Andy, neutral male hemi-doppelganger Monk ------## |....%,# .- |...)|%#----- . ..<..|[#|..^| .-------- # |....|,%....| -.|+$|(((|2 --- --|---,#|>..| |.|..|(((| |.. ....| |.-|-|..2----.| -.--- |.)).-|---..... ,`##`##,# |.1.1.1.2.@%..| #,##,##,# | --+----I[.....%...%.| #,##,##,# |..................%.......%...|#####,##,##,# | -.............-1---|--.%%%,%%,,,,,,#,,# |......----..---- |...|.%.|#####,,,,#?## ..... |.%.- 1|()%|...| ##,-.-.----- ---- |%%.| |.."|---- #,-.%.%...| ---- ----- #,|.......| #,.^......| ##--------- [Andy the Student of Stones] St18 Dx14 Co13 In4 Wi11 Ch7 MonHemMalNeu Min:6 G2154 HP-5(105) Pw67(124) AC7 Xp10/8772 T3391 Bli Dim Latest messages (18 pts.) It bites you! [-3 -> 30] You hear a door crash open. In what direction? [hykulnjb><] You kick it. (20 pts.) You kill it! You feel wise! You must have been very observant. You feel agile! You must have been working on your reflexes. You feel tough! You must be leading a healthy life-style. You hear an exhaling sound. The blast of fire hits you! [-22 -> 11] Warning: HP low! The blast of fire hits you! You die... Your inventory Weapons w - a * uncursed +0 obsidian axe {13} Armor a - an uncursed +2 pair of leather gloves (being worn) {4} A - an uncursed very rusty +0 muting helm {20} P - an uncursed +1 pair of ugg boots {8} Comestibles g - 3 uncursed food rations {0} h - 2 uncursed apples {0} j - 8 blessed oranges {0} l - 4 uncursed fortune cookies {0} B - 10 uncursed slime molds {0} I - 4 blessed carrots {0} Scrolls d - a blessed scroll of enchant weapon {0} n - 9 uncursed scrolls of healing {0} o - 5 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} r - an uncursed scroll of cure {0} C - a cursed scroll of mana {0} F - 2 blessed scrolls of healing {0} G - an uncursed scroll of standard id {0} W - 3 blessed scrolls of standard id {0} Spellbooks c - a blessed finalized spellbook of healing (7:3) {0} q - an uncursed spellbook of disintegration beam (0:0) {0} u - an uncursed finalized spellbook of magic missile (3:0) {0} v - an uncursed finalized spellbook of command undead (4:2) {0} Z - an uncursed spellbook of healing (3:1) {0} Potions e - 2 uncursed potions of healing {0} f - an uncursed finalized potion of healing {0} Q - an uncursed finalized potion of water {0} Rings K - an uncursed ring of hunger {0} Wands k - an uncursed wand of digging (0:6) {0} D - an uncursed wand of full healing (2:14) {0} J - an uncursed wand of charging (5:0) {0} L - an uncursed wand of undead turning (0:6) {0} N - an uncursed wand of healing (0:0) {0} R - an uncursed wand of striking (0:10) {0} Tools m - an uncursed magic marker (1:47) {0} z - an uncursed oil lamp (1397) {0} H - a * uncursed bottle {1} Y - the cursed -1 pick-axe named Barrowtooth (weapon in hand) {32} Gems s - the uncursed +0 worthless piece of yellowish brown glass named Violence Has Arrived {1} y - 2 uncursed +0 worthless pieces of yellow glass {2} S - an uncursed +0 stuck announcement stone U - an uncursed -1 jasper stone called Red gem #1 {1} Final attributes You were playing in game master mode You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 38% chance Musable item generation frequency had a negative bias of 25% Wand drop chance was reduced to 87% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 89% Tool drop chance was reduced to 75% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 41% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: implants (turn 3) The following skill became untrainable if you tried to train it too early: occult spells (turn 75) The following skill became untrainable after a while: occult spells (turn 48607) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 42647) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 65292 Monster spawn increase reached its maximum at turn 165345 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1836144 The monster class that cannot be genocided was turret The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: polonium imp (freq bonus 18) The monster species that spawned more often: neighing trembling (freq bonus 4) The monster species that spawned more often: sludge turret (freq bonus 9) The monster species that spawned more often: sainthood befalling (freq bonus 36) The monster species that spawned more often: