Andy, lawful male hemi-doppelganger Monk -------#--------- -------- |.>..{|,-.......| ---....}.---## ------- ---------- ......|,|.......| |..}.......-,# |.....|#|........| |......,........|## ....}..}}..|,# |.(...-,|........| ----|--,|.{......,# |.....}}...|,# |.....|,|........| ,,,,,,,---------,# ---....}.---,# |......,|......... #,###### #,#########----.---##,# -------,|........| ####,# ,,,,,,,,,,,,,,,,,,,,,,,#### #,---.------,, #,,,,# #,,#######,##########,,,,,# #,,,,,,,,,,,,# #,#### ##,,#,,,,,,# #,---.- ####,,,,,###)@8,########,# ##,-.-------- #,....| #,,,,## #F,,,,,,,,,,,,# #,-........| ##|)..| #,--.---- ##,-.----------------------- ##|........| |...| #,......|##,,|.......................| |..<.....| |...| ##|...(.+,,,,|.......................| |..[.....| |...| |.....|##,,|.......................| |........| |...| |.....|,,,,........................| ---------- ----- |......,###|.......................| -------## ------------------------- [Andy the Candidate] St13 Dx10 Co6 In4 Wi15 Ch11 MonHemMalLaw Dlvl:1 G21 HP-16(17) Pw17(17) AC8 Xp1/12 T221 Nmb Hal Latest messages The xof is killed! You feel less confused now. There is a wall in the way! (2x) You find a secret door! You displaced your kitten. You hear a nearby zap. You see here a tinning kit {0}. You miss the unicorn golem. (2x) The unicorn golem hits you! Oh wow! Everything looks so cosmic! [-9 -> 8] You miss the bloodthirsty vampire. The apian scintillator suspecter hits you! You feel numbed! Can't do! [-5 -> 3] Warning: HP low! You miss the Antonia's leather pump. You miss the locker expansion. The clue golem hits you! You die... Your inventory Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} Comestibles h - 3 uncursed food rations {0} j - 14 uncursed oranges {0} k - 3 uncursed fortune cookies {0} C - 5 blessed pears {0} Scrolls d - an uncursed finalized scroll of blank paper {0} m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Spellbooks c - a blessed spellbook of healing (1:3) {0} Potions e - an uncursed finalized potion of healing {0} f - a blessed finalized potion of healing {0} g - an uncursed potion of healing {0} Tools l - an uncursed magic marker (0:10) {0} Gems D - an uncursed +0 worthless piece of teal glass called Teal gem #1 {1} Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: telepathy You could not have this property intrinsically: discount action Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 98% chance Ring drop chance was reduced to 85% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 95% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 91% Food drop chance was reduced to 94% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: two-handed sword (turn 142) The following skill became untrainable if you tried to train it too early: axe (turn 72) The following skill became untrainable after a while: two-weapon combat (turn 88109) The following skill couldn't be trained before a certain turn number is reached: shield (turn 55394) Items were more likely to be generated cursed by 11% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 46026 Monster spawn increase reached its maximum at turn 100373 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 3086809 The monster class that cannot be genocided was light The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: black flower (freq bonus 15) The monster species that spawned more often: josh kamaaina fencer (freq bonus 12) The monster species that spawned more often: master punisher (freq bonus 32) The monster species that spawned more often: nether colony (freq bonus 6) The monster species that spawned more often: fever lich (freq bonus 16) The monster species that spawned more often: mirkwood ogre (freq bonus 12) The monster species that spawned more often: spring wolf (freq bonus 21) The monster species that spawned more often: bacterioid turret (freq bonus 12) The monster species that spawned more often: shadow shape (freq bonus 16) The monster species that spawned more often: Iris (freq bonus 9) The monster species that spawned more often: pink zappor (freq bonus 4) The monster species that spawned more often: gigantic wraith (freq bonus 8) The monster species that spawned more often: coldcat (freq bonus 12) The monster species that spawned more often: health biophysiography revoltingly (freq bonus 15) The monster species that spawned more often: iron cock (freq bonus 16) The monster species that spawned more often: collegium coaxed (freq bonus 6) The monster species that spawned more often: kent lout geranium speedily (freq bonus 6) The monster species that spawned more often: chaos evilist (freq bonus 20) The monster species that spawned more often: nausea patch (freq bonus 10) The monster species that spawned more often: duck warrior (freq bonus 10) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 6) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 12) The monster trait that was more common: HC aliens (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 3) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster species that never randomly spawned: cursed blob The monster species that never randomly spawned: polychrome star The monster species that never randomly spawned: gargantuan beast The monster species that never randomly spawned: werepermamimic The monster species that never randomly spawned: big bug The monster species that never randomly spawned: Anna The monster species that never randomly spawned: journeyman medium wall The monster species that never randomly spawned: dwarven artillery wizard The monster species that never randomly spawned: petty venomous nymph The monster species that never randomly spawned: betokened deprecate The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: green spell stone (gray) The RNG hath decreed that this item was never generated: elemental minion (propaganda) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 13) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 10) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 205) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 46) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 19) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 11) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 5) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 3) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: bad equipment (FIXED AND FINISHED, freq bonus 11) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 11) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 2) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: implant of vanilla (hellatial) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: implant of bliss (calling) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this trap was always invisible: monster cube The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 20) Trap randomization happened for 1 in 351 traps Next attribute increase check would have come at turn 416 Strength training was 1 Dexterity training was 1 Wisdom training was 2 Constitution training was 9 Your sanity was 0 You were sleep resistant You were hallucinating (20) You were numbed (9) You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having telepathy (0) You saw invisible You had 2399 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cicero, Anu and The Lord of the Pit Your deity was Shaco The version you were playing was: Windows SlashEMExtended tty Version 2.3.8 - last build Mon Oct 29 20:16:27 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 10% 98% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (mirrored gloves) * robe (orange robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (metal disk) * sedge hat (eternal helmet) * skullcap (echo helmet) * flack helmet (long-hair helmet) * crystal helm (RNG helmet) * mining helm (narrow helmet) * field helm (less helmet) * helm of safeguard (radiant helmet) * war hat (arduous helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (spacey gloves) * gauntlets of plugsuit (bise gloves) * commander gloves (fighting gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heavy boots) * field boots (platform boots) * boots of safeguard (sharp-edged sandals) Scrolls scroll of blank paper (unlabeled) scroll of healing (SEE IF I CARE) scroll of mana (CHANGED CELLS TO BE LIKE AS ELF) scroll of phase door (THAPSATE STHRAITO) scroll of standard id (KNOCK THE PROP CANNT BE USE) scroll of cure (NERVE KILLING IT) * scroll of extra healing (HP RECOVERY BY GRAUP) * scroll of greater mana restoration (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) Spellbooks spellbook of healing (miracle) Potions potion of healing (present) potion called Confusion (metallic) Gems worthless piece of teal glass called Teal gem #1 (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures a xof 0 kittens (1 created) a hidden kobold 2 goblins 0 kobold zombies (1 created) 6 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 12 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (22 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You died in The Dungeons of Doom on dungeon level 1 with 67 points, and 21 pieces of gold, after 221 moves. Killer: a monster (hallucinogen-distorted unicorn golem) You were level 1 with a maximum of 17 hit points when you died. You reached the 66th place on the top 10000 list. No Points Name Hp [max] 1 192996 Leeroy-Tha-Red-Mal-Law died in Town on level 7 [max 12]. Killed by a monster (hallucinogen-distorted Kl $_3vfC6?8ARp&HwMeotN$). - [167] 2 88252 Leeroy-Tha-Red-Fem-Law died in The Dungeons of Doom on level 12. Killed by a tail spikes. - [78] 3 74214 Natalia-Sco-Ill-Fem-Law died in Sokoban on level 6 [max 12]. Killed by a rocket. - [114] 64 75 Leeroy-Tha-Anc-Mal-Law quit in The Dungeons of Doom on level 1. 13 [18] 65 71 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 1. Killed by a heap of shit. - [25] *66 67 Andy-Mon-Hem-Mal-Law died in The Dungeons of Doom on * level 1. Killed by a monster (hallucinogen-distorted unicorn golem). - [17] 67 60 Leeroy-Acu-Alb-Mal-Law died in The Dungeons of Doom on level 1. Betrayed by a monster (brain golem called Roald Amundsen). - [22] 68 50 Leeroy-Tha-Ext-Mal-Law escaped the dungeon [max level 1]. 17 [17]