Andy, chaotic female hemi-doppelganger Monk ### ##,# #,,# #######,#######,###### #,,,,)%*)%[)G@M,##,,+# #,, #,###*#,[#####G%,),#############*## ###,#####,,,##,,,%1#####,,,,,,,,,[)), #,,,,,,,,,#,##,##,,,%,)[,#########,## ########,###,#,###,###### ,,# #,,# ##%,# #,## ##, ### 1 [Andy the Student of Stones] St12 Dx16 Co9 In10 Wi14 Ch7 MonHemFemCha Min:11 G2603 HP-3(94) Pw123(123) AC-9 Xp11/13173 T4364 Par Latest messages [-6 -> 10] Warning: HP low! The gnome mummy claws you! You hear the howling of the CwnAnnwn... [-2 -> 8] Warning: HP low! The gnome lord hits you! [-2 -> 6] Warning: HP low! The gnome warrior wields a crossbow {20}! The gnome warrior shoots a crossbow bolt! You are hit by a crossbow bolt. [-1 -> 5] Warning: HP low! Your dwarvish cloak deflects the gnome mummy's attack. Your dwarvish cloak deflects the gnome lord's attack. The gnome warrior wields 2 knives {4}! The gnome warrior thrusts his knife. The gnome warrior hits you! You die... Your inventory Amulets s - an uncursed amulet of the RNG {0} F - an uncursed amulet of magical breathing (being worn) {0} Weapons i - a blessed +0 dark elven dagger {4} A - the uncursed +0 soft mattock named Unfair Pee {48} Q - an uncursed +0 crossbow (alternate weapon; not wielded) {20} R - 46 uncursed +0 crossbow bolts (in quiver) {1} T - 16 blessed +1 crossbow bolts {0} V - 11 uncursed +1 crossbow bolts {0} Armor a - a blessed +1 enchanted (of anti-beheading) pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} r - an uncursed +0 mummy wrapping {2} B - an uncursed +0 school cap {3} D - the heavily cursed +2 dwarvish cloak named Lea's Spokeswoman Uniform (being worn) {4} K - an uncursed burnt +0 bunny ear (being worn) {1} L - an uncursed +0 mummy wrapping {2} X - a cursed burnt +0 pair of sneakers (being worn) {2} Comestibles g - 4 uncursed food rations {0} l - 3 uncursed fortune cookies {0} E - an uncursed hidden lizard corpse {10} I - 9 uncursed slime molds {0} J - an uncursed lizard corpse {10} Scrolls d - an uncursed finalized scroll of enchant armor {0} k - an uncursed scroll of consecration {0} m - 8 uncursed scrolls of healing {0} n - 5 uncursed scrolls of mana {0} o - 5 uncursed scrolls of phase door {0} q - an uncursed scroll of cure {0} S - a blessed scroll of cure {0} Spellbooks c - a blessed spellbook of protection (0:5) {0} u - an uncursed spellbook of cure freeze (3:4) {0} P - an uncursed spellbook of chemistry (6:1) {0} U - an uncursed spellbook of knock (0:0) {0} Potions e - 3 uncursed finalized potions of healing {0} f - an uncursed potion of healing {0} Rings G - the uncursed +2 ring of increase damage named Unbelievably Strong Punch (on right hand) {0} O - an uncursed ring of polymorph control (on left hand) {0} Y - an uncursed ring of see invisible {0} Tools j - an uncursed +0 unicorn horn {8} v - an uncursed lock pick {0} w - a * uncursed bottle {1} C - an uncursed bag of holding called Bag of Holding {21} N - an uncursed bag of holding called Bag of Holding {5} W - an uncursed oilskin sack called Bag #1 {26} Z - a blessed lock pick {0} Contents of the bag of holding called Bag of Holding: an uncursed +0 pick-axe {32} The bag of holding called Bag of Holding is empty. Contents of the oilskin sack called Bag #1: an uncursed wand of enlightenment (0:3) {0} an uncursed wand of enlightenment (0:7) {0} an uncursed wand of probing (0:0) {0} an uncursed wand of teleportation (0:0) {0} an uncursed wand of striking (0:5) {0} an uncursed wand of create monster (0:14) {0} a * uncursed wand of polymorph (0:1) {0} an uncursed wand of digging (0:0) {0} 2 uncursed +0 worthless pieces of green glass called Green gem #2 {2} an uncursed +0 worthless piece of black glass called Black gem #1 {1} an uncursed +0 worthless piece of yellowish brown glass called Yellowish browm gem #1 {1} 2 cursed +0 worthless pieces of yellow glass called Yellow gem #1 {2} 2 uncursed +0 worthless pieces of violet glass called Violet gem #1 {2} an uncursed +0 sodalith stone called Blue gem #1 {1} 9 heavily cursed -1 tourmalines called Green gem #1 {9} a cursed -2 worthless piece of violet glass called Violet gem #1 {1} an uncursed +0 worthless piece of teal glass called Teal gem #1 {1} an uncursed +0 worthless piece of white glass called White gem #1 {1} Final attributes You were playing in game master mode You were piously aligned Your alignment was 28 Your max alignment was 28 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: stun resistance You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 24 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 88% chance Potion drop chance was reduced to 98% Tool drop chance was reduced to 96% Food drop chance was reduced to 78% The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: form VIII (Wedi) (turn 9) The following skill became untrainable if you tried to train it too early: dagger (turn 345) The following skill became untrainable after a while: shield (turn 51330) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 23043) Number of artifacts generated was 5 Number of fake artifacts generated was 19 Your remaining amount of free polymorphs was 21 Monster spawn increase started at turn 66514 Monster spawn increase reached its maximum at turn 221996 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1154340 The monster class that cannot be genocided was rodent The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: flan distrait kibitzing (freq bonus 6) The monster species that spawned more often: rainbow patch (freq bonus 9) The monster species that spawned more often: jiangshi (freq bonus 36) The monster species that spawned more often: ice nymph (freq bonus 16) The monster species that spawned more often: actinide unconstricted (freq bonus 12) The monster species that spawned more often: missed turn (freq bonus 10) The monster species that spawned more often: small flying permamimic (freq bonus 18) The monster species that spawned more often: legion devil buzzer (freq bonus 6) The monster species that spawned more often: insupportably ethically stomached (freq bonus 6) The monster species that spawned more often: unbecoming eonian (freq bonus 18) The monster species that spawned more often: baby camel (freq bonus 24) The monster species that spawned more often: aligned kop (freq bonus 6) The monster species that spawned more often: athwart disciplined (freq bonus 4) The monster species that spawned more often: vile lancer (freq bonus 10) The monster species that spawned more often: mirkwood ogre (freq bonus 9) The monster species that spawned more often: stalking master lichen (freq bonus 8) The monster species that spawned more often: mud kobold (freq bonus 28) The monster species that spawned more often: grid xorn (freq bonus 20) The monster species that spawned more often: panic (freq bonus 9) The monster species that spawned more often: great wyrm of perplexity (freq bonus 15) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 4) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters that eat stone (freq bonus 1) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 1) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters that count as pokemon (freq bonus 1) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 3) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 1) The monster species that never randomly spawned: domestic wallaby The monster species that never randomly spawned: Nastinir The monster species that never randomly spawned: undead school fish The monster species that never randomly spawned: vampire orc The monster species that never randomly spawned: bushy squirrel The monster species that never randomly spawned: Radio Lieutenant The monster species that never randomly spawned: Stella The monster species that never randomly spawned: salient obliterating The monster species that never randomly spawned: voltaic storm The monster species that never randomly spawned: black snake The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was never generated: cloak of totter (birthcloth) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: vermin swatter ((null)) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 31) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 4) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 40) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 15) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 11) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 31) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 10) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 11) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 3) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 10) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 3) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 2) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 3) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 10) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 83) The RNG hath decreed that this item was always generated cursed: black spell stone (gray) The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: implant of cremation (tireless) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was always generated cursed: implant of precision (urgent) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this item was always generated cursed: throne gamble (historic) The RNG hath decreed that this trap was always invisible: boss spawner The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 1) Trap randomization happened for 1 in 224 traps Next attribute increase check would have come at turn 5721 Strength training was 10 Dexterity training was 44 Wisdom training was 11 Constitution training was 50 The escalating chokhmah attack damage was 1 You were sleep resistant You were poison