necrose wainscot (freq bonus 16) The monster species that spawned more often: Pero Pero (freq bonus 4) The monster species that spawned more often: suikun (freq bonus 30) The monster species that spawned more often: sandlotter reifying (freq bonus 18) The monster species that spawned more often: Anja's hugging boot (freq bonus 4) The monster species that spawned more often: thorn colony (freq bonus 6) The monster species that spawned more often: school eel (freq bonus 8) The monster species that spawned more often: werelichen (freq bonus 6) The monster species that spawned more often: immobile force fungus (freq bonus 8) The monster species that spawned more often: alothere (freq bonus 6) The monster species that spawned more often: hat costumey (freq bonus 14) The monster species that spawned more often: azure fungus (freq bonus 9) The monster species that spawned more often: fragment (freq bonus 16) The monster species that spawned more often: baby deep dragon (freq bonus 18) The monster species that spawned more often: ballas (freq bonus 12) The monster species that spawned more often: edge bug (freq bonus 4) The monster trait that was more common: monsters that are amorphous (freq bonus 8) The monster trait that was more common: monsters that can throw boulders (freq bonus 1) The monster species that never randomly spawned: backwoodsmen locoism beguine The monster species that never randomly spawned: Queen Iselia, Angel of Death The monster species that never randomly spawned: RNG star The monster species that never randomly spawned: volt growth The monster species that never randomly spawned: female gargoyle The monster species that never randomly spawned: infused mastodon The monster species that never randomly spawned: evil orb The monster species that never randomly spawned: inferiority pesky The monster species that never randomly spawned: snakeman chieftain The monster species that never randomly spawned: indisposition overnight The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: implant of passion (triumphant) The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was never generated: implant of vengeance (yelling) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 2) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 6) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 72) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 30) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 30) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 8) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 18) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 11) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 9) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 99) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 2) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 7) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 98) The RNG hath decreed that this item was always generated cursed: binning kit ((null)) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this trap was always invisible: weak sight trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 1) Trap randomization happened for 1 in 516 traps Next attribute increase check would have come at turn 6342 Strength training was 6 Dexterity training was 0 Wisdom training was 8 Constitution training was 0 You were sleep resistant You were poison resistant You were blinded (3) You were dimmed (15) You had the following problem: The bottom status line only updates if you explicitly tell it to do so. (0) You were heterosexual You were prevented from having sickopathy (0) You were prevented from having contamination resistance (0) You saw invisible You were warned You had automatic searching You had 1083 points of nutrition remaining You were stealthy You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (77) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 139% b - command undead 5 attack 95% 95% c - magic missile 3 attack 90% 100% d - cure glib 6 healing 98% 100% Techniques known in the end Name Level Status pummel 10X LIMIT(0) air dash 10X LIMIT(0) chained blitz 10X LIMIT(0) appraisal 10 R LIMIT(0) panic digging 10 R LIMIT(0) phase door 10 R LIMIT(0) invoke deity 10 R LIMIT(0) chi strike 9X LIMIT(0) chi healing 7X LIMIT(0) elemental