Andy, neutral female hemi-doppelganger Monk --- ---.--- --...%.-- -....%%.| .......-- ..[...-,. .....[%. .[[1..[. ...1..<. ..&.... -@|% --- [Andy the Initiate] St10 Dx13 Co8 In8 Wi16 Ch8 MonHemFemNeu Min:6 G82 HP-14(83) Pw85(85) AC-4 Xp8/2223 T2566 Stn Latest messages The innocuous teacher misses. (2x) [-9 -> 41] Belial hits you! [-5 -> 36] The scruffy looking hobbit misses. (2x) The innocuous teacher opens a gate! The innocuous teacher hits you! [-2 -> 34] The innocuous teacher misses. Belial picks up a dagger {4}. In what direction? [hykulnjb><] You kick Belial. It grins: 'You will die soon, handsome hero!' You feel very attracted to Belial. Belial murmurs in your ear, while helping you undress. "Take off your suit; let's get a little closer." "Take off your gloves; they're too clumsy." Belial softly caresses your fleecy bra, and gently pulls it off to reveal your breasts... But all of a sudden, Belial clenches his burly hands to a fist and violently punches your breasts! AIIIEEEEEGGGGGHHHHH! You die... Your inventory Weapons E - an uncursed +0 lacquered dancing shoe {2} I - an uncursed +0 axe {24} J - 16 uncursed +1 crossbow bolts {0} P - 25 uncursed +0 crossbow bolts {0} U - 4 uncursed +0 orcish daggers (alternate weapon; not wielded) {16} V - the cursed -3 orcish short sword named Skystrike {12} X - the blessed +1 orcish short sword named Ametyhstmaster {12} Armor a - an uncursed +3 pair of leather gloves {4} b - an uncursed +1 robe {16} Comestibles g - 3 uncursed food rations {0} i - 9 uncursed oranges {0} j - 5 blessed oranges {0} k - 3 uncursed fortune cookies {0} Scrolls d - an uncursed scroll of identify {0} m - 8 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} C - a blessed scroll of healing {0} K - an uncursed finalized scroll of tele level {0} Y - an uncursed finalized scroll of enchant weapon {0} Z - a cursed scroll of cure {0} Spellbooks c - a blessed spellbook of sleep (0:3) {0} O - a blessed spellbook of terror (0:2) {0} Potions e - a blessed finalized potion of healing {0} f - 2 uncursed potions of healing {0} S - an uncursed potion of invulnerability {0} Wands N - an uncursed wand of wonder (0:15) {0} Q - an uncursed wand of cold (0:4) {0} Tools l - an uncursed magic marker (0:30) {0} D - an uncursed +0 blue lightsaber (1386) {24} Gems u - an uncursed +1 worthless piece of teal glass called Teal gem #1 {1} T - 7 uncursed +0 worthless pieces of yellowish brown glass called Yellowish brown gem #1 {7} Final attributes You were playing in game master mode You were piously aligned Your alignment was 22 Your max alignment was 22 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: psi resistance You could not have this property intrinsically: stealth Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 16 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 87% Ring drop chance was reduced to 82% Wand drop chance was reduced to 95% Potion drop chance was reduced to 86% Tool drop chance was reduced to 99% Monster death drops spawned with only 77% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: occult spells (turn 31) The following skill became untrainable if you tried to train it too early: riding (turn 341) The following skill became untrainable after a while: high heels (turn 20332) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 20140) Number of artifacts generated was 0 Number of fake artifacts generated was 5 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 70052 Monster spawn increase reached its maximum at turn 165333 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2487744 The monster class that cannot be genocided was nymph Today, this monster class was always generated invisible: ghost The monster class that was spawned more often: lich (freq bonus 4) The monster species that spawned more often: reloading turret (freq bonus 36) The monster species that spawned more often: cyan light (freq bonus 10) The monster species that spawned more often: gravity force patch (freq bonus 32) The monster species that spawned more often: drydrip mold (freq bonus 12) The monster species that spawned more often: aquatic quylthulg (freq bonus 42) The monster species that spawned more often: control nurse (freq bonus 24) The monster species that spawned more often: overlord (freq bonus 36) The monster species that spawned more often: