Andy, lawful female hemi-doppelganger Monk ### #@# ### [Andy the Candidate] St16 Dx10 Co12 In8 Wi12 Ch7 MonHemFemLaw Dlvl:13 G7 HP17(17) Pw16(16) AC3 Xp1/2 T129 Latest messages q - a pruning hook {32}. pruning hook - This is a weapon. Color: cyan. Material: iron. Appearance: pruning hook. You can wield it to attack enemies. Some weapons are also suitable for throwing. Unfortunately you don't know more about it. You will gain more information if you identify this item. What do you want to drop? [$a-q or ?*] You drop a pruning hook {32}. There is a wall in the way! The door resists! (4x) The door opens. You see here 3 gold pieces {0}. 3 gold pieces. There is a wall in the way! (2x) You see here a statue of a tiny troll {600}. The evasive sewer rat zaps an aspen wand! It is hot here. You smell smoke... Ugh, it seems that this level is completely covered with walls. You'll probably have to dig! You feel a bit steadier now. You can move again. There is a wall in the way! (2x) # Really quit [yes/no]? Your inventory Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - the uncursed +1 robe named Crushing Grip (being worn) {16} Comestibles g - 3 uncursed food rations {0} h - 12 uncursed apples {0} i - 15 uncursed oranges {0} j - a blessed orange {0} k - 3 uncursed fortune cookies {0} Scrolls d - an uncursed scroll of destroy armor {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 4 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks c - a blessed finalized spellbook of sleep (0:4) {0} Potions e - an uncursed finalized potion of healing {0} f - 2 uncursed potions of healing {0} Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 22 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 139 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 93% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 85% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 74% of the time only The following skill could not be trained at all: searching The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 415) The following skill became untrainable if you tried to train it too early: high heels (turn 2250) The following skill became untrainable after a while: knife (turn 31713) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 73952) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 5305 Monster spawn increase reached its maximum at turn 162398 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 751398 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: Keystone Kop (freq bonus 3) The monster species that spawned more often: Radio Kleever (freq bonus 48) The monster species that spawned more often: enkindling chugged (freq bonus 8) The monster species that spawned more often: sneaker puma (freq bonus 10) The monster species that spawned more often: protected gray unicorn (freq bonus 24) The monster species that spawned more often: teal growth (freq bonus 16) The monster species that spawned more often: poison monster (freq bonus 12) The monster species that spawned more often: werestalker (freq bonus 10) The monster species that spawned more often: ten of diamonds (freq bonus 14) The monster species that spawned more often: werecentaur (freq bonus 42) The monster species that spawned more often: Jonas the Schizo Autist (freq bonus 10) The monster species that spawned more often: exaggerate enfranchising (freq bonus 8) The monster species that spawned more often: blue-red mushroom (freq bonus 14) The monster species that spawned more often: hole growth (freq bonus 5) The monster species that spawned more often: werestalker (freq bonus 18) The monster species that spawned more often: spike cobbler (freq bonus 14) The monster species that spawned more often: mind flayer (freq bonus 42) The monster species that spawned more often: statter nymph (freq bonus 48) The monster species that spawned more often: pile of roulette jetons (freq bonus 48) The monster species that spawned more often: mirror spore (freq bonus 48) The monster species that spawned more often: withering mimic (freq bonus 10) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 3) The monster trait that was more common: monsters that wait for you to come (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 3) The monster species that never randomly spawned: green cube The monster species that never randomly spawned: Alexia's plateau sneaker The monster species that never randomly spawned: mid centaur The monster species that never randomly spawned: frank stone The monster species that never randomly spawned: memory leak The monster species that never randomly spawned: Klara's sexy nurse pump The monster species that never randomly spawned: twitcher The monster species that never randomly spawned: Sarina The monster species that never randomly spawned: ice force fungus The monster species that never randomly spawned: breakoff patch The monster class that always generated with extra speed: (null) The monster class that more likely to generate with musable stuff: bat or bird The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 7) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 51) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 8) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 17) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 8) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 10) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 10) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 11) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 7) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 2) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 10) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 8) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 5) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: butterfinger stone (gray) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this trap was always invisible: auto destruct trap The RNG hath decreed that this trap was generated more often: madness trap (freq bonus 4) Trap randomization happened for 1 in 636 traps Next attribute increase check would have come at turn 1567 Strength training was 1 Dexterity training was 3 Wisdom training was 10 Constitution training was 3 You were sleep resistant You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having an increased fear factor (0) You saw invisible You had 1369 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 99% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (concrete gloves) * robe (pink robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (engraved helmet) * sedge hat (red helmet) * skullcap (tight helmet) * flack helmet (internet helmet) * crystal helm (hydra helmet) * mining helm (less helmet) * field helm (green bowel) * helm of safeguard (radiant helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (steel gloves) * commander gloves (fatal gloves) * field gloves (light gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (riding boots) * field boots (velcro sandals) * boots of safeguard (ski heels) Scrolls scroll of destroy armor (ONLY THE AMY WILL EVER ASCEND SLEX) scroll of healing (SUS QUO SUM) scroll of mana (HIT THE KEY BY VACUUM LEAF) scroll of phase door (SHELL PROTECT KEY) scroll of standard id (I LIKE MY COFFEE BLACK AND MY WOMEN SLUTTY) scroll of cure (SOFTFOUGHT DOT ORG) * scroll of extra healing (LIFE RESTORATION) * scroll of greater mana restoration (SIGNAL 11 WAS RAISED) Spellbooks spellbook of sleep (snowy) Potions potion of healing (sizzling) Wands wand of banishment (aspen) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 13 Level 13: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (22 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk...