Andy, chaotic male hemi-doppelganger Monk --- ---- ---.--- ---- |..| |..| --------......| ------ |..| --..| ---- |..| |.............---.|..|-- --..| --- -.-- |.)----.-- |.------.............|.------- |...| ---*....-- |..)%^..| ---------.| --.--.................| |...| --..*.....| ----%..-----.--......| --.- ---..............--- --..| |.........| -..---.....%------ .....---- -...............-- |..- |-........| ----..%.....------- ........-- ---..........<^..| ---...--..... ...| -------......-.........^.......%.....| --.......%^.....-- |..%-............-- |.........-.- ....-----...[....%)...----..-^.....--.---- |.--.....|.|......| |................. |........).........|...--..| --.|......| --.--.-- --..-->..........`..------...........-----...|---- |..|-..---- ------ ----|...............%...@r...| ....|......-| |^--|.-- ---...............---....--.-.--........---------------.| ------- |..|.....--......---.- ..............................------..-- --|.-|....-|--........-- ....--------..-----------..--..`.......-- --.|.|--....|--........| .---- ---- --.......-----..| |....| ---.--|.....|...| -.---.-- |..| --.--- --- --..--|.(-- --- ---- --- ---- --- [Andy the Initiate] St12 Dx6 Co8 In7 Wi11 Ch5 MonHemMalCha Min:5 G854 HP0(73) Pw40(87) AC1 Xp8/2516 T1933 Latest messages What do you want to wear? [tL or ?*] You are putting on a pair of high boots. You finish your dressing maneuver. You are still in a pit. You splotch into a heap of dog shit! [-2 -> 7] Warning: HP low! You are still in a pit. You splotch into a heap of dog shit! Your pair of high boots smoulders! [-2 -> 6] Warning: HP low! You are still in a pit. You splotch into a heap of dog shit! Your pair of high boots corrodes! [-2 -> 4] Warning: HP low! You are still in a pit. You splotch into a heap of dog shit! You die... Your inventory Weapons D - 25 uncursed +0 darts {0} X - 2 uncursed +0 daggers {8} Y - the cursed -2 dwarvish short sword named Rusthandle {12} Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} t - an uncursed burnt rotted +0 pair of high boots (being worn) {8} L - the blessed +1 mummy wrapping named Slashem Slasher {2} Scrolls d - a blessed scroll of lockout {0} l - 3 uncursed scrolls of healing {0} m - 5 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - an uncursed scroll of standard id {0} p - an uncursed scroll of cure {0} s - an uncursed scroll of charging {0} v - an uncursed scroll of identify {0} A - an uncursed scroll of gold detection {0} G - 2 cursed rotted scrolls of cure {0} J - a blessed scroll of mana {0} O - 2 blessed scrolls of healing {0} P - a blessed finalized scroll of enchant armor {0} Q - an uncursed finalized scroll of taming {0} Spellbooks c - a blessed spellbook of sleep (1:2) {0} q - an uncursed finalized spellbook of dissolve food (0:0) {0} y - a blessed spellbook of chemistry (0:0) {0} Potions e - a blessed potion of healing {0} f - 3 uncursed potions of healing {0} z - an uncursed finalized potion of levitation {0} B - an uncursed potion of gain level {0} Z - an uncursed potion of restore ability {0} Rings u - an uncursed ring of teleport control (on right hand) {0} Tools H - an uncursed oilskin sack called bag #1 {17} M - an uncursed +1 conglomerate pick {32} R - a blessed sack called bag #2 {25} Contents of the oilskin sack called bag #1: 3 cursed +0 worthless pieces of radiant glass {3} an uncursed +0 worthless piece of cyan glass {1} 2 cursed +0 orthoclase stones {2} an uncursed +1 worthless piece of teal glass {1} 2 uncursed +0 worthless pieces of red glass {2} a cursed -2 worthless piece of radiant glass {1} 2 cursed -1 worthless pieces of orange glass {2} an uncursed spellbook of dig (2:3) {0} Contents of the sack called bag #2: an uncursed +0 crossbow {20} Final attributes You were playing in game master mode You were devoutly aligned Your alignment was 17 Your max alignment was 18 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 55% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 65% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 90% Tool drop chance was reduced to 87% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 50% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: riding (turn 16) The following skill became untrainable if you tried to train it too early: paddle (turn 560) The following skill became untrainable after a while: shield (turn 43266) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 37759) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 19 Monster spawn increase started at turn 73286 Monster spawn increase reached its maximum at turn 148011 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 619731 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: orc (freq bonus 8) The monster species that spawned more often: deathly horseman (freq bonus 20) The monster species that spawned more often: ferrous horror (freq bonus 20) The monster species that spawned more often: sporkhack angel (freq bonus 60) The monster species that spawned more often: uncrossed fating (freq bonus 18) The monster species that spawned more often: drydrip patch (freq bonus 56) The monster species that spawned more often: skeleton kobold (freq bonus 18) The monster species that spawned more often: lethe monster (freq bonus 66) The monster species that spawned more often: hidden water nymph (freq bonus 44) The monster species that spawned more often: eel-dog (freq bonus 60) The monster species that spawned more often: giant garnet dragonfly (freq bonus 10) The monster species that spawned more often: Uniform Sergeant (freq bonus 36) The monster species that spawned more often: polar wolf (freq bonus 33) The monster species that spawned more often: weredraconian (freq bonus 20) The monster species that spawned more often: flan distrait kibitzing (freq bonus 60) The monster species that spawned more often: swayed justification (freq bonus 36) The monster species that spawned more often: venom snake (freq bonus 72) The monster species that spawned more often: bushy squirrel (freq bonus 132) The monster species that spawned more often: sawing flew (freq bonus 48) The monster species that spawned more often: disgusting growth (freq bonus 30) The monster species that spawned more often: baby thunderbird (freq bonus 40) The monster trait that was more common: monsters with poison resistance (freq bonus 6) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 8) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 4) The monster trait that was more common: monsters with nurse dialogue (freq bonus 3) The monster species that never randomly spawned: totting rostrum coifing The monster species that never randomly spawned: dwarf king The monster species that never randomly spawned: arc bug The monster species that never randomly spawned: mummified servant The monster species that never randomly spawned: ultramarine force patch The monster species that never randomly spawned: gleemen wedded The monster species that never randomly spawned: monotremata finality The monster species that never randomly spawned: unexchangeable unlikelihood The monster species that never randomly spawned: improver creeper The monster species that never randomly spawned: chasing soldier ant The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 11) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 20) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 65) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 7) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 11) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 4) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 9) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 6) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 58) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: not seen trap (freq bonus 1) Trap randomization happened for 1 in 843 traps Next attribute increase check would have come at turn 2839 Strength training was 33 Dexterity training was 33 Wisdom training was 17 Constitution training was 28 Your protection was reduced by 2 You were sleep resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You were prevented from having glib combat (0) You saw invisible You were warned You had 735 points of nutrition remaining You were stealthy You had teleport control You were a wererabbit You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 86% b - dig 5 matter 95% 82% c - dissolve food 2 divine 0% 111% d - chemistry 1 divine 0% 290% Techniques known in the end Name Level Status pummel 8X Prepared(0) air dash 8X Prepared(0) chained blitz 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) chi strike 7X Prepared(0) chi healing 5X Prepared(0) elemental fist 3X Prepared(0) draw energy 1X Prepared(0) Discoveries Amulets amulet of life saving (jungle) Weapons dwarvish short sword (broad short sword) Armor * leather gloves (digger gloves) * robe (blue robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radiant helmet) * sedge hat (radio helmet) * skullcap (spinning helmet) * flack helmet (inkcoat helmet) * crystal helm (masked helmet) * mining helm (bluy helmet) * field helm (dark