fist 5X LIMIT(0) draw energy 3X LIMIT(0) ground slam 1X LIMIT(0) Discoveries Armor * leather gloves (ice-cold gloves) * robe (red robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (RNG helmet) * sedge hat (covered helmet) * skullcap (kitchen hat) * flack helmet (rotating helmet) * crystal helm (grimace helmet) * mining helm (formula one helmet) * field helm (padded helmet) * helm of safeguard (red helmet) * war hat (space helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (old gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (calf-leather sandals) * field boots (thigh boots) * boots of safeguard (combat boots) muting helm (arduous helmet) ugg boots (velcro sandals) Scrolls scroll of enchant weapon (SUDDENLY THE DUNGEON COLLAPSES) scroll of healing (THERESA FLAUSCHEBUESCHEL MAY) scroll of mana (LOOKIE WHAT I FOUND) scroll of phase door (SLARSHING HARD HAMME DEFENCE LOWED) scroll of standard id (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) scroll of cure (WOPAK) * scroll of extra healing (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) * scroll of greater mana restoration (NACSTAC) scroll of root password detection (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) scroll of gold detection (MY SWEET VELCRO STRAP) scroll called Remove Curse (MANANNANMACLIR) scroll called Red? (OH CAPTAIN MY CAPTAIN) scroll of bad effect (GARVEN DEH) scroll called Shudder (STUNT PROTECTED HAS NO SUPESTATE) scroll of destroy armor (ACHAT SHTAYIM SHALOSH) scroll of enchant armor (INTRUDER ALERT) scroll of charging (DEVIENEX COER) scroll of wonder (SNAPE KILLED DUMBLEDORE) scroll called ? (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) Spellbooks spellbook of healing (dark) spellbook of command undead (encased) spellbook of magic missile (patterned) spellbook of disintegration beam (fading) Potions potion of healing (colorless) potion of blindness (effervescent) potion of gain energy (gaseous) potion of levitation (illegal) potion of clairvoyance (deep blue) potion of extra healing (squishy) potion called Burns! (voluminous) potion of enlightenment (metallic) potion of water (clear) Rings ring of hunger (mesoleather) Wands wand of full healing (stout) wand of charging (wooly) wand of striking (fuzzy) wand of acquirement (energetic) wand of digging (wedged) wand of undead turning (rubber) wand of healing (circular) Tools oil lamp (lamp) Gems jasper stone called Red gem #1 (red) worthless piece of yellowish brown glass (yellowish brown) worthless piece of yellow glass (yellow) stuck announcement stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 6 Level 6: <- You are here Vanquished creatures 3 ants a giant ant a petty giant ant a white louse a giant grub 6 giant lice (2 created) an acid blob (3 created) 4 exploding jackals a hunting wolf a gas spore a porter floating eye a fluffy cat a kitten (2 created) a frozen tiger cub a mini gremlin a dwarf 2 dwarf thieves a dwarf lord 0 duergar lords (1 created) a dwarf lord stonebreaker a skulk blade 0 Liselotte's hugging boots (1 created) a dwarf king 0 red jellies (1 created) 0 blood-colored jellies (1 created) 0 kobolds (1 created) 2 pack kobolds (3 created) a graduate kobold 0 large kobolds (1 created) a kobold lord a kobold shaman (2 created) a kobold hewer a mini leprechaun a gizard a little leprechaun 7 leprechauns an annoying leprechaun a mynock 0 large mimics (1 created) 2 low snotlings a timid goblin 2 rothes 2 drains rats 2 evasive sewer rats 0 visor sewer rats (1 created) a rabbit a black rat an eevee a metal mole a daddy longlegs 0 grey centipedes (1 created) 0 striped spiders (1 created) 2 crawling worm masses (1 created) 2 death maggots a maggot an ego dung worm 0 grid bugs (1 created) 0 trembling bugs (1 created) a cyan light 0 platypi (1 created) a fook yoo platypus 0 chaffinches (1 created) an athol 31 tiny pseudodragons 2 baby gray dragons (3 created) 2 baby mercurial dragons 3 baby shimmering dragons 4 baby deep dragons 3 baby red dragons 2 baby white dragons 3 baby orange dragons a baby blue dragon a baby yellow dragon a baby golden dragon a baby stone dragon 2 baby cyan dragons a baby psychic dragon 3 baby green dragons (4 created) 3 baby rainbow dragons a baby plain dragon 2 baby sky dragons 2 baby magic dragons 2 baby