resistant You were paralyzed (-16) You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having freezopathy (0) You saw invisible You were warned You had automatic searching You had 800 points of nutrition remaining You were stealthy You could survive without air You had a +2 damage bonus You had polymorph control Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 157% b - chemistry 1 divine 13% 66% c - cure freeze 4 healing 90% 181% Techniques known in the end Name Level Status pummel 11X LIMIT(0) air dash 11X LIMIT(0) chained blitz 11X LIMIT(0) appraisal 11 R LIMIT(0) panic digging 11 R LIMIT(118) phase door 11 R LIMIT(0) invoke deity 11 R LIMIT(0) chi strike 10X LIMIT(0) chi healing 8X LIMIT(0) elemental fist 6X LIMIT(0) draw energy 4X LIMIT(0) ground slam 2X LIMIT(0) ward against flame 1X LIMIT(0) Discoveries Artifacts Unbelievably Strong Punch [unaligned ring of increase damage] Amulets amulet of magical breathing (wired) amulet of restful sleep (cubic) amulet of change (invader) amulet of the RNG (underground) Weapons dwarvish spear (stout spear) dark elven dagger (black runed dagger) Armor * leather gloves (fatal gloves) * robe (orange robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (metal disk) * sedge hat (radio helmet) * skullcap (grimace helmet) * flack helmet (yellow helmet) * crystal helm (thinking helmet) * mining helm (wide conical hat) * field helm (radiant helmet) * helm of safeguard (red helmet) * war hat (organic helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (steel gloves) * gauntlets of plugsuit (padded gloves) * commander gloves (grey-shaded gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (snow boots) * field boots (rainbow boots) * boots of safeguard (thigh boots) bunny ear (headpiece) Scrolls scroll of enchant armor (FORCED UNLOCKABLES MEAN K MEASURER JUMPED THE SHARK) scroll of healing (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) scroll of mana (GENIE STUNT IS MORE POWER) scroll of phase door (NO ONE CAN STOP ME) scroll of standard id (RATSANOPU) scroll of cure (VI OWNS EMACS) * scroll of extra healing (KTTDLWRGT) * scroll of greater mana restoration (POKEMONGO GOTTA CHEAT EM ALL) scroll of random enchantment (KILLED BY MY SPOUSE FOR PLAYING THE PIANO) scroll of identify (CHLELOR PHACHILER MAZ MACHAIRIOCH) scroll of consecration (FIST HEAVY BIG DAMAGE SPEE WORK) scroll of inventory id (PHCHYAR PA CHA MILCHITHER) scroll of create monster (K MEASURER CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) scroll called ??? (NYEHEHE) scroll called Root password (I REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) Spellbooks spellbook of protection (stalking) spellbook of chemistry (multiplicative) spellbook of knock (impregnated) spellbook of cure freeze (brand-new) Potions potion of healing (camo) potion of blindness (vitriol) potion called Fear (glowing-red) potion of oil (starlight) potion called Acid (yellow) potion called Good! (turquoise) potion of invisibility (flammable) potion called Something? (green) potion of gain level (ice-cold) potion called Sickness (fuming) potion of paralysis (violet-red) Rings mood ring (rhodonite) ring of see invisible (fluorspar) ring of increase damage (rock solid) ring of polymorph control (dime store) Wands wand of polymorph (porcelain) wand of enlightenment (null) wand of magic missile (ebony) wand of teleportation (ironwood) wand of probing (ray-shooting) wand of striking (persimmon wood) wand of digging (secret) wand of create monster (edgy) wand of fire (blooming) Tools oilskin sack called Bag #1 (bag) bag of holding called Bag of Holding (bag) Gems worthless piece of violet glass called Violet gem #1 (violet) tourmaline called Green gem #1 (green) worthless piece of white glass called White gem #1 (white) worthless piece of teal glass called Teal gem #1 (teal) sodalith stone called Blue gem #1 (blue) worthless piece of yellow glass called Yellow gem #1 (yellow) worthless piece of yellowish brown glass called Yellowish browm gem #1 (yellowish brown) worthless piece of black glass called Black gem #1 (black) worthless piece of green glass called Green gem #2 (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 11 Level 11: <- You are here Vanquished creatures 0 ants (1 created) a giant grasshopper 4 normal ants 2 fire ants a giant beetle 5 cocks a cockatoo chick a chicken a flying parrot 2 jackals 0 little dogs (1 created) a force wolf a floating eye 0 housecats (1 created) a caterwaul a wimp 4 hobbits a hobbit thief a dwarven child 2 dwarves 0 camo dwarves (1 created) 3 group dwarves an army dwarf (7 created) a porter flying dwarf a dwarf thief a hurkle a gondolindrim a bugbear a hobbit lord a hobbit wizard a saberman a dwarf lord a dwarf lord mutant 2 dwarven wizards (3 created) a dwarven artillery wizard a hobbit on crack 2 zogs a duergar king a would-be yakuza a sasboss a dwarven wight a manes a