helmet) * helm of safeguard (scuba helmet) * war hat (visored helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (steel gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (concrete gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (roller boots) * boots of safeguard (nature boots) Scrolls scroll of lockout (LLIYLLATNEMTONMAI) scroll of healing (SO QUE SWING) scroll of mana (POTESTAS) scroll of phase door (CRASH EM EXTENDED DEMOLITION DERBY) scroll of standard id (BITCHING IS BANNABLE IN JOON WORLD) scroll of cure (MARRIED THE LIGHT) * scroll of extra healing (SOFTFOUGHT DOT ORG) * scroll of greater mana restoration (GOTTA IMBUE THE AMULET OF YENDOR) scroll of charging (TOESTOMPING IS SUPER SEXY) scroll of identify (INNOCENCE PETRIFIED SKIN) scroll of gold detection (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS) scroll of enchant armor (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) scroll of taming (HAHAHAHAHAHAHA) Spellbooks spellbook of sleep (everlasting) spellbook of dig (nether) spellbook of dissolve food (serif) spellbook of chemistry (mottled) spellbook called Difficult one (garbage) Potions potion of healing (white) potion of paralysis (violet) potion called Nasty! (greenish-blue) potion of levitation (wormwood) potion of gain level (marigold) potion of restore ability (concocted) Rings ring of teleport control (mead) Tools oilskin sack called bag #1 (bag) sack called bag #2 (bag) Gems worthless piece of radiant glass (radiant) worthless piece of cyan glass (cyan) orthoclase stone (yellow) worthless piece of teal glass (teal) worthless piece of red glass (red) worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 6 Level 5: <- You are here Vanquished creatures 0 silver flies (1 created) a blob a giant beelob a pack jackal 0 little dogs (1 created) a floating eye 0 pack cats (3 created) 2 dwarves a camo dwarf a group dwarf 2 hurkles (3 created) a dwarf lord a church novice a 5K guy an undead flayer a whnas a mud kobold a kobold caster 0 mini leprechauns (1 created) 0 gas goblins (1 created) 0 fiendish hobgoblins (1 created) a sewer rat 2 rabbits (4 created) a breeder mouse 0 spike giants (1 created) a hole spider 0 stalactoids (1 created) a health cloud 0 grid bugs (4 created) 0 specific bugs (1 created) a melee bug a stone bug 2 giant aangels 2 porter lichens an ungenomold a blue fungus (0 created) a volatile mushroom (0 created) 0 reddish mushrooms (1 created) 0 slow fungi (1 created) 2 sub-gnomes 3 clockwork doods 2 gnomes (3 created) a satanic gnome 2 gnome stalkers 2 intermediate gnomes 7 gnome lords a group gnome lord a gnomish wizard a grabber a packer a cowardly lady a deep gnome a burrower gnome (2 created) a deep force gnome a deep gnome thief a clockwork factory a clockwork trooper 2 mummies a sanity mummy a gnome mummy an orc mummy a drow mummy a human mummy 3 troll mummies (1 created) a blue naga hatchling 0 small rust monsters (1 created) a petty rattlesnake a grid xorn 0 gargantuan beasts (1 created) a newt zombie a gnome zombie a helper zombie a grave digger 0 gastlies (1 created) a ghoul a normal human 0 dark archers (1 created) an odorous girl a wererabbit 0 novice nurses (1 created) 0 sludge elves (1 created) 0 minighosts (1 created) a leopard frog 0 iguanas (1 created) a cursed lizard a shrieker mushroom patch 112 creatures born. 86 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 16 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 88 monsters You read items or engraved 14 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Skilled] (max Grand Master) (230 of 540) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (44 of 160) enchantment spells [Basic] (max Expert) (24 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You died in The Gnomish Mines on dungeon level 5 with 14255 points, and 854 pieces of gold, after 1933 moves. Killer: heap of shit You were level 8 with a maximum of 73 hit points when you died. You reached the 32nd place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 30 15924 DogeKip-Jed-Ang-Mal-Law died in The Dungeons of Doom on level 5. Killed by a monster (mana stealer), while helpless. - [130] 31 15494 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 8. Killed by a crossbow bolt. - [77] *32 14255 Andy-Mon-Hem-Mal-Cha died in The Gnomish Mines on level 5 [max 6]. Killed by a heap of shit. - [73] 33 13998 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 2 [max 3]. Killed by a shotgun shell. - [88] 34 13818 bagun-Ama-Tra-Fem-Law quit in The Gnomish Mines on level 6. 10 [79]