Andy, chaotic male hemi-doppelganger Monk --- --------.-- --- |.<.......| ..| |....---..| .. |.---- |..--..- |.| ---......| |.| |......--- --.| |.....-- |..| ---...| |..| |...--- ---- --....| ----.|-- |.|.---- |...@G.| |.----1- 1 --- [Andy the Initiate] St13 Dx14 Co10 In6 Wi8 Ch7 MonHemMalCha Min:4 G139 HP63(79) Pw80(80) AC2 Xp7/675 T1063 Latest messages There's some graffiti on the floor here. Use "r." to read it. What do you want to read? [cdm-rFY or ?*.] There's some graffiti on the floor here. You read: "Therc is noth?ng engr?ved here. Really.". The better clockwork soldier wields a pronged polearm {60}! The better clockwork soldier thrusts a pronged polearm. You are hit by a pronged polearm! [-6 -> 73] You hit the better clockwork soldier. The dwarf wields a broad short sword {12}! The better clockwork soldier thrusts her pronged polearm. The better clockwork soldier hits you! [-4 -> 69] You hit the better clockwork soldier. The better clockwork soldier thrusts her pronged polearm. The better clockwork soldier hits you! [-6 -> 63] # Really quit [yes/no]? Final attributes You were playing in game master mode You have transgressed Your alignment was -21 Your max alignment was 17 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: curse resistance You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 6 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 89% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 61% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 81% Food drop chance was reduced to 70% The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: lightsaber (turn 2) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 690) The following skill became untrainable after a while: occult spells (turn 16971) The following skill couldn't be trained before a certain turn number is reached: sling (turn 60492) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 85473 Monster spawn increase reached its maximum at turn 184159 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1208235 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: 4chan warhorse (freq bonus 8) The monster species that spawned more often: lyrical flophouse (freq bonus 6) The monster species that spawned more often: large mind flayer (freq bonus 18) The monster species that spawned more often: tourist (freq bonus 60) The monster species that spawned more often: nausea stalk (freq bonus 8) The monster species that spawned more often: crashbug causer (freq bonus 12) The monster species that spawned more often: objectant lankily (freq bonus 5) The monster species that spawned more often: caracol dendrological (freq bonus 8) The monster species that spawned more often: unlight turret (freq bonus 6) The monster species that spawned more often: adventurer force fungus (freq bonus 18) The monster species that spawned more often: recoloring freeboard (freq bonus 4) The monster species that spawned more often: evasive smirking sneak thief (freq bonus 30) The monster species that spawned more often: solidity sideband (freq bonus 5) The monster species that spawned more often: soft warp patch (freq bonus 14) The monster species that spawned more often: unre (freq bonus 3) The monster species that spawned more often: kingdra (freq bonus 8) The monster species that spawned more often: batboy gweduck (freq bonus 16) The monster species that spawned more often: frost bird (freq bonus 12) The monster species that spawned more often: yellow worm mass (freq bonus 14) The monster species that spawned more often: eyeglasses nerd (freq bonus 20) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 3) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 6) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 3) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster trait that was more common: monsters that love to collect gems (freq bonus 5) The monster trait that was more common: monsters who attack with antimatter (freq bonus 2) The monster species that never randomly spawned: thorned hulk The monster species that never randomly spawned: pinch granule The monster species that never randomly spawned: potshard capsizing The monster species that never randomly spawned: ufo The monster species that never randomly spawned: incoming tribunate The monster species that never randomly spawned: swapped master mind flayer The monster species that never randomly spawned: picked midwife The monster species that never randomly spawned: giant ruby frog The monster species that never randomly spawned: glass giant The monster species that never randomly spawned: dervish The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 26) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 49) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 11) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 74) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 8) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 13) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 9) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 8) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 2) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 8) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 102) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 8) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 13) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this item was always generated cursed: amulet of waking (awake) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: destructive heels (weapon light boots) The RNG hath decreed that this item was always generated cursed: implant of impossibility (corporal) The RNG hath decreed that this trap was always invisible: antilevel trap The RNG hath decreed that this trap was generated more often: heel trap (freq bonus 11) Trap randomization happened for 1 in 221 traps Next attribute increase check would have come at turn 2372 Strength training was 10 Dexterity training was 6 Wisdom training was 5 Constitution training was 21 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having curse resistance (0) You saw invisible You were warned You had 2172 points of nutrition remaining You were stealthy You were fast You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - cure blindness 2 healing 0% 193% b - healing 1 healing 0% 108% c - darkness 1 divine 0% 96% Techniques known in the end Name Level Status pummel 7X Prepared(0) air dash 7X Prepared(0) chained blitz 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) chi strike 6X Prepared(0) chi healing 4X Prepared(0) elemental fist 2X Prepared(0) Discoveries Armor * leather gloves (tar gloves) * robe (octarine robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (basin helmet) * sedge hat (organic helmet) * skullcap (yellow helmet) * flack helmet (horned helmet) * crystal helm (water-pipe helmet) * mining helm (secret helmet) * field helm (knowledgeable helmet) * helm of safeguard (wok-shaped helmet) * war hat (spinning helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (transparent gloves) * gauntlets of plugsuit (natural gloves) * commander gloves (velvet gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (balanced boots) * field boots (velvet pumps) * boots of safeguard (heroine mocassins) Scrolls scroll of summon undead (VM J UECM 5 O9FAD8) scroll of healing (OUPH CHTHETHONIMEETHECHRINIA) scroll of mana (BREAKPOINT) scroll of phase door (FELLOW ELF STUNT IS MORE HITTING) scroll of standard id (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) scroll of cure (ROOT CANAL THERAPY) * scroll of extra healing (NAE TROOSERS) * scroll of greater mana restoration (TARIRU ASCENDED HIS FIRST THREE SLEX GAMES) scroll of sleep (LEGEND OF FH BREATH OF THE DANK) scroll of fire (GINOH DIVAD) scroll called Something bad (KIROUS ELINTARVIKKEIT PALKKI SAATANA) scroll called Confusion (PROR PERPERCA) Spellbooks spellbook of healing (unidentified) spellbook of cure blindness (fleecy-colored) spellbook of darkness (white) Potions potion of healing (white) potion of oil (violet) Wands wand of extra healing (copper) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 4: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 15 times You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 42 monsters You read items or engraved 18 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (83 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (22 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk...