Andy, lawful female hemi-doppelganger Monk ---- ------- ..| #^,.,.# -.`| #####%[,,,### |..| 1 #.).%.,,,,#%# ..|## #######%%.,## |..|.##1 #.##^.,.# |..|..# ###,###>,## -..|-.## 2 #.,.%.##,.# .......1....|.2.### ##,,,#[%[,# ----------..|....## 1 #.,.,.,.,.# ------------------------#####|%r|.....### ##,,#,,,,,# |......................|#####|%@|......)## ,%,.,.#*# --------------------.|.-------M.|.....|..### #,#,### ----------------------.|.[........|.....|..[.##,.# ......................|-------------..-----..%#,# ----------------------.|........................., |.....................|........ -------------------------------- [Andy the Initiate] St11 Dx15 Co12 In4 Wi12 Ch10 MonHemFemLaw Min:12 G1235 HP-10(103) Pw58(109) AC1 Xp9/4331 T3442 Leg Latest messages The troll mummy rips into your breast with maniacal fervor! [-18 -> 38] [-8 -> 30] The troll mummy claws you! The troll mummy rips into your breast with maniacal fervor! [-7 -> 23] [-7 -> 16] Warning: HP low! The large ferret bites you! [-5 -> 11] Warning: HP low! The large ferret misses. You hit the troll mummy! The troll mummy claws you! You hear the howling of the CwnAnnwn... [-7 -> 4] Warning: HP low! The troll mummy claws you! The troll mummy rips into your breast with maniacal fervor! You die... Your inventory Amulets T - an uncursed amulet versus poison {0} Weapons t - 14 blessed +0 crossbow bolts {0} x - an uncursed +0 axe {24} E - an uncursed +1 orcish dagger (alternate weapon; not wielded) {4} G - an uncursed +0 worm tooth {2} P - a * uncursed +0 droven crossbow {30} W - 31 uncursed +0 crossbow bolts {0} Armor a - an uncursed +2 pair of leather gloves {4} b - an uncursed +1 robe {16} l - an uncursed +1 pair of high boots {8} Comestibles g - an uncursed food ration {0} j - 13 uncursed oranges {0} Scrolls d - a blessed finalized scroll of remove curse {0} n - an uncursed scroll of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - an uncursed thoroughly rotted scroll of standard id {0} r - 2 uncursed scrolls of standard id {0} s - an uncursed scroll of cure {0} Y - 2 uncursed finalized scrolls of identify {0} Spellbooks c - a blessed finalized spellbook of protection (0:2) {0} h - an uncursed spellbook of detect unseen (0:2) {0} D - an uncursed spellbook of blank paper (0:2) {0} Potions e - 2 uncursed potions of healing {0} f - an uncursed finalized potion of healing {0} I - a finalized potion of holy water {0} M - an uncursed potion of fruit juice {0} Z - an uncursed potion of monster detection {0} Wands A - an uncursed wand of sleep (0:6) {0} H - an uncursed wand of enlightenment (0:3) {0} Tools B - an uncursed +0 pick-axe {32} F - an uncursed secret key {0} Gems i - an uncursed +0 worthless piece of teal glass {1} k - 2 uncursed +0 worthless pieces of cyan glass {2} m - a cursed -1 emerald {1} u - 3 uncursed +0 worthless pieces of green glass {3} v - an uncursed +0 emerald {1} w - 2 cursed +0 charoite stones {2} y - a cursed -1 worthless piece of yellow glass {1} z - a cursed -2 diamond {1} C - an uncursed +0 chrysocolla stone {1} J - a blessed +0 worthless piece of cyan glass {1} K - 9 cursed -1 diamonds named Heart's Blood {9} L - an uncursed -1 worthless piece of pink glass {1} O - a cursed +0 multitrapping stone Q - an uncursed +0 worthless piece of radiant glass {1} R - 2 uncursed +0 worthless pieces of orange glass {2} S - an uncursed +0 worthless piece of violet glass {1} U - an uncursed +0 worthless piece of black glass {1} V - a blessed +0 worthless piece of blue glass {1} Final attributes You were playing in game master mode You were piously aligned Your alignment was 30 Your max alignment was 30 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: warning You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 70% Ring drop chance was reduced to 51% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 95% Armor drop chance was reduced to 77% Food drop chance was reduced to 99% Monster death drops spawned with only 81% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: form I (Shii-Cho) (turn 