domestic dragons 2 pseudodragons a young black dragon a dratini an alongdeybayday a bavaria star a nothing at all a young adult yellow dragon a mysterious 2 a sylph an unseen servant a lichen (2 created) a brown patch a volatile mushroom 2 green molds (1 created) a green patch a pale patch (2 created) a sepia mold (0 created) 0 false patches (1 created) 0 fake patches (1 created) a dull mushroom a sub-gnome 4 gnomes (5 created) a gnome stalker 3 gnome thieves 3 intermediate gnomes (4 created) a gnome lord a crosslord 0 gnomish brigand thieves (1 created) 3 gnomish wizards a deep gnome a deep gnome thief 0 gnome pewers (1 created) a giant child 0 Keystone Kops (1 created) an Uniform Sergeant 4 mummies a newt mummy a curse mummy a gnome mummy a monkey mummy an orc mummy a mummic 2 human mummies a mininaga a guardian naga hatchling 0 lotus naga hatchlings (1 created) 0 arabesque naga hatchlings (1 created) a storm naga hatchling 0 neptos (1 created) 2 slimebesus a low ooze a low speeze a tapioca pudding a small snake 0 garter snakes (1 created) a house snake a tsuchinoko a snake (2 created) a snaker 2 slithy snakes an undead snake a petty river moccasin (2 created) 0 hc beggars (1 created) 0 little trolls (1 created) 0 small trolls (1 created) 0 adolescent trolls (1 created) 0 trolls (1 created) 7 baby umber hulks 2 lesser umber hulks a lesser visor hulk 2 umber ponies a lower hulk 0 ugods (1 created) a nethackbrass horror a vampiroid a tron xorn 2 kobold zombies an ossium animatum a goblin zombie 3 gnome zombies an orc zombie 2 dwarf zombies a creeping 42 a human zombie a zombie a ghoul a rust converter a zombieman 2 human adventurers a friendly adventurer an elderly gentleman a boil-covered wretch a bumbling priest 0 cursers (1 created) an asgardian 2 smirking sneak thieves a werepiercer a little boy a critically injured thief 0 shopkeepers (5 created) 0 aligned priests (1 created) 0 watchmen (4 created) 0 watch captains (1 created) 0 infernal potatoes (1 created) Raini 0 beauties (2 created) 0 desert jinns (1 created) 0 earth demons (1 created) a least daemon a barbed devil 0 lesser daemons (1 created) 3 tortoises 2 hata-hatas 0 rouge jellyfish (1 created) 0 dangerous large eels (1 created) a jellyfish 0 merfolks (1 created) 0 magikarps (1 created) 2 piranhas 0 deminewts (1 created) an iguana a hadrosaurus 0 killer apples (1 created) 0 bloodshot mewlips (1 created) 0 blue mewlips (1 created) 3 floor grues a dark grue 0 apprentice light walls (1 created) 0 white icky things (1 created) 0 clear icky things (1 created) 0 low rub monsters (1 created) a small turret 0 flying piranhas (1 created) an acid trove 342 creatures born. 276 creatures vanquished. 1 boss born. 1 boss vanquished. Voluntary challenges You followed a strict vegan diet You eaten 22 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 43 times You killed 271 monsters You read items or engraved 18 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (17 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (25 of 160) spirituality [Unskilled] (max Expert) (6 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Skilled] (max Grand Master) (449 of 540) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (6 of 20) healing spells [Basic] (max Expert) (38 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (2 of 20) protection spells [Basic] (max Master) (22 of 160) body spells [Unskilled] (max Expert) (1 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You died in The Gnomish Mines on dungeon level 6 with 37377 points, and 2154 pieces of gold, after 3391 moves. Killer: blast of fire You were level 10 with a maximum of 105 hit points when you died. You reached the 16th place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 14 45040 Leeroy-Pal-Dop-Mal-Law died in Space Base on level 10. Killed by a monster (Mr. Pipe Cutting Equipment, the shopkeeper). - [149] 15 38391 Leeroy-Zyb-Alb-Mal-Cha quit in The Dungeons of Doom on level 2. 58 [121] *16 37377 Andy-Mon-Hem-Mal-Neu died in The Gnomish Mines on level 6. Killed by a blast of fire. - [105] 17 35974 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 14 [max 89]. Burned by a fireball. - [124] 18 35972 zor-Elp-Dro-Mal-Cha died in The Dungeons of Doom on level 8 [max 9]. Killed by a spore cloud. - [95]