kobold 2 pack kobolds 0 annoying leprechauns (1 created) a mynock 0 mimics (1 created) a large mimic 0 tree nymphs (1 created) 0 hobgoblins (2 created) an alien egg a joust ostrich a thick goblin fighter a silky anteater 2 rothes a baby camel 0 flesh clans (1 created) a sewer rat a rattata an eevee a woodchuck a razor spine 2 little spiders a centipede a white unicorn a fog cloud (2 created) 2 grid bugs a Windows 95 (2 created) a cyan beam a fat bat a giant bat a felwing a baby plain dragon a white dragon 2 lichens (1 created) 2 unalignment things (1 created) 0 immobile molds (1 created) a cribo (0 created) 0 orange molds (1 created) an orange growth a golden fungus 0 green mushrooms (1 created) 0 phase fungi (1 created) a reddish mushroom (0 created) 0 reddish force fungi (1 created) 2 slow growths (0 created) a shrieker (0 created) a spike force patch a faker (0 created) a dim mold 16 sub-gnomes (22 created) 23 gnomes (28 created) 2 gnome stalkers a bowme 4 gnome thieves 5 little grey aliens (6 created) a panotty 6 intermediate gnomes (9 created) 3 intercromes 2 tiny rascallings a gnome comrade 12 gnome lords (13 created) 3 crosslords 3 gnome watchers (4 created) a gnome friendloader a group gnome lord (2 created) a gnomish brigand thief 13 gnomish wizards (15 created) a gnomish caster a grabber (3 created) a packer 0 angsty gnomes (1 created) a gnomish psychic 4 deep gnomes (7 created) 2 deep targetters a burrower gnome (3 created) a deep force gnome a deep gnome thief a deep gnome digger a gnome queen an inscribed gnome an armor gnome 0 porn gnomes (1 created) a gnome illusionist 2 better clockwork soldiers Tilla 12 gnome warriors (18 created) a gnome pewer a porter gnome warrior an asshole gnome rogue 2 spectral warriors 2 gnome kings (4 created) a clockwork engineer (2 created) Ruggo the Gnome King a gigant 0 carollian monsters (1 created) a Keystone Kop a Kop Lieutenant a Detective Lieutenant an Officer Kaptain 3 mummies a ratling mummy a kobold mummy 2 gnome mummies (3 created) a demented mummy 0 monkey mummies (1 created) 3 orc mummies a beamcurse mummy a dwarf mummy an elf mummy 2 human mummies (3 created) a buttsally a felltwin 2 red naga hatchlings (3 created) a nexus naga hatchling a wisdom naga hatchling a petty white slime a robber monster a river moccasin 0 rat snakes (1 created) 0 wraiths (2 created) 3 kobold zombies a gnome zombie 2 orc zombies 2 dwarf zombies (3 created) an elf zombie a creeping 42 a human zombie 2 zombies (3 created) a weaum zombie a ghast a low skeleton 2 drow zombies a ghoul a stinking ghoul 2 zombiemen an ettin zombie 0 lance golems (1 created) a human adventurer an elderly gentleman a vile lancer a Woodland-elf 0 novice rangers (1 created) 2 pebble elves 0 item masters (12 created) 0 shopkeepers (3 created) 2 minighosts 0 jellyfish (1 created) a giant eel 0 twens (1 created) 0 demitwens (1 created) a lizard a hidden lizard 0 silver mushroom patches (1 created) 0 piles of silver coins (1 created) a small turret 0 fire troves (1 created) 392 creatures born. 305 creatures vanquished. 2 bosses born. 2 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 38 times You eaten food with animal by-products 3 times You have communicated with the gods 30 times You prayed to the gods 2 times You hit with a wielded weapon 12 times You killed 297 monsters You read items or engraved 38 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Basic] (max Expert) (62 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (50 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Expert] (max Grand Master) (643 of 1280) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Expert) (23 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (1 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (2 of 20) protection spells [Basic] (max Master) (48 of 160) body spells [Unskilled] (max Expert) (1 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You died in The Gnomish Mines on dungeon level 11 with 55615 points, and 2603 pieces of gold, after 4364 moves. Killer: a monster (gnome warrior), while frozen by a potion You were level 11 with a maximum of 94 hit points when you died. You reached the 12th place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 10 62370 DogeKip-Jed-Hax-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (Kop Kaptain). - [141] 11 56142 Andy-Mon-Hem-Mal-Neu died in The Gnomish Mines on level 9 [max 11]. Killed by a monster (great wyrm of power). - [85] *12 55615 Andy-Mon-Hem-Fem-Cha died in The Gnomish Mines on * level 11. Killed by a monster (gnome warrior), while frozen by a potion. - [94] 13 53594 Leeroy-Pal-Dop-Mal-Law died in The Gnomish Mines on level 4 [max 7]. Killed by a monster (casting spider), while paralyzed by a monster attack. - [100] 14 49786 Andy-Mon-Hem-Fem-Law died in The Gnomish Mines on level 12 [max 36]. Killed by a cowardly attack on her breasts. - [103]