13) The following skill became untrainable if you tried to train it too early: sexy flats (turn 152) The following skill became untrainable after a while: occult spells (turn 9894) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 22564) Number of artifacts generated was 1 Number of fake artifacts generated was 13 Your remaining amount of free polymorphs was 18 Monster spawn increase started at turn 35120 Monster spawn increase reached its maximum at turn 216793 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 402324 The monster class that cannot be genocided was grue The monster class that was spawned more often: nymph (freq bonus 5) The monster species that spawned more often: trap expert (freq bonus 24) The monster species that spawned more often: chaotic laser (freq bonus 14) The monster species that spawned more often: false fungus (freq bonus 42) The monster species that spawned more often: techno beam (freq bonus 42) The monster species that spawned more often: marten (freq bonus 12) The monster species that spawned more often: inviolately buyable (freq bonus 7) The monster species that spawned more often: sweet prostitute (freq bonus 48) The monster species that spawned more often: nexus naga hatchling (freq bonus 54) The monster species that spawned more often: inertia rubber (freq bonus 48) The monster species that spawned more often: stave troll (freq bonus 20) The monster species that spawned more often: Sailor Moon (freq bonus 24) The monster species that spawned more often: spear lich (freq bonus 18) The monster species that spawned more often: aerial servent (freq bonus 56) The monster species that spawned more often: every nymph (freq bonus 14) The monster species that spawned more often: big dog (freq bonus 10) The monster species that spawned more often: inferno snail (freq bonus 32) The monster species that spawned more often: long roper (freq bonus 7) The monster species that spawned more often: invulnerable golem (freq bonus 14) The monster species that spawned more often: megabuck amputation (freq bonus 14) The monster species that spawned more often: trelon (freq bonus 32) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 6) The monster trait that was more common: monsters that count as vampire (freq bonus 16) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 7) The monster species that never randomly spawned: ice warp patch The monster species that never randomly spawned: manavoid turret The monster species that never randomly spawned: Lisa's girl sneaker The monster species that never randomly spawned: mentality southeast foreside materializing The monster species that never randomly spawned: semaphore roquefort The monster species that never randomly spawned: kabuki mono The monster species that never randomly spawned: magic boomer The monster species that never randomly spawned: gray dragon The monster species that never randomly spawned: cannibal poxed The monster species that never randomly spawned: czechire cat The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: implant of winter (energizing) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 10) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 4) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 9) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 9) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 11) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 12) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 82) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 68) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 6) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 5) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: implant of insulation (visionary) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: granite impaler ((null)) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this trap was always invisible: spell memory trap The RNG hath decreed that this trap was generated more often: ragnarok trap (freq bonus 1) Trap randomization happened