Crone Lily (freq bonus 14) The monster species that spawned more often: undead necromancer (freq bonus 56) The monster species that spawned more often: noncompetitive recordable (freq bonus 12) The monster species that spawned more often: money transporter (freq bonus 48) The monster species that spawned more often: werecockatrice (freq bonus 15) The monster species that spawned more often: ice force patch (freq bonus 24) The monster species that spawned more often: clay mushroom (freq bonus 12) The monster species that spawned more often: spinner mushroom (freq bonus 20) The monster species that spawned more often: Olog-hai pounder (freq bonus 10) The monster species that spawned more often: gripple settler impingement weld (freq bonus 80) The monster species that spawned more often: drowned soul (freq bonus 27) The monster species that spawned more often: demolishing teensiest consternate byword stiller innovate (freq bonus 24) The monster species that spawned more often: chaos drow (freq bonus 16) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 3) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster trait that was more common: monsters that can be genocided (freq bonus 6) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2) The monster trait that was more common: monsters that cuss (freq bonus 4) The monster species that never randomly spawned: bullshit ghost The monster species that never randomly spawned: true pain nurse The monster species that never randomly spawned: speedlich The monster species that never randomly spawned: Master Daemon The monster species that never randomly spawned: pinch granule The monster species that never randomly spawned: swamp creature The monster species that never randomly spawned: deep dragon The monster species that never randomly spawned: kagero servant The monster species that never randomly spawned: two-headed ogre The monster species that never randomly spawned: turkey The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: implant of tribute (athletic) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 15) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 17) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 19) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 9) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 24) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 8) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 3) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 7) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 6) The RNG hath decreed that this item was always generated cursed: vault cloak (geek cloak) The RNG hath decreed that this item was always generated cursed: tiger cloak (taiga cloak) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this trap was always invisible: undressing trap The RNG hath decreed that this trap was generated more often: spiked pit (freq bonus 1) Trap randomization happened for 1 in 405 traps Trap difficulty was increased by 12 Next attribute increase check would have come at turn 4780 Strength training was 50 Dexterity training was 50 Wisdom training was 2 Constitution training was 50 You were sleep resistant You were poison resistant You were stunned (138) You were heterosexual You were prevented from having drain resistance (0) You were prevented from having psi resistance (0) You saw invisible You were warned You had 693 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 75% b - terror 8 occult 100% 85% Techniques known in the end Name Level Status pummel 8X LIMIT(0) air dash 8X LIMIT(0) chained blitz 8X LIMIT(0) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) chi strike 7X LIMIT(0) chi healing 5X LIMIT(0) elemental fist 3X LIMIT(0) draw energy 1X LIMIT(0) Discoveries Weapons orcish dagger (crude dagger) orcish short sword (crude short sword) Armor * leather gloves (comfortable gloves) * robe (brown robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anachrononononaut helmet) * sedge hat (translucent helmet) * skullcap (organic helmet) * flack helmet (tribal helmet) * crystal helm (secret helmet) * mining helm (knowledgeable helmet) * field helm (mechanical helmet) * helm of safeguard (visored helmet) * war hat (less helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (moth-bitten gloves) * commander gloves (grey-shaded gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (korean sandals) * boots of safeguard (beautiful heels) Scrolls scroll of identify (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) scroll of healing (HARPON KNOUPHI BRINTANTEN) scroll of mana (YNORI ERUP) scroll of phase door (MASS ABORTION CAMP) scroll of standard id (LAST AUX SPROING) scroll of cure (REGNAD) * scroll of extra healing (LITTLE INJURED DOUBLE PAY) * scroll of greater mana restoration (CLITUS DISCUS) scroll of enchant armor (DISLEXIAPATER 2017) scroll of root password detection (AS ISE DAT) scroll of tele level (CATACLYSM) scroll of enchant weapon (ZHNAERZTLICHE BEHANDLUNG) Spellbooks spellbook of sleep (complementary) spellbook of terror (red) Potions potion of healing (ink) potion of full healing (brown) potion of invulnerability (violet-red) Wands wand of wonder (burnable) wand of cold (elven-lettered) wand of teleportation (stable) wand of stun monster (kukui wood) Tools blue lightsaber (lightsaber) Gems worthless piece of yellowish brown glass called Yellowish brown gem #1 (yellowish brown) worthless piece of teal glass called Teal gem #1 (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 5 to 6 Level 6: <- You are here Vanquished creatures an ant 11 killer bees 2 jackals a pack fox a racoon dog 2 terminator chess wild dogs 0 little dogs (1 created) a strange terminal 0 hobbit merchants (1 created) a dufflepud a duergar thief 0 scruffy looking hobbits (1 created) a hare-man 4 flying lemures a time jelly (0 created) 2 kobolds a knifold 0 pack kobolds (2 created) a whnas an aqua kobold a kobolt 3 fallens 4 pleasures a reston 2 cave kobolds a training kobold 3 small kobolds 2 small group kobolds 2 carvers a butcher a picture kobold a large group kobold a poison kobold a kobold lord an unidentified kobold shaman a fallen shaman a pleased shaman an enraged shaman 2 petty kobold shamans a cross kobold a carver shaman 0 devilish potatoes (1 created) a dark potato a mountain kobold a kobold polluter 2 stupid nickname inventors 0 mountain nymphs (1 created) a goblin a cave goblin 0 wus (1 created) 0 silky anteaters (1 created) a mutated rothe (2 created) 13 drains rats (14 created) a rabbit a hare a quill rat a prick rat a porcupine 0 grey centipedes (1 created) a baby metroid 0 larvae (2 created) 0 spark bugs (1 created) a lightbringer a porter yellow light a minor angel 2 bats a baby deep dragon a shaded lichen 2 moulds (1 created) a blue growth 0 blink growths (1 created) a luminescent mushroom 2 red fungi (1 created) a sparkling force patch 2 slow patches (1 created) a sub-gnome (2 created) a gnome 0 intermediate gnomes (1 created) a gnome lord 0 packers (1 created) 0 angsty gnomes (1 created) 2 deep gnome diggers an inscribed gnome a gnome rogue 3 Keystone Policemen 0 little ice block types (1 created) a mummy a sanity mummy 0 mininagas (1 created) 0 low oozes (1 created) 0 gray force oozes (1 created) a grid xorn 0 swarm monkeys (1 created) a hobbit zombie a life seeker 0 ratling zombies (1 created) a friendly adventurer a flower girl 0 wide-eyed tourists (1 created) a woodsman a force mugger Belial (0 times) a twen a gray twen a green mewlip 0 innocuous teachers (2 created) a cold trove 156 creatures born. 130 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 19 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 123 monsters You read items or engraved 18 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Skilled] (max Grand Master) (216 of 540) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (21 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You died in The Gnomish Mines on dungeon level 6 with 9246 points, and 82 pieces of gold, after 2566 moves. Killer: filthy traitor You were level 8 with a maximum of 83 hit points when you died. You reached the 56th place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 54 9351 Leeroy-Pal-Dop-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (shadow beast). - [71] 55 9305 weirdvic-Nec-Ang-Fem-Neu quit in The Dungeons of Doom on level 2 [max 5]. 97 [97] *56 9246 Andy-Mon-Hem-Fem-Neu died in The Gnomish Mines on level 6. Killed by a filthy traitor. - [83] 57 9205 Dracopent-Mar-Mum-Fem-Cha quit in The Dungeons of Doom on level 6. 128 [128] 58 9148 Winter-Che-Ang-Mal-Law quit in The Dungeons of Doom on level 5 [max 8]. 96 [109]