Andy, lawful female hemi-doppelganger Monk ##### ############## ----- ####,,,,`,#,,,,,,,),,,,` ....| ------,,,,,,,,,,,,,#,--------------------------------- |...| |.....,,,,,,,,,,,,,,,.................*.......)....... ###|...| |....|,,,,##,,,,,,,,,|.----.[..-----.----|--..-----.)| #,,..<.| |.^..|,#########,,,,,|.| ----.|...|.-..|..|..|(((|... #,#----- |.....,,,,,,,,,,,###,|.| |.|._.|.|..|..|..|(((|..| ##,# --.-.-&########### #,|.-+-- |.|...-.--------.|.. |..+ #),# !,,d@# #,|....| |.|...|..[.-.[/|.-|---..| ,,,, ###### #,|.{..- --.----|..).|./.|.........---.--,,), #,|..........-..|+--.-----..-----.||....+,[%,#,#### #,|....-|--..| | |........-.%.|.||....|,,,%,,,,,, #,|.-+-- |.----- ||---.%..|.%%|.||...>.-.-.---,,, #,|.| |.|.()|--|...|---.-----.||....||.....|,## #,|.| ----.%.$(|..|...| .......%||....||.....|,# #,|.| |..%.|>>]|..|...| |........|....||.....|,# #,|.----....-----%---------.....!...-----|.....|,# #,|.........).....................|?,,,,,|...---,# #,---------------------------------,###,,-----,,,# #,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,` #,,,,,,,,### [Andy the Initiate] St18 Dx12 Co12 In11 Wi9 Ch9 MonHemFemLaw Min:6 G89 HP-4(71) Pw75(84) AC3 Xp8/2542 T2358 Latest messages The wolf cub bites you! [-3 -> 46] Orcus hits you! [-17 -> 29] Orcus scratches you! [-7 -> 22] Orcus claws you! [-9 -> 13] Warning: HP low! Orcus stings you! [-2 -> 11] Warning: HP low! In what direction? [hykulnjb><] You kick Orcus. The wolf cub misses. Orcus scratches you! [-7 -> 5] Warning: HP low! Orcus claws you! You die... Your inventory Weapons I - 20 uncursed +5 crossbow bolts named Archangel's Deliverance {0} R - an uncursed +0 crossbow (alternate weapon; not wielded) {20} S - 21 uncursed +0 crossbow bolts {0} Z - 26 cursed -1 crossbow bolts {0} Armor a - an uncursed very burnt +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} h - a blessed +2 enchanted (of teleportitis) pair of iron shoes {20} Q - a cursed -1 pair of high boots {8} T - a cursed -2 victorian underwear (being worn) {5} Comestibles g - 5 uncursed food rations {0} j - 16 uncursed oranges {0} m - 2 uncursed fortune cookies {0} B - 3 uncursed bananas named Celestial Seasons {0} O - 4 uncursed melons {0} Scrolls d - a blessed scroll of food detection {0} o - 5 uncursed scrolls of healing {0} p - 5 uncursed scrolls of mana {0} q - 3 uncursed scrolls of phase door {0} r - 3 uncursed scrolls of standard id {0} s - an uncursed scroll of cure {0} C - a cursed scroll of healing {0} D - an uncursed scroll of remove curse called Help? {0} J - an uncursed scroll of extra healing {0} K - a blessed scroll of mana {0} Spellbooks c - a blessed spellbook of healing (4:1) {0} E - an uncursed fireproof spellbook of protection (0:0) {0} F - an uncursed spellbook of energy bolt (3:4) {0} N - an uncursed spellbook of polymorph (0:1) {0} U - an uncursed spellbook of resist random element (1:1) {0} Y - an uncursed spellbook of cancellation (4:0) {0} Potions e - 3 uncursed potions of healing {0} f - a blessed finalized potion of healing {0} Rings z - a cursed ring of warning {0} Wands u - an uncursed wand of make invisible (1:4) {0} y - an uncursed wand of light (0:7) {0} G - an uncursed wand of magic missile (1:1) {0} H - an uncursed wand of striking (0:11) {0} P - an uncursed wand of light (0:0) {0} Tools k - an uncursed +0 pick-axe {32} n - an uncursed magic marker (1:92) {0} W - 2 blessed +0 torch (878)'s named Skystrike {40} Final attributes You were playing in game master mode You were piously aligned Your alignment was 20 Your max alignment was 22 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: magical breathing You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 48 Armor identification only worked 15 times out of 50 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 22% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 35% Ring drop chance was reduced to 85% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 87% Armor drop chance was reduced to 76% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: occult spells (turn 3) The following skill became untrainable if you tried to train it too early: dagger (turn 1504) The following skill became untrainable after a while: bare-handed combat (turn 12520) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 40240) Number of artifacts generated was 0 Number of fake artifacts generated was 9 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 64822 Monster spawn increase reached its maximum at turn 123712 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 11756342 The monster class that cannot be genocided was orc The monster class that was spawned more often: major demon (freq bonus 4) The monster species that spawned more often: blue-green force fungus (freq bonus 10) The monster species that spawned more often: cheep-cheep king (freq bonus 27) The monster species that spawned more often: shaky goblin (freq bonus 42) The monster species that spawned more often: evil patch minotaur (freq bonus 9) The monster species that spawned more often: tight giant (freq bonus 24) The monster species that spawned more often: litter bomb (freq bonus 18) The monster