for 1 in 761 traps Next attribute increase check would have come at turn 5704 Strength training was 50 Dexterity training was 50 Wisdom training was 26 Constitution training was 32 You were sleep resistant You were poison resistant You had the following problem: All trap types except beneficial ones are equally likely to generate. (0) You had not decided on your sexuality yet You had to wait until you can lay eggs again. (3354) You were prevented from having speed (44) You were prevented from having freezopathy (0) You had wounded legs (164) You saw invisible You were warned You had automatic searching You had 1226 points of nutrition remaining You were stealthy You were lucky (2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (954) You are dead Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 96% b - detect unseen 3 divine 90% 86% Techniques known in the end Name Level Status pummel 9X Prepared(0) air dash 9X Prepared(0) chained blitz 9X Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) chi strike 8X Prepared(0) chi healing 6X Prepared(0) elemental fist 4X Prepared(0) draw energy 2X Prepared(0) Discoveries Amulets amulet versus poison (unicorn) Weapons orcish dagger (crude dagger) droven crossbow (spider-legged crossbow) Armor * leather gloves (comfortable gloves) * robe (octarine robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (golden helmet) * skullcap (aluminium helmet) * flack helmet (chain-aventailed helmet) * crystal helm (space helmet) * mining helm (tight helmet) * field helm (great helmet) * helm of safeguard (inkcoat helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (polnish gloves) * commander gloves (viva gloves) * field gloves (boxing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thick-soled boots) * field boots (pink sneakers) * boots of safeguard (persian boots) Scrolls scroll of remove curse (SACRED TRANSPOSITIONS) scroll of healing (DIAF MOFO) scroll of mana (SIE NICHT ANGESCHNALLT SIND) scroll of phase door (DU KUMMS HIER NICH REIN) scroll of standard id (KILOBAT GIGABAT TERABAT) scroll of cure (ELDER BLACK DRAGONS IN K MEASURER ARE VERY BALANCED) * scroll of extra healing (TU SCRONIUM ES) * scroll of greater mana restoration (MOVE RAISED BY FEARED) scroll of identify (HERE COMES THE RAIN AGAIN FALLING ON MY HEAD LIKE A SUBWAY TRAIN) scroll of teleportation (TOMSOD SAYS SLEX IS A GELATINOUS CUBE) scroll of gain mana (MAYBE PROTECT FROM SERIOUS STATUS) scroll called enchant weapon (?) (CAO NI MA) scroll of inventory id (BASH EM EXTENDED NOW WITH BLUNT WEAPONS) scroll called Something (ALL TEAM ELFS IS MORE POWER IN SUNNY) Spellbooks spellbook of protection (acidic) spellbook of blank paper (plain) spellbook of detect unseen (gehenna) Potions potion of healing (pink) potion of ESP (gooey) potion called Confusion (vermillion) potion of sleeping (unlight) potion of monster detection (thaumaturgic) potion of speed (magenta) potion of fruit juice (squishy) potion of clairvoyance (iffy) potion of water (clear) Wands wand of detect monsters (vanishing) wand of enlightenment (dodecagonal) wand of haste monster (exploding) wand of sleep (gossamer) Gems chrysocolla stone (cyan) worthless piece of white glass (white) worthless piece of teal glass (teal) worthless piece of cyan glass (cyan) emerald (green) worthless piece of green glass (green) charoite stone (violet) worthless piece of yellow glass (yellow) diamond (white) worthless piece of pink glass (pink) multitrapping stone (gray) worthless piece of radiant glass (radiant) worthless piece of orange glass (orange) worthless piece of violet glass (violet) worthless piece of black glass (black) worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 5 to 13 Level 12: <- You are here Vanquished creatures a large cockroach a giant beetle 0 jackals (2 created) 4 pack jackals 0 thick jackals (2 created) a large fox (2 created) 0 enemies (1 created) 0 little dogs (1 created) 0 large dogs (1 created) 0 wargs (1 created) 2 susuwataris 0 gloomy spheres (1 created) 0 scrawny cats (1 created) 