroll of phase door (BEHOLDERS ARE SUPPOSED TO BE WARNING LEVEL 2) scroll of standard id (OWERED HITTING BY LOOK SOUP) scroll of cure (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) * scroll of extra healing (SASH EM EXTENDED OPENING DAY) * scroll of greater mana restoration (SMOKING KILLS) scroll of taming (NIOQUO TARGO) scroll of magic mapping (SEXY PRINCESS CATHLETTE) Spellbooks spellbook of sleep (stellar) spellbook of command undead (sky blue) Potions potion of healing (flubber) potion called Fear (red) potion of paralysis (dark) potion of fruit juice (opaque) potion of restore ability (bewitched) potion of salt water (manky) potion of speed (endbringer) potion of monster detection (nanika) potion of water (clear) potion of booze (simmering) Wands wand of objection (magnesium) wand of extra healing (bauxite) Tools sack called Seemingly normal bag (bag) skeleton key (key) leather leash (leash) Gems worthless piece of radiant glass called Radiant gem #1 (radiant) worthless piece of orange glass called Orange gem #1 (orange) worthless piece of violet glass called Violet gem #1 (violet) worthless piece of red glass called Red gem #1 (red) worthless piece of yellow glass called Yellow gem #1 (yellow) worthless piece of yellowish brown glass called Yellowish brown gem #1 (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 5 Level 5: <- You are here Vanquished creatures a killer bee a queen bee a white blob 0 jackals (1 created) a fenek a dog 0 kittens (1 created) a housecat a pack cat a wimp a hobbit slingerer a hobbit thief (2 created) 3 dwarves 2 camo dwarves a blue yeek 0 small dog-men (1 created) a saberman 0 player dolgsmen (1 created) 0 dwarf lord mutants (1 created) a minor mind flayer a knifold (2 created) 0 restons (1 created) 2 gizards 0 small mimics (1 created) an undead mimic a hidden water nymph a thick goblin fighter an orc-captain 45 drains rats (44 created) a ferret kit an eevee (2 created) a domestic spider 3 maggots (4 created) 0 sain bugs (1 created) 2 trembling bugs an echidna a flapbat a baby evil dragon a baby magic dragon an invisible badguy a sucker growth (0 created) a violet spore 2 real growths (1 created) 3 sub-gnomes 5 gnomes an intermediate gnome an intercrome a gnome guard 3 gnome lords a gnome watcher a gnome friendloader 2 gnomish wizards a grabber a packer a gnomish psychic a deep force gnome a deep gnome digger an inscribed gnome a lower gnome priest a New Kop 0 kestrels (1 created) a Keystone Kop 2 Keystone Inspectors 0 real tiny liches (1 created) 2 mummies (3 created) 3 kobold mummies a gnome mummy 0 eyeglass-wearing retards (4 created) an inka girl 0 white snakes (1 created) 0 nethackbrass horrors (1 created) a vampiroid a Fanny's buckled sandal 0 hidden barrow wights (1 created) a space monkey a controller 0 gnome zombies (1 created) a gecko zombie an orc zombie 2 dwarf zombies a kasa-obake a fly golem a gold golem a pager golem a dent golem a wood golem an animated armor 0 human adventurers (1 created) 0 errand boys (1 created) a human a drow novice 0 shopkeepers (5 created) 0 aligned priests (1 created) 0 watchmen (3 created) 0 watch captains (1 created) a ghost a newt a gecko 0 shrieker mushroom patches (1 created) 0 mercury mushroom patches (1 created) a pile of copper coins (2 created) 0 ,$1's (1 created) a small turret an unihorn trove (2 created) 183 creatures born. 146 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 15 times You eaten food with animal by-products 2 times You eaten meat 1 time You have communicated with the gods 36 times You never prayed to the gods You never hit with a wielded weapon You killed 145 monsters You read items or engraved 21 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (25 of 160) spirituality [Unskilled] (max Expert) (51 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (357 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (46 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You were poisoned in The Gnomish Mines on dungeon level 5 with 14810 points, and 542 pieces of gold, after 2292 moves. Killer: real growth You were level 9 with a maximum of 93 hit points when you were poisoned. You reached the 13th place on the top 10000 list. No Points Name Hp [max] 1 192996 Leeroy-Tha-Red-Mal-Law died in Town on level 7 [max 12]. Killed by a monster (hallucinogen-distorted Kl $_3vfC6?8ARp&HwMeotN$). - [167] 2 88252 Leeroy-Tha-Red-Fem-Law died in The Dungeons of Doom on level 12. Killed by a tail spikes. - [78] 3 74214 Natalia-Sco-Ill-Fem-Law died in Sokoban on level 6 [max 12]. Killed by a rocket. - [114] 11 17715 Capisso-Art-Roo-Mal-Law died in The Gnomish Mines on level 6. Killed by a shotgun shell. - [100] 12 16417 Leeroy-Tha-Clk-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (priestess of Lorien), while fainted from lack of food. - [89] *13 14810 Andy-Mon-Hem-Fem-Law was poisoned in The Gnomish Mines on level 5. Poisoned by a real growth. 75 [93] 14 12583 Leeroy-Tha-Yok-Mal-Law died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (hc destructor). - [114] 15 12154 Leeroy-Tha-Clk-Mal-Law turned to stone in The Dungeons of Doom on level 2. Petrified by a coming into contact with a petrifying object. 102 [102]