species that spawned more often: crystal mold (freq bonus 12) The monster species that spawned more often: hitec mushroom (freq bonus 84) The monster species that spawned more often: sulphuring timeout dismayed witnessing (freq bonus 8) The monster species that spawned more often: crippling self-doubt (freq bonus 36) The monster species that spawned more often: animated beautiful funnel-heeled pump (freq bonus 18) The monster species that spawned more often: bright violet warp fungus (freq bonus 18) The monster species that spawned more often: darkest grue (freq bonus 24) The monster species that spawned more often: distally disintegration (freq bonus 12) The monster species that spawned more often: mana fungus (freq bonus 60) The monster species that spawned more often: clawed horror (freq bonus 42) The monster species that spawned more often: worth rewrite (freq bonus 48) The monster species that spawned more often: black penetrator (freq bonus 30) The monster species that spawned more often: disconnected aller (freq bonus 24) The monster species that spawned more often: steam drill (freq bonus 6) The monster trait that was more common: monsters that count as gnome (freq bonus 1) The monster trait that was more common: monsters that have a proper name (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 3) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 1) The monster trait that was more common: monsters that eat meat (freq bonus 3) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 6) The monster species that never randomly spawned: ashamedly wittingly The monster species that never randomly spawned: baby blood dragon The monster species that never randomly spawned: wishful manslayer The monster species that never randomly spawned: freudian brainchild The monster species that never randomly spawned: dull mushroom The monster species that never randomly spawned: wowed moly The monster species that never randomly spawned: hillbilly antagonizing The monster species that never randomly spawned: slitan The monster species that never randomly spawned: poison viper The monster species that never randomly spawned: resin golem The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: implant of vita (fungal) The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: totem summoning (garbage) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: destructive heels (weapon light boots) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 3) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 6) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 12) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 4) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 6) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 17) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 4) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 12) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 9) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 91) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 41) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: implant of dread (noxious) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: bad equipment trap (freq bonus 1) Trap randomization happened for 1 in 78 traps Next attribute increase check would have come at turn 2931 Strength training was 5 Dexterity training was 21 Wisdom training was 17 Constitution training was 18 You were sleep resistant You were poison resistant You had the following problem: Monster respawn speeded up rapidly. (155) You had teleporting items (634) You were heterosexual You were prevented from having magical breathing (0) You were prevented from having contamination resistance (0) You saw invisible You were warned You had 978 points of nutrition remaining You were invisible to others You were stealthy You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (465) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 122% b - energy bolt 6 attack 98% 86% c - resist petrification 7 protect 99% 98% d - polymorph 6 body 98% 99% e - resist random element 4 chaos 90% 100% Techniques known in the end Name Level Status pummel 8X LIMIT(0) air dash 8X LIMIT(0) chained blitz 8X LIMIT(0) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) chi strike 7X LIMIT(0) chi healing 5X LIMIT(0) elemental fist 3X LIMIT(0) draw energy 1X LIMIT(0) Discoveries Armor * leather gloves (ice-cold gloves) * robe (purple robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (grimace helmet) * sedge hat (thinking helmet) * skullcap (netradiation helmet) * flack helmet (metal disk) * crystal helm (viking helmet) * mining helm (inkcoat helmet) * field helm (gray helmet) * helm of safeguard (crazy helmet) * war hat (formula one helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (runic gloves) * commander gloves (poor gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (camouflage patterned boots) * field boots (battle boots) * boots of safeguard (explosive boots) Scrolls scroll of food detection (SNAPE KILLED DUMBLEDORE) scroll of healing (WAKE ME UP INSIDE) scroll of mana (YKEN PACK) scroll of phase door (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) scroll of standard id (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of cure (EASY MODE ACTIVATE) * scroll of extra healing (COMBATDEPTH LAB CORRODE) * scroll of greater mana restoration (FLOAT BY SHOCK MAGNET 5) scroll of remove curse called Help? (KLATHA DATHA NY ARYATHA) scroll of identify (SEVER OPEROFOR) scroll called Something... (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT K MEASURER) scroll of wonder (IS THERE A WAY TO DONATE 2 DT) Spellbooks spellbook of healing (leather) spellbook of energy bolt (indexed) spellbook of polymorph (curare-impregnated) spellbook of resist random element (big) spellbook of protection (shining) spellbook of cancellation (burgundy) Potions potion of healing (distilled) potion of invisibility (iffy) potion of gain ability (flammable) potion called Juice (luminescent) potion called Booze? (steamy) Rings ring of warning (wet) Wands wand of magic missile (omnipotent) wand of striking (alabaster) wand of clone monster (carved) wand of light (tapered) wand of summon sexy girl (persimmon wood) wand of make invisible (vajra tower) Gems worthless piece of violet glass called Violet gem #1 (violet) worthless piece of red glass called Red gem #1 (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 6 Level 6: <- You are here Vanquished creatures a jackal 0 xoves (1 created) a scruffy little dog a stoat 0 stinking dogs (1 created) 4 coyotes 0 badgers (1 created) 0 wolf cubs (2 created) a hidden gas spore a floating eye a scrawny cat 0 kittens (2 created) 2 dwarves a black dirtbag a group dwarf 0 lower-level stinkers (1 created) 2 dwarf thieves a blue yeek a basher a bugbear a dolgsman hunter a duergar lord a dwarven brigand thief a kobold a cave kobold 0 swamp kobolds (1 created) a leprechaun 4 baby mimics (9 created) 0 mini mimics (1 created) 0 petit mimics (1 created) 0 mimics (1 created) a goblin an orc a smut orc 0 rock piercers (1 created) a sewer rat 2 drains rats a serious rat 2 hole spiders 0 land spiders (1 created) 0 recluse spiders (1 created) 2 armored larvae 2 egg-laying mammals a group platypus a fook yoo platypus a magic platypus 2 wombats 0 hidden bats (1 created) a sylph 0 whirlwinds (1 created) a lichen a shaded lichen a spore lichen 0 ungenomolds (1 created) 2 undefined creatures (1 created) a green patch a red mold 2 reddish growths (1 created) a tangerine wart (0 created) a platinum growth (0 created) 2 sub-gnomes (3 created) 3 gnomes a gnome stalker (2 created) a gnome thief (2 created) a little grey alien a panotty an intermediate gnome 4 gnome lords (5 created) a gnome friendloader 2 gnomish wizards a cowardly lady a deep gnome 0 deep targetters (1 created) a burrower gnome 2 deep gnome diggers 2 inscribed gnomes an underpants gnome a porn gnome 0 Keystone Kops (2 created) a mummy a tanglederp mummy a kobold mummy 2 elf mummies 0 slimebesus (1 created) 2 striped rat snakes a house snake a snake a tron xorn 0 capuchin monkeys (1 created) 2 kobold zombies an orc zombie an elf zombie 2 human zombies (1 created) 0 spammer zombies (1 created) a zombie 0 kasa-obakes (1 created) 0 human adventurers (1 created) 0 friendly adventurers (1 created) an innkeeper 0 swarming sneak thieves (2 created) 2 farting girls a farting boy 0 shopkeepers (4 created) 0 aligned priests (1 created) 0 watchmen (4 created) 0 watch captains (1 created) 0 infernal potatoes (1 created) Orcus (0 times) Nastinir (0 times) 0 little tyrannosauri (1 created) a novice medium wall a mini rub monster 0 cold troves (2 created) 0 hallu troves (1 created) 0 confusion troves (1 created) 0 poison troves (1 created) a 42 trove 161 creatures born. 109 creatures vanquished. 2 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 14 times You eaten food with animal by-products 2 times You have communicated with the gods 13 times You prayed to the gods 1 time You hit with a wielded weapon 1 time You killed 107 monsters You read items or engraved 23 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) spirituality [Unskilled] (max Expert) (27 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (58 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (5 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (30 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Basic] (max Master) (21 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You died in The Gnomish Mines on dungeon level 6 with 10549 points, and 89 pieces of gold, after 2358 moves. Killer: a monster (Orcus) You were level 8 with a maximum of 71 hit points when you died. You reached the 53rd place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 51 11285 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 6. Killed by a monster (ancestral bat). - [85] 52 11254 Dracopent-Fla-Mum-Fem-Cha died in The Dungeons of Doom on level 6 [max 7]. Killed by a monster (hidden barbed devil). - [88] *53 10549 Andy-Mon-Hem-Fem-Law died in The Gnomish Mines on level 6. Killed by a monster (Orcus). - [71] 54 9944 Crawlhydra-Fem-Hum-Mal-Cha escaped the dungeon [max level 4]. 33 [33] 55 9351 Leeroy-Pal-Dop-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (shadow beast). - [71]