0 frozen tiger cubs (1 created) 0 feline clouds (1 created) 0 facehuggers (1 created) 0 winged gargoyles (1 created) a hobbit a terrible hobbit a group hobbit 2 dwarves a group dwarf an army dwarf 2 porter flying dwarves 0 dwarf thieves (1 created) 2 hurkles 2 large hobbits a brain eater 0 pesky brain eaters (1 created) 2 bugbears a hobbit bandit a dolgsman a dwarf lord mutant a dwarf lord stonebreaker a dwarven impacter a hobbit king a dwarf king 0 dark yeeks (1 created) 0 rot jellies (1 created) a pack kobold 0 kobolts (1 created) 0 fallens (3 created) 0 cave kobolds (1 created) 0 fallen shamans (1 created) 0 swamp kobolds (1 created) a kobold archer 0 klingon captains (1 created) 0 baby mimics (1 created) 0 small mimics (1 created) 0 small healing mimics (1 created) a wedgie a petty mountain nymph a humanoid dryad 0 peng naiads (1 created) a squad nymph 0 hidden water nymphs (1 created) a covetous Uruk-hai 0 porter rock piercers (1 created) 2 little wild pigs a rothe (2 created) a furry rothe a warthog 2 sewer rats 0 evasive sewer rats (1 created) a visor sewer rat 2 giant rats (4 created) 0 ferret kits (1 created) 2 eevees a ferret (3 created) 0 large ferrets (1 created) 0 undead rats (1 created) a little spider 0 cave spiders (1 created) 0 hole spiders (2 created) 0 recluse spiders (1 created) 0 carrion crawlers (1 created) 0 piercoids (1 created) 0 striped spiders (1 created) 0 spiders (1 created) a great spider 0 petty giant spiders (1 created) 0 baby metroids (1 created) 0 teleporters (1 created) 0 young unicorns (1 created) 0 ponies (3 created) a player unicorn 0 white unicorns (1 created) 0 winged white unicorns (1 created) 0 horses (1 created) a larva a crawling maggot (2 created) a tearmaggot 0 flesh spawners (1 created) 2 grid bugs (3 created) 4 porter swarm xans 0 yellow lights (1 created) 0 egg-laying mammals (1 created) 0 group platypi (1 created) 0 camels (1 created) 0 two-winged shapes (1 created) 0 vultures (1 created) an airborne parrot a blood hawk 0 vampire bats (1 created) 0 black bats (1 created) a low centaur a young orange dragon 0 water elementals (1 created) 0 wrap elementals (1 created) 0 acid paraelementals (1 created) 2 lichens a brown spore 0 blue mushrooms (1 created) 2 yellow colonies (1 created) 0 mean patches (1 created) 0 golden patches (1 created) 2 golden force patches (1 created) 0 violet spores (1 created) a creeping spore (0 created) a freezing mucus 0 strungler vines (1 created) 0 mi-go operators (1 created) 5 sub-gnomes (8 created) a clockwork dood (2 created) 9 gnomes (15 created) 0 gnome stalkers (2 created) a normal gnome a bowme a gnome thief (2 created) 0 petty gnome thieves (1 created) 3 little grey aliens a panotty 0 Emmelie's sneakers (1 created) 5 intermediate gnomes (10 created) 2 intercromes a tiny rascalling a gnome guard (2 created) 8 gnome lords (12 created) 2 gnome watchers (3 created) 0 gnome friendloaders (1 created) a group gnome lord (3 created) 5 gnomish wizards (9 created) 2 gnomish casters 2 grabbers (3 created) 0 angsty gnomes (2 created) a cowardly lady 0 gnome bitches (1 created) 3 deep gnomes (4 created) 2 deep targetters (3 created) 3 burrower gnomes 0 deep gnome thieves (2 created) a deep gnome digger a blank gnome (2 created) 4 inscribed gnomes (7 created) 0 armor gnomes (2 created) 0 better clockwork soldiers (1 created) 6 gnome warriors (18 created) a porter gnome warrior 0 gnomelins (1 created) 0 clockwork assassins (1 created) 2 gnome kings a gnomish gunman Ruggo the Gnome King (0 times) 0 minor corpses (1 created) 0 dream liches (1 created) 0 mummies (1 created) 2 adom mummies a tanglederp mummy 0 gecko mummies (1 created) 3 kobold mummies (5 created) a goblin mummy a gnome mummy (2 created) a hobbit mummy a kappa mummy 3 orc mummies (5 created) a beamcurse mummy 0 mummics (1 created) 2 elf mummies (3 created) 2 human mummies (3 created) 0 half-dragon mummies (1 created) a null mummy 0 ettin mummies (1 created) a troll mummy 0 bipolar oddities (1 created) 0 green naga hatchlings (1 created) a nexus naga hatchling 0 pond naga hatchlings (1 created) 0 sea naga hatchlings (1 created) 0 gourmand ogres (1 created) 0 porter gray oozes (1 created) 0 maintenance automatons (1 created) 0 sand raiders (1 created) 0 auto mechanics (1 created) a mini rust monster (2 created) 0 rattlesnakes (1 created) a robber monster 0 rust monsters (1 created) 0 roombas (1 created) 0 vat snakes (1 created) 0 snakes (2 created) 0 grey snakes (1 created) a python 0 cobras (2 created) 0 umber hulks (1 created) 0 vampiroids (2 created) a mini vampire a porter wight a human wraith a perpetrator 0 baby monkeys (1 created) 0 monkeys (2 created) 0 insolent monkeys (1 created) a snow monkey a wood bear cub 2 kobold zombies (3 created) 2 ossium animatums a controller 2 gnome zombies (3 created) 2 tasloi zombies 3 orc zombies (6 created) 0 dwarf zombies (2 created) a cat zombie a creeping 42 (3 created) 5 human zombies 0 zombies (1 created) a weaum zombie (3 created) a drow zombie a ghoul a superpete 0 grunt-a-lot zombies (1 created) 0 paper golems (1 created) a weapon golem 0 stone golems (4 created) 0 errand boys (1 created) a singing happy drunk (2 created) a human a mugger 0 werepiranhas (1 created) a werepanther 0 nurses (1 created) 0 pain nurses (1 created) 0 shopkeepers (3 created) Medusa (0 times) 0 infernals (1 created) 0 beauties (1 created) 0 succubi (1 created) 0 tortoises (4 created) a hata-hata 0 wet trouts (1 created) 0 jellyfish (13 created) 0 legged tuna (1 created) 0 mean merfolks (1 created) 0 thick jellyfish (2 created) 0 demonic jellyfish (1 created) 0 leeches (2 created) 0 goldfish (1 created) 0 giant oysters (1 created) 0 piranhas (6 created) 0 eel-lizards (8 created) 0 sea ponies (1 created) 0 sharks (2 created) 0 krabbies (2 created) 0 electric eels (6 created) 0 mare dolphins (1 created) 0 tentacled mermaids (1 created) 0 saddleback tortoises (1 created) 0 floor fiends (1 created) 0 skeleton fish (1 created) 0 devious skeleton fish (1 created) 0 leech swarms (2 created) 0 fishtaurs (1 created) a newt (2 created) 0 gray twens (1 created) 0 lizards (1 created) a green mewlip 0 piles of killer gold coins (1 created) a large pile of killer coins a floor grue 0 dark grues (1 created) a novice medium wall (2 created) a novice dark wall 0 low rub monsters (1 created) 0 small turrets (1 created) 0 shooter turrets (1 created) 0 stalkishes (1 created) 0 soaring eels (1 created) an energy trove 0 cyan missingnos (1 created) 502 creatures born. 219 creatures vanquished. 2 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 21 times You eaten food with animal by-products 4 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 1 time You killed 214 monsters You read items or engraved 26 times You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (24 of 160) spirituality [Unskilled] (max Expert) (5 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Expert] (max Grand Master) (632 of 1280) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (1 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (29 of 160) body spells [Unskilled] (max Expert) (1 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You died in The Gnomish Mines on dungeon level 12 with 49786 points, and 1235 pieces of gold, after 3442 moves. Killer: cowardly attack on her breasts You were level 9 with a maximum of 103 hit points when you died. You reached the 11th place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 9 62370 DogeKip-Jed-Hax-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (Kop Kaptain). - [141] 10 53594 Leeroy-Pal-Dop-Mal-Law died in The Gnomish Mines on level 4 [max 7]. Killed by a monster (casting spider), while paralyzed by a monster attack. - [100] *11 49786 Andy-Mon-Hem-Fem-Law died in The Gnomish Mines on * level 12 [max 36]. Killed by a cowardly attack on her breasts. - [103] 12 45040 Leeroy-Pal-Dop-Mal-Law died in Space Base on level 10. Killed by a monster (Mr. Pipe Cutting Equipment, the shopkeeper). - [149] 13 38391 Leeroy-Zyb-Alb-Mal-Cha quit in The Dungeons of Doom on level 2. 58 [121]